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A Gathering of the Marked (DCC RPG)
A Gathering of the Marked (DCC RPG)
by Purple Sorcerer Games

The Sunken City Starting Adventures come to a chilling conclusion in A Gathering of the Marked. Can your players survive the mad games of a long-dead shadow wizard? 48 pages of full-color Dungeon Crawl Classics adventuring goodness; stuffed with memorable personalities, deadly foes, and fun extras including rumors, handouts, and nearly 100 paper miniatures!


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Baloonka: Rescue From the Fungus Planet [Tunnels & Trolls]

Baloonka: Rescue From the Fungus Planet [Tunnels & Trolls]


This is a Game Master (GM) module written by Roy Cram for the New Khazan Setting by Tom K. Loney. You will need a copy of New Khazan: Adventures in the 9,000 Worlds (NK) and also a copy of the Tunnels & Trolls Rule Book (T&T) published by Flying Buffalo, Inc.

This adventure begins in a seedy little bar in a seedy little spaceport on a seedy little plane...   [click here for more]

Peryton Publishing  $11.00 $3.00

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BAM! Basic Action Magazine #4

BAM! Basic Action Magazine #4


Basic Action Magazine #4 explores the genre of Cosmic Superheroes "With Cosmic Power..."

Ben Norman helps players old & new with "BASHing Out an Origin" for your Heroes.

Enjoy

 

...   [click here for more]
Basic Action Games   FREE 

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BAM! Basic Action Magazine #5

BAM! Basic Action Magazine #5


Special "Landscape Edition" Issue Contents:

Let's Get Granular: 3 Ways to bring more Granularity to BASH! Stats.

To The Rescue: Controllers: Article explaining good choices for making controller archetype characters and also new uses for the X Mastery power.

New Stuff: New Powers, Advantages, and Disadvantages

Character Spotlight: <>...   [click here for more]

Basic Action Games   FREE 

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BAM! Basic Action Magazine #6

BAM! Basic Action Magazine #6


The fans have taken over!  This issue of BAM! was put together, laid out, illustrated, and written by supportive fans who've gone above and beyond!

This issue is a beatiful 42 page Bountiful BASH! Bonanza!  

This issue you'll get

Heroes Unite: An article featuring special rules for super hero teams.  A Preview of Awesome Powers, the upcoming supplement for...   [click here for more]
Basic Action Games   FREE 

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Bandit

Bandit


Stand and Deliver!

Whether robbing from the rich and giving to the poor, or simply seeking to fill your own pockets, the Bandit is a variant-thief for Labyrinth Lord or other old-school fantasy role-playing games that focuses on wilderness encounters and unique abilities.

...   [click here for more]
Barrel Rider Games  $1.00

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Barbarian

Barbarian


What is Good in Life?

With the Barbarian, a full 10-level class for use with Labyrinth Lord and other old-school fantasy role-playing games, you'll tap in the savage brutality of the wild! You don't need magic weapons or spells to drive your foes before you in the glory of battle!

...   [click here for more]
Barrel Rider Games  $1.00

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Barrel Rider's 2012 Bundle

Barrel Rider's 2012 Bundle


Celebrate the New Year with some Old School Gaming!

To celebrate our first year of publlishing fast, fun, free-spirited gaming, Barrel Rider Games is offering every product released in 2012 in one discounted bundle! In addition, you'll get a copy of our Wanderer class a full month before it's available as a seperate PDF! 

This bundle includes the following ...   [click here for more]

Barrel Rider Games  $19.35 $10.00

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Basilisk!

Basilisk!


The town of Cayhill needs your help... They've been living their lives blindfolded...

Basilisk! is an adventure compatible with Folklore: A Rules-Light Roleplaying Game, but can be used in any game that you prefer!

In the same way that Folklore is a rules-light game, Basilisk! is a light adventure. What that means is that instead of finding intricate ...   [click here for more]

Folklore RPG  $1.00

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Bats

Bats


Bats is a Bestiary article.

Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats.

The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its ef...   [click here for more]

Columbia Games Inc.  $0.98

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Bats in Dabelfry!

Bats in Dabelfry!


Roll up your sleeves and sharpen your fangs, it's time to explore the spooky old attics of Dabelfry Manor! Whatever you find is yours to keep, if it doesn't eat you first...Bats In Dabelfry! is a short, fun and gruesome adventure in poor taste, for a handful of low-level characters. It's written for Tunnels & Trolls version 7.5, but nothing prevents the use of earlier editions o...   [click here for more]

Tavernmaster Games   FREE 

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Battle School

Battle School


Do you know how to fight? Or could a goblin girl with a trident take you down?  Find out when you visit the Shadowhand Battle School on Trollworld in this solitaire adventure for low level humanoid characters in Tunnels & Trolls.

...   [click here for more]
Flying Buffalo  $5.95 $2.95

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Battlegrid for Destiny CHRPG

Battlegrid for Destiny CHRPG


This is the Battlegrid, used by the GM to set up monsters for Destiny CHRPG. By keeping the battle grid updated frequently, players with always have challenging monster to face. The Battlegrid will guide the GM on monster attributes, HP, MP and other stats. Also the Battlegrid is used to keep stats up to date for summons. On the back of the Battlegrid is a quick reference guide for GMs.  F...   [click here for more]

World Dragon Publishing  $2.00 $1.00

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BattleTech: Blake Ascending

BattleTech: Blake Ascending


The Early Years of the Jihad

November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light…by any means necessary.

When the Star League self-des...   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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BattleTech: Dossiers: The Bounty Hunter

BattleTech: Dossiers: The Bounty Hunter


Notable Warriors

Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. Feared across the Inner Sphere, the enigmatic Bounty Hunter and his lance of MechWarriors prowl the battlefields of the universe for the most dangerous...   [click here for more]

Catalyst Game Labs  $5.99

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BattleTech: Era Report: 2750

BattleTech: Era Report: 2750


Humanity’s Golden Age


Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of ...   [click here for more]

Catalyst Game Labs  $29.99 $18.00

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BattleTech: Era Report: 3145

BattleTech: Era Report: 3145


As Darkness Descends… In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded f...   [click here for more]
Catalyst Game Labs  $34.99 $25.00

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BattleTech: Experimental Technical Readout: Boondoggles

BattleTech: Experimental Technical Readout: Boondoggles


Critical Errors

For as long as there have been wars, mankind has been on a quest for ever more efficient means to kill. Yet even as the technologies improve, there are always missteps, unexpected—and, sometimes, unexplained—flaws in engineering that can transform a promising new weapon into a setback costing billions of credits, years of progress, and perhaps even a f...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: Periphery

BattleTech: Experimental Technical Readout: Periphery


Peripheral Developments

For many of the major realms in the Periphery, the Jihad was just as devastating as it was to the Great Houses and Clans of the Inner Sphere. But as the tide began to turn against the Word of Blake, the fanatics withdrew from most of these fringe worlds first, leaving behind technology and techniques that further fanned the flames of technological recovery...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: Phantoms

BattleTech: Experimental Technical Readout: Phantoms


Heavy Metal Black Ops

For as long as military forces and governments have employed them, special forces and other covert operations units have employed the latest, and most advanced technologies available to give them an edge in combat. The fires of the Jihad have been no exception. Employing a mix of the most radical technologies in stealth, electronics, and advanced w...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: Primitives Vol. III

BattleTech: Experimental Technical Readout: Primitives Vol. III


Ancient Wonders

Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: Succession Wars

BattleTech: Experimental Technical Readout: Succession Wars


After the fall of the first Star League and the exodus of the SLDF, the five Great Houses of the Inner Sphere unleashed their armies against one another with a vengeance, each claiming to be the rightful heirs to the Cameron legacy and the First Lordship of the Inner Sphere. Their scorched earth tactics left entire worlds barren, and destroyed many of the precious technologies taken for granted...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Explorer Corps

BattleTech: Explorer Corps


Adventures beyond the frontier! A hundred years ago, Primus Adrienne Sims of ComStar suffered nightmare visions of a dire threat to ComStar and the Successor States: hordes of strange monsters from beyond known space, invading the Inner Sphere to destroy it. These visions so troubled the Primus that she created the Explorer Corps, a division of ComStar dedicated to probing the Deep Periphery, t...   [click here for more]
Catalyst Game Labs  $15.00 $8.00

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BattleTech: FedCom Civil War

BattleTech: FedCom Civil War


Brother vs. Sister

For five long years, two of the most powerful Great Houses have been in the grip of a bloody civil war. Raging across eight hundred planets and a thousand light years, it has affected countless billions. Now, as the dust settles, the full story can be revealed.

The FedCom Civil War sourcebook details the action involving every l...   [click here for more]

Catalyst Game Labs  $24.99 $13.00

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BattleTech: Field Manual: 3085

BattleTech: Field Manual: 3085


Enter the Republic

The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, f...   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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BattleTech: Field Manual: Comstar

BattleTech: Field Manual: Comstar


COMSTAR GUARDS THE ENTIREKNOWLEDGE OF MANKIND.

KNOWLEDGE IS POWER.POWER CORRUPTS.

To maintain their monopoly on the flow of information and technology across the vast reaches of space, the powerful organization known as ComStar waged a hidden war of assassination, sabotage and terrori...   [click here for more]

Catalyst Game Labs  $20.00 $10.00

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BattleTech: Field Manual: SLDF

BattleTech: Field Manual: SLDF


THE GRANDEST ARMY

It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most a...   [click here for more]

Catalyst Game Labs  $39.99 $25.00

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BattleTech: Handbook: Major Periphery States

BattleTech: Handbook: Major Periphery States


THE FRONTIERS OF KNOWN SPACE

The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago....   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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BattleTech: Historical Turning Points: Antallos

BattleTech: Historical Turning Points: Antallos


Rendered mostly barren through centuries of warfare, the world of Antallos is dotted with death zones, long-lost treasure troves of Star League technology, and city-states that once vied for rulership. The rise of Vance Rezak and his Band of the Damned stabilized the ancient pirate haven, creating a power base of terror along the Combine and Alliance borders.

Then came Clan Snow Raven. ...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Historical Turning Points: Luzerne

BattleTech: Historical Turning Points: Luzerne


Never really considered a major blip in the newly-created Second Star Leagues’ plan, Luzerne—through simple chance—became listed in the history books as one of the longest and desperate campaigns during Operation BULLDOG. The former Combine system became the defining moment for Clan Smoke Jaguar on the eve of their demise. Battered and beaten, the Clan fought tooth and nail to...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Historical Turning Points: New Dallas

BattleTech: Historical Turning Points: New Dallas


A lifeless planet with a bloody past, New Dallas was a mere footnote in history until the Devil’s Brigade mercenaries rediscovered an ancient artifact in the early days of the Jihad. Their discovery revealed a secret history, long buried and believed lost. Home to the vast Hegemony Central Intelligence Directorate, New Dallas has been a lostech prospector's dream. The system was a shining...   [click here for more]
Catalyst Game Labs  $4.95

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BattleTech: Interstellar Expeditions (ISP3)

BattleTech: Interstellar Expeditions (ISP3)


What Lies Beyond…

Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating.

Once a disorganized collective of hobbyists and academics backed by the idle...   [click here for more]

Catalyst Game Labs  $24.99 $18.00

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BattleTech: Invading Clans

BattleTech: Invading Clans


INVADERS FROM BEYOND They came from beyond the Periphery: invaders with advanced weapons, strange tactics, and stranger customs. Arriving in 3049, they attacked world after world with unrelenting fury. By 3052, they had conquered more than 200 planets, and their target was clear. They sought to capture the cradle of humanity: Terra. If not for the battle of Tukayyid and the res...   [click here for more]
Catalyst Game Labs  $18.00 $9.00

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BattleTech: Jihad: Conspiracies: Interstellar Players 2

BattleTech: Jihad: Conspiracies: Interstellar Players 2


On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made normal communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy.

Yet along with the secrets revealed and the spreadi...   [click here for more]

Catalyst Game Labs  $24.99 $18.00

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BattleTech: Jihad: Secrets: The Blake Documents

BattleTech: Jihad: Secrets: The Blake Documents


Centuries-old Secrets Revealed!

Chandrasekhar Kurita has spent his life hunting for ancient secrets. Almost as soon as the Word of Blake formed in 3052, “Uncle Chandy” put his vast network of spies and his massive wealth toward digging behind their façade and now, two decades later, Uncle Chandy has discovered more than he ever thought possible. Now he's using that knowledge...   [click here for more]

Catalyst Game Labs  $24.99 $18.00

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BattleTech: Liberation of Terra, Vol. 1

BattleTech: Liberation of Terra, Vol. 1


The Beginning of the End

In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Aleksandr Kerensky immediately attacked Amaris’ Rim Worlds Republic, before turning his full fury against the Usurper’s “Empire,&rd...   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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BattleTech: Liberation of Terra, Vol. 2

BattleTech: Liberation of Terra, Vol. 2


The End Times

In 2777—after ten years of savage fighting in the Periphery—General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimat...   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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BattleTech: Masters and Minions: The StarCorps Dossiers

BattleTech: Masters and Minions: The StarCorps Dossiers


Rulers of the Universe!

Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark?

As one of the most powerful interstellar corporations in the Inner Sphere—with satellite plants in every House—such questions are imperative for StarCorps Industries. In the tumultuous tim...   [click here for more]

Catalyst Game Labs  $44.99 $25.00

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BattleTech: Mercenary's Handbook 3055

BattleTech: Mercenary's Handbook 3055


No Cash, No Galaxy!

Running a merc unit is a serious business first, last and always. Not just any group of gung-ho 'Mech jocks can survive in the cutthroat world of the mercenary, and any MechWarrior who ignores this fact ends up working for someone else, dispossessed, or dead. Running a successful merc unit takes know-how, skill, careful planning, and sometimes a little luck. I...   [click here for more]

Catalyst Game Labs  $15.00 $7.00

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BattleTech: Objectives: Federated Suns

BattleTech: Objectives: Federated Suns


STATE OF THE INDUSTRY…

Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, ...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Objectives: Free Worlds League

BattleTech: Objectives: Free Worlds League


STATE OF THE INDUSTRY

Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while ac...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Objectives: Periphery

BattleTech: Objectives: Periphery


STATE OF THE INDUSTRY…

Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, ...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Objectives: The Clans

BattleTech: Objectives: The Clans


STATE OF THE INDUSTRY…

Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, ...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Record Sheets: 3067 Unabridged

BattleTech: Record Sheets: 3067 Unabridged


In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction’s favor.The Clans and other House have also been busy, as the internal and external conflicts drive the rapid deployment of new military hardware.

B...   [click here for more]

Catalyst Game Labs  $9.95

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BattleTech: Scenario Pack:The Fourth Succession War Volume 1

BattleTech: Scenario Pack:The Fourth Succession War Volume 1


Armies of BattleMechs stride toward their objectives, razing cities with their missiles, lasers, PPCs, and autocannons on the way. The languages of battle is blood, and the cries of the homeless echo in the troubled sleep of every MechWarrior.

Torn from the pages of the Fourth Succession War, this scenario pack contains battles from Bavion/Liao front, the Steiner/Kurita front, as well a...   [click here for more]

Catalyst Game Labs  $20.00 $10.00

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BattleTech: Sourcebook: The Periphery

BattleTech: Sourcebook: The Periphery


The Star Systems on the outskirts of the Inner Sphere make up the area known as the Periphery. For hundreds of years, countless kingdoms and alliances have struggled against each other for survival in the far reaches of known space. Now, in the upheaval ravaging the Inner Sphere, these tiny realms may be the key to changing the balance of power among the Success...   [click here for more]

Catalyst Game Labs  $18.00 $9.00

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BattleTech: Starterbook: Sword and Dragon

BattleTech: Starterbook: Sword and Dragon


Take Command!

The Fox's Teeth

McKinnon's Company of House Davion's Seventh Crucis Lancers, the detached "Fox's Teeth" have been an independent raiding force for centuries, their lightning hit-and-run tactics making them respected and feared.

Sorenson's Sabres

A detached command originally from the legendary Fifth Sword of Light, Sor...   [click here for more]

Catalyst Game Labs  $15.00

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BattleTech: Technical Readout 3067

BattleTech: Technical Readout 3067


Military Hardware Update


In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction’s favor. The Clans and other Houses have also been busy, as the internal and external conflicts drive the ...   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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BattleTech: Technical Readout: 3050 Upgrade

BattleTech: Technical Readout: 3050 Upgrade


Technological Renaissance

Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost uns...   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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BattleTech: Technical Readout: 3055 Upgrade

BattleTech: Technical Readout: 3055 Upgrade


The Changing Face of Battle

In 3055, a new breed of Inner Sphere BattleMech started rolling off assembling lines—’Mechs specifically designed to counter the Clan invasion—at the same time that secondline Clan ’Mechs began to appear. By 3067 those design have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, wh...   [click here for more]

Catalyst Game Labs  $29.99 $22.00

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BattleTech: Technical Readout: Vehicle Annex, Revised

BattleTech: Technical Readout: Vehicle Annex, Revised


UNSUNG WORKHORSES

MechWarriors receive all the glory; aerospace fighters are a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machine of the Great Houses. From cargo truck...   [click here for more]

Catalyst Game Labs  $22.00

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