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Mutants & Masterminds Gadget Guide: Heavy Weapons

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Mutants & Masterminds Gadget Guide: Energy Weapons

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Wild Cards SCARE Sheet 4: Righteous Djinn

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Wild Cards SCARE Sheet 3: Curveball

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Mutants & Masterminds Gadget Guide: Guns

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Wild Cards SCARE Sheet 2: Simoon

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Mutants & Masterminds Gadget Guide: Asian Weapons

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Wild Cards SCARE Sheet 1: Bugsy

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Mutants & Masterminds Gadget Guide: Archaic Weapons

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Mutants & Masterminds Gadget Guide: Utility

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Aasimar & Tiefing: A Guidebook to the Planetouched

Aasimar & Tiefing: A Guidebook to the Planetouched


Your Planar Adventure Begins Now!

This exciting entry in the critically acclaimed Races of Renown series fully details aasimar and tieflings, as well as half-fiends, half-celestials, and many of their cousin races. If you've been looking for an easy way to integrate planar elements into your campaign, look no further. Aasimar & Tiefling is your one stop shop for plana...   [click here for more]

Green Ronin  $10.00

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Bow & Blade: A Guidebook to Wood Elves

Bow & Blade: A Guidebook to Wood Elves


Join the Archers of Legend!

Arrows fly from the shadows of the trees, blades flash in the twilight, and the wood elves shape the ancient powers of the forest to destroy their foes. This toolkit of player options explores every facet of wood elf characters, proving that game mechanics and evocative flavor can work hand in hand in the same product. Bow & Blade: A Guidebook to Wood Elves...   [click here for more]

Green Ronin  $10.00

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Cavalier's Handbook

Cavalier's Handbook


The Cavalier is Back!

More than just another mounted warrior, the cavalier is the iconic knight, whose excellence in arms, horsemanship, and dedication to the chivalric code set him apart from other warriors. Blending the best traits of nobility with martial prowess, the cavalier is an invaluable addition to any adventuring party. The Cavalier's Handbook, the newest in Green Ronin Pub...   [click here for more]

Green Ronin  $10.00

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Fang & Fury: A Guidebook to Vampires

Fang & Fury: A Guidebook to Vampires


Feed the Hunger!

Vampire enemies are a staple of fantasy adventure, but the standard race is too powerful for Player Character use in most d20 campaigns. Fang & Fury presents a new race, the vampire scion, which is balanced for play with conventional PC races. These mysterious creatures have their own history, traditions, and paths to power; and though individuals can come to rival th...   [click here for more]

Green Ronin  $8.50

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Gimmick's Guide to Gadgets

Gimmick's Guide to Gadgets


Gear Up, Hero!

Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes: New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want. New extras and stunts for powers like Super-Intelligence and Super-Wisd...   [click here for more]

Green Ronin  $14.00

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Mutants & Masterminds Gadget Guide: Archaic Weapons

Mutants & Masterminds Gadget Guide: Archaic Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Guns

Mutants & Masterminds Gadget Guide: Guns


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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True Sorcery

True Sorcery


Behold the Power of True Sorcery!

Introducing a flexible and innovative magic system, True Sorcery puts eldritch mastery into your hands. Forget slots and spells per day; True Sorcery gives you the power to build spells of your own design, letting you decide how fast, how far, and how potent your spells will be. Inside this book, you'll find:

The Spellcaster class that serv...   [click here for more]
Green Ronin  $12.00

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True20 Cybernetics

True20 Cybernetics


True20 Cybernetics

A popular technological feature in many near-future and sci-fi settings, cybernetic enhancements represent a method of improving a character's body through the addition of metal and plastic components that are implanted during complicated surgical procedures. This PDF details over 30 cybernetic enhancements and shows you how to quickly include cybernetics in your planned, or a...   [click here for more]

Green Ronin  $4.95

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True20 Fantasy Paths

True20 Fantasy Paths


True20 Fantasy Paths offers ten paths showing you how to create the familiar d20 fantasy classes (barbarian, fighter, cleric, wizard, etc.) using the three True20 roles. Designed as a tool to smooth the transition to True20 for those familiar with d20, and to make the Narrator's life easier, this supplement includes a full example 1st to 20th level progression complet...   [click here for more]

Green Ronin  $10.00

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True20 Wild West

True20 Wild West


Saddle up, Pardner! It's time to hit the trail with True20 Wild West, the only tool you'll need to take True20 Adventure Roleplaying to the American Wild West of the late 1800s. In the pages of this 114-page PDF you will find: New Paths. From the doctor to the lawman to the soldier, these paths provide you with suggestions and advice on building a character well-suited to t...   [click here for more]

Green Ronin  $13.95

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Wild Cards SCARE Sheet 1: Bugsy

Wild Cards SCARE Sheet 1: Bugsy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards boo...   [click here for more]

Green Ronin  $0.99

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Wild Cards SCARE Sheet 2: Simoon

Wild Cards SCARE Sheet 2: Simoon


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards boo...   [click here for more]

Green Ronin  $0.99

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Wild Cards SCARE Sheet 3: Curveball

Wild Cards SCARE Sheet 3: Curveball


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards boo...   [click here for more]

Green Ronin  $0.99

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Wild Cards SCARE Sheet 4: Righteous Djinn

Wild Cards SCARE Sheet 4: Righteous Djinn


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards boo...   [click here for more]

Green Ronin  $0.99

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 Hottest Items

Mutants & Masterminds Gadget Guide: Heavy Weapons

01.Mutants & Masterminds Gadget Guide: Heavy Weapons
02.Mutants & Masterminds Gadget Guide: Energy Weapons
03.Mutants & Masterminds Gadget Guide: Guns
04.Wild Cards SCARE Sheet 4: Righteous Djinn
05.Mutants & Masterminds Gadget Guide: Asian Weapons
06.Mutants & Masterminds Gadget Guide: Utility
07.Mutants & Masterminds Gadget Guide: Archaic Weapons
08.Mutants & Masterminds Gadget Guide: Robots
09.Wild Cards SCARE Sheet 3: Curveball
10.Wild Cards SCARE Sheet 2: Simoon
11.Wild Cards SCARE Sheet 1: Bugsy
12.Gimmick's Guide to Gadgets
13.True Sorcery
14.True20 Fantasy Paths
15.True20 Cybernetics
 
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