The sequel to the critically acclaimed Dread Codex, this 45-page PDF provides D20 gamemasters with a collection of dark necromantic elements to add to any fantasy campaign.Dread Codex II: The Necromancer's Tome features: Details of the Tome of Unlife, including dozens of new necromantic spells.Four all-new Prestige Classes: The Bloodbound nec... [click here for more]
Craft your NPCs!Foe Factory: Modern allows GMs to quickly create entertaining and interactive Non-Player Characters for their d20 Modern-based games and to rapidly scale those NPCs to challenge Player Characters of any level; without having to rewrite them from the ground up. NPCs created with Foe Factory differ from normal ancillary characters in a few fundamental a... [click here for more]
A tool for Game Masters that provides quick stat blocks for Martian non-player characters, organized by archetype. Whether you need Sky-Corsairs, Assassins, Gladiators, Nobles or more, Minions of Mars provides you with ready-to-go NPCs, with each presented in three variant power levels.
In addition, Minions of Mars also includes a section featuring spotlight character... [click here for more]
Look No Further!The most blasphemous tome to ever blight the glory of creation with its very existence, The Dread Codex contains the sum total of knowledge regarding the unspeakable topic of The Undead.This 110-page PDF, written by Bret Boyd, compiles over 60 of the most horrific undead creatures and templates, taken from the Open Content... [click here for more]
Adamant Entertainment brings the two-fisted pulp action of our Thrilling Tales line to M&M Superlink!THRILLING TALES: Pulp Archetypes 2 adapts the Thrilling Tales Advanced Classes (originally designed for d20 Modern) into archetypes for use in pulp-era M&M campaigns, via the Superlink license. It offers 18 ready-to-use archetypes for PL 6 pulp adventures: PULP HEROES ... [click here for more]
Adamant Entertainment presents another 4e design kit, streamlining the process of creating PCs and NPCs at any level!
This design kit is not a replacement for the character creation rules in 4th edition. It doesn’t tell you how to set ability scores, for instance, or explain race and class
features. What it does do, however, is assemble templates of the statistics that change with risin... [click here for more]
Make a Monster!
The monster design guidelines in the core rulebooks state openly that they’re only an approximation -- Gamers have described those rules as ‘rough’ at best and ‘crudely unbalanced’ at worst. The golden design standard of ‘N + Level’ creates inconsistent monster statistics, and in addition, the original designers themselves ig... [click here for more]