| Product Name ▲ |
Publisher |
Price |
 Now you can get all six copies of Excavator Monthly Magazine in one book!
Each article, relic, mutant beast, non-player character and other feature has been placed into categories within this hefty tome. Never forget a copy again. Both game masters and players of The Mutant Epoch role playing game can carry all the magazines in one handy book and quickly flip to any resource w... [click here for more] |
Outland Arts |
$26.99 $11.99
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Welcome adventurer! This is the first issue of Outland Arts' entirely The Mutant Epoch focused magazine: Excavator Monthly. Included in this inaugural issue are articles on GM rewarded Experience Factors, another on how to handle multiple player characters, a character generation technique: the Double Barrel System, a word on some gaming blogs and podcasts, new relics: liqu... [click here for more] |
Outland Arts |
$3.50
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How did things get this way? In this issue we tackle Apocalypse Mythology for your character, along with articles on solo-play gaming, stashing your loot, and much more.Issue two of Excavator Monthly magazine is character focused, yet still has plenty for the Mutant Epoch game master to challenge the players with. Included in this release are more nasty creatures: the Bloat Creeper,... [click here for more] |
Outland Arts |
$3.50
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How do your post-apocalyptic heroes know each other? Issue 3 presents a robust article on dozens of possible ways in which characters can meet up prior to the beginning of game play. We also present the Fixed Value Allotment method of character generation, two wicked NPCs, two new relics: Landmine Detection coil and Advanced Grenade Launcher, along with three nasty... [click here for more] |
Outland Arts |
$3.50
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What drives your character? Why risk life and limb in the God forsaken ruins and wastelands of The Mutant Epoch? In issue 4 we offer 50 goals and obsessions to motivate your post apocalyptic character, and much more.
EM-4 includes articles on how many adversaries a GM should throw at PCs, dice rolling methods to speed up game pace, creating handou... [click here for more] |
Outland Arts |
$3.50
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Camping out in the ruins is insane! But sometimes things go awry and your dig team has no choice. If you’re gonna do it, then issue 5 explains how. While the hapless PC’s are having their sleep over in the rubble heaps, why not terrorize them? For the GM, we have an article on introducing horror into your post apocalyptic campaign.
In this issue we ... [click here for more] |
Outland Arts |
$3.50
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Ever want to play a post-apocalyptic ninja, cowboy, marine, super model or hulking mutant freak? Now you can! Issue 6 covers 20 stereotypes available as player characters.
Another special feature in this issue is Tiny Terrors; 12 nasty critters to keep your players on their toes including mutant black widow spiders, jumping wood ticks, saw jawed newts ... [click here for more] |
Outland Arts |
$3.50
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Savage Insider Premium contained a wealth of Savage Worlds content spanning the genres with much of it useful across multiple settings. During the course of publishing the five issues, a lot of content was extracted and released as standalone products for specific settings, such as Mercenary Breed and Faith & Demons: The Rising. This resulted in a lot of duplicate... [click here for more] |
Mystical Throne Entertainment |
$11.95
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The Fortress Unvanquishable, Save for Sacnoth
OGL Edition
This PDF includes the original short story "The Fortress Unvanquishable, Save for Sacnoth," written by Lord Dunsany, and features additional OGL game statistics for the legendary sword known as Sacnoth, the sword whose mere name ... [click here for more] |
Bloodstone Press |
$1.49 $0.99
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 The Magic of Oz
System: OGL 3.5
Pages: 18
Illustrations: 9
This OGL game supplement features 12 new magic items from the Land of Oz including:
Cans of Brains
The Woo... [click here for more] |
Bloodstone Press |
$1.49 $0.99
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