There is no "right" way to introduce firearms into a fantasy setting. Everyone runs a different game. There are so many things to keep in mind. Will this destabilize the campaign? What will happen to bows, swords, and shields? How fast can flintlocks get reloaded? Do I really want revolvers? Where did this technology come from?
This book answers those questions and more. Even if you'r... [click here for more]