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Dungeon Survival Guide (3.x)

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Do You Dare To Dream?

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RPG Handbook ~ Getting Started

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Tsunami Quarterly Review Issue #2

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Yaruki Zero: Collected Thoughts on Role-Playing Games

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Donatella Light Escort

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Tsunami Quarterly Review Issue #1

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KOBOLD Guide to Worldbuilding

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Old School Renaissance Handbook

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The Lazy Dungeon Master

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A Better Game With Dice and Chips 2010

A Better Game With Dice and Chips 2010


Since the beginning of such additions to the DriveThruRPG/RPGNow Weekly Newsletter as A Better Game and the comic strip Bring Dice and Chips, we've received hundreds of requests for an archive or to make "back issues" available. While that's still in the works, what we've decided to do here is col...   [click here for more]

OneBookShelf, Inc.  $1.99

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A Taste For Murder

A Taste For Murder


In an English country house, someone is about to commit a murder. Even they do not know what they are about to do.

A Taste For Murder is a roleplaying game for four to six players. As you go through the game, your relationships with the other characters get more and more screwed up. By the end, someone’s relationships will give them a motive for murder.

...   [click here for more]
Graham Walmsley  $10.00

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Adventure Composition Tutorial (ACT)

Adventure Composition Tutorial (ACT)


So, you would like to try your hand at writing an adventure. Easy right? Well, yes... er... kind of. To really make an adventure successful you need more than just a great idea and a bunch of cool monsters, although that’s an excellent start! You need proper spelling, grammar, and formatting. You need a solid layout with jaw-dropping artwork and top-notch cartography. You a...   [click here for more]

Adventureaweek.com, LLP   FREE 

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AoV: Fantasy Art (Reflections of Voldaria)

AoV: Fantasy Art (Reflections of Voldaria)


 

Reflections of Voldaria, Volume I, A Fantasy Photo Art Collection & Print Set features: 25 unique high-definition photos (Primarily) of attractive females in interesting poses. (Many are wearing fantasy style clothing and/or brandishing various weapons.) Most of the models are scantily clad. There is one topless photo of a Lizard Rider. Please Note: Two of these pictures were...   [click here for more]

Stainless Steel Dragon  $12.00

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Azieran: Against the Drimlith

Azieran: Against the Drimlith


Sir Vaiden Erro is a knight of the Malkan Order, sorcerers sworn to uphold the ever-expanding mandates of the Calantian bureaucracy.

Originally assigned to guard an ambassador in a foreign land, it is through a twist of fate that Vaiden finds himself charged to help a colleague, Alix, track down and destroy the headquarters of the Drimlith Cabal-those responsible for the recent assassin...   [click here for more]

Heathen Oracle  $2.99

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Azieran: Coveting Bloodshed

Azieran: Coveting Bloodshed


Azieran: Coveting BloodshedIllustration by V. Shane.

Baron Von Draukenhaus has been summoned from a century long, self-imposed exile to lead a company of expendable heroes in striking a tactical blow against an enemy hellbent on enslaving all of Azieran. Wielding Darkannis, the blade upon which a horned, demonic bat is crucified, Draukenhaus finds himself accompanied by a motley band of...   [click here for more]

Heathen Oracle  $2.99

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Classic Home Video Games, 1985–1988: A Complete Reference Guide

Classic Home Video Games, 1985–1988: A Complete Reference Guide


A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced.

Organized alphabetically by console brand, each chapter includes a description of the ga...   [click here for more]

McFarland  $55.00 $17.50

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need!

Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RP...   [click here for more]

Open Design  $39.99 $19.99

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Deadlands Dime Novel 01: Perdition's Daughter

Deadlands Dime Novel 01: Perdition's Daughter


Something happened in the darkness of Gettysburg--something that scarred Ronan Lynch for life. Now, years later, he wanders the West finding trouble and generally shooting it for a price.

But things are about to get strange in the snowy Rockies. There he meets new allies and a deadly threat that's been around for a long, long time. This chance encounter will change him-and what's left o...   [click here for more]

Pinnacle Entertainment  $3.99

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Deadlands Dime Novel 02: Independence Day

Deadlands Dime Novel 02: Independence Day


Ronan and crew are hired by none other than Wyatt Earp and Bat Masterson to keep the law in Dodge City on the Fourth of July. Angry Rebels and drunken mobs aren't the worst of the deputies' problems, however: the Butcher has come to town!

This is the second Dime Novel in the legendary Deadlands series, following the adventures of Ronan Lynch, Bad Luck Betty, and Velvet Van Helter. It co...   [click here for more]

Pinnacle Entertainment  $3.99

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Deadlands Dime Novel 03: Night Train

Deadlands Dime Novel 03: Night Train


Ronan's adventures find him in the town of Varney Flats just as the ominous Night Train rolls in. What is its secret? What's in the mysterious larder?

Find out as death rides the rails in one of the meanest, nastiest tales ever written for Deadlands!

This is the third Dime Novel in the legendary Deadlands series, following the adventures of Ronan Lynch, Bad Luck Betty, and Velve...   [click here for more]

Pinnacle Entertainment  $3.99

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Do You Dare To Dream?

Do You Dare To Dream?


Thistle Games' RPG Handbook ~ Getting Started and RPG Handbook have a lot of detailed information for young adults, parents, GMs and those who want to organise groups. However, for a 13 year-old jumping straight into the main features of building RPG gameplay is always going to be more appealing.The introduction to Do You Dare To Dream? largely repeats the beginning of the Getting Sta...   [click here for more]

Thistle Games   FREE 

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Donatella Light Escort

Donatella Light Escort


The 7,500 dton Donatella Light Escort is a new starship design for your Traveller campaign play. It is small for a capital ship but it well-apportioned with weaponray catrgo space and subcraft. With fourty-nine state rooms, it is also usable as a standard space liner or tourist liner. Players will enjoy the easy-to-read deckplans while referees will enjoy the comprehencsive statistics that allo...   [click here for more]

Rainer Games  $0.50

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Dungeon Map Greeting Cards - Xmas Season

Dungeon Map Greeting Cards - Xmas Season


Looking for just the right card for the gamer on your list. Dungeon Map Greeting Cards are just what you need. Three holiday greetings, four unique maps let's you assemble the perfect card for you and your gaming group. So send all of the gamers on your list on a special holiday adventure this season with Dungeon Map Greeting Cards.

...   [click here for more]
UnderCity Games  $9.99 $2.50

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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
Wizards of the Coast  $19.95 $7.99

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Family Games: The 100 Best

Family Games: The 100 Best


In Family Games: The 100 Best, top game designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that...   [click here for more]

Green Ronin  $9.99

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Game Addiction: The Experience and the Effects

Game Addiction: The Experience and the Effects


An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he sa...   [click here for more]

McFarland  $35.00 $12.50

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully.

In this indispensible guide, a published commercial game designer and longtime teacher offers...   [click here for more]

McFarland  $38.00 $12.50

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Gamemastering (English)

Gamemastering (English)


Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character.

When comparing gamemasters, it becomes obvious that some are better at their task than others--which is why rum...   [click here for more]

Vagrant Workshop  $19.95 $9.95

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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games


Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in ...   [click here for more]

McFarland  $35.00 $12.50

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Hamlet's Hit Points

Hamlet's Hit Points


See Your Stories Like Never Before

Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back.

Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game ...   [click here for more]

Gameplaywright  $8.00

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Hobby Games: The 100 Best

Hobby Games: The 100 Best


In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games...   [click here for more]

Green Ronin  $9.99

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Horror Video Games: Essays on the Fusion of Fear and Play

Horror Video Games: Essays on the Fusion of Fear and Play


In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes.

The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

...   [click here for more]
McFarland  $25.00 $12.50

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Hunters of Dragons – The Original Dungeons & Dragons Collecting Guide.

Hunters of Dragons – The Original Dungeons & Dragons Collecting Guide.


Hunters of Dragons illustrates the full history of the original version of D&D, as published by TSR from 1974 to 1993; a complete catalogue (with hundred of images) of the products connected with the game (including the licensed ones), including products originally published in languagesdifferent from English; a catalogue dedicated to unpublished works, another to the legendar...   [click here for more]

Inspired Device  $9.95

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll. 

You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list.The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Sel...   [click here for more]

Open Design  $14.95 $9.99

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer?

Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.

Includes tips from Keith Baker, Wolfgang B...   [click here for more]

Open Design  $18.95 $14.95

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World

Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again....   [click here for more]

Open Design  $19.99 $12.99

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Literary Handyman

Literary Handyman


Danielle Ackley-McPhail's take on the craft of writing is intelligent, insightful, and often quite funny-as is the woman, herself. She tackles, with style and skill, everything from the mysteries of dialogue to the vagaries of the modern publishing world."-Ty Drago, Author, Editor, Publisher

Have a Dream of Being An Author?Frustrated with Banging Your Head Against the Publishing ...   [click here for more]

Dark Quest Games  $4.99

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Luchas De Apuestas

Luchas De Apuestas


Paul Ingrassia of Troll Hammer Press (http://trollhammerpress.blogspot.com/) has put together a cool little supplement for ¡Uncle Cucuy's Lucha Libre! game. He's done the homework here and you'll find some great background on the culture of Mexican wrestling and ideas for making your matches more realistic and exciting. This supplement really adds some great flavor to the dice game of Mex...   [click here for more]

Fabled Worlds   FREE 

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Map Request Tutorial (MRT)

Map Request Tutorial (MRT)


This tutorial goes hand in hand with the ACT - Adventure Composition Tutorial (link).

Todd Gamble (3x ENnie Award Winning Cartographer) has produced this simple tutorial to guide you in submitting a map for your original adventure proposal to be published by Adventureaweek.com, LLP.

...   [click here for more]
Adventureaweek.com, LLP   FREE 

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My Avatar, My Self: Identity in Video Role-Playing Games

My Avatar, My Self: Identity in Video Role-Playing Games


With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games.

Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows...   [click here for more]

McFarland  $35.00 $12.50

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Old School Renaissance Handbook

Old School Renaissance Handbook


You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems.

Here's the problem: there are dozens of old school rule sets. So which one should you try?

The Old School Renaissance Handbook profiles 20 different popular old-school systems, including their basic mechanics, character attributes, and...   [click here for more]

Brent P. Newhall's Musaeum  $4.99 $2.99

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Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1

Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1


Open Game Table, The Anthology of Roleplaying Game Blogs aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are nearly fifty blog posts from dozens of top-quality RPG blogs chosen by the fans who read them. An expert panel of RPG bloggers, editors, and game designers judged ...   [click here for more]

Nevermet Press  $5.00 $1.00

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Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2


Foreword by Justin Achilli

Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland

Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 art...   [click here for more]

Nevermet Press  $5.00 $1.00

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Play Dirty

Play Dirty


John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history. 

It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author. 

Lear...   [click here for more]

John Wick Presents  $5.00

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Play Unsafe

Play Unsafe


Often, we treat games like work. We buy shelves of thick books. We plan detailed adventures. We memorise rules.

In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing. This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on the...   [click here for more]

Graham Walmsley  $8.00

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Playing at the World

Playing at the World


Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars ...   [click here for more]

Unreason Press  $17.99

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RPG Handbook ~ Getting Started

RPG Handbook ~ Getting Started


Update 7th May 2013 - as a result of the 600+ copies of Getting Started downloaded in the last week the complete RPG Handbook has been put on a short sale at . . . give or take a decimal point . . . 80% off. I.e. $1.99.

We're rolling a d20 every day to see how long this lasts. So the $1.99 pricing stays until a 13 comes up.

...   [click here for more]
Thistle Games   FREE 

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Stealing Cthulhu

Stealing Cthulhu


Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft.

Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecra...   [click here for more]

Graham Walmsley  $15.00

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The Bones: Us and Our Dice

The Bones: Us and Our Dice


"Come on, natural 20! Daddy needs a new sword of wounding!"

 

This isn’t about math. It’s about unlucky breaks and victory against all odds.

click here for more]

Gameplaywright  $8.00

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The Creation of Narrative in Tabletop Role-Playing Games

The Creation of Narrative in Tabletop Role-Playing Games


Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games.

The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game,...   [click here for more]

McFarland  $35.00 $12.50

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The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games


Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves.

Other topics include:

How The Hobbit and The Lord of the Rings help...   [click here for more]
McFarland  $35.00 $12.50

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The Fiendish Primer

The Fiendish Primer


A must-have for the children of all us fantasy gamers. With these 29 pages of full color illustrations you can entertain and educate your baby on the monstrous dangers inherent in the worlds we adventure in. This is a must have for educating your child early about fantasy creatures while also providing a platform to begin teaching the essential ABCs. 

This alphabet b...   [click here for more]

J. J. Sloane  $1.99

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The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity


This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions.

Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking.

The book also offers a detail...   [click here for more]

McFarland  $35.00 $12.50

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a typ...   [click here for more]

Tobiah Panshin  $0.00

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The Gamers’ Guide to Tabletop Role-playing Genres

The Gamers’ Guide to Tabletop Role-playing Genres


For years, tabletop role-playing games have been expanding and growing into ever-changing genres and sub-genres. After a while, there are so many products and so many sub-genres that trying to find just the right one can become overwhelming. So what do you do when you want to find a new game to play?

The Gamers' Guide to Tabletop Role-playing Genres helps to give Gamemasters and Playe...   [click here for more]

Roleplayers Chronicle  $0.95

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The Guild Leader's Companion

The Guild Leader's Companion


Leadership Through Serenity, Positivity, and Transparency.

Whether you are already a leader or aspire to be one, we all know how challenging it is to run a guild, clan, corp, kinship, or any sort of organization. So why try to do it alone?

There is little doubt that taking on a position of leadership requires hard work and dedication. You’re going to be responsible for motivating...   [click here for more]

Epic Slant Press  $7.99

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?

It's time to unleash the Lazy Dungeon Master.

Written in...   [click here for more]

SlyFlourish  $5.99

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The Legend of Kyla Kidd I: Through the Mists

The Legend of Kyla Kidd I: Through the Mists


The world of Caribdus is drowning—cursed by three vengeful Sea Hags. Dozens of island nations have already been destroyed and the races beneath the Shimmering Seas have been ravaged by their drifting ruins and turbulent tides. Through the mists at the center of this catastrophe drifts ships bearing strangers—time-tossed visitors from earth. One of these is Kyla Kidd, fast on the trail of he...   [click here for more]
Pinnacle Entertainment  $3.99

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The Legend of Kyla Kidd II: Choices

The Legend of Kyla Kidd II: Choices


The second part of The Legend of Kyla Kidd finds our heroine searching the oceans, jungles, and towns of Caribdus for the trail of her long-lost father-and his mysterious treasure!

In this part of the tale, Kyla makes new friends in the fantastic world of Caribdus-including a Chinese wind mage, a massive walrus-man, and a vengeful, sleek-skinned Doreen. She'll need them, because the que...   [click here for more]

Pinnacle Entertainment  $3.99

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KOBOLD Guide to Worldbuilding

01.KOBOLD Guide to Worldbuilding
02.Old School Renaissance Handbook
03.The Lazy Dungeon Master
04.The Gamers’ Guide to Tabletop Role-playing Genres
05.Hamlet's Hit Points
06.Complete KOBOLD Guide to Game Design
07.The RPG Handbook
08.Play Dirty
09.Stealing Cthulhu
10.KOBOLD Guide to Game Design, Vol. 1
11.KOBOLD Guide to Board Game Design
12.Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2
13.Play Unsafe
14.Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1
15.The Legend of Kyla Kidd I: Through the Mists
 
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