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BattleTech: 20 Year Update

BattleTech: 20 Year Update


The year is 3050.

 

The Fourth Succession War has been over for 20 years. The Rasalhague Military District broke with the Draconis Combine, forming the Free Rasalhague Republic. Houses Steiner and Davion gradually merge to form the Federated Commonwealth. In an unexpected show of strength, the Combine military, under Theodore Kurita, stops the Federated Commonwealth invasio...   [click here for more]

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BattleTech: Classic BattleTech Universe Book

BattleTech: Classic BattleTech Universe Book


Discover the expansive universe of Classic BattleTech!

This free PDF serves as a great introduction to Classic BattleTech, and is the perfect companion to the Classic BattleTech Quick-Start Rules (offered as a free PDF as well).

...   [click here for more]
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BattleTech: Combat Equipment

BattleTech: Combat Equipment


The Cutting Edge!

As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.

Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new t...   [click here for more]

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BattleTech: ComStar Sourcebook

BattleTech: ComStar Sourcebook


Now It Can Be Told!

 

ComStar has controlled the Inner Sphere's interstellar communications and other technology for centuries. ComStar single-handedly stopped the Clan invasion, then failed in its attempt to take control of the Inner Sphere. Now the organization responsible for keeping the Inner Sphere together has split into two factions.

 ...   [click here for more]

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BattleTech: Dawn of the Jihad

BattleTech: Dawn of the Jihad


Pandora's Box Opened!

November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary.

When the Star League self-destr...   [click here for more]

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BattleTech: DropShips and JumpShips

BattleTech: DropShips and JumpShips


Here is the definitive work describing mankind's method of transportation between the stars. Bound into this single volume are ComStar Intelligence Summary FB-60 and excerpts from the standard DropShips and JumpShips Operations Manual.

ComStar Intelligence Summary

ComStar Intelligence Summary FB-60 discussess the five major types of JumpShips and 20 major types ...   [click here for more]

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BattleTech: Field Manual: Mercenaries Revised

BattleTech: Field Manual: Mercenaries Revised


Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not every...   [click here for more]

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BattleTech: Field Manual: Updates

BattleTech: Field Manual: Updates


Review the Troops

 

For five long years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction involved in combat to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the military forces of the BattleTech universe are in order.

&nb...   [click here for more]

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BattleTech: Handbook: House Marik

BattleTech: Handbook: House Marik


Wings of the Eagle!

 

Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and...   [click here for more]

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BattleTech: Handbook: House Steiner

BattleTech: Handbook: House Steiner


For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner.

...   [click here for more]
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BattleTech: Historical: War of 3039

BattleTech: Historical: War of 3039


Beware the Slumbering Dragon!

 

On 20 August 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. His goal was to simultaneously capture half the Capellan Confederation, which would sideline the power of House Liao for decades, and launch a union that would lead to the formation of the largest, strongest interstel...   [click here for more]

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BattleTech: Interstellar Players

BattleTech: Interstellar Players


Truth--or Smoke and Mirrors?

 

In a universe spanning more than a thousand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power...or at least they'd like to believe so.

 

Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or m...   [click here for more]

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BattleTech: Jihad: Hot Spots: 3070

BattleTech: Jihad: Hot Spots: 3070


For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the

A Foul Wind Blows!

First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through...   [click here for more]

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BattleTech: Maximum Tech Revised

BattleTech: Maximum Tech Revised


Shift Into High Gear!

 

 

Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win ...   [click here for more]

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BattleTech: Mercenaries Supplemental

BattleTech: Mercenaries Supplemental


Any Warriors Wanted!

 

Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary goup ...   [click here for more]

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BattleTech: Mercenaries Supplemental II

BattleTech: Mercenaries Supplemental II


Pirate or Merc?

Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' othhers 'down-on-their-luck,' an...   [click here for more]

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BattleTech: Mercenary's Handbook

BattleTech: Mercenary's Handbook


"Variety is the spice of battle..."

 

By the 31st century, war has raged in the Successor States for over 200 years. In this ongoing conflict, the mercenary soldier has ample opportunity to seek his fortune under the banner of one of the Great Houses--a career fraught with danger but rich in potential rewards.

 

The Mercen...   [click here for more]

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BattleTech: Objective Raids

BattleTech: Objective Raids


A largely game master resource detailing several worlds throughout the Inner Sphere and Clan-held territory as of 3054. Deployments of all known factions in the Inner Sphere and near periphery, plus the locations of major military industries, are given, along with maps of each faction’s borders and member worlds.

...   [click here for more]
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BattleTech: Quick-Start Rules: Classic BattleTech

BattleTech: Quick-Start Rules: Classic BattleTech


Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle fo...   [click here for more]

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BattleTech: Tales of the Black Widow

BattleTech: Tales of the Black Widow


This supplement is packed with descriptions of one of BattleTech's most elite fighting companies: The Black Widow Company of Wolf's Dragoons. Selling their services to the highest bidder, this mercenary unit is well known throughout the Successor States. Included is a history of the Black Widow Company and her commander, Natasha Kerensky, details of the units that make up the company and the Me...   [click here for more]

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BattleTech: Technical Readout: 2750

BattleTech: Technical Readout: 2750


In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in technology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those same advances also carried a curse, for the engines of war from the Star League era ...   [click here for more]

Catalyst Game Labs  $12.00 $10.00

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BattleTech: Technical Readout: 3026 Revised

BattleTech: Technical Readout: 3026 Revised


The Future of Warfare!

The year is 3026 and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League. Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight every where from...   [click here for more]

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BattleTech: The Battle For Twycross

BattleTech: The Battle For Twycross


The Clans

 

From beyond known space come the Clans...hightech barbarians bring war and destruction to the Inner Sphere. The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcons forces were the Falcon Guards. Led ...   [click here for more]

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BattleTech: The Galtor Campaign

BattleTech: The Galtor Campaign


The Galtor Campaign

 

The inhabitants of Galtor, a sleepy little planet on the Davion/Kurita border, had nothing to interest their neighboring superpowers. Nevertheless, the manipulations of Hanse "The Fox" Davion and the bitter rivalry of two Kurita Military District Commanders engulfed Galtor in one of the largest battles in recent memory.

...   [click here for more]
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BattleTech: Wolf Clan Sourcebook

BattleTech: Wolf Clan Sourcebook


Who are the Clans? Where do they come from? What do they really want? The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans. The Clan's military tactics and internal hierarchy are explored and its prominent personalities profiled.

 

The Wolf Clan Sourcebook also includes a detailed discussi...   [click here for more]

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Castle Ruins

Castle Ruins


Castle Ruins

Dramascape Brief Encounters Volume 01

This ancient castle once stood the testament of time, but no more. The castle has fallen into ruin. Where once were mighty towers and walls of stone, piles of stone rubble and sections of wall list precariously.

The keep itself remains somewhat intact—its once mighty woode...   [click here for more]

DramaScape  $4.99 $3.99

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Demonworld Armies: Dwarves

Demonworld Armies: Dwarves


Dwarven legends speak of mighty mountain ranges in the iron grip of the Dwarves, honeycombed with the mining shafts and living quarters of the clans. They tell of the wonders of Dwarven architecture, such as Thordrill’s Hall in  lost Temuria, and the mighty weapons and machines of the Smiths’ and Thunderers’ Guilds.This army book describes the Dwarven realms of Gaeta and ...   [click here for more]

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Demonworld Armies: Elves

Demonworld Armies: Elves


Elves—for the Thainians, they are simply the people of the forest, whom they fight as soon as their ships land on the wooded coast of Iconessa. For the woodcutters and merchants from the southern provinces, the Elves are no more than dangerous natives, who work to counter their economic interests. And for the Imperial settlers, they are the forest devils that steal the cattle and ruin the...   [click here for more]

FASA  $19.99 $11.99

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Demonworld Armies: Empire

Demonworld Armies: Empire


The Empire is no realm of peace. Its creation goes back to the wars against the Elves, its expansion was won with the subjugation of neighboring kingdoms, and its disintegration is marked by uprisings from within and turmoil along its borders.

This army book describes the mighty regiments and war machines of the Imperial army, the forces of the fanatical Order of the Purifying Light, and t...   [click here for more]
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Demonworld Armies: Isthak

Demonworld Armies: Isthak


Isthak—realm of evil, ruled by the Icelords and covered by eternal ice and snow. Isthak—breeding ground of degenerated Beastmen and home to Ice Witches and demons. Isthak—a word that is only whispered in the bordering Empire and the Orcish territories. This army book reveals the secrets of the seven Icelords and their armies. It contains new rules for snow cannons, battle sled...   [click here for more]

FASA  $19.99 $11.99

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Demonworld Armies: Orcs

Demonworld Armies: Orcs


ORCS! A cry feared equally by the peoples of the eastern reaches of the Empire and the Dwarves of Gaeta—a word synonymous with death and destruction, rape and pillage.This army book describes the hard-hitting armies, units, commanders and special troop types of the Orc clans. In addition to detailed unit descriptions, an overview map, illustrations for painting your miniatures, and a new ...   [click here for more]

FASA  $19.99 $11.99

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Demonworld Rulebook: Fantasy Battles in Miniature

Demonworld Rulebook: Fantasy Battles in Miniature


FANTASY BATTLES IN MINIATUREThyron Shedrak, supreme commander of the Imperial Army, watched the battle. Seemingly endless rows of green-skinned creatures surged towards the Imperial positions. Huge abominable monstrosities towered above the mass of armor, shields, and spears, wielding gigantic weapons.The advancing ogres hit the thin line of Imperial footsoldiers; mighty axes and big, double-ha...   [click here for more]

FASA  $29.99 $17.99

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Hillside Tavern

Hillside Tavern


HILLSIDE TAVERN

Dramascape Fantasy Volume 01

This map product is a full-color, 42 x 30 inch, single-floor inn, tavern, and stables literally cut into a hill- or mountain-side.

DramaScape map products are designed to be compatible with both square and hex-based games and this map product includes both types ...   [click here for more]

DramaScape  $4.99 $3.99

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The Ossuary

The Ossuary


The Ossuary

Dramascape Fantasy Volume 03

This map product is a full-color, 48 x 30 inch, Ossuary. The ZIP file includes VTT (Virtual Table Top Images for online play).

Game Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need.

...   [click here for more]

DramaScape  $4.99 $3.99

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Western Keep

Western Keep


WESTERN KEEP 

Dramascape Fantasy Volume 02

This map product is a full-color, 42 x 30 inch, three-story keep surrounded by a moat. The ZIP file includes VTT (virtual Table Top Images for online play).

Sometimes you just need an epic castle battle. Whether your Game Master characters are defending the c...   [click here for more]

DramaScape  $4.99 $3.99

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Castle Ruins

01.Castle Ruins
02.Western Keep
03.The Ossuary
04.BattleTech: Field Manual: Mercenaries Revised
05.Hillside Tavern
06.BattleTech: Technical Readout: 2750
07.BattleTech: DropShips and JumpShips
08.BattleTech: Dawn of the Jihad
09.BattleTech: Mercenary's Handbook
10.BattleTech: Combat Equipment
11.BattleTech: Maximum Tech Revised
12.BattleTech: Technical Readout: 3026 Revised
13.BattleTech: Jihad: Hot Spots: 3070
14.BattleTech: Mercenaries Supplemental
15.BattleTech: Tales of the Black Widow
 
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