| Product Name ▲ |
Publisher |
Price |

This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation.
The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole &l... [click here for more] |
Studio7aUK |
$6.07
|

On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson.
This scenario is the First in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.
* * * ... [click here for more] |
Studio7aUK |
$2.27
|

The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay.
The ensuing battle has ramifications for the future of the British and Continental Armies.
This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by... [click here for more] |
Studio7aUK |
$3.03
|
18th century GAME OF WAR wargame rules are designed for 25mm or 28mm scale figures with 16 figures per infantry battalion, 4 figures per cavalry squadron, and artillery units of one model cannon and up to 4 gunners. They are intended to be in the ‘old school’ stream of wargaming popularised by the likes of Donald Featherstone and Terry Wise - which means lots o... [click here for more] |
AGEMA |
$10.66 $6.09
|

A CLEAR + PRESENT DANGER
Wargame rules for space battles with model spaceships!
Designed for tabletop battles, these rules feature a scenario generator to stop games just becoming mindless slogging matches, and an action-based games system allowing a wide variety of actions to be attempted during play without getting bogged down in com... [click here for more] |
AGEMA |
$15.23 $6.09
|

Auspex corps is a game of Comedy Horror or Urban fantasy set in the world we all know and love but with the idea that amongst all the hustle and bustle life there are companies, mercenaries and organisations have been making money out of the magic and monsters that share this world with us nice sane regular folk.
You will get a chance to play an investigator in one of the local franchis... [click here for more] |
Joe Lightfoot |
$15.00 $5.00
|
Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle fo... [click here for more] |
Catalyst Game Labs |
FREE
|

"In a time of war, all races strive to survive. Five races have arisen as powerhouses in the galactic universe The thriving Petchkans, the brutish Saruians, the scientific Vrooman, the technological Cy's, and the mysterious Allijun's are the superpowers in the war and some minor races have formed a coalition force called the Ma-Sunni, a mostlty smuggler and pirate force but one ... [click here for more] |
Blitz Jager Games |
$12.95
|
Castle of Blood is an adventure module for Fantasy Adventurers for Kids. Three to five adventurers will enter the cursed Castle Valestein to destroy the undead evil within.
This game supplement requires Fantasy Adventures for Kids to play.
click here for more] |
JEN Games |
FREE
|
An war game game for just one person - YOU!
The world of Arax is a world filled with blood and battle, magic and monsters, slaughter and sorcery. It is a world where the weak are crushed and the strong survive, where those who are bigger and more powerful bully those who are weaker and more vulnerable. It is a world at war, w... [click here for more] |
Crystal Star Games |
FREE
|

Citadel of Madness is an adventure module for Fantasy Adventurers for Kids and Darker Dungeons. Three to five adventurers must enter an evil citadel that has risen from the ocean to defeat an anceint evil that has awaken from its eternal slumber to destroy the world.
This game supplement requires... [click here for more] |
JEN Games |
FREE
|
Conflict Roleplaying Rulebook Focused, Tactical, Player vs. Player Roleplaying for the Pathfinder® Roleplaying Game CONFLICT Roleplaying is a table-top roleplaying game focused on tactical player vs. player combat. Driving the combat are clearly defined objectives and your team will to win. Use your own Pathfinder characters or D20 characters for fun o... [click here for more] |
Conflict Games, LLC |
$9.99
|
Critical Hit and Fumble Cards
Do you find your current critical hit and fumble system a bit boring? Do you tire of rolling a critical hit or fumble only to have to roll again to refer to a chart? Do you want to give your players a visual description of their critical hit or fumble? Then this critical hit and fumble deck is for you. With 30 unique... [click here for more] |
Geek Corps Productions |
$0.99
|
So imagine that it's 1983 or so, and your kid sister is bugging you to let her play D&D with you and your friends. And you are like - "NO WAY!" - cause she's like eleven and gross and stuff. But your little sister is like one of those plucky, can-do girls from TV and so - she just locks the door of her room, and makes her own game!
That game would be DEM... [click here for more] |
9th Level Games |
$2.00
|

Super Mecha Wars is a tactical wargame where massive battle robots fight for control of the planet Celis. You will play the role of a Federation mecha pilot that must strike deep into the heart of the Pax Imperialis to end the eternal war with this twisted enemy. This war has raged for multiple generations but the Federation has finally produced such powerful mecha designs that they... [click here for more] |
JEN Games |
$2.00
|
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you’ll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. You sit at their campfire, wearing your ring of invisibility so that you can listen instead of command. Remember when you were like them? Back when y... [click here for more] |
Autarch |
FREE
|

From the twisted minds of Emily Care Boss (creator of Breaking the Ice, Shooting the Moon, and Under My Skin) and Epidiah Ravachol (creator of ENnie award winning Dread and Time & Temp) comes a game to chill and delight the whole family!
Dread House is a horror game for spooky children and brave adults. It's a role-playing b... [click here for more] |
Dig a Thousand Holes Publishing |
$10.00
|
See the forest for the treesSo, what makes you think humans are special? Is it because humans are the dominant species on the planet? They haven’t always been, and it wasn’t long ago that they were all cowering in caves. Besides, there are other creatures who claim to rule the Earth. Ask the ants. They outnumber humans, and a world without them would be a very different place... [click here for more] |
Morrigan Press |
$24.99 $10.00
|
"The fresh and drastically different perspective offered in this book is a much better addition to the game than a lot of the official WotC stuff" -- The Chamber of Mazarbul
"...keeps combat constantly moving, more interactive and less like a board game....4 out of 5 stars!&qu... [click here for more] |
Enhanced 4E |
$9.95
|
Worlds Away : Battlemap Pack Volume 1 - Abandoned Manor
(c) 2013 - Evermore Evolution / Brian Pressley
 
A set of 9 3D rendered battlemaps for RPG gameplay. Non-Commercial Use Only.
 
This product Includes : ( .ZIP File )
* Worlds Away Battlemap Pack Volume 1 - Abandoned Manor Dungeon.
* Resource Folder : Includes 9 rendered image file... [click here for more] |
Evermore Evolution |
$1.95
|

Evermore Tactics : Character Art Collection
(c) 2012 - Evermore Evolution / Brian Pressley
A collection of 31 rendered characters and 13 rendered scenes. For Non-commercial and Commercial use.
COMMERCIAL LICENSE : (Developers)
By purchasing this product, you are given permission to use it in a single PC game, software, tabletop RPG,... [click here for more] |
Evermore Evolution |
$1.95
|
Welcome to the second installment of the Explore Engine! This time, Explore is packaged with the post-apocalyptic setting "Hunter, Hunter." In this setting, players sift through the ruins of the surface world, looking for lost technology and resources to sustain the underground civilization. But around every corner lay dangerous beasts, and the buliding themselves ca... [click here for more] |
Explore Products |
FREE
|

Explore is designed to provide a fast-paced and fun gaming experience with materials that can be found around the house. No need for anthologies of rules either. Explore is simple enough that many of the test-players have the mechanics memorized by the second game.
All you need to play is a deck of regular playing cards, two six-sided dice, some tokens, pen and paper. Then you're ... [click here for more] |
Explore Products |
FREE
|
Fantasy Adventures for Kids is a simple and fun fantasy roleplaying game designed to play an adventure in about an hour. Your children will explore dark dungeons in order to destroy evil monsters and find treasure and magic items. This game was designed for parents that want a quick and beautiful way to introduce their kids to the wond... [click here for more] |
JEN Games |
$3.00
|
Fuzzy Heroes 2nd Edition is a family fun game of combat and adventure for toys and stuffed animals. It teaches basic miniatures, role playing, and tactics as well as providing wacky fun for even the most veteran gaming enthusiast. Death and gore free, but with plenty of action, Fuzzy Heroes is a great gateway game for introducing new players to the hobby, while still providing enoug... [click here for more] |
Inner City Games Designs |
$19.95 $8.00
|

A Nation Divided! Crime Rampant!
It’s 1936, and America is a land in trouble. The Union is shattered, criminals control many cities, and violence is a way of life. Every day, federal agents from America’s rival nations battle it out against vicious criminal gangs for control of the streets using armored cars, weird science, and excessive firepower.
It’s Good Gu... [click here for more] |
Triple Ace Games |
$14.99
|

Refugees flee across the land. Tales of woe and death follow. The residents of horseshoe valley fled for their lives in the middle of the night while being chased by the dead. Yes, the dead have come to life and they walk the land. The fleeing residents are exhausted from running for their lives day and night with very littel rest. Some sought sanctuary with the wild elves o... [click here for more] |
Art of War Games |
$2.00
|

The Dead stalk across the land and the living flee from thier deadly embarce. The Free Cities have mustered thier militia and taken the war to the dead. The Blankenship Militia under general Wheeler fought a hard, running battle with the undead hordes that ended with them putting Ash Town to the torch and burning the entire rotten city to the ground. General Wheeler who is in charge of the Blan... [click here for more] |
Art of War Games |
$2.00
|

The Deluge of Rot...
The Dead flood through the mountains after defeating the valiant dwarves who gave their lives to try and stop the flood. Alas, the Sky Pass has fallen and the dead march towards Shipton, a port city on the banks of the Bay of Despair. The people of Shipton have been digging a huge fortified entrenchment for the last month in the hopes of sparing the town. How effect... [click here for more] |
Art of War Games |
$2.00
|
Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit ... [click here for more] |
Art of War Games |
FREE
|

When the Greeks merenaries set sail for Ionia they had no idea a storm of magnificent proportions would sweep their ships through space and time and deposit them on strange shores in a foriegn land. They manage to make landfall on a strange island and immediately came into conflict with strange monsters who inhabited the forests of the island chain. The small green creatures were vicious and cr... [click here for more] |
Art of War Games |
$2.00 $1.00
|

This force represents the typical force found among the Dwarven Holds of the Stone Serpent Mountains. This particular army comes from the ancient and proud Hold of Iron Root. They are led by King Torgul Pigiron and have been for over two centuries. Recent clashes with Felinid war parties have King Torgul angry and is seriosly considering launching a strike across the foothills and take Bloodsea... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Leonids are an agressive, expansionistic and brutal people. They rule Empire that spans the known world. They are not evil, just power hungry. They cannot abide the thought of another race ruling over them and whenever confronted with a people that could someday pose a threat to their Empire they attack it and seek to subjagate and enslave its people.
Get Some! Fantasy Warfare... [click here for more] |
Art of War Games |
$2.00 $1.00
|

Mercenary armies are often cobbled together by experienced and money savvy soldiers who have a lot of friends in seedy places. These mercenary captains will recruit a dour and taciturn fellow soldier who can be trusted around gold and jewels. Together the Captain and Paymaaster will begin frequenting the brothels, taverns and dives recruiting sellswords, cutthroats, second story men, former sol... [click here for more] |
Art of War Games |
$2.00 $1.00
|

A ratling army is an undisciplined horde. They swarm across the battlefield pushing slaves and house rats in front in order to soak up enemy missile fire. They use large units of lightly armed skirmishers to outflank the enemy and attack from an unexpected direction. They use strange weapons and magic fueled warmachines that can cause panic in the enemy ranks. Ratling priests use strange ancien... [click here for more] |
Art of War Games |
$2.00 $1.00
|

Satyrs are a flexible and mobile force and wander the forests ambushing caravans, traders and travellers. They are in a near constant state of war with the Wild Elves. They inhabit most of forests of the Known World and are a constant threat to trade and isolated villages.
Satyrs use deception and speed to out manuver their enemies and can strike from an enemies flanks or rear while it ... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Skirmish Rules use the Get Some! system to play out small unit actions in your fantasy games. The rules have been tweaked to better simulate small actions between warbands. This is a good way to try out an army or the basic rules for Get Some! without buying or using tons of models. Less than ten models to a side usually and games can be pretty fast (around 30 to 45 minutes) it is great for... [click here for more] |
Art of War Games |
$2.00
|

Armies of angels and mortals march across the lands of man and the rest of the known world to bring the light of Law and Order to the darkest and coldest areas. Bloody conflict lay it this armies wake. There is no reasoning with an angel who's orders come directly from their gods. Those who attempt to resist are deemed blashphemers and heretics an entire cities have been leveled and burned in o... [click here for more] |
Art of War Games |
$2.00 $1.00
|

When the Celts where transported to the Known World they quickly adapted and thrived int he deep forests and plains. They are a hardy and industrious folk. Oddly enought hey found themselves cloe to thier ancient enemies the Romans though the two cultures have found a way to work together there are occasional flare-ups of animosity.
A Celtic Warband favors fast moving bands of warriors ... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Crusaders initially invaded Outre Mare in order to cleanse the countryside of foul monsters that had overrun the area and killed the local villagers in droves. Some nobles within the Confederate Kingdoms answered the call by the Church of the Old One to rid the land of these monsters. They formed into crusading bands which eventually conglomerated into small fiefdoms once the area had been ... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Empire of the Sun controls a large island chain far to the east, across the raging sea. They are led by an Emperor who the common folk believe is descended from a divine ancestory. The Emperor is reclusive and mysterious and most of the country is ruled by a warrior aristocracy called the Samurai, or those who serve. The senior and most powerful samurai in the Emperor's service is his pers... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Free Cities are usually ports and run by an oligarchy of wealthy merchants. As such most of their forces are mercenaries with a few specialist units native to that city. They tend to rely on formations of pikemen, crossbowmen and various light and heavy cavalry units. They use few warmachines and rarely take them on campaign. Thier mercenary forces tend to wear lighter armor, make extensive... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Gunpowder Kingdoms rely on the use of firearms and cannon mostly to defend their territories. Since the discovery of gunpowder they have abandoned the use of the heaviest armor but they still use a steel breastplate, open helmet and greaves. They use formations of Pikemen supported by llightly armored Gunners and heavy cannon. They still use fast cavalry for scouting and a few small formati... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Demon Queen sits upon her Throne of Bones and sends for legions of devils and deluded men to sow strife and violence in the world of ordinary men. She is an ancient creature born at the dawn of creation and constantly at war with the forces of Law and Order. The Abyss lives outside but alongside the world of mortals and occasionally passageways between the two worlds open up. When this hap... [click here for more] |
Art of War Games |
$2.00 $1.00
|
When the Legions where swept into the vortex that deposited them into this strange new world they had only the knowledge they carried with them inside their own heads. They could make or repair banded mail armor, gladius sword and pugio daggers, pilum javelins, spears, care and feeding of thier horses and how to build seige engines like the scorpion ballista and onager catapults from nothing bu... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Northmen are a fast moving sea-borne raiding force that terrorizes the coasts of the Northern Ocean and beyond. They are excellent seamen and have been known to show up on the other side of the continents looking for plunder and slaves. They are decently armored and wield the frightening Great Axe which has become so closely associated with the Northmen that coastal villagers simply refer t... [click here for more] |
Art of War Games |
$2.00 $1.00
|

Orcs value strength and this can be found in their weapons and armor. They field the heaviest armor they can manufacture or loot and the heaviest weapons they can find. They ride fierce beasts and intimidate even trolls into doing their bidding. They are fierce and brutal warriors with simple tactics, get stuck in as quickly as possible.
Orcs use infantry, cavalry, chariots and monsters... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Sea Elves sail forth from their enchanted isle in the center of the Middle Sea. The Sea Elves are extraordinary traders and sailors. Thier magically powered ships are wonders of technology and magic welded together. They control the Middle Sea and its trade routes. They have trading posts and small city states on the shores of the Middle Sea and every other Sea or Ocean in the Known World. ... [click here for more] |
Art of War Games |
$2.00 $1.00
|

Shadow Elves are a murderous race and delight in the suffering of others. They prefer to wage war up close and personal where they can experience firsthand the suffering of their opponents. Thier physical beauty belies a savage and sinister nature. A Shadow Elf Enclave is a place of torment and pain for pleasure and the fulfillment of dark desires.
The Shadow Elf military forces are pri... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Undead Hordes are sweeping through the eastern half of the Confederate Kingdoms and many counties have fallen under the malign influence of foul necromancers and their legions of undead skeletons and zombies. It seems the more the Kingdoms of the west fight the undead hordes the more of their slain soldiers return to fight against their one time comrades in arms. Every manner of innocent cr... [click here for more] |
Art of War Games |
$2.00 $1.00
|