| Product Name ▲ |
Publisher |
Price |
Arcane Publishers Edition Vol. 10 : LOST ART.... 20 images highest resolution JPEGS,(6 x 7 inches @ 300 dpi), With download size in mind these were formatted in Photoshop's highest setting for JPEG (photo standard). Easily convertable to Tiff in RGB format, though painted in CMYK.
The Lost Art collection was literally that, done 6 years ago for a now defunct and discontinued game. P... [click here for more] |
V Shane |
$8.00
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Arcane Icon Custom Art for Publishers! Arcane Icons is a specific need filling gap for Publishers. You have a huge collection of RPG clip art and you still have gaps in what you need. Lets face it, not every artist can anticipate the potential need for any style of art or every genre.
1 (one) of ANY kind of art, comic, S... [click here for more] |
V Shane |
$10.00
|
Wetlands is the third track in the Ruins Of Dark Myth series.
Created for the writer and GM in mind, this track is designed to create an enigmatic ambience that can be looped. For situations of a adventurous and meandering nature.
Thunder, wind, light imagery of distant bodran and harp.
... [click here for more] |
V Shane |
$0.75
|

He is the inheritor of a martial tradition born in the depths of Horrdren's Claw. He fights with his hands and feet, his elbows and head. He carries no blade and wears only the lightest armor. He relies upon his agility and resolve to see him through. He is no monk. His abilities come not from a religion or the study of an ancient philosophy. Rather, his abil... [click here for more] |
The Fantasy Cartographic |
FREE
|
He is the inheritor of a martial tradition born in the depths of Horrdren's Claw. He fights with his hands and feet, his elbows and head. He carries no blade and wears only the lightest armor. He relies upon his agility and resolve to see him through. He is no monk. His abilities come not from a religion or the study of an ancient philosophy. Rather, his a... [click here for more] |
The Fantasy Cartographic |
$4.25 $3.99
|
Houserules are funny things. They often come from a desire to make a game “better,” but one group’s houserules are often seen as terrible fun-killers by other groups. In many cases that’s because different groups want different things to matter in their games, and focus on different elements. This is often a matter of play style – some groups never ... [click here for more] |
Super Genius Games |
FREE
|
Welcome to Houserule Handbooks: Spell Points, the first in a series of products presenting some of the houserules used at Super Genius Games. Each of these products is designed to introduce a carefully balanced, developed, and playtested version of a popular houserule for campaigns using the Pathfinder Roleplaying Game Core Rulebook. <>... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
Godhood awaits you.
Within the Spirit Realm gods bicker and duel over ideas and followers in the Courtyard of Fate and the Celestial Spheres. Spirits groan and appeal to Fate for release to their final destination in the Celestial Gardens. Escaped demons lie low, on the run from the Grapplers of Fate and vengeful deities making their w... [click here for more] |
Dark Skull Studios |
$22.95 $11.95
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The Dungeons & Dragons 4E rest system is built for campaigns where the characters delve through a dungeon, one encounter-filled room at a time, taking short rests between each one, until they reach the final room-encounter, and complete the dungeon. Now, the system isn't broken, and it creates a certain type of experience, but if yo... [click here for more] |
Silent7Seven Games |
$3.99 $2.99
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Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
The hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the witch, sharing the witch’s power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in te... [click here for more] |
Super Genius Games |
$2.99
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