| Product Name |
Publisher |
Price |
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Although summoners might not seem as if they're rooted in mythology and popular fantasy literature, they represent the iconic character that accomplishes much with the aid of a powerful, otherworldly ally (or sometimes slave). Aladdin and his genie, the king and the witch Zoulvisia, the tale of the genie of the bronze ring (from The Blue Fairy Book by Andrew Lang), and even the tall tale... [click here for more] |
Super Genius Games |
$5.99 $3.99
|
“Damn ye, you are a sneaking puppy, and so are all those who will submit to be governed by laws which rich men have made for their own security.” – “Black” Sam Bellamy, Pirate
Sometimes you just want, to paraphrase H.L. Mencken, to spit upon your hands, hoist the black flag, and begin s... [click here for more] |
Super Genius Games |
$4.99 $4.00
|
The Advanced Player’s Guide introduced the cavalier as a new class: the mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. The cavalier class is flexible and customizable through the use of cavalier orders—a themed focus for the character built around the i... [click here for more] |
Super Genius Games |
$5.99 $3.99
|
The power of a witch comes from her patron, a mysterious force that extends this power for its own mysterious purposes. Witches gain bonus spells from their patrons, based on the arena of concern the patron is focused on. However it seems odd that hexes, the lynchpin powers of the witch class, are not affected by a witch’s choice of patron. To add one more level of customi... [click here for more] |
Super Genius Games |
$3.99 $2.99
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Witches in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey and the dragon-form of the wicked queen in Sleeping Beauty to the flying monkeys of the Wicked Witch of the West, witches in fantasy fiction have a broad range ... [click here for more] |
Super Genius Games |
$4.00 $2.99
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There, with a revolver in his hand, stood Rodd, tall and formidable, his dark face looking like that of Satan himself, a very monument of rage and jealousy. There in front of him on the couch sat Heda, grasping its edge with her fingers, her cheeks as pale as a sheet and her eyes shining. By her side was Anscombe, cool and collected as usual, I noticed, but evide... [click here for more] |
Super Genius Games |
$4.99 $2.98
|
"That I have taken moments to write down a part of what occurred as that blow fell does not signify that I remained inactive for any such length of time. I think I must have sensed something of what was coming, for I realize now that I was crouched as for a spring as I saw the blow aimed at her beautiful, upturned, pleading face, and ere the hand descended I was halfway&n... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
"There, Mr. Hatteras, this is a—well, a trick—I learned from an old woman in Benares. It is a better one than the last and will repay your interest. If you will look on that paper for a moment, and try to concentrate your attention, you will see something that will, I think, astonish you."
click here for more] |
Super Genius Games |
$4.99 $3.99
|
“This is my BOOMSTICK!”
—The Man That Falls from the Sky
The tough is a rough-and-tumble free spirit, who possesses what might charitably be called a recalcitrant streak, or uncharitably be called “rage issues.” A tough does not like to be told what to do, where to go, or how to act, a... [click here for more] |
Super Genius Games |
$4.99 $3.98
|
“Men ought either to be indulged or utterly destroyed, for if you merely offend them they take vengeance, but if you injure them greatly they are unable to retaliate, so that the injury done to a man ought to be such that vengeance cannot be feared.“
–Niccolo Machiavelli
click here for more] |
Super Genius Games |
$4.99 $2.98
|

This collection of cardstock miniatures showcases over 45 monsters that are from beyond the grave! Since they're cardstock miniatures you can print out as many as you need for your game tonight. From the doomed lady to the giant soulspike devourer, you're sure to find something to strike fear into the hearts of your players! ... [click here for more] |
Super Genius Games |
$3.99 $2.98
|

Welcome to Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the fifth volume of our line, we present options and alternatives for a dozen white dragons, covering every age category of the pale hunters of artic mountains, frozen deserts, and chilled tundra. Each age category also has thre... [click here for more] |
Super Genius Games |
$6.00 $2.98
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What In The World Are Apeiron (pronounced a-pay-ron) Staves?
Simply put, they are to spellcasters what a magic sword is to a fighter. They are weapons of war used by the magically inclined to blast away that which ails them. Where the swordmaster passes down his blade to his favorite student, so too does the master wizard pass his apeiro... [click here for more] |
Super Genius Games |
$4.99 $3.99
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Beings with powers that manipulate time itself, chronothurges, first appeared in The Genius Guide to the Time Thief and The Genius Guide to the Time Warden. Each of those books presented a new base class (time thief and time warden, respectively) that had access to two new powers sources, “motes of time” and “aevum.” They also offered hi... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
Welcome to the Houserule Footnotes: Spell Point Feats, the first in a planned series of short, concise products designed to support material presented in the Houserule Handbooks line of products. This product adds a series of feats for use with Houserule Handbooks: Spell Points, and requires that product to be useful.
The 10 feats inc... [click here for more] |
Super Genius Games |
$1.99 $1.50
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Houserules are funny things. They often come from a desire to make a game “better,” but one group’s houserules are often seen as terrible fun-killers by other groups. In many cases that’s because different groups want different things to matter in their games, and focus on different elements. This is often a matter of play style – some groups never ... [click here for more] |
Super Genius Games |
FREE
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Welcome to Houserule Handbooks: Spell Points, the first in a series of products presenting some of the houserules used at Super Genius Games. Each of these products is designed to introduce a carefully balanced, developed, and playtested version of a popular houserule for campaigns using the Pathfinder Roleplaying Game Core Rulebook. <>... [click here for more] |
Super Genius Games |
$4.99 $3.99
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The spell point system introduce in Houserule Handbooks: Spell Points was designed to be flexible, simple set of rules for replacing the normal spell slot/spell preparation system used by spellcasters in the Pathfinder Roleplaying Game Core Rulebook with a different resource management system – spell points. Though both successful in this goal and quite popul... [click here for more] |
Super Genius Games |
$4.99 $3.99
|

Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Role... [click here for more] |
Super Genius Games |
$9.99 $7.99
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Krazy Kragnar is a trickster, merchant, dealmaker, survivor, and, of course, goblin. As a master trader, his career has a long and colorful history, much of which should not be repeated in polite company. Kragnar first came to prominence when he began a line of used chariot yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar’s Used Ch... [click here for more] |
Super Genius Games |
$3.99 $2.98
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Welcome to the tenth book in the Loot 4 Less line, in which we deal exclusively with items that have a cost to consumer of 2,500 gp or less. And to increase the level of difficulty in terms of providing you with low-cost items, we also don’t deal in one-shot (or even two- or three-shot) magic items.
Here in Volume X: Fezzes Are Cool, we’re looking at a narrow range of... [click here for more] |
Super Genius Games |
$4.99 $2.98
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Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull - they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less.
The Loot 4 Less books are some o... [click here for more] |
Super Genius Games |
$13.99 $2.98
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Welcome to Covens of Chaos, the ninth in our line of monster books called Mythic Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Covens of Chaos that theme is variants of hags, the classic crone-witch of fables and ancient mythology. As an added bonus, author Sam Hing has pu... [click here for more] |
Super Genius Games |
$5.99 $2.98
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Welcome to Howl at the Moon, the seventh in our Mythic Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Howl at the Moon that theme is weremonsters and shapechangers more exotic than the typical werewolf or wererat. In addition to playing with less common choices, w... [click here for more] |
Super Genius Games |
$4.99 $2.98
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Welcome to Ravagers of Time, the eleventh in our line of Mythic Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Ravagers of Time, that theme is time, and all the complex and convoluted creatures that manipulate, eat, and travel t... [click here for more] |
Super Genius Games |
$4.99 $2.98
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Welcome to Threats From Beyond, the twelfth in our line of Mythic Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Threats From Beyond, that theme is outsiders. Rather than just present another set of pitchfork-toting fiends, author Sam Hing has put together an awesome... [click here for more] |
Super Genius Games |
$4.99 $3.99
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The ranger has a strong tradition in fantasy fiction and mythology. In myths and legends, rangers borrow from ancient sources such as the Greek and Roman goddess of Artemis and Diana. Medieval and later tales included the vigilante and guerilla freedom-fighter Robin Hood, the Huntsman of Grimm’s Snow White fairy tale, and even Jack the Giant-Killer. In modern ... [click here for more] |
Super Genius Games |
$4.99 $2.98
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Welcome to A Brace of Pistols, the first firearms-based product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a ma... [click here for more] |
Super Genius Games |
$4.99 $2.98
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Welcome to Power Word Spells: Lore of the First Language, the latest product in the new Super Genius Presents line of books!
Power word spells are one of the most interesting elements of the “assumed setting” described by the rules of the Pathfinder Roleplaying Game Core Rulebook. Though the power word spells do not have any description of how and why they are ... [click here for more] |
Super Genius Games |
$4.99 $2.98
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Welcome to Races Revised: The Kobold Kings, the latest in the Super Genius Presents line of books. Each of the products in the Super Genius Presents line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to... [click here for more] |
Super Genius Games |
$4.99 $2.98
|
Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a majo... [click here for more] |
Super Genius Games |
$8.99 $6.98
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Sorcerers are set apart from most other spellcasters by being creatures with vast and growing natural magic powers, closer in concept to monsters than the sages of study and learning epitomized by wizards or the agents of divinity that make up the ranks of clerics, druids, inquisitors, oracles and paladins. Even witches and bards are normally presented as drawing on power that originates outsid... [click here for more] |
Super Genius Games |
$5.99 $3.99
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"Stuff People Want To Play!"
That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make... [click here for more] |
Super Genius Games |
$19.99 $2.98
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Starting a new game? Got the latest edition of your favorite game but are too busy to get something together for the game tonight? If so, then you're ready for a One Night Stand! Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived a warrior unlike any seen before or since... [click here for more] |
Super Genius Games |
$7.00 $3.99
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Rogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in The Genius Guide to the Talented Rogue, and this book is designed as a follow-up to that product. However, to use these new talents with the nin... [click here for more] |
Super Genius Games |
$2.99 $1.99
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Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make ... [click here for more] |
Super Genius Games |
$5.99 $3.99
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While there are a vast number of spells available in the Pathfinder Roleplaying Game Core Rulebook and official expansions, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact ... [click here for more] |
Super Genius Games |
$4.99 $3.99
|

While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that t... [click here for more] |
Super Genius Games |
$5.00 $2.98
|
Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that y... [click here for more] |
Super Genius Games |
$5.98 $3.99
|
Chaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of contr... [click here for more] |
Super Genius Games |
$4.99 $3.99
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