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Publisher |
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Rise up!
Humanity struggles to live in a world consumed with violence and magic. Elder races and their gods plan and carry out wars on each other. Demons hunt fresh bodies to possess and people to control. Leviathans feed off of Terror to create havoc among men. Rival gods and hostile tribes seek their rivals’ end. It is up to the tribal heroes, Anointed Ones, to defend their trib... [click here for more] |
Dark Skull Studios |
$9.95 $0.00
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City of BardsIn the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and crreators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of ... [click here for more] |
Necromancer |
$34.99 $19.59
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Your Guide for Half-Races in Your 4e Game!
Castoffs and Crossbreeds is 24 pages packed with tools for using half-breeds in your 4e game, including:
12 new half-races from the usual suspects to unique conceptsTools to introduce countless others of your own designThe Demiurge, a potent source for any number of half-breed races in your campaign ... [click here for more] |
Expeditious Retreat Press |
$7.00
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High Fantasy Brought LowThe sky turned red, the ground split, the oceans flooded, fire rained down, mythical beasts woke and magic lashed out.You survived.Will you seize power amidst the chaos, help rebuild civilization, remap the twisted remains of the world ... or will you even survive another day?The story is yours to tell.This book contains everything you need to play, including a compl... [click here for more] |
Greymalkin Designs |
$19.99
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Roleplay in a high-fantasy world before, during and after the apocalypse that brought civilization to its knees.
Journeys contains new rules for roleplaying before and during the apocalypse, character creation guidelines, equipment lists, new magic items and new setting information. New rules explain how to begin a campaign at any point in the setting's timeline, as well as how t... [click here for more] |
Greymalkin Designs |
$11.99
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Lands of Darkness #1: The Barrow Grounds is designed for parties levels 1-3. Explore the mysteries and monsters within the vast burial grounds. Lands of Darkness is a series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each... [click here for more] |
Expeditious Retreat Press |
$6.00
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Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels wi... [click here for more] |
Expeditious Retreat Press |
$6.00
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There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the a... [click here for more] |
Expeditious Retreat Press |
$6.00
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There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the a... [click here for more] |
Expeditious Retreat Press |
$6.00
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Before the age of man, the elder gods and their races created numerous items of power to strike blows at their enemies or protect what is theirs. These semi-sentient artifacts imbued with the might of the gods helped mortals and their deities in the constant struggle to survive.
Inside this book players and GMs will find:
New rules for creating Legen... [click here for more] |
Dark Skull Studios |
$22.95 $9.95
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Congratulations, adventurer! After months of toil and trial, you, and the other members of your adventuring band, have been chosen to join the Raiders Guild. You have every right to be proud of this great honor. The strength, bravery, and magical prowess the competitors you overcame for this coveted spot were considerable. Your sparring partners, all honored members of the guild fought fero... [click here for more] |
Axe Initiative Games |
$2.99
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All-Shaking Thunder
It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the... [click here for more] |
Catalyst Game Labs |
$34.99 $25.00
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After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic... [click here for more] |
Expeditious Retreat Press |
$7.00
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A City of Splendor, City of EvilCity of Brass. The name conjures visions of magnificence and splendor, of mystery and timelessness. A place of wonder, a fable, an enigma, a magical fortress adrift in a sea of flame under a sky of fire, a fantasy and so much more. A bazaar at the crossroads of the universe, the City of Brass has long been rumored amongst mortal folk to be a repository of ... [click here for more] |
Necromancer |
$69.99 $39.99
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Let the Wonders of the Ages Inspire You!Few elements of fantasy roleplaying are as rife with possibility and potential as are artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilization's only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient... [click here for more] |
Necromancer |
$39.99 $20.00
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ENnie Nominee Best Adversary/Monster Product
The Horrors Return! Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Tome of Horrors III contains over 200 never-before-seen monsters, from the devestation swarm to the mortuar... [click here for more] |
Necromancer |
$34.99 $19.59
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Welcome, traveler, to Worlds Apart! Brave the Forever Sea in a fantasy game of trade and exploration. Take the role of soldier or sailor, entertainer or scholar, dweomercraefter or drifter. A thousand thousand islands populate the world and riches, adventure, and danger lurks upon every shore!
This is the full art version of Worlds Apart. If you would like to try out the game for free, ... [click here for more] |
Expeditious Retreat Press |
$12.00
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Spells, spells, and more... spells!
Eldritch Secrets presents you with a treasure trove of new arcane and divine options and is your chance to boost your caster with new and exciting spells, feats and magic items!
Looking for a spell that animates a ship to fly through the clouds instead of the waves? Or what about a spell that reconstructs a ruined... [click here for more] |
Headless Hydra Games |
$12.00 $6.00
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THE MOR ALDENN CREATURE COMPENDIUM!
These are the monsters that prowl the dark forests, mountains, marshes and caves of the Mor Aldenn campaign setting. Some are the creations of the dreaded Night Hag and some are the result of the experimentation of the mages!
Yes, these were created for Mor Aldenn, City of Mages, but could be used for any ca... [click here for more] |
Headless Hydra Games |
$3.99 $2.00
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THE MOR ALDENN SETTING GUIDE!
- A PFRPG Campaign Setting
Located at the heart of an ancient realm, Mor Aldenn is a wondrous place where magic is part of everyday life. It has been home to the mages for more than three centuries and their magic has had a great impact on the city itself. Their towers rise above even the great trees of Ossindrillon, ... [click here for more] |
Headless Hydra Games |
$9.99 $5.00
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THE HAUNTING OF SOLDRAGON ACADEMY
- The second Mor Aldenn adventure!
Not all residents of the City of Mages aspire to wizardry. The Soldragon Academy of Martial Training has provided a well-rounded warrior's education to the children of Mor Aldenn's elite for more than a generation. Recently, the boarding school has been experiencing strange and s... [click here for more] |
Headless Hydra Games |
$5.00 $2.50
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VIRIDIAN LEGACY PLAYER'S GUIDE!
- The Ultimate Player's Guide to Headless Hydra Games' new adventure path!
Mor Aldenn is a vibrant city filled with life and magic. Though centuries old, the city is a relatively new beacon in an ancient and dark land. The Ossindrillon was a wild, dangerous place in the long years before Mor Aldenn’s ... [click here for more] |
Headless Hydra Games |
FREE
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