| Product Name ▲ |
Publisher |
Price |
All Quick Sheets show: − Your AC, including Touch and Flat-footed− Skills your GM may have to roll for you, including Hide, Move Silently, Listen, and Spot− Your primary missile and melee attacks− Your saving throws− Your initiative and grapple− Your starting HP− Your movement ratesVarious Quick Sheets may show − Number of spells a day, s... [click here for more] |
Creative Mountain Games |
FREE
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What do a twenty year old wrecked ship and an exquisite musical instrument have in common? You will have to catch up to a certain bard to find out but there may be other old secrets that need to be dealt with before all is done! This finely crafted adventure is geared for characters up to fourth level and easily added to any campaign setting. Players will love this adventure, which will have them ... [click here for more] |
Creative Mountain Games |
$4.95
|
(This is the re-release of this product)
An adventure for 4 Characters of Level 1-2by Jim Johnson with art by Andy Taylor Pathfinder Roleplaying Game Conversion by Mark Moreland
Deep within the forest, an ancient oak has grown huge, twisted, and evil. Ages ago, a savage cult haunted these woods and this tree became the catalyst of their unspeakable rites. Bel... [click here for more] |
Brave Halfling Publishing |
$7.95 $1.95
|

1 on 1 Adventures #10: Vengeance of Olindor is 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and one player (Level 8-10 Rogue). With some minor scaling, Vengeance of Olindor is suitable for use with four 6th level player characters.
click here for more] |
Expeditious Retreat Press |
$6.00
|
Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start k... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM.This module includes 24 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler’s Quest is suitable for use with a traditional four-player party. ... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM.This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 6-8, with some minor scaling, The Star of Olindor is suitable for use with a traditional four-player party.If you enjo... [click here for more] |
Expeditious Retreat Press |
$6.00
|
 Starvation looms for the people of the Wolf tribe! The elk have all but disappeared and the risky move of the tribe near the Bear clan territory has proved fruitless. An emergency council of the elders has declared that a single hearty warrior must make the dangerous journey deeper into Bear territory to find a source of food. The council has chosen you for this mission of great importance. It is ... [click here for more] |
Expeditious Retreat Press |
$6.00
|

Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Bard or Rogue level 9-11, with some minor scaling, Sixth Cavalier is suitable for use with a traditional four-player p... [click here for more] |
Expeditious Retreat Press |
$7.00
|
 Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM.This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Cleric level 9-11, with some minor scaling, Vale of the Sepulcher is suitable for use with a traditional four-player party.If you enjoy this module, look for more releases in t... [click here for more] |
Expeditious Retreat Press |
$6.00
|

ENnie NomineeBest Adventure, Silver ENnie 2006 Straight from the table of Elite Game Master Doug Douglason to you! See the master at work in Fear of Girls at http://video.google.com/videoplay?docid=7521044027821122670This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure. It has been crafted for one player and on... [click here for more] |
Expeditious Retreat Press |
$8.00
|

Expeditious Retreat Press announces its sixth title in 1 on 1 Adventures following the award-winning Pleasure Prison of the B'thuvian Demon Whore. 1 on 1 Adventures #6: Shroud of Olindor is designed for 1 GM and 1 player, rogue level 7-9. This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 7-... [click here for more] |
Expeditious Retreat Press |
$6.00
|
 Designed for 1 GM and 1 player, monk level 7-9, 1 on 1 Adventures #7: Eyes of the Dragon is the tale of one monk's struggle to reclaim his order's purloined relics. The sacred treasures of the monastery have been stolen! While simple greed could explain the theft of the eyes of the dragon, the Grandmaster of the Dragon Path has sensed a more sinister motivation for the theft that has co... [click here for more] |
Expeditious Retreat Press |
$6.00
|

Designed for 1 GM and 1 player, paladin level 7-9, 1 on 1 Adventures #8: Blood Brothers is the struggle of one soldier's mission to find his missing brothers-in-arms. For generations the brotherhood has watched over the borderlands in their dedication to truth, justice, and the defense of the kingdom. Along the southern border, a patrol circuit has failed to return from a routine swe... [click here for more] |
Expeditious Retreat Press |
$6.00
|

An adventure designed for 1 GM and 1 player (Level 8-10 Wizard)This module includes 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and 1 player (Level 8-10 Wizard), although with some minor scaling, Legacy of Darkness is suitable for use with four 6th level player characters. Sehvain Malual is renow... [click here for more] |
Expeditious Retreat Press |
$6.00
|

This PDF gives 100 pockets to pick, so your rogue doesn't get bored in town. ... [click here for more] |
Art of War Games |
$0.50
|
Dog Soul's first annual April Fool's release.Well, you've seen those other books by that other publisher, you know the ones; 17 Magic This and 17 Magic That... well this one was bound to happen, and we thought that it should be from somebody other than the guy with the really funny name. So here you have it! 16 1/2 Magic Codpieces! (It would... [click here for more] |
Dog Soul Publishing |
$2.75
|
1948: Basic Training Manual
System: d20 ModernGenre: Sci-FiInterior Illustrations: 18Onscreen Page Count (Including cover and OGL):54Printer-Friendly Page Count (Including title and OGL):47
This file covers 13 Advanced Classes for the 1948 Campaign World.... [click here for more] |
Bloodstone Press |
$2.00
|
What good is alchemy?
Wizards don't use the Craft (Alchemy) skill to brew potions, they use the Brew Potion feat. Sorcerers don't use it to identify potions, because Spellcraft handles that. So what can characters do with Craft (Alchemy)?
Alchemy should be all about using rudimentary science and pseudo-science to replicate magical effects....for example, what is a sunrod if not a long-l... [click here for more] |
Adamant Entertainment |
$3.00
|
Perfect for your 3.5e campaign, we present 50 Cent Wizard Spells! This awesome book gives you five new spells to help trick out your Wizard to become something more. Written by the spectacular Brendan Davis, the Spells found in this book are: 1st Level Spell: Alistair’s Tearful Outburst 3rd Level Spell: Summon Experts 5th Level Spell: Helping Hands 7th Level Spell: Alistair’s ... [click here for more] |
The Le Games |
$0.50
|
A distressed mother. A missing child. And the threat of a werewolf pack! A Distressed Damsel is a micro-adventure that can be run in 30 minutes or less. Ideal for those times when you need a side distraction from your main story, or need to fill time while waiting on a missing player. Includes suggested dialogue, all needed NPC stats, suggested treasure, a... [click here for more] |
Bards and Sages |
$0.99
|
A Maze of Tragedy and Mystery
While investigating a mysteriously abandoned mansion, the adventurers stumble into a tangled web of kidnapping, theft and murder. From a mansion with a deadly secret to the blood-stained waves of the high seas and an ancient, cursed citadel, the adventurers face a succession of deadlier and deadlier foes, with the rescue... [click here for more] |
Necromancer |
$21.99 $9.59
|
A Land Built With Robber’s Gold From the glistening waters of the Moonsilver Sea to the perilous Scar-In-The-Sky Peaks, the land of Hawkmoon is a haven of miscreants, highwaymen, and worse. Powerful, faceless figures plot for ultimate control, none as feared and beloved, dashing and deplorable as Sivian Ulphar, better known as the Lucre King. His agents have infiltrated every organ... [click here for more] |
Necromancer |
$18.95 $7.58
|
This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "... [click here for more] |
Expeditious Retreat Press |
$15.00
|
What is an aggressive ecology? It’s a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can together form a complex encounter-in-depth. It is a world-building device based upon a magical interrelationship between disparate, yet connected creatures. It is, in short, something not seen before and something not quickly forgotten.There are f... [click here for more] |
Expeditious Retreat Press |
$6.00
|
A Monster Builder like nothing ever seen before…A Magical Society: Beast Builder is 224 pages packed with information that helps you make your own monsters. In the tradition of A Magical Medieval Society: Western Europe and A Magical Society: Ecology and Culture, A Magical Society: Beast Builder gives you the tools you need to make your own campaign specific monsters to challenge and exc... [click here for more] |
Expeditious Retreat Press |
$15.00
|
He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best S... [click here for more] |
Expeditious Retreat Press |
$13.00
|
Welcome to Expeditious Retreat Press’ newest free product, A Magical Society: Guide to Monster Statistics. This 19 page PDF breaks down the D20 monster stat block, delineating the interconnectivity between statistics, how each entry shapes a monster’s CR, and how to properly present information within the monster stat block. Besides being an excellent resource in and of itself, A Ma... [click here for more] |
Expeditious Retreat Press |
FREE
|
A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to... [click here for more] |
Expeditious Retreat Press |
$13.00
|
Does a ghost really walk the abandoned ruins of Castle Alcurna? The villagers certainly think so, which is why they avoid the ruins at night. But when two children vanish without a trace while playing near the ruins during the day, who will the villagers turn to for help? A Matter of Honor is a micro-adventure that can be ran in 30 minutes or less. Scaleable for... [click here for more] |
Bards and Sages |
$0.99
|
Monstrous Fiends that are All Too Human
Rakshasas have long been a source of fascination for tabletop gamers, and are at once among the most beloved and recognizable fiends, and also the most underused. Unlike most fiends, which dwell in distant and unimaginable hellscapes, rakshasas live on the material plane, lurking amongst the other races like a wolf in sheep's clothing. They are cu... [click here for more] |
Necromancers of the Northwest |
$2.49
|
Master the Power of Lycanthropy!
Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal.
Marchen der Dae... [click here for more] |
Necromancers of the Northwest |
$2.49
|
Unleash Your Inner Beast!
Werewolves have always been a source of fascination to humanity, and tales of such beasts are as popular today as they were thousands of years ago. There is something primal about werewolves, which calls out to each and every one of us, daring us to tear off the shackles of polite society and so-called civilization and be free, giving in to our darker, wilder s... [click here for more] |
Necromancers of the Northwest |
$2.49
|
A Whole New Frontier of Gunslinging!
Guns may not exactly be a staple of fantasy settings, but that doesn’t mean that they can’t add a wealth of flavor, fun, and excitement to your game. With the gunslinger class, from paizo’s Ultimate Combat, and the rules for firearms also includ... [click here for more] |
Necromancers of the Northwest |
$2.49
|
Unlock the Mystery
Oracles are more than just spontaneous divine casters who use Charisma instead of Wisdom. The oracle class taps into a cultural phenomenon that has fascinated mankind for thousands of years. From the ancient Greek oracles of Delphi to gypsy fortune tellers to modern-day psychics, humanity has long been... [click here for more] |
Necromancers of the Northwest |
$2.49
|
Get in Touch With Your Wild Side A Necromancer's Grimoire: Paths of the Druid presents three new prestige classes designed to allow characters to develop their druids in a variety of different ways, focusing on different aspects of the druid class. The first prestige class, the beast master, focuses on empowe... [click here for more] |
Necromancers of the Northwest |
$2.49
|
Double, Double, Toil and Trouble!
A Necromancer's Grimoire: Secrets of the Witch provides a wide variety of new content for anyone who likes witches, including new hexes, alternate familiar special abilities, and a number of new and interesting feats. Further, it provides a new 20-level base class for characters interested in playing as a green hag, which grants them all the powe... [click here for more] |
Necromancers of the Northwest |
$2.49
|
Not Your Average Fighter
A Necromancer's Grimoire: Spirit Warriors introduces the new spirit warrior class. Spirit warriors draw their power from the spirits of ancient and mythical heroes, called exemplars, channeling their fighting powers and using them to the spirit warrior's own ends. Each exemplar has i... [click here for more] |
Necromancers of the Northwest |
$2.49
|
The Return of the Spirit Warrior
A Necromancer’s Grimoire: Spirit Warriors presented a new kind of martial character for 3.5 and Pathfinder games. Spirit warriors could draw upon the power of exemplars—mythical warriors whose legendary deeds had allowed them to ascend to a quasi-divine s... [click here for more] |
Necromancers of the Northwest |
$2.49
|
Mounts are a popular staple of the fantasy genre. Whether it’s the knight riding off into the sunset on his trusty steed, or the shady horse merchant trying to disguise his broken-down nags as spirited chargers, or the cunning horse thief, mounts and horses are not only a person’s primary means of transportation, they are also an advent... [click here for more] |
Necromancers of the Northwest |
$2.49
|
Dozens of Devious Devices
What dungeon would be complete without traps? You're not really an adventurer until you've fallen into a few pit traps, been hit with at least one poisoned dart, and, of course, been on the wrong side of a hail of arrows launched out of a wall.
Trapmakers with only core ruleboo... [click here for more] |
Necromancers of the Northwest |
$2.49
|
A Necromancer's Grimoire: The Book of Purifying Flames provides rules for the exciting magic of the pure flame, a magical, holy and righteous fire which burns only the wicked and evil. The righteous and pure of heart can pass through such flames without fear, and, in fact, more potent pure flames even heal or bulster such holy and upstanding warriors of virtue.
In addition to 2... [click here for more] |
Necromancers of the Northwest |
$2.49
|
Alchemy Like You’ve Never Seen It Before!
While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels ... [click here for more] |
Necromancers of the Northwest |
$2.49
|
A land in search of its past...Its people are unaware of their origins, the greatness of their history, or what disaster brought about the dark age that engulfed the land. Some three hundred years before the present, there existed a magical place of shining towers and marvelous wonders called the Realm of Castles. Legends tell of a great war against fell creatures that destroyed the realm, leaving... [click here for more] |
Margaret Weis Productions |
FREE
|
A thief that leaves no trail has been stealing Lord Fiax's livestock. Who better to track down something that can't be tracked than a group of ambitious young adventurers? A Stealthy Thief is a micro-adventure designed to take less than an hour to run. Perfect for a launch adventure for brand new campaigns or as a filler or side quest for an existing one, A St... [click here for more] |
Bards and Sages |
$0.99
|

What do a Soul Knife Assassin and a CR27 sorcerer have in common?They're all Kobolds!That's right.Inside this 27 page E-book you'll find 4 blood-curdling kobolds designed to give your players a run for their money, no matter what level they are.Pit yourself against the mighty spells of the wicked druid Makheret Greenclaw.Hunt down Wightscale, the deadly vile soulknife a... [click here for more] |
Gun Metal Games |
$4.50
|
Your Planar Adventure Begins Now!
This exciting entry in the critically acclaimed Races of Renown series fully details aasimar and tieflings, as well as half-fiends, half-celestials, and many of their cousin races. If you've been looking for an easy way to integrate planar elements into your campaign, look no further. Aasimar & Tiefling is your one stop shop for plana... [click here for more] |
Green Ronin |
$10.00
|
A Fate Worse Than Death Something has awakened in the Mistwood Mines. An old evil stretches its tentacles across the Moon Fog Hills and once again the hearty folk below have a reason to live in terror. Are you brave enough to discover the secrets of the mines? Come visit the Mathen Estate; just dont plan on staying too long. A Slithering Chaos at the Core Aberrations features cha... [click here for more] |
Necromancer |
$13.95 $5.58
|
Some heroes save the city. Some save the world. Yours save the universe. Above and Beyond is an M&M Superlink supplement for cosmic-powered games and characters. In its pages you'll find 22 new feats, 12 new powers, 101 plot hooks, new uses for every skill in the book, and over 30 pages on how to run and play in a game with 20th- to 30th-level heroes. Plus headquarters,... [click here for more] |
Valent Games |
$1.00
|
 Deformities and Deformity Feats offer players the chance to customize their character by imposing physical limitations and physical oddities. In a world where dragons and demons can breed true with other species, deformities are as likely to result from magical curses, divine wrath and mad experiments as they are to result from hereditary illnesses, generations of incest, and exposure to toxins du... [click here for more] |
LPJ Design |
$1.99 $1.00
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