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Heroes Weekly, Vol 2, Issue #15, The Gangster Advance Class
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Shadow World: The Cloudlords of Tanara

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Islands of the Oracle

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Quellbourne: Land of the Silver Mist

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Demons of the Burning Night

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Kingdom of the Desert Jewel

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Gethaena Underearth Emer

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Shadow World Master Atlas (3rd Edition)

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Shadow World Player Guide - The World

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Shadow World: The Land of Xa-ar

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Shadow World Player Guide - The World

Shadow World Player Guide - The World


The skyship trembled and began to list to starboard, her structure creaking ominously. Both men staggered but regained their balance as the craft slewed about in a strangely majestic spin, drawn towards the Essænce vortex. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch. Moje fought to control his own flappin...   [click here for more]

Guild Companion Publications  $7.00

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Shadow World: The Cloudlords of Tanara

Shadow World: The Cloudlords of Tanara


A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline.

The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for age...   [click here for more]

Guild Companion Publications  $15.00

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Shadow World: The Land of Xa-ar

Shadow World: The Land of Xa-ar


Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman.

Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occ...   [click here for more]

Guild Companion Publications  $15.00

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Shadow World Master Atlas (3rd Edition)

Shadow World Master Atlas (3rd Edition)


Shadow World

...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives...

The long wait is over...

Retu...   [click here for more]

Guild Companion Publications  $20.00

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Demons of the Burning Night

Demons of the Burning Night


A classic Shadow World adventure module

The island of Aranmor is a land where forces of nature battle themselves. Many believe that there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale cliams that Kadaena, a fallen Empress fr...   [click here for more]

Guild Companion Publications  $5.00

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Gethaena Underearth Emer

Gethaena Underearth Emer


A classic Shadow World sourcebook

Vast caverns thread the earth beneath the continent of Emer. One of these natural vaults contains a realm of bronze sands and silver grasses lit by a magical sky-roof of brass. Six immortal, evil lords - the Ishru - reside in castles overlooking the deserts and the steppe. They vie among themselves for supremacy, unaware that their holdings may a...   [click here for more]

Guild Companion Publications  $8.00

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Islands of the Oracle

Islands of the Oracle


A classic Shadow World module

Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized con...   [click here for more]

Guild Companion Publications  $5.00

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Kingdom of the Desert Jewel

Kingdom of the Desert Jewel


A classic Shadow World regional module

Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mo...   [click here for more]

Guild Companion Publications  $5.00

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Quellbourne: Land of the Silver Mist

Quellbourne: Land of the Silver Mist


A classic Shadow World module

Set sail for the Land of the Silver Mist, where treasure and undead alike rest uneasily in the ruins of Quellbourne's capital city, Quellburn. Overcome by the forces of the Unlife centuries before, the rugged Mannish population of this fog-swept land struggles to survive, battling pirate bands of Ice Krals and raiding Trolls, as they mine for gold an...   [click here for more]

Guild Companion Publications  $5.00

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Shadow World: The Cloudlords of Tanara

01.Shadow World: The Cloudlords of Tanara
02.Shadow World Player Guide - The World
03.Shadow World: The Land of Xa-ar
04.Quellbourne: Land of the Silver Mist
05.Kingdom of the Desert Jewel
06.Gethaena Underearth Emer
07.Demons of the Burning Night
08.Islands of the Oracle
09.Shadow World Master Atlas (3rd Edition)
 
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