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Hellfrost Adventure: #19 - Tales of Darkness

Hellfrost Adventure: #19 - Tales of Darkness


Dare you venture into Darkness?

The Dark Night - Buried in secret, Helfrith Helasdohtor a powerful priestess has been slowly breaking the sigils of her ancient tomb. When the sigils fail, the great evil will once again be unleashed onto the unsuspecting world. In preparation for this second coming of darkness, Hela has stirred Helfrith from her dreamless sleep. Can our heroes stop this ...   [click here for more]

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Hellfrost Adventure: #20 - Clash of Steel

Hellfrost Adventure: #20 - Clash of Steel


LET SLIP THE DOGS OF WAR!

Through Edges and Glory rewards, Hellfrost allows the heroes to become leaders of men. The playground for such characters is not the “dungeon” environment, but the open battlefield. They lead companies to death or glory beneath fluttering banners, not skulk in dark shadows searching moldy corpses for a few coins. The call to arms has been issued, bu...   [click here for more]

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Hellfrost Creature Guide: Bufomi

Hellfrost Creature Guide: Bufomi


Most citizens know of bufomi only through travelers' tales. Jokingly referred to as "toadies," they are often portrayed as harmless, backward simpletons practicing a bizarre toad-worshipping faith. But those who dwell near the dank marshes the bufomi call home tell no such stories, for they know how savage and cunning the toad-men can be when aroused. Their culture is a violent one, where ...   [click here for more]

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Hellfrost Creature Guide: Frost Giants

Hellfrost Creature Guide: Frost Giants


The civilized races fear many monstrous breeds, but none more than the frost giants. Each winter-loving, towering fiend is a one-man company, with the strength of a blizzard and the fortitude of a glacier. Individually, they are a great menace; when they gather in numbers, they are nearly unstoppable. Those are beholden to hold back the forces of winter would be wise to heed the advice presente...   [click here for more]

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Hellfrost Creature Guide: Fungals

Hellfrost Creature Guide: Fungals


Exploring Ertha's Realm just got a whole lot slimier.

Fungals are one of the strangest creatures ever seen in the Hearthlands. Widely regarded as crop stealing pests, they are usually attacked on sight. Most citizens believe they are a primitive and barbaric race. While it is certainly true they lack any form of technology and complex society, they are a fascinating race, and one not to...   [click here for more]

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Hellfrost Creature Guide: Golems

Hellfrost Creature Guide: Golems


Until the destructive Golem War ravaged the northern continent, golems were used across lands held. They were created in great number by the Anari, who employed them as near-mindless slaves, automatons programmed to follow orders without question or concern for their own well-being. Today, golems are virtually unknown, bogeymen used to scare children and adults alike. This supplement briefly ex...   [click here for more]

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Hellfrost Creature Guide: Ice Goblins

Hellfrost Creature Guide: Ice Goblins


From the Hearthlands to the High Winterlands, the snow shrouded forests and ice covered mountains are home to countless ice goblins. Often dismissed as lesser foes due to their size and cowardly nature, many a hero has met his death on the spear of a snarling, blue-skinned goblin.

This supplement delve into ice goblin culture and society. It explores their origins, anatomy, social struc...   [click here for more]

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Hellfrost Creature Guide: Kreana

Hellfrost Creature Guide: Kreana


Many are the terrors of the deep ocean. While fishermen and sailors fear sudden squalls and colossal whales, nothing strikes dread into their hearts as much as talk of the dreaded "shark-men." Remorseless killers, they stalk the waters of Rassilon, attacking ships and raiding coastal communities for treasure and food. This supplement takes a look inside the culture of the kreana.

...   [click here for more]
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Hellfrost Region Guide #24: Aspiria

Hellfrost Region Guide #24: Aspiria


The second most populated country in Rassilon, Aspiria is renowned for its fine wines and steadfast attitude against invaders. But times have changed, and Aspiria is threatened by orc marauders and the deadly, relentless Scavengers. While the king hunts and dances, seemingly oblivious to the current events, the great nation slips steadily toward destruction.

This supplement the wine-pro...   [click here for more]

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Hellfrost Region Guide #25: Ostmark

Hellfrost Region Guide #25: Ostmark


Nestled behind the Thunor Range, Ostmark was never conquered by the Anari, and survived the Blizzard War with minimal damage (though the aftermath caused as much chaos here as elsewhere). Although a Saxa stronghold, the inhabitants of the realm are unlike any other Markland, for here it is money that determines who rules, not blood.

This supplement delves into Ostmark society and explor...   [click here for more]

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Hellfrost Region Guide #27: Angmark

Hellfrost Region Guide #27: Angmark


The western most of the Marklands, Angmark is a realm of growing prosperity. But with that new found wealth comes danger, for orcs are growing in strength on the northern border, seeing in Angmark a rich target for raiding. Isolated from their Saxa brethren, the inhabitants of Angmark have grown more independent with each generation. This supplement expands on material in the Hellfrost Gazet...   [click here for more]

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Hellfrost Region Guide #28: Blackstone Barony

Hellfrost Region Guide #28: Blackstone Barony


For 15 years Regent Orol Drakestaff has held Blackstone Barony in his iron grip, slowly squeezing the life from its people. Oppression, tyranny, and misery have wracked the land, but a new dawn is close to breaking. Baron Pendel, the rightful heir, is coming of age, and there are those who act against the Regent, albeit from the shadows. Blackstone stands at a crossroads, but whether it will wa...   [click here for more]

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Hellfrost Region Guide #29: Barony of Cul

Hellfrost Region Guide #29: Barony of Cul


Baron Frostweaver proclaims Cul to be a land of freedom and opportunity, but that gracious claim extends only to the frostborn. Members of other races are subjected to high taxes, harsh punishments, and severe beatings. As Cul grows stronger, the neighboring realms watch in anticipation, for many suspect the usurper plans to unleash his armies upon them in the near future. And yet at the same t...   [click here for more]

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Hellfrost Region Guide #30: Barony of Trond

Hellfrost Region Guide #30: Barony of Trond


The small barony of Trond is a vital link in the Low Winterlands' trade network, yet it is one which enjoys only a fragile existence. Effectively held to ransom by neighboring Cul, resentment is growing at the expanding power of the frostborn. Racial tension simmers just below the surface, but it could soon spill out into open aggression

...   [click here for more]
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Hellfrost Region Guide #31: The Cairn Lands

Hellfrost Region Guide #31: The Cairn Lands


The Cairn Lands were once the home of the Vindari, an ancient culture which exists today only as faded inscriptions on the walls of crumbling ruins and barrow mounds. Today, this largely unsettled land is a rural backwater, famous for little save the Cairn Hills, that dark upland amid whose valleys walk the restless dead.

...   [click here for more]
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Hellfrost Region Guide #32: Coglelund

Hellfrost Region Guide #32: Coglelund


Having grown rich on the backs of others' labors, Coglelund continues to thrive by serving as a mercantile center. Coglelund promises status to anyone who can afford it, but for most it is a dream. While the rich play and the citizens toil, the cult of Vali feeds the corruption gnawing at the land's already rotten core. This supplement expands on material in the Hellfrost Gazetteer.

...   [click here for more]
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Hellfrost Region Guide #33: Freetown

Hellfrost Region Guide #33: Freetown


Only those looking for trouble or illegal goods bother to visit the wretched den of thieves, murderers, smugglers, and beggars that is Freetown. Ruled by the mysterious Lord Blackhand, the city-port is a cesspit of civilization, yet it continues to grow and prosper. This supplement delves beneath the murky surface to explore the infamous city of crime.

...   [click here for more]
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Hellfrost Region Guide #34: The Frozen Forest

Hellfrost Region Guide #34: The Frozen Forest


Nestled beneath the Icewall and wrapped around the Scythe Mountains, the vast expanse of the Frozen Forest is a lifeless realm locked in endless winter. Once a major realm for the taiga elves, it is now a frozen hell, wracked by deadly blizzards and the maddening Hellfrost Wind. Few venture deep into its depths, and even fewer return to speak of the terrors and secrets they have witnessed.

...   [click here for more]
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Hellfrost Region Guide #35: The Giant's Throne

Hellfrost Region Guide #35: The Giant's Throne


For 40 years the inhabitants of the Giant's Throne have been gathering their strength in preparation for a major invasion. Though an ill-fated attempt to invade the western Low Winterlands was recently thwarted at Watchgap Fort, the frost giant ruler, King Kaldr, has not given up his dreams of stamping his authority over the surrounding lands. From his windswept fortress, the icy king watches o...   [click here for more]

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Hellfrost Region Guide #36: The Glittersands

Hellfrost Region Guide #36: The Glittersands


Surrounded by mountains and sea, the Glittersands is an isolated realm, a cold desert broken only by melted stone ruins and the great dunes that rise in the west. An inhospitable wilderness of unnatural origin infested with orcs, trolls, and giants, the frost-covered sands are nonetheless home to sturdy souls.

...   [click here for more]
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Hellfrost Region Guide #37: Heldalund

Hellfrost Region Guide #37: Heldalund


Heldalund is a demoralized nation. Orcs control the northern reaches and the second largest town, Hellfrost dragons circle in the west, the army has withered to a shadow of its former self, and trade has been crippled by a loss of exports and high taxation in Cul. Heldalund stands on the brink of disaster, but all is not yet lost.

...   [click here for more]
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Hellfrost Region Guide #38: Icedale Freeholds

Hellfrost Region Guide #38: Icedale Freeholds


Bound by the deadly Frozen Forest, the impassable Sunken Realm, and the treacherous Frozen Sea, the Freeholds are the most isolated and remote realm on the continent. Beset by undead and Hellfrost horrors, the rugged settlers and hardy nomads who call this realm home are slaves to no man, for here all are considered equal. Details on the Finnar culture can be found in Region Guide #19: The U...   [click here for more]

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Hellfrost Region Guide #39: Lakeland

Hellfrost Region Guide #39: Lakeland


Despite being held in the grip of winter all year round, Lakeland has a small but thriving population. Dour and taciturn, the hardy Lakelanders survive by hunting and fishing. Every day is a struggle for survival, yet the independently minded denizens would have it no other way. Here a man lives by his skills and dies by his ignorance.

...   [click here for more]
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Hellfrost Region Guide #40: The Vale

Hellfrost Region Guide #40: The Vale


A land of green hills and gentle valleys, of small settlements and cheery inhabitants, the Vale is widely regarded as an idyllic land. Yet all is not well in this paradise. Refugees from Vestmark cross the border in growing numbers, bringing with them disease and banditry, and within the peaceful valleys lie many dark secrets.

...   [click here for more]
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Hellfrost Region Guide #41: Seithrby

Hellfrost Region Guide #41: Seithrby


A realm of scattered Saxa tribes and their Anari slaves, Seithrby sits at the crossroads between the High and Low Winterlands. Conquered a generation ago, Seithrby appears tranquil and stable, yet beneath the surface is a land of competing nobles, raiding undead, and outmoded attitudes. And lurking deep beneath its rolling hills and fertile plains are dark secrets, terrible secrets of yesteryea...   [click here for more]

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Hellfrost Region Guide #42: Sutmark

Hellfrost Region Guide #42: Sutmark


Once a prosperous realm, Sutmark has seen a rapid decline in fortunes. Political machinations in Ostmark strip it of its trade routes, while the massive lizardman army batters at the walls of Ostvik. If either trade or army fails, Sutmark will swiftly fall, overrun by hordes of scaly invaders and their thunderlizards. The fate of the nation hangs in the balance.

...   [click here for more]
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Hellfrost Region Guide #43: Angarion

Hellfrost Region Guide #43: Angarion


Angarion, the last remnants of an ancient forest, is home to the largest population of hearth elves in Rassilon. Here they dwell in harmony with the world, shunning contact with other races and defending their homes with lethal efficiency as they have done for time immemorial. Their numbers are dwindling, but they remain resolute in holding to the old ways of their ancestors. Much of the materi...   [click here for more]

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Hellfrost Region Guide #44: The Borderlands

Hellfrost Region Guide #44: The Borderlands


The loose confederation of villages and towns that make up this frontier land have weathered the terrors of the Liche-Priest and the ravages of the Blizzard War. Orcs, giants,and beastmen are constant threats, yet the Borderlands remains a bustling center of trade. Here there are plentiful opportunities to earn money and glory. There is also much danger. Within this realm lie the haunted sites ...   [click here for more]

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Hellfrost Region Guide #45: The Abyss

Hellfrost Region Guide #45: The Abyss


The Abyss is the realm of the damned, where those who commit terrible sins in life or die without a patron deity are sent to suffer for eternity. This supplement takes a look at the denizens of the Abyss and the depraved, black-hearted mortals who traffic with them. It is not an adventurers' guide to exploring the hellish realm or laying waste to its near godlike rulers. Nor is it a supplement ...   [click here for more]

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Hellfrost Region Guide #46: Godsheim

Hellfrost Region Guide #46: Godsheim


The nature of the Afterlife and the homes of the gods have kept imaginations fired and fueled debate for millennia. Every race, culture, and nation has its own opinions. Yet even these are not set in stone, for different generations apply their own interpretations to holy texts and the myths of old, shaping them to fit current events and mores so they remain pertinent to worshippers. This suppl...   [click here for more]

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Hellfrost Region Guide #47: Isles of the Seareavers

Hellfrost Region Guide #47: Isles of the Seareavers


Avast and beware, for the Seareavers have set sail!

Pirates have gone by many names over the centuries, but their goals and motives remain the same. The greatest threat to maritime trade in the modern age is the Seareavers, a motley brotherhood of sea-raiders bound by a loose code and common faith. They are greatly feared, and rightfully so, for they are true wolves of the sea.

...   [click here for more]

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Hellfrost Region Guide #48: Dwarven Cities

Hellfrost Region Guide #48: Dwarven Cities


Beneath the mountains of the frozen north, in magnificent, sprawling cities carved out of the living rock, dwell the insular frost dwarves. Their realms and culture are a mystery to other races, for dwarves do not welcome guests into their homes. But that is about to change.

This supplement looks at the dwarf race in more detail, giving players new background material on which to draw, ...   [click here for more]

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Hellfrost Region Guide #49: The Sunken Realm

Hellfrost Region Guide #49: The Sunken Realm


The Sunken Realm was once a populous land, though one whose inhabitants remain shrouded in mystery. Today, it is a god-cursed realm of sundered earth and shattered cities, a devastated wasteland populated only by ferocious orcs and giants, and insane frostreavers and Vendahl. Few have cause to walk the vast basin, and most who enter never return.

...   [click here for more]
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Hellfrost Region Guide #50: Hrimthyr Isle

Hellfrost Region Guide #50: Hrimthyr Isle


Since the time of the Blizzard War Hrimthyr Isle has been a bastion of evil, home to thousands of Thrym’s barbarous servants. Although the frost giants suffered a bitter defeat a century ago, their strength is building once more. Huge longships packed with giants and orcs once again plague the eastern coast, while within the walls of the mighty fortress of Jarlshof, High Ice King Nagal pl...   [click here for more]

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Hellfrost Region Guide #51: Taiga Elfhomes

Hellfrost Region Guide #51: Taiga Elfhomes


In the frozen wastes of the Winterlands lie the forests of Rimeholm, Nerenel, and Tethilin, the last bastions of a dwindling race. Beset by enemies and reluctant to embrace the wider world, time is running short for the taiga elves. This supplement provides invaluable information on the taiga elf race for players and GMs alike, and explores five new major locales associated with their forest h...   [click here for more]
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Hellfrost Region Guide #52: Supplemental

Hellfrost Region Guide #52: Supplemental


The road goes ever on! Well, actually it doesn't. After an epic quest spanning two years, the exploration of the northern continent's mundane realms reaches its conclusion.

Hundreds of sites of interest have been described in the Hellfrost Gazetteer and Region Guide series, yet these have barely scratched the surface. The snow-bound continent is a vast place, littered with isolated comm...   [click here for more]

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Hellfrost Region Guide #53: Alfheim

Hellfrost Region Guide #53: Alfheim


Betwixt the realms of mortals and gods lies the land of the fey. It is a place of mystery and wonder, danger and delight, little traveled by mortals yet widely named and described in songs and poems of old. It is a land divided between light and darkness, a land of dreams made real, season long days and nights, and ever-changing environments. Few who enter emerge completely unscathed by the exp...   [click here for more]

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Hellfrost Region Guide #53A: Realms of Alfheim

Hellfrost Region Guide #53A: Realms of Alfheim


Beyond the barrier of the mortal realm lies Alfheim, a tapestry of fey domains ruled by powerful lords. Here the changing of the seasons do more than alter the weather or transform the color of leaves. As the seasons wax and wane and the fey courts switch positions, so the very landscape changes. Beautiful and ugly, welcoming and threatening, the fey realms are walked only by madmen and heroes,...   [click here for more]

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Hellfrost: Heroes & Villains

Hellfrost: Heroes & Villains


The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. Most have mundane dreams. They want to feed their families, earn enough money to pay their taxes, avoid being killed by some horrible beast, serve t...   [click here for more]

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Hellfrost: Heroes & Villains 2: Spellcasters

Hellfrost: Heroes & Villains 2: Spellcasters


The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. But those the Norns have touched have greater goals. Some crave base things such as wealth and power, others desire revenge for actual or perceived ...   [click here for more]

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Hellfrost: Local Customs

Hellfrost: Local Customs


Faith is inseparable from daily life in the eyes of the citizens of the frozen north. From major holy days celebrated across the land to minor holy days honored in just a single settlement, their calendar is awash with religious holidays. This product details 50 minor religious festivals in which characters can partake during their travels.

Although written for the Hellfrost se...   [click here for more]

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Hellfrost: Organization Guide

Hellfrost: Organization Guide


Hellfrost is a deep and vibrant setting. Its many religious cults and temporal organizations allow characters to be part of something greater than themselves yet still retain their individuality, offering them a both a purpose beyond just slaying monsters and acquiring treasure, and giving them a network of allies and friends they can call upon in times of need. These are not faceless ...   [click here for more]

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Hellfrost: Rassilon Expansion

Hellfrost: Rassilon Expansion


THE ENDLESS WINTER CONTINUES.In the frozen lands of the northern continent powerful boasts boast of future deeds; clerics scan the natural world for signs from their gods; family and friends, tied by oaths of allegiance, rally together to combat deadly threats; wise sages and scholars plunder the few remaining libraries; and those who fall are buried with valuable grave goods. And now your hero...   [click here for more]

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Hellfrost: Resource Management

Hellfrost: Resource Management


Your characters may be able to slay dragons, but do they have what it takes to govern a village, command a mercenary company, or lead a temple?

Although Hellfrost is primarily a game about adventuring and heroic deeds, it also rewards characters who have invested in the Noble, Rich, or Filthy Rich Edges, or achieved positions of power through roleplaying. This supplement takes ...   [click here for more]

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Hellfrost: Resource Miracles

Hellfrost: Resource Miracles


Clerics are well-known for invoking miracles, channeling the power of the gods into the mortal realm. For the most part, these are short-lived effects and of little consequence in the grand scheme of things. While a bolt may strike down a king, he is but one man. But there are more powerful miracles known to clerics, miracles whose workings can affect entire communities for as long as ...   [click here for more]

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Hellfrost: Sellswords & Soldiers

Hellfrost: Sellswords & Soldiers


Sellswords, dogs of war, profiteers, battle crows—mercenaries are hired soldiers, and the northern continent has its fair share of them. Some belong to respectable units with a history of integrity and loyalty to their paymaster. Others happily switch sides if a better offer is made. This supplement looks at a number of mercenary and regular army companies, as well as their more notable c...   [click here for more]

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Hellfrost: Skalds and Stories

Hellfrost: Skalds and Stories


Whether huddled around a campfire in the frozen north, seated in a noble’s court, or enjoying the comforts of an ale-hall, citizens enjoy a good story. Told well, a story can remind folk of better times, rekindle their drive, fill their hearts with pride, sorrow, or happiness, take listeners to new lands, and temporarily dispel thoughts of hardships ahead.

Every skald knows dozens...   [click here for more]

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Savage Worlds All for One: Regime Diabolique

Savage Worlds All for One: Regime Diabolique


The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core and darkness stalks the land. All that stands between chaos and order are the King’s Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King&...   [click here for more]

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Sundered Skies - Figure Flats

Sundered Skies - Figure Flats


This full-color figure pack contains 55 different figures, including a fully dragon evolved drakin, and of course a full selection of figures for all the races and character types you find in the rule book. This is a perfect accompaniment to the Sundered Skies setting book and a must for all players! This is an ebook. ...   [click here for more]
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Sundered Skies Island Guide #02: The Shattered City

Sundered Skies Island Guide #02: The Shattered City


Sundered Skies Island Guide #02: The Shattered City

The Shattered City is a dizzying maelstrom of islets and fragments of ruins rich in both salvage and danger.

The Shattered City has chewed up, and spat out countless scavengers and adventurers, but enough have returned battered, and wounded but with valuable, and vital salvage that it still remains the Sundered Skies primary sourc...   [click here for more]

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Savage Worlds All for One: Regime Diabolique

01.Savage Worlds All for One: Regime Diabolique
02.Hellfrost: Sellswords & Soldiers
03.Hellfrost Creature Guide: Frost Giants
04.Hellfrost: Organization Guide
05.Hellfrost: Local Customs
06.Hellfrost: Rassilon Expansion
07.Hellfrost Region Guide #53: Alfheim
08.Hellfrost Region Guide #48: Dwarven Cities
09.Hellfrost Adventure: #20 - Clash of Steel
10.Hellfrost: Resource Management
11.Sundered Skies Island Guide #02: The Shattered City
12.Hellfrost Adventure: #19 - Tales of Darkness
13.Hellfrost: Heroes & Villains
14.Hellfrost: Heroes & Villains 2: Spellcasters
15.Hellfrost Creature Guide: Ice Goblins
 
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