| Product Name |
Publisher |
Price |

"The six Champions stood in a circle, one from each element. They stood quietly, their heads hung low. Slowly, they began to chant. The words started soft, but built in power and intensity. Each Champion began to glow slightly as they filled with power. The elements swelled and rushed to fill them. They vibrated as the chant rose higher still. Finally, their heads rose as one. Their eye... [click here for more] |
Guild Companion Publications |
$16.00
|

...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power... "
Open your min... [click here for more] |
Guild Companion Publications |
$16.00
|
The essential tome for GMs!
How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then... [click here for more] |
Guild Companion Publications |
$18.00
|
It's not the bruises that kill!
Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality!
Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth.
... [click here for more] |
Guild Companion Publications |
$10.00
|
Get Critical!
Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by thenumbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here.
Arms Law is a fantasy combat system designed to be us... [click here for more] |
Guild Companion Publications |
$9.00
|
Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.
Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories.
Customize your characters using comprehensive background options: statu... [click here for more] |
Guild Companion Publications |
$15.00
|
Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit.
Construct Companion is a fantasy roleplaying sour... [click here for more] |
Guild Companion Publications |
$15.00
|
Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including cent... [click here for more] |
Guild Companion Publications |
$15.00
|
Give your Hero an edge!
Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow i... [click here for more] |
Guild Companion Publications |
$8.00
|

Secure your hoard with the Treasure Companion
The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings...
Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard? Need to know how many months and spells it will take to make that black eog sword of orc-s... [click here for more] |
Guild Companion Publications |
$15.00
|

Since the dawn of time man has struggled to understand the nature of magic... Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. With this companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire stru... [click here for more] |
Guild Companion Publications |
$15.00
|
A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline.
The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for age... [click here for more] |
Guild Companion Publications |
$15.00
|
Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman.
Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occ... [click here for more] |
Guild Companion Publications |
$15.00
|
Only your soul is at stake!
From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers!
Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing g... [click here for more] |
Guild Companion Publications |
$10.00
|
When the sorcerer raises a hand ...
The magic of the universe is all around us. Tap into the natural Essence and shape your destiny!
Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, th... [click here for more] |
Guild Companion Publications |
$10.00
|
Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designin... [click here for more] |
Guild Companion Publications |
$18.00
|
Open the doors of your mind ...
The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours!
Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your ... [click here for more] |
Guild Companion Publications |
$10.00
|
The Raven Queen didn't even bother to rise from her throne as she cast her spell. Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy. He screamed and crumpled at her feet next to his cohort. She hadn't gotten anything useful from the first prisoner, but maybe this one will last a bit longer...
The Queen's lips curled into a cr... [click here for more] |
Guild Companion Publications |
$16.00
|

...There was little more that Eltor could do; no new trick or secret weapon that he could bring to bear. Only one thing was left. It was a small thing, but it was all Eltor could think of Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men...
At last, the ancient priests of forgotten gods have brought forth new information for the ... [click here for more] |
Guild Companion Publications |
$15.00
|

Do you want characters to depend more upon their innate skill than upon magic? Sick and tired of characters with a spell for every occasion? Do you want spell users to dread the dire consequences of misusing powerful magic? If so, this is the book for you!
Expand the scope of non spell users in your game with four new professions: Barbarian, Swashbuckler, Sneak, and Sage. Choose from 1... [click here for more] |
Guild Companion Publications |
$15.00
|

A classic Shadow World module
Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized con... [click here for more] |
Guild Companion Publications |
$5.00
|

Oriental Companion is your guide to using Rolemaster for the land of the Orient; an adventurous world with Samurai and Ninja. Rolemaster's Orient is a hybridization of many Far Eastern cultures injected with a mix of fantasy and wonder. This book contains new Rolemaster professions, skills, powers, creatures, and items for the Orient, plus plenty more.
The Oriental Companion>... [click here for more] |
Guild Companion Publications |
$7.00
|
Digitally remastered and including updates for Rolemaster Classic, Rolemaster Companion I is a must for all Rolemaster (2nd Edition and Classic) fans. Every aspect of Rolemaster is expanded with optional rules and guidelines.
To SPELL LAW, 118 new individual spells (from 1st to 75th level) and 31 new spell lists along with s... [click here for more] |
Guild Companion Publications |
$15.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #2 Table of Contents
Introduction .................................................................... 1Elementalist Training Package ........................................ 2Spell Lists ......................................................................... 3Elemental Air .......... [click here for more] |
Guild Companion Publications |
$3.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #3 Table of Contents
Introduction ..................................................................... 1Fighter Schools ................................................................. 2The Pit Fighting School................................................. 2The Knights-Errant ...... [click here for more] |
Guild Companion Publications |
$3.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #4 Table of Contents
Introduction ............................................................... 1Thief Schools ...................................................... 2Avanor’s Urchins ................................................ 2The Confidence Man .......................... [click here for more] |
Guild Companion Publications |
$3.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #5 Table of Contents
Introduction .............................................................1Woodsmen Schools ..................................................2Poacher ...............................................................2Trapper ........................................... [click here for more] |
Guild Companion Publications |
$3.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #6 Table of Contents
Introduction ...................................................................... 1Clerical Schools ................................................................. 2Monastic Priest .......................................................... 2Pacifist Priest ..... [click here for more] |
Guild Companion Publications |
$3.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #7 Table of Contents
Introduction ..................................................... 1Craft Guilds ..................................................... 2Weapon Smiths’ Guild ............................... 2Tanners’ Guild ........................................... 3J... [click here for more] |
Guild Companion Publications |
$3.00
|

Welcome to the Timestream!
Got a bag full of fresh dinosaur eggs to sell? Or Dead Sea Scroll originals? How about analog masters of the Beatles' first platinum album? That's a good day's work for an ambitious Freetimer. Too bad there is a crack team of Timekeeper agents hot on your trail and looking to put an end to your lucrative "antique" trade. And here they come! It's time... [click here for more] |
Guild Companion Publications |
$8.00
|