| Product Name |
Publisher |
Price |
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are ... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that'... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are ... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that'... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Although summoners might not seem as if they're rooted in mythology and popular fantasy literature, they represent the iconic character that accomplishes much with the aid of a powerful, otherworldly ally (or sometimes slave). Aladdin and his genie, the king and the witch Zoulvisia, the tale of the genie of the bronze ring (from The Blue Fairy Book by Andrew Lang), and even the tall tale... [click here for more] |
Super Genius Games |
$5.99 $3.99
|
The Advanced Player’s Guide introduced the cavalier as a new class: the mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. The cavalier class is flexible and customizable through the use of cavalier orders—a themed focus for the character built around the i... [click here for more] |
Super Genius Games |
$5.99 $3.99
|
Witches in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey and the dragon-form of the wicked queen in Sleeping Beauty to the flying monkeys of the Wicked Witch of the West, witches in fantasy fiction have a broad range ... [click here for more] |
Super Genius Games |
$4.00 $2.99
|
"That I have taken moments to write down a part of what occurred as that blow fell does not signify that I remained inactive for any such length of time. I think I must have sensed something of what was coming, for I realize now that I was crouched as for a spring as I saw the blow aimed at her beautiful, upturned, pleading face, and ere the hand descended I was halfway&n... [click here for more] |
Super Genius Games |
$3.99 $2.98
|

This collection of cardstock miniatures showcases over 45 monsters that are from beyond the grave! Since they're cardstock miniatures you can print out as many as you need for your game tonight. From the doomed lady to the giant soulspike devourer, you're sure to find something to strike fear into the hearts of your players! ... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
Krazy Kragnar is a trickster, merchant, dealmaker, survivor, and, of course, goblin. As a master trader, his career has a long and colorful history, much of which should not be repeated in polite company. Kragnar first came to prominence when he began a line of used chariot yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar’s Used Ch... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull - they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less.
The Loot 4 Less books are some o... [click here for more] |
Super Genius Games |
$13.99 $2.98
|

Welcome to Howl at the Moon, the seventh in our Mythic Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Howl at the Moon that theme is weremonsters and shapechangers more exotic than the typical werewolf or wererat. In addition to playing with less common choices, w... [click here for more] |
Super Genius Games |
$4.99 $2.98
|
Sorcerers are set apart from most other spellcasters by being creatures with vast and growing natural magic powers, closer in concept to monsters than the sages of study and learning epitomized by wizards or the agents of divinity that make up the ranks of clerics, druids, inquisitors, oracles and paladins. Even witches and bards are normally presented as drawing on power that originates outsid... [click here for more] |
Super Genius Games |
$5.99 $3.99
|
"Stuff People Want To Play!"
That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make... [click here for more] |
Super Genius Games |
$19.99 $2.98
|
Starting a new game? Got the latest edition of your favorite game but are too busy to get something together for the game tonight? If so, then you're ready for a One Night Stand! Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived a warrior unlike any seen before or since... [click here for more] |
Super Genius Games |
$7.00 $3.99
|
Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make ... [click here for more] |
Super Genius Games |
$5.99 $3.99
|

While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that t... [click here for more] |
Super Genius Games |
$5.00 $2.98
|
Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that y... [click here for more] |
Super Genius Games |
$5.98 $3.99
|
The Genius Guide to Races of Hoof and Horn added three new playable races to the Pathfinder RPG rules: the asterion, lapith, and piper. Since that PDF was released, Paizo has released the Advanced Players Guide, which contains new options for races to have alternate racial powers or alternate favored class options. In an effort to keep our three new races up to date, this s... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
Welcome to the ninth book in the Loot 4 Less line, in which we deal exclusively with items that have a cost to consumer of 2,500 gp or less. And to increase the level of difficulty in terms of providing you with low-cost items, we also don't deal in one-shot (or even two- or three-shot) magic items. Here in Volume IX: Bell, Book, & Candle, we're looking at a narrow... [click here for more] |
Super Genius Games |
$4.99 $2.98
|
The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Gui... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
The gunslinger is the archetypical hero of the west, a lone warrior who pits his skill-at-arms and mettle against threats ranging from challengers desiring a shootout at high noon and bandits threatening to destroy the livelihood of towns and whole territories, to hostile natives and packs of wild animals. In many ways the gunslinger is a natural evolution of the heroes of older eras, a direct ... [click here for more] |
Super Genius Games |
$4.99 $2.98
|
Wizards are portrayed, both in descriptive materials within the game rules, and in most fantasy fiction, as scholars and learned masters of mystic powers who have access to lore and magic tricks second to none. However, in most campaigns there is nothing a wizard can do that a sorcerer cannot. The wizard does gain considerable versatility, in the form of an unlimited number of spells known, but... [click here for more] |
Super Genius Games |
$4.00 $2.99
|
The magus class represents a trope common in fantasy fiction--the warrior-mage able to swing swords and cast spells with equal skill. From classic sword-and-sorcery wielders such as Michael Moorcock's Elric of Melniboné, to the protagonists of more modern fantasy tales such as Garion from David Edding's Belgariad series or Rand al'Thor from Robert Jordan's Wheel ... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
The very archetype of the mystic spy or assassin: A shadowy figure as much a master of the dark arts as an outlaw. From the Hashsh'shin to the Sicarii, the black-clad assassin clans of Japanese lore to the fanciful depictions of Wuxia films, the ninja is an icon of fantasy and pop culture-ironic, for a creature that lives by secrecy and a mastery of deception and disguise.
Ultimat... [click here for more] |
Super Genius Games |
$6.00 $2.98
|
![[4e] The Kobold Death Maze](images/97/57225-thumb100.jpg)
Got the latest edition of your favorite game but are too busy to get something together for the game tonight? Still playing the classics and you want to challenge your players in a way you might not have before? If so, then you're ready for a One Night Stand!
Too long, my brethren! Too long has fear of the soft-skinned races ruled our ... [click here for more] |
Super Genius Games |
$7.00 $3.99
|
Heroes and heroines in fantasy fiction have a long struggled under the chilling influence of curses, powerful forces beyond their control whose effects they could never escape. From classic fairytales like Beauty and the Beast to modern fantasy stories like Ladyhawke, the tasks arrayed before the heroes, and their bravery at confronting them, are brought into sharp focus by the heroes' own know... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
The alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelley's Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with ... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
The Advanced Player's Guide introduced six new base classes. One of these new classes is the cavalier: the mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. The cavalier class also introduces the concept of cavalier orders-the cavalier chooses one order from among the... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
The inquisitor represents a common trope found in fantasy stories, mythology, and to a lesser extent history-the driven warrior fighting for a religious cause. From Samson and the judges of the Old Testament to the Twelve Peers of Charlemagne, the Knights of the Round Table, Saladin, Gochiin no Tajima, and Saito Musashibo Benkei, stories of the religious warrior are commonplace. Modern fantasy ... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
![[PFRPG] Adventurer's Atlas: Outpost Qether](images/97/93072-thumb100.jpg)
Adventurer's Atlas: Outpost Qether is a generic location set on the borders of any two nations with a tense relationship. The outpost is home to all sorts: traders, criminals, farmers, and military men. It's a place where hope is fading fast now that distant rulers have decided that the fifty-year-old installation has outlived its usefulness. Unless someone finds a good reason for... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
Welcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenera... [click here for more] |
Super Genius Games |
$5.99 $2.98
|
![[PFRPG] Codex Draconis: Green Menace of the Woodlands](images/97/92381-thumb100.jpg)
Welcome to the third Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the third volume of our line, we present options and alternatives for a dozen green dragons, covering every age category of the jade rulers of sylvan spaces. Each age category also has three pregenerated treasur... [click here for more] |
Super Genius Games |
$5.98 $2.98
|
Red dragons are the big bad guys, with names like Smaug, Glaurung, and Vermithrax. They are what we think of when we read the word after the ampersand. They are icons of evil, and targets for greedy adventurers everywhere. Here, in the fourth Codex Draconis, we give you what you need to drop red dragons into your games with a minimum of effort and a maximum of options. We want to help you creat... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
Welcome to Engines of Destruction, the third in our line of Mythic Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Engines of Destruction, that theme is unusual constructs. Rather than presenting a gaggle of yet more golems made out of stone or metal materials, author Sam H... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
![[PFRPG] Mythic Menagerie: Oceans of Blood](images/97/90422-thumb100.jpg)
Welcome to Oceans of Blood, the sixth in our line of monster books called Mythic Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Oceans of Blood, the theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Author Sam Hing has created aquatic adversaries ranging from... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
Welcome to the Rise of the Goblinoids, the fourth in our line of Mythic Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Rise of the Goblinoids, that theme is goblins and all the strange things descended from one of the most prolific of monstrous species. In addition to gobl... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
Welcome to Winter Ravagers, the first in Super Genius Games' new Mythic Menagerie line of monster products. The plan is for every Mythic Menagerie to offer a set of monsters that match a theme, with full write-ups, simple index card style summaries for use at the game table, and printable standee figures for every monster. But while future versions will feature typic... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
Like all One Night Stand adventures, Warren of the Death Spider contains everything you'll need for an evening of fun using the Pathfinder Roleplaying Game.
You've never seen anything like it! The whole forest-every tree and every rock-completely covered in spider webs! They even wove them from tree to tree, so you can't see the sun or the sky. It's the damnedest thing I've ever seen... [click here for more] |
Super Genius Games |
$5.00 $2.98
|
The Age of Heroes-when the gods trod the Earth and walked among the people, when monsters crept through the night and hid in the dark places of the world, and when men and women, through the power of their own deeds, could rise above their mortal station to become legends as everlasting and influential as the gods themselves.
PaperCraft Legions: Titanic Clash i... [click here for more] |
Super Genius Games |
$6.00 $2.98
|
Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand!
Before the westward migration and the trail of ten-... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the to... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
Exalted Domains are a new option that grants clerics a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character. Exalted domains can be used to create... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
In the Pathfinder Roleplaying Game, every time a character takes a level in a favored class, he or she gains a bonus. Under the core rules, that bonus is either an additional skill point or an extra hit point. However, the Advanced Player’s Guide introduced a new set of racial favored class options. Members of specific races can get these benefits when they gain a level in a... [click here for more] |
Super Genius Games |
$5.98 $2.98
|
From Owen's introduction:
"I have always been a big fan of psionics. Some of my first professional, paid projects were articles about psionics for previous editions of the rules (in a magazine with a name that rhymes with Flagon). My decade-long home campaign had numerous psionic groups and characters, and I continued to allow such characters in the more recent OGL games I ran. With the... [click here for more] |
Super Genius Games |
$4.00 $2.98
|