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 Newest Products in This Section

Do You Dare To Dream?

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RPG Handbook ~ Getting Started

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Tsunami Quarterly Review Issue #2

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Tsunami Quarterly Review Issue #1

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How to Spice Up Your Game

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Game Geek #37

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KOBOLD Guide to Worldbuilding

$19.99 $12.99
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Old School Renaissance Handbook

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The Lazy Dungeon Master

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Map Request Tutorial (MRT)

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Adventure Composition Tutorial (ACT)

Adventure Composition Tutorial (ACT)


So, you would like to try your hand at writing an adventure. Easy right? Well, yes... er... kind of. To really make an adventure successful you need more than just a great idea and a bunch of cool monsters, although that’s an excellent start! You need proper spelling, grammar, and formatting. You need a solid layout with jaw-dropping artwork and top-notch cartography. You a...   [click here for more]

Adventureaweek.com, LLP   FREE 

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AoV: Fantasy Art (Reflections of Voldaria)

AoV: Fantasy Art (Reflections of Voldaria)


 

Reflections of Voldaria, Volume I, A Fantasy Photo Art Collection & Print Set features: 25 unique high-definition photos (Primarily) of attractive females in interesting poses. (Many are wearing fantasy style clothing and/or brandishing various weapons.) Most of the models are scantily clad. There is one topless photo of a Lizard Rider. Please Note: Two of these pictures were...   [click here for more]

Stainless Steel Dragon  $12.00

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Azieran: Against the Drimlith

Azieran: Against the Drimlith


Sir Vaiden Erro is a knight of the Malkan Order, sorcerers sworn to uphold the ever-expanding mandates of the Calantian bureaucracy.

Originally assigned to guard an ambassador in a foreign land, it is through a twist of fate that Vaiden finds himself charged to help a colleague, Alix, track down and destroy the headquarters of the Drimlith Cabal-those responsible for the recent assassin...   [click here for more]

Heathen Oracle  $2.99

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Azieran: Coveting Bloodshed

Azieran: Coveting Bloodshed


Azieran: Coveting BloodshedIllustration by V. Shane.

Baron Von Draukenhaus has been summoned from a century long, self-imposed exile to lead a company of expendable heroes in striking a tactical blow against an enemy hellbent on enslaving all of Azieran. Wielding Darkannis, the blade upon which a horned, demonic bat is crucified, Draukenhaus finds himself accompanied by a motley band of...   [click here for more]

Heathen Oracle  $2.99

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need!

Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RP...   [click here for more]

Open Design  $39.99 $19.99

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Do You Dare To Dream?

Do You Dare To Dream?


Thistle Games' RPG Handbook ~ Getting Started and RPG Handbook have a lot of detailed information for young adults, parents, GMs and those who want to organise groups. However, for a 13 year-old jumping straight into the main features of building RPG gameplay is always going to be more appealing.The introduction to Do You Dare To Dream? largely repeats the beginning of the Getting Sta...   [click here for more]

Thistle Games   FREE 

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Fantasy Maker Handbook

Fantasy Maker Handbook


Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course not every possible element you can imagine for a game is covered in this book, that would be impossible; but it is a comprehensive guide that ...   [click here for more]

Avalon Game Company  $4.95

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Game Geek #37

Game Geek #37


New gaming goodness in this issue along with over $5.00 in free games and discounts.

Musing of the Avalon Stogie 

Behind the Game     

Coral Throne, Chapter XXIV

Heroes Wear Masks   

Dicing With Life   

Today’s Promise Excerpt   

A...   [click here for more]

Avalon Game Company  $1.50

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Game Geek 2010 [BUNDLE]

Game Geek 2010 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Game Geek Issue #3Regular price: $1.00Bundle price: $0.50

The third issue of Game Geek, inside you will find all sorts of fun stuff, including…

click here for more]

Avalon Game Company  $9.25 $6.00

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Game Geek Issue #1

Game Geek Issue #1


The premier issue of Game Geek, inside you will find all sorts of fun stuff, including… 

* Behind the Game, Micro Games and my own Mini-Games

<>...   [click here for more]
Avalon Game Company  $1.00

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Game Geek Issue #11

Game Geek Issue #11


Musing of the Avalon Stogie

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Avalon Game Company  $1.00

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Game Geek Issue #2

Game Geek Issue #2


The second issue of Game Geek, inside you will find all sorts of fun stuff, including…

Behind the Game, Ameritrash and Eurogames

click here for more]

Avalon Game Company  $1.00

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Game Geek Issue #3

Game Geek Issue #3


The third issue of Game Geek, inside you will find all sorts of fun stuff, including…

Behind the Game, Titan

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Avalon Game Company  $1.00

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Game Geek Issue #4

Game Geek Issue #4


The fourth issue of Game Geek, inside you will find all sorts of fun stuff, including…

Musing of the Avalon Stogie

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Avalon Game Company  $1.00

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Game Geek Issue #5

Game Geek Issue #5


The fifth issue of Game Geek, inside you will find all sorts of fun stuff, including…

click here for more]

Avalon Game Company  $1.00

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Game Geek Issue #6

Game Geek Issue #6


The sixth issue of Game Geek, inside you will find all sorts of fun stuff, including…

 

Musing of the Avalon Stogie

<>...   [click here for more]
Avalon Game Company  $1.00

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Game Geek Issue #7

Game Geek Issue #7


This month in Game Geek we have… 

click here for more]

Avalon Game Company  $1.00

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Game Geek Issue #8

Game Geek Issue #8


This month in Game Geek we have…

 

Musing of the Avalon Stogie

click here for more]

Avalon Game Company  $1.00

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Game Geek Issues #14

Game Geek Issues #14


This month we are giving away a free copy of our great little gaming e-zine.

<o:p> </o:p>

This issue has all sorts of goodies in it.

<o:p> </o:p>

Musing of the Avalon Stogie

Behind the Game, Talisman

Coral Thrown, Chapter VIII

Junkyard Wars

Raging Swan Gaming 

Multi-Verse, New...   [click here for more]

Avalon Game Company  $1.00

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Game Geek Issues #15

Game Geek Issues #15


THis issue is free, so get a copy right away.

 

Musing of the Avalon Stogie . <o:p></o:p>

click here for more]

Avalon Game Company  $1.00

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Game Geek Issues #16

Game Geek Issues #16


Now  free E-zine each and every monmth.

 

Issue 16 offers...

 

Musing of the Avalon Stogie <o:p></o:p>

click here for more]

Avalon Game Company  $1.00

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Game Geek Issues #17

Game Geek Issues #17


Another great issue, filled with all sorts of gaming goodness...

click here for more]

Avalon Game Company  $1.00

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Game Geek Issues #18

Game Geek Issues #18


Another great issues, packed full of gaming goodness.

<o:p> </o:p>

Musing of the Avalon Stogie

Behind the Game, SFCF  

 Coral Thrown, Chapter X I

Raging Swan Gaming  

Dept 13 Comic, Issue #3    

Free Paper Model..

Junkyard Wars, Strip #18 

Avalon Pathfin...   [click here for more]

Avalon Game Company  $1.00

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Game Geek Issues #19

Game Geek Issues #19


 

Another great issues, packed full of gaming goodness.

<o:p> </o:p>

Musing of the Avalon Stogie

Behind the Game, Nova Blast Preview

Coral Throne, Chapter XII

Raging Swan Gaming  

Dept 13 Comic, Issue #4  

Junkyard Wars, Strip #19

Avalon Pathfinder

Multi-Verse

Geek...   [click here for more]

Avalon Game Company  $1.00

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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games


Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in ...   [click here for more]

McFarland  $35.00 $12.50

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Glorantha (Le Deuxième Âge), Volume 1

Glorantha (Le Deuxième Âge), Volume 1


Un des plus anciens univers de jeu de rôle est de retour ! En plus de présenter en détail toutes les nations de Glorantha ainsi que leur histoire et leurs mythes, ce livre propose des cartes et des illustrations à foison pour donner encore plus de vie à vos parties.

...   [click here for more]
Mongoose  $29.99 $17.99

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Grumlahk's Troll Tales

Grumlahk's Troll Tales


Grumlahk's Troll Tales, the collected comics as they first appeared in the Tunnels & Trolls gaming magazine "The Hobbit Hole". There's a wacky bunch of characters here including hungry ogres, rogue elves (including a blind elf assassin!), terrible monsters, and more!

...   [click here for more]
Fabled Worlds  $10.00 $3.00

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How to be a Great GM

How to be a Great GM


Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me ...   [click here for more]

Avalon Game Company  $5.99

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How to be a Great Player

How to be a Great Player


What does it mean to play games, to be a player? You’ll never get the same answer twice and most of them are right in one respect or another. Playing games is fun, its fancy free a...   [click here for more]

Avalon Game Company  $5.99

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How to be an Exceptional GM

How to be an Exceptional GM


Part two in the four part How to Be a GM is here.

To become an exceptional Gamemaster, you have to take a step back from Role-Playing Games and take a close look at the elements that make up those...   [click here for more]

Avalon Game Company  $5.99

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How To Bundle #1 [BUNDLE]

How To Bundle #1 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... How the Make a Great CharacterRegular price: $5.99Bundle price: $2.99

So you want to learn how to make a great role playing character? This takes a lot more than a few pages of reading, actually it takes more th...   [click here for more]

Avalon Game Company  $23.66 $17.94

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How to Create a Great Campaign

How to Create a Great Campaign


If you have played role-playing games for any amount of time it is likely you have heard one of your friends proudly exclaim “wow, what a great campaign that was!”  Sess...   [click here for more]

Avalon Game Company  $5.99

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How to Create a Great Dungeon

How to Create a Great Dungeon


In many people's minds, dungeons are synonymous with roleplaying. The most successful game of all time includes the word in its title. But what is it about dungeons that really make them...   [click here for more]

Avalon Game Company  $5.99

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How to GM Bundle [BUNDLE]

How to GM Bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... How to be a Master GMRegular price: $5.99Bundle price: $4.99

 

Mastery

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Avalon Game Company  $23.96 $19.96

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How to Make a Great Character

How to Make a Great Character


So you want to learn how to make a great role playing character? This takes a lot more than a few pages of reading, actually it takes more than most people are willing to devote to the institution, but most importantly you need time and practice. This guide can teach you the basics, just follow the ten basic steps and you will generate wonderful characters to play, ea...   [click here for more]

Avalon Game Company  $5.99

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How to Make a Great Dungeon II

How to Make a Great Dungeon II


Role-Playing Games are dungeons.

Sure, there are a lot of other aspects to Role-Playing Games, but their heart is the dungeon. Most games have only a few other states you can be in - traveling, in town, and editing your character. And most would have you spend as little time in those other states as possible.

The three most classic dungeon locales are the ruine...   [click here for more]

Avalon Game Company  $5.99

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How to Play a Great Cleric

How to Play a Great Cleric


A cleric is someone in service of a higher power, a god, a force of nature, an ideal. What vision do we summon when clergy becomes the topic? Is it an old man in brown robes with a ring of hair around a bald patch atop his head that spends his life in cloistered prayer? What about the merry Friar Tuck from Robin’s band of thieves that never met a bottle he didn’t warm up to...   [click here for more]

Avalon Game Company  $4.99

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How to Play a Great Fighter

How to Play a Great Fighter


What is a fighter? You can answer that question as simply as asking it, but you never really feel satisfied. Fighters are supposed to encompass the way of the warrior, those who live and die by the sword,...   [click here for more]

Avalon Game Company  $4.99

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How to Play a Great Rogue

How to Play a Great Rogue


Rogues come in all shapes and sizes, this is perhaps why they’re called something as generic as “rogue”. Literally, any kind of underhanded person is a rogue, anyone who by definition will not or prefers not to live to the dictations of society. No, a non-conformist who paints their face with bad clown makeup and listens to droned out suicidal music ...   [click here for more]

Avalon Game Company  $4.99

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How to Run a Business in Your Game Setting

How to Run a Business in Your Game Setting


Sometimes being an adventurer doesn't pay all the bills. You need to replenish your rations, possibly buy new armor or equipment…maybe a dragon ate your horse last time out. You h...   [click here for more]

Avalon Game Company  $4.99

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How to Spice Up Combat

How to Spice Up Combat


 

Combat is an integral part of most role-playing games, and in many of them the most IMPORTANT part.  Lots of RPGs have game systems almost entirely devoted to rules used for adjudicating fights; whether between individuals, vehicles, or massed armies.  Many of these conflict resolution mechanics are complicate...   [click here for more]

Avalon Game Company  $5.99

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How to Spice Up Your Game

How to Spice Up Your Game


When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques t...   [click here for more]

Avalon Game Company  $5.99

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How to Use Comedy In Your Game

How to Use Comedy In Your Game


To many people the prospect of playing in a comedy-driven game can be intimidating.  It's one of the few styles of gaming that people will refuse to play not because they don't think they'll enjoy it, but because they don't think they're capable enough or “funny enough”.  Nothing could be further from the truth.  You no more need to be a comedian to play in a comedy g...   [click here for more]

Avalon Game Company  $5.99

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: co...   [click here for more]

Avalon Game Company  $5.99

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How to Use Romance in Your Game

How to Use Romance in Your Game


Love. It happens. We’re flesh and blood with one simple program...to seek a mate. The emotion is straightforward but courtship is a human institution full of opinions and restrictions. For most of history, one couldn't fall in love without society's approval. If you fall in love with an unacceptable somebody, you can be locked away, banished, or even killed. In ...   [click here for more]

Avalon Game Company  $4.99

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer?

Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.

Includes tips from Keith Baker, Wolfgang B...   [click here for more]

Open Design  $18.95 $14.95

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World

Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again....   [click here for more]

Open Design  $19.99 $12.99

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Map Request Tutorial (MRT)

Map Request Tutorial (MRT)


This tutorial goes hand in hand with the ACT - Adventure Composition Tutorial (link).

Todd Gamble (3x ENnie Award Winning Cartographer) has produced this simple tutorial to guide you in submitting a map for your original adventure proposal to be published by Adventureaweek.com, LLP.

...   [click here for more]
Adventureaweek.com, LLP   FREE 

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My Avatar, My Self: Identity in Video Role-Playing Games

My Avatar, My Self: Identity in Video Role-Playing Games


With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games.

Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows...   [click here for more]

McFarland  $35.00 $12.50

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Old School Renaissance Handbook

Old School Renaissance Handbook


You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems.

Here's the problem: there are dozens of old school rule sets. So which one should you try?

The Old School Renaissance Handbook profiles 20 different popular old-school systems, including their basic mechanics, character attributes, and...   [click here for more]

Brent P. Newhall's Musaeum  $4.99

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KOBOLD Guide to Worldbuilding

01.KOBOLD Guide to Worldbuilding
02.Old School Renaissance Handbook
03.The Lazy Dungeon Master
04.Complete KOBOLD Guide to Game Design
05.The RPG Handbook
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07.Fantasy Maker Handbook
08.How to be an Exceptional GM
09.KOBOLD Guide to Game Design, Vol. 1
10.How to be a Great GM
11.How to Create a Great Dungeon
12.How to be a Great Player
13.Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2
14.How to Make a Great Character
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