| Product Name ▲ |
Publisher |
Price |
What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game?
Adventures Dark and Deep attempts to answer that question.
We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (... [click here for more] |
BRW Games |
$9.95
|

What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game?
Adventures Dark and Deep attempts to answer that question.
We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (... [click here for more] |
BRW Games |
$9.95
|
What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game?
Adventures Dark and Deep attempts to answer that question.
We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (... [click here for more] |
BRW Games |
$9.95
|

Here it is! The Pathfinder version of Encounter at Fairvale! A prequel to the Dark Veil Campaign Arc that kicks off with BP-1 The Hidden Current, bringing your players together and sends them down the path to their epic future!
It's a "Mime-Rending Experience"
... [click here for more] |
Blackbyrne Publishing |
$0.00
|

Book 5, and the conclusion of the Bone-Hilt Sword campaign. The brave adventurers are thrown into a high tower, and must escape through use of weapon and wit. Your players must battle the forces of the undying Mage-King Xerksis, and enlist his enemies as allies as the small force of arms and magic forces it way through the may levels of the Tower of Xerksis.
Play as the fifth book in a ... [click here for more] |
Usherwood Publishing |
$5.00
|

Book 5, and the conclusion of the Bone-Hilt Sword campaign. The brave adventurers are thrown into a high tower, and must escape through use of weapon and wit. Your players must battle the forces of the undying Mage-King Xerksis, and enlist his enemies as allies as the small force of arms and magic forces it way through the may levels of the Tower of Xerksis.
Play as the fifth book in a ... [click here for more] |
Usherwood Publishing |
$5.00
|

Book 5, and the conclusion of the Bone-Hilt Sword campaign. The brave adventurers are thrown into a high tower, and must escape through use of weapon and wit. Your players must battle the forces of the undying Mage-King Xerksis, and enlist his enemies as allies as the small force of arms and magic forces it way through the may levels of the Tower of Xerksis.
Play as the fifth book in a ... [click here for more] |
Usherwood Publishing |
$5.00
|
Most find death in the crumbling ruins that stretch beyond sight into the mists south of the Great City; once rich districts now claimed by swamp and dark denizens. But for the desperate folk of the city, the ruins offer treasures the Great City denies them: fortune, glory, and a fighting chance!
The massive crumbling ruins of the swamp-ravaged Sunken City... [click here for more] |
Purple Sorcerer Games |
$4.99
|
The second Sunken City Starting Adventure is here!
Most find death in the crumbling ruins that stretch beyond sight into the mists south of the Great City; once rich districts now claimed by swamp and dark denizens. But for the desperate folk of the city, the ruins offer treasures the Great City denies them: fortune, glory, and a fighting chance!
... [click here for more] |
Purple Sorcerer Games |
$4.99
|
Book 3 of the Bone-Hilt Sword campaign. An intrepid band of adventurers brave the frigid wilderness of the vast Northern Territories in search of an evil artifact known as the Bone-Hilt Sword, and some only to satisfy their thirst for wealth and treasure. But will they survive the armies of undead, dragons, and creatures of the cold northern lands? Play as the third part of the Bone-Hilt Sword ... [click here for more] |
Usherwood Publishing |
$5.00
|
An intrepid band of adventurers enter the treacherous cavern complex of the Shattered Skull -- a blood-thirsty tribe of orcs. Does the party have what it takes to ride the region of the vile humanoids? And what else may lie within the dark, dank caverns? And is there a connection with the kobolds of Yrchyn, the tyrant?
NOW FORMS-ACTIVATED FOR ADOBE READER 8.0 AND LATER.
T... [click here for more] |
Usherwood Publishing |
$5.00
|

Book 4 of the Bone-Hilt Sword campaign. An intrepid band of adventurers ply dangerous waters inhabited by intelligent sea-dwelling creatures, to reach the even more dangerous island of the Isle of Valen'cya; a dead lanscape inhabited by an undead red dragon and her innumerable minions.
Play as the fourth book in a five-part campaign, or as a stand-alone adventure in the GM's own setting... [click here for more] |
Usherwood Publishing |
$5.00
|

Book 4 of the Bone-Hilt Sword campaign. An intrepid band of adventurers ply dangerous waters inhabited by intelligent sea-dwelling creatures, to reach the even more dangerous island of the Isle of Valen'cya; a dead lanscape inhabited by an undead red dragon and her innumerable minions.
Play as the fourth book in a five-part campaign, or as a stand-alone adventure in the GM's own setting... [click here for more] |
Usherwood Publishing |
$5.00
|

Book 4 of the Bone-Hilt Sword campaign. An intrepid band of adventurers ply dangerous waters inhabited by intelligent sea-dwelling creatures, to reach the even more dangerous island of the Isle of Valen'cya; a dead lanscape inhabited by an undead red dragon and her innumerable minions.
Play as the fourth book in a five-part campaign, or as a stand-alone adventure in the GM's own setting... [click here for more] |
Usherwood Publishing |
$5.00
|
An intrepid band of adventurers enter the treacherous cavern complex of Yrchyn — the tyranical chieftain of a tribe of blood-thirsty kobolds. Does the party have what it takes to rid the region of these lizard vermin? And what else may lie within the dark, dank caverns? And is this just the beginning of the party's troubles?
NOW FORMS-ACTIVATED FOR ADOBE READER 8.0 AND LATER.>... [click here for more] |
Usherwood Publishing |
$5.00
|