| Product Name ▲ |
Publisher |
Price |

This PDF gives you 6 different realistic Orc Raiding Parties for your OGL games ... [click here for more] |
Art of War Games |
$1.00
|
Drunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who slice and stab with their sharp bits of metal and wallow in tier envy whenever they gaze upon himself being totally awesome and stuff. The next morning, he woke up with a terrible hangover, Constitution having never been a stron... [click here for more] |
Interjection Games |
$1.25
|
Drunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who slice and stab with their sharp bits of metal and wallow in tier envy whenever they gaze upon himself being totally awesome and stuff. The next morning, he woke up with a terrible hangover, Constitution having never been a stron... [click here for more] |
Interjection Games |
$3.51
|
![Annals of the Drunken Wizard: Elemental Foci [PFRPG]](images/3827/114169-thumb100.jpg)
Drunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who utilize elemental magic, burning and freezing creatures when simply controlling the battlefield is more the way of a true master wizard. The next morning, he woke up with a terrible hangover, Constitution having never been a str... [click here for more] |
Interjection Games |
$1.00
|
![Annals of the Drunken Wizard: Oriental Elemental Foci [PFRPG]](images/3827/115046-thumb100.jpg)
Drunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who utilize elemental magic, burning and freezing creatures when simply controlling the battlefield is more the way of a true master wizard. The next morning, he woke up with a terrible hangover, Constitution having never been a str... [click here for more] |
Interjection Games |
$1.00
|
The world of Ave Molech is a land that has passed through the fires of turmoil and destruction, being tempered and remade into a thriving plane of existence. For the past few hundred years the majority of the world’s population has been hiding below ground or floating high above the chaos engulfing the realm. Reestablishing life on the surface is a feat that has only started to take shape ov... [click here for more] |
Morbidgames |
$10.00 $5.00
|

Ave Molech: History & World is a 37-page version of our Second Edition Campaign Setting. This condensed setting removes the game mechanics, classes, occupations and most artwork to give prospective GM’s and players a look into the actual world, races and organizations within Ave Molech. In addition, this product should help those who may not want or be able ... [click here for more] |
Morbidgames |
$2.00 $1.00
|
Journals are short stories with GM Hooks that take place within the world of Ave Molech. Although the locations and events happen within this realm, the ideas for campaign settings, items and ordinaries mentioned within could all easily be used by GMs in many different worlds. If you enjoy this story and setting you may find the Ave Molech Campaign Setting worth exploring as well. Inside you wi... [click here for more] |
Morbidgames |
$1.00 $0.50
|

Binder Maps are designed to live in a Gamemaster’s three-ring binder. Contingency Plans, One-Off Encounters, the sort of places that one wants to have on hand in case his players cause trouble or if he want to throw a wrench at his players. They can be easily run off a home printer en masse, scribbled on, altered, and notated as the situation demands, and are laid out on 8x10 1 inc... [click here for more] |
Joseph Fox's SmileyBomb Productions |
$1.99
|
Void survivors who make it to the moon are always surprised during their last moments. They are surprised the moon is here. This led me to thinking about the dust storms. They must not be a natural phenomenon. The darkness that sweeps over the land for long periods of time must be magical. It would mean the beautiful shining pearl in the night sky which sang in siren’s notes to my ancesto... [click here for more] |
The Le Games |
FREE
|
Meander is dying. He is the oldest living goblin in the Pipedream, the massive hot water and sewage system that survived being ejected from Solaris when that world was destroyed. Capped off and made air tight, it has become a floating space station inhabited by gnomes, goblins and glomes. Meander might last a few more years ... [click here for more] |
Charke Publishing |
$1.00
|
Charke Publishing is proud to present the 6th book for Broken - Broken: The White Ghost. It's 60 years since the destruction of Solaris and the survivors are enjoying a Christmas of sorts. Don't expect Saint Nick or reindeer but instead stories of a giant eight legged horse ridden by Odin. This is, after all, a Norse tale. Survivors are visited by the most unli... [click here for more] |
Charke Publishing |
FREE
|

For the DM who has everything, we now bring thee a plethora of cities ready to drop into any campaign. The descriptions illuminate entire areas in but a brief few paragraphs, but shall leave lasting impressions for years and sessions to come. ... [click here for more] |
phoenix eye games |
$5.25 $2.50
|
Once viewed as the idle pursuit of low races, the development of clockwork and steam power has since swept across the lands of the North like a wildfire.High Thonians now boast the bravest and most innovative advances in these arts, and the call for the fruits of their labors grows louder with each passing day. But every new order threatens the old, and resistance to the march of progress grows... [click here for more] |
Zeitgeist Games |
$5.00
|
Flesh is Weak, but Steel is Strong
For centuries, man has had a fascination with the idea of mechanical sentience. Archmagi and master sorcerers have experimented at length with homunculi, golems, and other construct servants, trying to create a machine with true human intelligence. With the invention of the fabric... [click here for more] |
Necromancers of the Northwest |
$3.99
|

Design the races you want with this new release from John Fraser, the author of Complete Control: Character Design for the Uninhibited. With this 10-page release, you'll find rules to mathematically break down and build up existing and new races, including support for the new and alternate races introduced in Dreamscarred Press's Third Dawn Campaign Setting.
Included are ta... [click here for more] |
Dreamscarred Press |
$2.95
|

Herein lay a handful of new deific power sure to vex the most staltworth of adventurers. ye shall find detailed their pantheons, dogmas, temples and attitudes. A fine addition to drop into any campaign. ... [click here for more] |
phoenix eye games |
$4.25 $2.00
|

New options to bring a bit of realism to your game, a must have to spice up game night. ... [click here for more] |
phoenix eye games |
$2.50 $1.50
|
Medieval Fantasy Mechs
After an age of destruction, the Second Age of Walkers is now at hand. Explore the ruins of the surface world in sturdy iron mechs powered by steam, magic, or the labor of a thousand slaves!
A New Frontier for Fantasy d20
This rulebook introduces not just a new world but the first comprehensive d20 treatment of fantasy mechs. Built on... [click here for more] |
Goodman Games |
$24.99
|
WANDER THE WHOLE WORLD
Join the fabled Endless Traders as they journey across — and underneath — the shattered land of Highpoint. With no protection but their own cunning, these travelers explore every inch of the continent. They see more in a year than most Highpointers do in a lifetime. Now their secrets are yours!
SEASONS OF ADVENTURE AND MYST... [click here for more] |
Goodman Games |
$9.99
|
Mechs for Enemies and Allies Survival in DragonMech requires a hard metal shell powered by a loud engine. But it's not enough to beat the other mechs: you also have to survive wizards throwing fireballs! This is the definitive guide to the smoke-belching steampunk mechs, nimble clockwork lancers, slave-driven galley-riders, magical elven tree-walkers, and grotesque n... [click here for more] |
Goodman Games |
$14.99
|
Giant Mechs Walk The Earth
An age of destruction paved the way for the Second Age of Walkers. Life in DragonMech depends on the gigantic mechanized walkers that provide safety, shelter, and transportation. Behold a world reshaped by the mech!
A Fantasy World Unlike Any Other
This 192-page campaign sourcebook offers the first detailed look at the world of Dr... [click here for more] |
Goodman Games |
$18.99
|
Swords and Spells Have Nothing on Steam
Why wield a sword when you can build a metal man to wield it for you? Why waste time learning to cast a fireball when you have a flame-launching clockwork dragon? This character sourcebook unveils the world of the steam warriors, whose fantastic contraptions have reshaped the world of DragonMech!
A Guide for Every Player>... [click here for more] |
Goodman Games |
$14.99
|
The Surface World is Wasted
With each rising moon comes the surface-blasting meteors of the lunar rain, destroying everything living below. All the major cities of DragonMech are reduced to rubble -- except for one. The free city of Edge, carved into the solid rock of a 2,000-foot tall cliff, still stands under the protective wall of its cliff face.
One City Still Sta... [click here for more] |
Goodman Games |
$14.99
|
You Can Save The Planet
A moon meteor streaks from the sky, shattering into multiple pieces as it enters the atmosphere. On each shard is part of a mysterious temple dedicated to a lunar god. You must locate all the temple fragments before whatever's inside can spread. But the fragments are spread over a wide area - and you're not the only one looking for them...
But O... [click here for more] |
Goodman Games |
$10.99
|
A bird like creature floats towards you. A single eye dominates the body the aberration. Numerous other eyeballs dance in the air above the body. She introduces herself as Ai-Ai-Lee. She has heard of your quest to discover the cause of blight affecting your hometown. Her people also suffer from failed crops. She wishes to join your search.After the int... [click here for more] |
Identical Games |
$2.25
|
Etherscope
Etherspace adventures in an age of industry, intrigue, and industrialism
Enter Etherspace
In 1876, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernau... [click here for more] |
Goodman Games |
$24.99
|
Master the Occult Forgotten secrets open to your eyes. Demon hunters track their nemeses through wild Etherspace while ritual occultists master ancient rites long lost to the world. Take control of the ether's mysterious forces with new occult talents and feats, along with 7 advanced classes and 4 prestige classes Glimpse the Mysteries Eth... [click here for more] |
Goodman Games |
$10.99
|
Take the Red Pill Life is harsh on the streets of the Prime Reality. There's only one way to survive: violence -- sometimes real, sometimes jacked in to the Etherscope. From New York's spires to Berlin's blackened streets, Scope riders jump the rails whilst street mercenaries and industrialists work the mean streets and factories, looking for pleasure, profit, freed... [click here for more] |
Goodman Games |
$9.99
|
An Etherscope adventure for level 6 characters
This special PDF presents the adventure Cinnamon Rose, originally published as part of the second printing of the Etherscope core rulebook. This PDF is designed for fans who purchased the hardcover edition of Etherscope and would like to see the new Cinnamon Rose adventure. This PDF includes the complete Chapter IX: Adventures from the E... [click here for more] |
Goodman Games |
$1.99
|
Enter the Etherscope In 1874, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars. Then mankind learned to step into Etherspace itself. ... [click here for more] |
Goodman Games |
$3.00
|
Industry, Oppressions, and Corruption In a world of out-of-control technology where every city chokes on its own filth, one city showcases the extremes. Smokier than London, more corrupt than New York, more productive than Detroit and seedier than Amsterdam, this true megacity supports a population of over 100 million people. Welcome to The Great ... [click here for more] |
Goodman Games |
$14.99
|
ENnie Nominee Best Adventure The Lemurian Candidate When priceless artefacts start to go missing, the heroes are called in to investigate. But what seems like a simple theft quickly spirals out of control, taking them to places -- and times -- that they never imagined existed. Can they un... [click here for more] |
SteamPower Publishing |
$5.99
|
 The Port of Five Fingers Awaits
Enter the city of Five Fingers at your own risk. Though it is a place of vibrant trade and rampant opportunity, it is also a haven for pirates, thieves, and dark cultists. One day you could be socializing with the political elite, and the next day you could be running for your life from enforcers demanding tribute. Five Fingers is an active port city filled with... [click here for more] |
Privateer Press |
$34.99 $24.99
|
This is the official character sheet for the GASLIGHT VICTORIAN FANTASY OGL RPG. ... [click here for more] |
Battlefield Press |
FREE
|
Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. From Victorian literature and actual occult practice to later fiction set in the era, depictions of magic (or magick, to use the spelling proffered by Aleister Crowley) are varied. Imperial Age Magick does not attempt to present ... [click here for more] |
Adamant Entertainment |
$5.95
|
Enter the Iron KingdomsTM
Embark upon a journey into the realm of "Full Metal FantasyTM," a land where battle-hardened characters gird themselves in scarred mail and metal and take up their saw-toothed blades and smoking forgelock pistols, where steamjacksTM belch ash and steam upon the battlefields and the cobbled streets of cities and strongholds, and where steam power is fu... [click here for more] |
Privateer Press |
$39.99 $29.99
|
Welcome to western Immoren
Step into the realm of the Iron Kingdoms with the official Iron Kingdoms™ World Guide: Full Metal Fantasy, Volume Two. This guide further details life in western Immoren by exploring the Iron Kingdoms, meeting their inhabitants, and studying their history. Immerse yourself in our exhaustively detailed world of grit, sorcery, and steam where the tides of ... [click here for more] |
Privateer Press |
$39.99 $29.99
|
The latest Kobold Quarterly features the Ecology of the Cloaker, a mithral dragon, and an angel who has literally been through hell. Just for starters.
There's also new gnomes, worthwhile feats for fighters, the gangs of Zobeck, a new method of monster generation, Lessons from Arabia, drunken fey, and the popular Ask the Kobold rules advice from the sage S... [click here for more] |
Open Design |
$5.99 $4.49
|
Can Kobold Count?
It might seem that a quarterly would ship four issues a year, but no! Kobold Quarterly ships its first Annual with this issue, which includes:
The Truth about Tieflings by their creator, David "Zeb" Cook
New Blood Magic
Codes of Conduct for Paladins
Fortunetelling in Zobeck
...and an interview with designer Monte Cook!... [click here for more] |
Open Design |
$5.99 $4.49
|
 KOBOLD QUARTERLY Magazine #8
The mysteries of ink magic, the power of extradimensional monster,and the joy of bar brawls -- KQ8 has it all! Plus, this issue features articles on medieval medicine, an Ecology of the Golem, an indestructible new PC race, and we even provide dozens of warlord battle cries for the 4E gamers. Not to mention the interview with R.A. Salvatore, th... [click here for more] |
Open Design |
$5.99 $4.49
|
Master the Forces of Steam and Steel
The Liber Mechanika is your handbook to the arcane art of mechanikal artifice and steam-foolery in the Iron Kingdoms. This game supplement adds further detail to the fusion of magic and mechanical science to produce inventions of spectacular and wondrous power. Within awaits a series of wonders reasdy to be revealed to the inquiring and inventice min... [click here for more] |
Privateer Press |
$24.99 $19.99
|

Lore: Forgotten Mythos is a collection of stories, places, monsters and people within the world of Ave Molech, written by aspiring authors and fans of the game. Each of these additions is designed to flesh out the world and will continue to help GM’s and players of Ave Molech with ideas for their own campaigns.
While the book can be read without having extensi... [click here for more] |
Morbidgames |
$2.00 $1.00
|
Even the sweetest smile can cover a treacherous mind...
Modern Basics: Feats of Seduction and Subterfuge presents a collection of new feats designed to augment the effectiveness of characters who rely on charisma and guile to defeat their foes--characters who wield their personality the way a fighter wields ... [click here for more] |
NUELOW Games |
$0.65
|
"For generations men have feared the shadows of our realm, told tales of things that go bump in the dark, and cowered behind locked doors through the cold, lonely hours of night. I have stalked the wide expanses of Immoren now for several years hunting these shadows and sounds, and I have come to one conclusion: we're all going to need some bigger locks."
—Professor Vi... [click here for more] |
Privateer Press |
$29.99 $22.99
|
"The invasion of the skorne and the blighting of the frozen north are events that have brought the terrors of the wilderness to our doorstep. If there is one lesson you will learn from this book, it is that you were never safe cowering behind lock and key. The shadows bumping in the night have grown long and bold. They openly stalk even the bravest of men in the kingdoms. An ignorant mai... [click here for more] |
Privateer Press |
$39.99 $29.99
|
Your guide for how to Play Like You've Got A Pair™. No Quarter #4 previews HORDES, dissects the Spriggan and Hammersmith warjacks, the lucrative business of cigars in the Iron Kingdoms, and a mini-adventure! No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game. Never miss an issue!
... [click here for more] |
Privateer Press |
$5.99
|
Imagine a world where computers were developed a century before their time, powered by levers and steam engines instead of microprocessors; a world where the zeppelin never went out of fashion and new technology made it safer and faster; where brave men and women explore a yet undiscovered world to find the wondrous ruins of lost civilisations; where the mysterious age of magic is slowly fading... [click here for more] |
Mongoose |
$39.95 $5.99
|

Balanced within here tome there be a small trove of new races to add spice to any game. The one you choose sets forth new roads, new possibilities, and new dangers to face. ... [click here for more] |
phoenix eye games |
$4.25 $2.00
|
Behind the bright lights, beneath fuming factories and above dirigible skies, at fey masquerades, or off in exotic lands... mysteries whirl, eldritch magic unfolds, ghoulish tentacles slither, and angels and demons still struggle in battle for our eternal souls.
Join the adventure in a fantasy gilded age of electrotech!
Inside this 284-page game book, you will discover:<>... [click here for more] |
Radiance House |
$29.95 $0.00
|