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Laws of the Wyld West

Laws of the Wyld West


Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner? This Ain't Yer Momma's Live-Action GameJust when you thought it was safe to wear basic black again, it's Laws of the W...   [click here for more]

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Orpheus: Shadow Games

Orpheus: Shadow Games


When God Tore the Sky

It came from nowhere, a spectral shard from beyond the Stormwall, where the lands of the dead are scoured by winds. They say the other side is a blistering hell of storms. Well, you're about to find out because there's a hole in the sky and the other side is leaking through... into the land of the living.

Queen of the Dead

Shadow Games, the next epi...   [click here for more]

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The Fear-Maker's Promise (Changeling: The Lost)

The Fear-Maker's Promise (Changeling: The Lost)


This, the first SAS story kit for Changeling: The Lost, takes players' characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. They — and your characters — are changelings. Forever hunted by their former slave-masters from the...   [click here for more]

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Dark Ages: Werewolf

Dark Ages: Werewolf


The Prophecies Have Come

The 10 tribes of Garou once raged across the Dark Medieval, secure that none could challenge their power. They defended their sacred places without fear of man, Cainite or beast. But now that the first prophecy has come to pass, the werewolves know fear. Will the other visions come to pass as well? Can the Garou prevent them? Even...   [click here for more]

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Dharma Book: Bone Flowers

Dharma Book: Bone Flowers


Hear the Song of the Shadow They know the secrets of the Underworld. The lands of the living hold no mysteries for them, nor do the realms of the Yama Kings. They are the Bone Flowers, and they know everything about you, too. But now you have the chance to learn everything about them.

Learn the Secrets of Darkness Dharma Book: Bone Flowers is the second Dharma Book for Kin...   [click here for more]

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Laws of the Night

Laws of the Night


Even in the Darkness

Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it.

 

There Are RulesLaws of the Night

Laws of the Night is a pocket rule guide to Masquerade. Designed for quick refe...   [click here for more]
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Orpheus: The Orphan-Grinders

Orpheus: The Orphan-Grinders


The Beginning Like a Biblical plague, Spectres rise from their hives and swarm the hereafter. It's war between ghosts and Grandmother's legions, with the living none the wiser. The Spectres are winning by their sheer crush of numbers, but new hope arises. Can the characters survive long enough to save themselves and their allies? You decide, because one way or another, the end approache...   [click here for more]

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Dark Ages: Players Guide to the Low Clans

Dark Ages: Players Guide to the Low Clans


Cursed Among the Cursed

Foreigners in the lands of the High Clans. Vassals, serfs, lepers, madmen. The Low Clans have always done the tasks that their lords disdained. But in the wake of the War of Princes, the fallen Cainites question the Divine Right by which the High Clans rule. The low-blooded have seen the world from the underside and they are quite willing t...   [click here for more]

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Dharma Book: Thousand Whispers

Dharma Book: Thousand Whispers


 Wear a Thousand Broken Masks

 We live among the breathing masses, learning from our many lives like the centipede learns from its steps. Each brings us closer to the Hundred Clouds, and each is forgotten when it is over. We are an enigma, but also an answer. We are all things and nothing. Can you be one of us?

End a Thousand Broken Lives...   [click here for more]

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Liber des Goules: The Book of Ghouls

Liber des Goules: The Book of Ghouls


Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page...   [click here for more]
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Orpheus: End Game

Orpheus: End Game


'Is Anyone Out There?' They're all gone. For a second time in memory, the world of ghosts falls silent... but that's about to change. It's time to take the fight across the Shroud, back to where it began... back to the Shadowlands. You have the means and abilities to make a difference, but beware. You'll need every trick in the book to survive this new battleground.

Civil Wa...   [click here for more]

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Dark Ages: Players Guide to the High Clans

Dark Ages: Players Guide to the High Clans


In the Blood Is Power

The Salubri have fallen. Now we are only six, although we do not stand united. Indeed, kings seldom do. But we are the rulers of the night, by divine ordinance and by the power of Caines blood. If the Low Clans have forgotten their place, surely it is time we reminded them. The War of Princes will not end with madmen on thrones!

...   [click here for more]

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Dharma Book: Thrashing Dragons

Dharma Book: Thrashing Dragons


Dance the Dance of Life They call us the Green Devils, unliving monsters who drink deeply of life in all its twisted ways. We dance like the raging dragon and flow like the teaming river. We never stop, for to stop is to die. In all this we do tear down the walls between us and the Mandates of Heaven and Hell. Only the brave can join us. Are you worthy? Tear Away the Illusion of Deat...   [click here for more]

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Dark Ages: Fae

Dark Ages: Fae


Oaths of Gold and Iron

You promised us, when we gave you the world to go to war, that you would remember your vows. You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied.

The Truce Falls with the Blackened Sun...   [click here for more]
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Dharma Book: Resplendent Cranes

Dharma Book: Resplendent Cranes


Seek out Righteous Law The world is a corrupt and vile place and only harsh virtue has a chance of surviving. We are the Shinning Ice Guardians, forgoing pity to stand firm against sin. We walk the Eight Lotus Path and will drag the world back into the glory of the First Age no matter the cost. And Bring Virtue to Devils Dharma Book: Resplendent Cranes is the fifth and final Dhar...   [click here for more]

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The Long Night

The Long Night


Live action in the nights before the Masquerade. The Long Night takes you into the Dark Medieval world and turns you loose on the stage of your imagination. With information on the clans and bloodlines of Vampire: The Dark Ages, this is the essential resource for Mind's Eye Theatre players and Storytellers who want to rise to the Long Night....   [click here for more]
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The Shining Host

The Shining Host


Enchantment and Honor

There has to be light to cast shadows. While vampires skulk, werewolves rage and ghosts haunt the living, someone has to have a good time. Changelings do. They're creatures of imagination and enchantment, faerie souls hiding in mortal bodies, maybe even yours. Bedlam and Cold Iron

Vampires and werewolves have had their turn...   [click here for more]

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A World of Darkness (1st Edition)

A World of Darkness (1st Edition)


Has the stats for many famous vampires, mainly in Europe : Baba Yaga (mother of Russia, Nosferatu 4th), Cret (Leader of the Inconnu, Ventrue 4th), Mithras (prince of London, Ventreu 4th), Guillaume (prince of Geneva, Brujah 5th, in Golconda), François Villon (prince of Paris, Toreador 5th), Louhi (Malkavian 5th), John Dee (London chantry leade...   [click here for more]
White Wolf  $15.00 $9.00

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Changeling: The Lost

Changeling: The Lost


A Storytelling Game of Beautiful MadnessTaken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost™ • A rulebook for playing ...   [click here for more]

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Laws of the Hunt: Players Guide

Laws of the Hunt: Players Guide


The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the ...   [click here for more]

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Mind's Eye Theatre: The Requiem

Mind's Eye Theatre: The Requiem


There’s Music in the NightAs the sun fades into memory and the world falls into darkness, the haunting notes of the danse macabre echo, calling the undead to play their nightly games. From turf wars in the streets to cutting remarks at society parties, old grudges spill fresh blood as vampires vie for power and prominence. It’s a world without pity, a world of predators. Now ...   [click here for more]

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Vampire: The Requiem Demo Full

Vampire: The Requiem Demo Full


 

Danse de la Mort

 

Your Requiem Begins Here

This PDF gives you and your friends everything you need to play your first game of Vampire: The Requiem, White Wolf's all-new game of Modern Gothic Storytelling. Discover the seductive and dangerous world of the undead in this complete introductory scenario.

All the necessary rules are ...   [click here for more]

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Dark Ages: Inquisitor Companion

Dark Ages: Inquisitor Companion


Heaven's Fury

No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous h...   [click here for more]

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Laws of the Night (Revised)

Laws of the Night (Revised)


Step into the arena of the night, the stage where the grand danse macabre is played out among the courts of princes and on streets where gutters run with blood. In these nights, as the century spirals to its close, the world seems to go mad. Are the ancient prophecies close at hand or is something unseen at work? Will You Fight or Will You Flee?

Laws of the Night Revised updates ...   [click here for more]

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Laws of the Hunt

Laws of the Hunt


 

Saving The Mortal World

 

In a world twisted by dark magic and despair, supernatural creatures rule from behind the scenes. Vampires pull strings in their deadly games while werewolves roam the woods. Mere mortals are playthings and puppets - until they decide to fight back. Some people know the truth, and they plan to make a...   [click here for more]

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Laws of the East

Laws of the East


For centuries, Asia has defied Kindred attempts at incursion, a mighty jade monolith, from high-tech Tokyo to the jungles of the Pacific Islands. Those of Caine's brood who manage to survive there whisper tales beyond belief. But a new age rises, one of great darkness, when a demon lord shall claim the throne of Heaven. The sleeping dragons awake. May You Live in Interesting TimesLaws of the Ea...   [click here for more]

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Laws of the Night: Camarilla Guide

Laws of the Night: Camarilla Guide


For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away ...   [click here for more]

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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide


Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No...   [click here for more]

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Antagonists (Mind's Eye Theatre Classic)

Antagonists (Mind's Eye Theatre Classic)


Who Hunts the Hunters? The rainy, darkened street stretches before you, pale arcs from faraway streetlamps reflecting in trash-strewn puddles. Behind you echo the footsteps of the hunter. You turn, searching through the fog for a glimpse of your pursuer. Is tonight's adversary mortal or immortal? What fearful powers does she possess? From ahead of you, other footsteps sound, an...   [click here for more]

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Dark Ages: Europe

Dark Ages: Europe


Shadowed Kingdoms

The peace of the Long Night is over, and we must fight for our very survival. Each of us, the so-called lords of the night, claims domains and influence across this fractured continent. Some of us stand as feudal lords, others as gods, but it is over these lands and these hearts that we do battle. Bloodied Battlefields

...   [click here for more]

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Half-Damned Dhampyr

Half-Damned Dhampyr


The Children of the Living and the Dead They are born with the torment of Yomi in their veins and the hatred of the living as their birthright. They are destined to be servants to those who should call them kin, and monsters to those who should embrace them. But they will not be denied their birthright. Their Age Is Here What does it take to be one of the mortal children of...   [click here for more]

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Dark Ages: British Isles

Dark Ages: British Isles


The Land Is Ancient

Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they wer...   [click here for more]

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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?

Under Tonight's Streetlights

This book combines new Thaumaturgy paths with extensi...   [click here for more]

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San Francisco by Night

San Francisco by Night


East Meets West

Once, the jade courts of the Middle Kingdom dreamed they could invade the West in revenge for decades of colonial tyranny. Now that dream is a terrible reality as San Francisco lies at the feet of Asian vampires. The war, however, continues in the whispers and shadows of the night. San Francisco is supposedly "neutral ground" for the vampires of East and West, but...   [click here for more]

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Heresies of the Way

Heresies of the Way


The Mad Dance For centuries, the Quincunx has advocated its truths as absolute and without peer, destroying all those who would refute its ways. For centuries, however, a handful of dharmas have survived the Quincunx's tyranny, following belief structures alien to the Middle Kingdom. Now, with the Sixth Age nigh, the so-called heretical dharmas grow in strength. Do they herald an e...   [click here for more]

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Laws of Ascension

Laws of Ascension


Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human...   [click here for more]

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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2


During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past o...   [click here for more]

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Mind's Eye Theatre Dark Epics

Mind's Eye Theatre Dark Epics


So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed wi...   [click here for more]

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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm


We Have Met the Enemy...

The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose...   [click here for more]

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Killing Streets

Killing Streets


With Blood in the Gutters The Middle Kingdom's glimmering high-rises and endless slums provide a vast tapestry for the Cathayans who prey on the living. Violence, abuse and death crowd together in a sea of pain and filth, in which the Kuei-jin swim like sharks. The Hungry Dead Play Their Games Killing Streets explores the dark corners of Asian cities, and the places Ca...   [click here for more]

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Mind's Eye Theatre: The Awakening

Mind's Eye Theatre: The Awakening


The Power to Remake the World

You were a normal person before you Awoke to the infinite possibilities of reality. Your life was turned upside down when you carved your secret name into the mystical Watchtower, but now you hold the power to remake the world, the power of true magic. The mysteries of the universe are unveiled before your eyes.

You are a mage now. You can do anything.

...   [click here for more]
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Road of the Beast

Road of the Beast


Let Loose the Animal Within

From the earliest nights, we Ferals have stalked our prey. Let others speak of damnation, curses from God and the need for repentance. We know the truth. We are predators. The others delude themselves with civilization, but we see clearly. In the end, they are all sheep awaiting the wolf.

And Hunt Your Prey

In the first of the Road Books for Dark Ag...   [click here for more]

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The Shining Host: Players Guide

The Shining Host: Players Guide


The Magic Still Exists

From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creat...   [click here for more]

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Road of Kings

Road of Kings


Cursed to the Night

Caines Curse is a grand responsibility that we dare not shirk. We have been made into the highest order of being on this Earth and we must accept it. But rulership is not simply a matter of inheritance - it demands will to uphold this dark legacy. You are a vampire, but are you strong enough to be a Scion?

Destined to Rule It

In the second of the Road Books...   [click here for more]

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Laws of the Hunt (revised)

Laws of the Hunt (revised)


 

A Shining Beacon of Hope

 

For as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, th...   [click here for more]

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Road of Heaven

Road of Heaven


Chosen or Cursed? God cursed Caine, but also laid His mark upon our Dark Father. We Cainites bear that mark even now. Many undead ignore our responsibility to the Almighty, but som eo fus do God's work here on Earth, night after night, until He sees fit to release us. We are agents of divine justice, mercy and retribution. We are the Faithful. Devils or Angels? In the third of t...   [click here for more]

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Laws of Ascension Companion

Laws of Ascension Companion


Traditions and TechnocratsHow does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine.Madmen and Malf...   [click here for more]

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Road of Sin

Road of Sin


The Wage of Sin

The followers of the Road of Sin are reviled, sometimes tolerated, and sometimes persecuted. But rare is the Cainite who, his Beast howling for sweet vitae, has not given in to that longing. The Sinners have been soothing that Beast for centuries - they know that mastery of the Beast is an illusion. Only through acquiescence can one be truly free. Only through sin can a Cai...   [click here for more]

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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor?The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will i...   [click here for more]

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Road of Humanity

Road of Humanity


Banished from Life

We are still human. We might be damned, but we still look upon the works of God and Man with joy in our hearts. Fate has seen fit to grant us eternity. Whether this is a blessing or a curse remains to be seen, but we will let the children of Seth guide us. They are the truly favored of God, after all.

The ...   [click here for more]

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