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Halls of the Arcanum

Halls of the Arcanum


This book explores the history, beliefs, methods and suspicious of mortals who probe secrets best left alone. Halls of the Arcanum is a crossover book for all Storyteller games including: Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, etc. 

...   [click here for more]
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Hidden Lore

Hidden Lore


From our Archives... to your table: a pack of mystick goodies.

​A Storyteller's work is never done. A few helpful charts, secrets and reference sheets, however, can make his (or her) life a whole lot easier.

All the charts you need for your Mage chronicle can be found within this fold-out screen incl...   [click here for more]

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Hong Kong Action Theatre! Second Edition

Hong Kong Action Theatre! Second Edition


Welcome to Hong Kong Action Theatre!, where the guns are are always full and the action furious. This role-playing game is a must for anyone who has ever marvelled at the exploits of Hong Kong movies and longed to partake in the action. From two-fisted gunslingers in the modern west of Hong Kong's mean streets to martial masters cleaving entire forests with a single stroke of their blades...   [click here for more]
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Horizon: the Stronghold of Hope

Horizon: the Stronghold of Hope


As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi.

...   [click here for more]
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Hot Rods and Gun Bunnies

Hot Rods and Gun Bunnies


Hot Rods and Gun Bunnies - the ideal supplement for running Big Eyes, Small Mouth campaign adventures within the "guys-with-cars and girls-with-guns" Japanese anime and Hong Kong action film genre. Specific genre character types include police officers, army personnel, bounty hunters, skip tracers, drivers, pilots, government agents, hackers, private detectives, thieves...   [click here for more]
White Wolf  $15.95 $9.57

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Hunter: Deadly Prey Rulebook

Hunter: Deadly Prey Rulebook


A Deadly Game

Monsters exist in our world, lurking under cover of darkness, hiding their depredations behind a veil of lies. You are an ordinary person, but you have discovered the creatures that prey upon us. Now you search the city for supernatural secrets, gathering weapons, tools and lore in your own personal crusade against the unknown.

Hunter: Dead...   [click here for more]

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Immortal Eyes: Court of all Kings

Immortal Eyes: Court of all Kings


The Emerald Isle

Ireland - the heart of the Celtic myth and legend. Here is a land divided by petty kings, a land of ancient mysteries and of powerful magic. And most sought after of all is Silver's Gate, the last gate to Arcadia - rumored to be hidden somewhere along the islands rocky shores.

Quest's End

The Immortal Eyes trilogy has spanned the glo...   [click here for more]

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Immortal Eyes: Shadows on the Hill

Immortal Eyes: Shadows on the Hill


The Magical Islands

Welcome to Hawaii, one of the world's natural splendors. From its glittering waterfalls to its firey volcanoes and black sand beaches, Hawaii is considered to be one of the most beautiful places in the world. Hawaii has long been a haven for Kithain seeking to flee the ravages of Banality. Here can also be found the native Menehune changelings intent upon keep...   [click here for more]

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Immortal Eyes: The Toybox

Immortal Eyes: The Toybox


The Shining City!

Welcome to San Francisco, site of the resurgence of fae on Earth. This city is perhaps the most important to the fae, for the Glamour is more powerful here than any place on Earth. No other city contains more freeholds and magical sites than the Shining City.

The Elusive Eyes...

The first part of the Immortal Eyes trilogy. The To...   [click here for more]

White Wolf  $15.00 $9.00

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Imperial Mysteries

Imperial Mysteries


"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power.

...   [click here for more]

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Infinite Tapestry

Infinite Tapestry


 The Place of Dead Roads

Once, mages boldly trod the many paths to the Otherworlds, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Ev...   [click here for more]

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Initiates of the Art

Initiates of the Art


A New World Awaits

All around, a new world blossoms. One moment, you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Be careful, though: with incredible power comes incalculable danger. The Traditions, the Technocracy, even vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'...   [click here for more]

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Intruders: Encounters With the Abyss

Intruders: Encounters With the Abyss


From beyond, they come.They are spawned of That Which Is Not, and they hunger for That Which Is.There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all ...   [click here for more]
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Isle of the Mighty

Isle of the Mighty


The Ancient World At last, discover the land of ancient magic - Britannia! Here is a place steeped in ancient magick and legends of faerie. Hidden powers, some older than the land itself, exist alongside humankind and have mysterious arcane agendas. Beneath the very nose of mortal society, age-old battles are waged across the kingdom for control of key places of power. Since the retur...   [click here for more]
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Judgment Day (Time of Judgment Act 3 of 3)

Judgment Day (Time of Judgment Act 3 of 3)


A war for reality has raged unabated for centuries between mages of the mystical Nine Traditions and the authoritarian and rational Technocratic Union. Each side has held up the standard of universal enlightenment, but each has fractured and cracked the very nature of reality in a constant quest for victory. Now, as entropy takes a final hold and forced ascension envelops the universe, there re...   [click here for more]

White Wolf  $7.99 $4.79

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Kingdom of Willows

Kingdom of Willows


This book sets the stage for dramatic changes coming for the Changeling world.

With High king David missing and presumed dead, the political factions of the fae play a deadly game of cat and mouse for control of the throne.

Who will rule Concordia?

...   [click here for more]
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Kithbook: Eshu

Kithbook: Eshu


Dreamers of Freedom

Born from the dreams of wanderers and storytellers, eshu follow their own enigmatic traditions, keeping alive the spirit of adventure and the desire for freedom. Though counted as commoners, these embodiments of the dreams of Africa, India and the Middle East claim a lineage as royal as the noblest of the fae. Yet all too often, they have reputations as irresponsibl...   [click here for more]

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Kithbook: Nockers

Kithbook: Nockers


Broken Dreams... Undiscovered Treasures

Although nocker creations are highly prized among the kingdoms of the Kithain, most changelings bear little love for these dour and foul-mouthed tinkers. So brusque is nocker personality that few take the time to get to know them. Yet, those who are willing to do so discover that underneath all the hurumphing is a soul as passionate as a satyr's and ...   [click here for more]

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Kithbook: Pooka

Kithbook: Pooka


The Animal in Us All

What some people call chaos, others call variety or diversity. Pooka come in all shapes and sizes. Halfhumanoid and half-animal, they live in mortal bodies like the other kith, but can also shift into the forms of their particular animals. They are said to have an affinity with the animal side of themselves

Kithbook: Pooka features A complete look at pookas...   [click here for more]
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Kithbook: Redcaps

Kithbook: Redcaps


Hungers Children

Driven by humanitys most primitive dreams, redcaps exist within a blood-red nightmare of insatiable hunger. Wherever they go, their destruction and terror leave a trail of broken bones and ravaged hopes. Despised by the other kith, feared and hated as figures of uncontrollable savagery, redcaps glory in their dark reputations and darker desires. Or do they? What lies behin...   [click here for more]

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Kithbook: Satyrs

Kithbook: Satyrs


SONGS OF PASSION

To play a song of love and to dance beneath the moon, these are the satyr's inheritance. They play from their hearts, and their songs delve deep to draw hidden passions from their audience. Herein you will find the tale of the satyrs - from their treasured romances to their fiery passions; from their great successes to their dismal failures. Join in th...   [click here for more]

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Kithbook: Sluagh

Kithbook: Sluagh


Secrets in the Darkness

Everyone knows who the sluagh are. They're the nasty, smelly, slimy creepy, weirdos who know everything about everyone. They spy on all the other kith, hold forbidden revels in cavernous mazes deep beneath the earth, and occasionally sacrifice childlings to whatever dark things they worship. They also eat spiders and toads, hate sunlight and all other kith, and can'...   [click here for more]

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Kithbook: Trolls

Kithbook: Trolls


Truth, Honor, Justice

It is for these things that trolls stand for above all else. Silent and strong, the trolls are often looked upon as the protectors of fae kind. They seve the sidhe as warrors and knights, never questioning their place in Kithain society. Yet some say it was not always so... once it was the trolls who ruled the kingdoms of the fae, and some say they will yet again. For...   [click here for more]

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Land of Eight Million Dreams

Land of Eight Million Dreams


Lost Spirits of the East

In ancient times, the fae of China served as the messangers and servants of the spirit world. In those days, they traveled freely between the realms of spirit and flesh. They were the emissaries of nature, the guardians and protectors of the sacred places. The hsien (known as changelings in the West) are the descendants of beings who were trappe...   [click here for more]

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Left-Hand Path

Left-Hand Path


"It wouldn't be magic's cutting edge if it didn't make someone bleed."-- Carbon, founder of the Cloud Infinite Reapers

The Price of Disobedience

All societies have rules--even societies of mages. But rules were made to be  broken. For the Awakened, shattered laws raise sinister forces. T...   [click here for more]

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Legacies: The Ancient

Legacies: The Ancient


Heritage of the ExilesAfter the Fall of Atlantis, mages wandered as exiles in the wilderness, forced to eke a living without the protection of their grand city. With new eyes, they explored the world they had so long ignored, unhindered by Atlantean creed. They discovered that magic was not born in Atlantis — it had always existed, hidden in the land itself. Sometimes, ev...   [click here for more]

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Legacies: The Sublime

Legacies: The Sublime


"Time is a cycle.Beginning.Middle.End.All part of the cycle.Genesis mandates conclusion;a start necessitates a closure.The tims is nigh for the conclusion.This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe and te...   [click here for more]

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Loom of Fate

Loom of Fate


Free Will or Fate? The future San Francisco hangs by a thread, The thread of Cob, weaver of the Pattern Web. One scared, gifted girl holds the key of the city. The Technocracy wants her alive, The Marauders want her dead, And the role of mages who befriend her May be foretold by cards in the hands of destiny. 

Loom of Fate is a story for Mage: the Ascension, and includes:&nb...   [click here for more]

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Lost Paths: Ahl-I-Batin and Taftani

Lost Paths: Ahl-I-Batin and Taftani


Masters of Subtlety

Standing amid complex designs are magicians who've seen the rise and fall of empires. The mysterious Ahl-i-Batin skirt the edges of magical society, tugging at the strings of politics and religion to broaden human consciousness. Meanwhile, the stubborn Taftni refuse to give up their blatant magic in the face of increasingly hostile modern realities. Two siblings, opposi...   [click here for more]

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Mage Chronicles Volume 1

Mage Chronicles Volume 1


From Village Hut Mages work their magick in the darndest of places. Some live unassumingly among the masses, but secretly maintain basement laboratories. Others exist and work outside the physical world and beyond human comprehension. No matter where they practice their magick, mages need havens of their own. If you're a mage and you need a home, this is the book for you. 

Mag...   [click here for more]

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Mage Chronicles Volume 2

Mage Chronicles Volume 2


Mages Hold Magick in the Palms of Their Hands Mages alter reality at their very whim, but there are secrets that not even they know, and when push comes to shove, they're as mortal as you are. That's why they need you - a normal person who knows and can do abnormal things. You and your kind are their friends, allies, servants, and rivals. Mages are fighting a war for Ascension, and you've g...   [click here for more]

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Mage Chronicles Volume 3

Mage Chronicles Volume 3


 

The End is Nigh

 

The fate of the world hangs by a thread. Samual Haight, archenemy of Garou and Verbena, has learned a secret that could trigger the End. Meanwhile, San Francisco teeters on destruction. Only a gifted girl can save it, and the Maurauders and Technocracy both want her. Can the mages save us all?

Free Will or Fate?

Mage Chronicles Vol...   [click here for more]

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Mage Storytellers Companion

Mage Storytellers Companion


Secrets That Should Not Be Told

The Traditions fight a losing war against the Technocracy and a hostile world, but they are't the only scions of magic. Disparate Crafts, unusual skills, hidden lore, the rest of the supernatural world--which of these lead to victory? There's always another secret out there, and if you don't know it, someone does.

Here's the Flip Side of Magic

T...   [click here for more]

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Mage Storytellers Handbook

Mage Storytellers Handbook


Fold, Spindle and Mutilate

Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.

The Power to Change Mage is Yours

More than just Storytelling adv...   [click here for more]

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Mage: The Ascension (Revised)

Mage: The Ascension (Revised)


 Reality Overthrown!

Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, t...   [click here for more]

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Mage: The Ascension (Second Edition)

Mage: The Ascension (Second Edition)


An Epic Game of Reality on the Brink Magick is not dead. Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. On one side stand the Others, Who would twist our world with their mad designs; On the other hand, the snare of Pride, And Power's lure, Await an Inner Fall. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken....   [click here for more]

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Mage: The Awakening

Mage: The Awakening


ENnie Nominee Best Writing

The Power to Remake the WorldIn an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own...   [click here for more]

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Mage: The Awakening Character Sheet Pad

Mage: The Awakening Character Sheet Pad


A Sheet for EverythingThe Awakened struggle to rebuild their societies and carve out their own kingdoms on Earth. Witch, technomancer, shaman - which one are you?A Play Aid for Mage: The Awakening* Preprinted character sheets, customized for every playable path and order.* No need to photocopy your rulebook.* Every player needs a sheet, making this a valuable play aid.

As ...   [click here for more]

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Mage: The Awakening Demo Part 1

Mage: The Awakening Demo Part 1


ENnie Nominee Best Free Product or Web Enhancement

Gloria Mundi Gazing Into You

The first scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your frie...   [click here for more]

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Mage: The Awakening Demo Part 2

Mage: The Awakening Demo Part 2


Gloria Mundi Driving Angry

The second scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wol...   [click here for more]

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Mage: The Awakening Demo Part 3

Mage: The Awakening Demo Part 3


A Nest of Vipers

Welcome to the third installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. The players might well have been wondering about the other mages inthe Boston area and what response they might have to the power that Adam has unleashed. How do mages govern themselves? Do the characters have to fear repercussions for their roles in this drama? The char...   [click here for more]

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Mage: The Awakening Demo Part 4

Mage: The Awakening Demo Part 4


Siren's Song

Welcome to the fourth installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. In this story, the characters begin their own investigation of the Vice-spirits and discover that one of them, at least, has carved out a niche for itself in the Fallen World. They find out how subtle and poisonous the influence of these spirits can be, and, hopefully, they...   [click here for more]

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Mage: The Sorcerers Crusade

Mage: The Sorcerers Crusade


A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf's historical World of Darkness games, following the tradition of Vampire and Werewolf. Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world....   [click here for more]
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Magical Traditions

Magical Traditions


The Fractured Prism The higher truths of the Supernal World are constantly broadcast down into the Fallen World, distorted into a thousand different forms — such as the occult beliefs of Sleepers throughout the world. A mage versed in these traditions can see past the Sleeper’s occult trappings to the Supernal truth, like a faint light that is invisible to the blind...   [click here for more]

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Manifesto: Transmissions from the Rogue Council

Manifesto: Transmissions from the Rogue Council


 

The War's Not Over

What is the Rogue Council? Thats the question asked by nearly every Tradition mage in councils, chantries and nightclubs across the world. Nobody admits to knowing. Yet the Rogue Councils messages keep coming through, delivered by magic to most chantry houses - no matter how hard Tradition leaders try to stop them.

Anyone Not With Us Is Against Us ...   [click here for more]
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Masters of the Art

Masters of the Art


 Infinite Power

You have survived countless centuries. Your knowledge of magick is unparalleled. The very primal forces of the universe quiver at your merest beckoning. What secrets await the mage who possesses such masterful knowledge? Death, Beginnings, the wisdom of the Oracles these are your quests now. Let none stand between you and...   [click here for more]

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Mind's Eye Theatre: The Awakening

Mind's Eye Theatre: The Awakening


The Power to Remake the World

You were a normal person before you Awoke to the infinite possibilities of reality. Your life was turned upside down when you carved your secret name into the mystical Watchtower, but now you hold the power to remake the world, the power of true magic. The mysteries of the universe are unveiled before your eyes.

You are a mage now. You can do anything.

...   [click here for more]
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Nobles: The Shining Host

Nobles: The Shining Host


The Shining Host rom time immemorial the noble sidhe have ruled the fae. Learn their secrets of power: how and why they nmaintain their chokehold over the commoners. This book covers the history of the nobility, from their return in '69 and the Accordance War which followed, through current poiltics and events among the sidhe. The Weighty Crown Though many envy th...   [click here for more]
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Noblesse Oblige: The Book of Houses

Noblesse Oblige: The Book of Houses


Those Who Rule

Since the Mythic Age, the noble houses have been hailed as the leaders of the fae. Though most know only a little of these houses, few truly understand them. Finally, Barn Edgewick, scribe to High King David, has assembled a discourse on the five most powerful houses of the Seelie Court. These pages are a complete dissertation and serve both as a primer f...   [click here for more]

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Orphans Survival Guide

Orphans Survival Guide


Born in a Firestorm One moment, you're halfway normal. The next moment, everything goes to hell. Reality becomes a sham and you're the only one who understands the truth. Bend over, baby - you're screwed! 

Raised on the Streets, Surrounded by enemies, haunted by visions, wrapped up in forces you can't understand... no wonder you're gone crazy! But help is here - help from the ...   [click here for more]

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