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Mage Translation Guide

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Scion: Extras (Supplemental Yet Can Be Somewhat Useful On Occasion Scions)

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Ascension

Ascension


The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has re...   [click here for more]

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Blood Treachery

Blood Treachery


Awash in Blood

Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginni...   [click here for more]

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Boston Unveiled

Boston Unveiled


That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for M...   [click here for more]

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Changeling El Ensueño: El Juego Narrativo de Fantasía Moderna

Changeling El Ensueño: El Juego Narrativo de Fantasía Moderna


Este magnífico manual contiene todo lo necesario para empezar a jugar. Todas las habilidades, los cantrips (la magia), los enemigos (antagonistas) y toda la historia y ambientación para localizar en el mundo de tinieblas a tan curiosas criaturas.

Más allá de las grises colinas de lo mundano, enterrada en lo más profundo de vuestros corazones, est&aac...   [click here for more]

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Changeling Storytellers Guide

Changeling Storytellers Guide


A World of Dreams

Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off an...   [click here for more]

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Changeling the Dreaming 2nd Edition

Changeling the Dreaming 2nd Edition


Neither Fully Fae

The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselve...   [click here for more]

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Children of the Revolution

Children of the Revolution


Children of the Revolution tells the stories of noteworthy or notorious Kindred of the modern nights whose Embraces came in times of unrest, rebellion, or open revolution. The circumstances of these revolutions might have been mortal or undead, martial or cultural. These Kindred joined the ranks of the Damned under tides of war or cultural upheaval, and their blood bears the mark of...   [click here for more]

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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE?

Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that wo...   [click here for more]

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Convention Book: N.W.O

Convention Book: N.W.O


Heroes of RealityThe proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves.The Order oversees the Technocratic Union th...   [click here for more]

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Convention Book: Progenitors

Convention Book: Progenitors


Heart of the Union

The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic e...   [click here for more]

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Dead Magic

Dead Magic


Centuries of Magic

Civilizations rise and fall across seas of time. Along the way, each culture fosters its own mystic traditions. When mages of the present look for answers in the past, they lay bare the most terrifying - and potent - of humanity's superstitions. Such magics were forbidden even in the brutal cultures of ages gone; what terrible secrets do they hold for...   [click here for more]

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Dead Magic II Secrets and Survivors

Dead Magic II Secrets and Survivors


Hidden in Obscurity...

Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts, but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again - and their ways grow. The rebelling Traditions can draw from their strength if they can learn fro...   [click here for more]

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Denizens of the Dreaming

Denizens of the Dreaming


Born of Nightmare and Hidden Desires

Freed from the Darklands of the Dreaming, a host of Dark-kin stalk the waking world. Pursuing their own mysterious quests, creatures of ancient nightmares and recent terrors travel strange new paths of dark enchantment, weaving their seductive lures and horrific visions into the fabric of changeling society. The Dreaming will never be the same.

D...   [click here for more]
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Destiny's Price

Destiny's Price


The Test

The wet street mirrored the neon and the dark equally, impassively. At my feet, another life. I swallowed, knelt, felt her faltering pulse. I caressed her cheek. A caress like the angel of death. My throat tightened: Why do I stay? As if in response, the dying girl whispered, "Hold me."

"At what price such power?" asked Siehchang. And again: "At wh...   [click here for more]

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Dreams and Nightmares

Dreams and Nightmares


This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming.

Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land.

Note: The Black & White print editions of this book are not full-bleed. Because of pri...   [click here for more]

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Fallen Tower: Las Vegas

Fallen Tower: Las Vegas


 Against the Odds

The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status ...   [click here for more]

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Falling Scales Chapter One

Falling Scales Chapter One


The World of Darkness is terrifying, broken place. It has all of the problems and tragedies of our own, familiar world, but monsters also lurk in the shadows. Their presence makes the world more dangerous in a plethora of ways. Some of the supernatural beings prey on people in a literal sense — vampires drink the blood of the unwary, for instance, and crazed beasts hunt down people for th...   [click here for more]

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Falling Scales Chapter Two

Falling Scales Chapter Two


For centuries, terrors have existed just outside our understanding. The public may know or even suspect creatures of the night exist, but millions have managed to go on with their lives, focusing on the mundane, the safe. We’ve passed off the truth as a child’s fairy tale or the ramblings of crazed lunatics. We’ve ignored the realityin order to survive.

Thanks to the a...   [click here for more]

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Fear-Maker’s Promise Compendium

Fear-Maker’s Promise Compendium


This SAS compilation for Changeling: The Lost takes the players’ characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. Both adventures showcase different aspects of the world of the changelings, as well as providing a ready-made m...   [click here for more]

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Fool's Luck: the Way of the Commoner

Fool's Luck: the Way of the Commoner


Dreams of the Future

Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, not...   [click here for more]

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Forged by Dragon's Fire

Forged by Dragon's Fire


Relics of Legendry and Infamy

From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now th...   [click here for more]

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Freeholds & Hidden Glens

Freeholds & Hidden Glens


Hidden from Mortal Eyes...

Freeholds, concealed by their Glamour from the eyes of mortals, are places of splendor that dot cities and countrysides across the Earth. Any site where changelings gather may become a freehold, ancient glens containing natural wellsprings of Glamour still exist today.

Enter a Realm of Fantasy!

Freeholds and glens are fonts of Glamour, places where w...   [click here for more]

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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secr...   [click here for more]

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Guía del Jugador de Changeling

Guía del Jugador de Changeling


Criaturas del EnsueñoSomos criaturas hechas de sueños. Sin imaginación... sin pasión... no somos nada.  - Lady Sierra, Casa GwydionEl Reino de los SueñosLa Guía del Jugador de Changeling es una referencia esencial tanto para jugadores como para Narradores. Al expandir las posibilidades de las hadas y presentar una cultura completamente nueva, la Gu...   [click here for more]

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Guía del Narrador de Changeling

Guía del Narrador de Changeling


Un mundo de sueñosAl igual que su nombre, Changeling es un mundo siempre cambiante lleno de misterio y sorpresa. Por desgracia, este misterio a veces se desborda sobre las reglas, así como el escenario. La Guía del Narrador de Changeling aclara muchas de las preguntas mas comunes sobre el juego, a la vez que ofrece abundante información nueva que con seguridad avivar...   [click here for more]

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind

We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone ...   [click here for more]

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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive

We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. As...   [click here for more]

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Imperial Mysteries

Imperial Mysteries


"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power.

...   [click here for more]

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Infinite Tapestry

Infinite Tapestry


 The Place of Dead Roads

Once, mages boldly trod the many paths to the Otherworlds, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Ev...   [click here for more]

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Iniciados en el Arte

Iniciados en el Arte


Un nuevo mundo te esperaA tu alrededor florece un nuevo mundo. En un instante llevabas una vida cotidiana y deprimente. Al siguiente descubriste la maravilla de un universo que podía deformarse a tu antojo. Pero mejor ser cauto: el poder increíble conlleva un peligro incalculable. Las Tradiciones, la Tecnocracia... incluso vampiros, fantasmas y hombres lobo, todos quieren u...   [click here for more]

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Initiates of the Art

Initiates of the Art


A New World Awaits

All around, a new world blossoms. One moment, you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Be careful, though: with incredible power comes incalculable danger. The Traditions, the Technocracy, even vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'...   [click here for more]

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Kingdom of Willows

Kingdom of Willows


This book sets the stage for dramatic changes coming for the Changeling world.

With High king David missing and presumed dead, the political factions of the fae play a deadly game of cat and mouse for control of the throne.

Who will rule Concordia?

...   [click here for more]
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Kithbook: Nockers

Kithbook: Nockers


Broken Dreams... Undiscovered Treasures

Although nocker creations are highly prized among the kingdoms of the Kithain, most changelings bear little love for these dour and foul-mouthed tinkers. So brusque is nocker personality that few take the time to get to know them. Yet, those who are willing to do so discover that underneath all the hurumphing is a soul as passionate as a satyr's and ...   [click here for more]

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Kithbook: Pooka

Kithbook: Pooka


The Animal in Us All

What some people call chaos, others call variety or diversity. Pooka come in all shapes and sizes. Halfhumanoid and half-animal, they live in mortal bodies like the other kith, but can also shift into the forms of their particular animals. They are said to have an affinity with the animal side of themselves

Kithbook: Pooka features A complete look at pookas...   [click here for more]
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Kithbook: Redcaps

Kithbook: Redcaps


Hungers Children

Driven by humanitys most primitive dreams, redcaps exist within a blood-red nightmare of insatiable hunger. Wherever they go, their destruction and terror leave a trail of broken bones and ravaged hopes. Despised by the other kith, feared and hated as figures of uncontrollable savagery, redcaps glory in their dark reputations and darker desires. Or do they? What lies behin...   [click here for more]

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Kithbook: Satyrs

Kithbook: Satyrs


SONGS OF PASSION

To play a song of love and to dance beneath the moon, these are the satyr's inheritance. They play from their hearts, and their songs delve deep to draw hidden passions from their audience. Herein you will find the tale of the satyrs - from their treasured romances to their fiery passions; from their great successes to their dismal failures. Join in th...   [click here for more]

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Kithbook: Sluagh

Kithbook: Sluagh


Secrets in the Darkness

Everyone knows who the sluagh are. They're the nasty, smelly, slimy creepy, weirdos who know everything about everyone. They spy on all the other kith, hold forbidden revels in cavernous mazes deep beneath the earth, and occasionally sacrifice childlings to whatever dark things they worship. They also eat spiders and toads, hate sunlight and all other kith, and can'...   [click here for more]

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Kithbook: Trolls

Kithbook: Trolls


Truth, Honor, Justice

It is for these things that trolls stand for above all else. Silent and strong, the trolls are often looked upon as the protectors of fae kind. They seve the sidhe as warrors and knights, never questioning their place in Kithain society. Yet some say it was not always so... once it was the trolls who ruled the kingdoms of the fae, and some say they will yet again. For...   [click here for more]

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La Mano Derecha de la Ascención

La Mano Derecha de la Ascención


Estaré junto a tiLos custos son buenos amigos, los acólitos, familiares, sirvientes y compañeros que siguen a los magos en sus búsquedas místicas. Aunque no iniciados en las artes de la Verdadera Magia, forman una parte esencial dentro de esta sociedad de magos. Estos seguidores son mucho más que simples "aliados": a menudo marcan la di...   [click here for more]

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La Senda Amarga

La Senda Amarga


Y el viaje es amargoEl fin de la Guerra de la Ascensión nos presenta el exilio de los Maestros de las Tradiciones y la destrucción de sendas mágicas cultivadas durante siglos. Ahora sólo quedan los discípulos, los experimentados pero aún imperfectos practicantes de la magia, para guiar a las masas y a los Aprendices. Descubre su lucha mientras tr...   [click here for more]

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La Traición de la Sangre

La Traición de la Sangre


Inundado en sangre Hace siglos, la Casa Tremere se separó de la Orden de Hermes para convertirse en una cábala de vampiros brujos. En los siguientes años, se asentaron en una paz inestable -hasta hoy. En un intento desesperado por recuperar su herencia, la Orden de Hermes ha declarado la guerra a sus parientes errantes, a su vez, los vampiros ansían dar ca...   [click here for more]

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Land of Eight Million Dreams

Land of Eight Million Dreams


Lost Spirits of the East

In ancient times, the fae of China served as the messangers and servants of the spirit world. In those days, they traveled freely between the realms of spirit and flesh. They were the emissaries of nature, the guardians and protectors of the sacred places. The hsien (known as changelings in the West) are the descendants of beings who were trappe...   [click here for more]

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Left-Hand Path

Left-Hand Path


"It wouldn't be magic's cutting edge if it didn't make someone bleed."-- Carbon, founder of the Cloud Infinite Reapers

The Price of Disobedience

All societies have rules--even societies of mages. But rules were made to be  broken. For the Awakened, shattered laws raise sinister forces. T...   [click here for more]

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Legacies: The Ancient

Legacies: The Ancient


Heritage of the ExilesAfter the Fall of Atlantis, mages wandered as exiles in the wilderness, forced to eke a living without the protection of their grand city. With new eyes, they explored the world they had so long ignored, unhindered by Atlantean creed. They discovered that magic was not born in Atlantis — it had always existed, hidden in the land itself. Sometimes, ev...   [click here for more]

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Legacies: The Sublime

Legacies: The Sublime


"Time is a cycle.Beginning.Middle.End.All part of the cycle.Genesis mandates conclusion;a start necessitates a closure.The tims is nigh for the conclusion.This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe and te...   [click here for more]

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Libro de Linaje: Redcaps

Libro de Linaje: Redcaps


Hijos del hambre Los redcaps subsisten en una sanguinolenta pesadilla de hambre insaciable, impulsados por los sueños más primitivos de la humanidad. Despreciados, temidos y odiados por los demás linajes como ejemplos de salvajismo incontrolable, los redcaps se vanaglorian de su siniestra reputación y de sus deseos más oscuros. ¿O tal vez no?...   [click here for more]

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Lost Paths: Ahl-I-Batin and Taftani

Lost Paths: Ahl-I-Batin and Taftani


Masters of Subtlety

Standing amid complex designs are magicians who've seen the rise and fall of empires. The mysterious Ahl-i-Batin skirt the edges of magical society, tugging at the strings of politics and religion to broaden human consciousness. Meanwhile, the stubborn Taftni refuse to give up their blatant magic in the face of increasingly hostile modern realities. Two siblings, opposi...   [click here for more]

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Mage Storytellers Handbook

Mage Storytellers Handbook


Fold, Spindle and Mutilate

Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.

The Power to Change Mage is Yours

More than just Storytelling adv...   [click here for more]

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Mage Translation Guide

Mage Translation Guide


Twenty Years and Counting...

Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss.  This guide will help you translate the feel and core elements fro...   [click here for more]

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Mage: The Ascension (Revised)

Mage: The Ascension (Revised)


 Reality Overthrown!

Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, t...   [click here for more]

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