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Publisher |
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This morning I pulled myself up and staggered up the strange ladder onto the deck. It was broad daylight and I wasn't dreaming. I sat down against the bulkhead in gape-jawed astonishment. The deck was rough planks. Above my head fluttered a hundred acres of canvas. The ship had three masts and square sails, and no smoke stack. I pulled myself to the gunwale and clung to the rigging. ... [click here for more] |
Game Designers' Workshop (GDW) |
$7.00 $5.26
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What happened to the United States from 1997 to 2001 is a question of interest to almost every referee and player of Twilight: 2000. Even those whose campaigns are not set in the United States want to know what happened to their home town, or how far the Soviets managed to get in Alaska, or what areas are controlled by New America. Howling Wilderness is a sourcebook of the U... [click here for more] |
Game Designers' Workshop (GDW) |
$7.00 $5.26
|
When we got to Bremerhaven, we found that instead of going to America, we could ship out to the Persian Gulf and join the U.S. Central Command (the RDF, some still call it). I should have known better... especially when he started talking about needing "experienced combat veterans, like you men." RDF Sourcebook is different from other Twilight: 2000 publicat... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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Return to Warsaw is the first in the Return to Europe series of Twilight 2000 adventures modules. The adventures will take the characters back to the Polish city of Warsaw, east to the city of Lvov in the Ukirane then back to Poland again, this time to Silesia. Although these three Modules are linked, and designed in sequence, each is an independent adventure in and of itse... [click here for more] |
Game Designers' Workshop (GDW) |
$7.00 $5.26
|
Nuclear hit list for the United Kingdom.
World-wide British order of battle.
The UK's marauder bands and free cities.
"There'll Always Be An England...
From Land's End to Dover, from the Channel islands to the Shetlands, the Survivors' Guide to the United Kingdom describes what happened to the United Kingdom during the war and afterward. It explains just ... [click here for more] |
Game Designers' Workshop (GDW) |
$7.00 $5.26
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To the survivors of the US 5th Division, Krakow sounded like a city out of a fairy tale… a castle, an evil king, even a flying carpet. Krakow seemed an island of peace in a war-torn world. The reality was different… The Free City of Krakow is an adventure module for Twilight: 2000. Krakow has been spared the worst of the war's devastation, and has de... [click here for more] |
Game Designers' Workshop (GDW) |
$7.00 $5.26
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Information is vital in any military campaign. Without it, armies blindly wander without real objectives, blundering into the enemy by chance, with no opportunity for advance planning or preparation. The East Europe Sourcebook for Twilight: 2000 gives you the information you need to know about the central theater of the Twilight War. Eastern Europe was, w... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00 $10.50
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To the survivors of the US 5th Division, Krakow sounded like a city out of fairy tale… a castle, an evil king, even a flying carpet. More importantly, Krakow sounded like an island of peace in a war-torn world. The reality was different… Rendezvous in Krakow is the first of three adventures forming The Vistula Epic for Twilight:2000 2nd Edition. Kr... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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The beanstalk hung above the horizon of this stark, airless asteroid like a shining silver thread against the backdrop of the star-sprinkled blackness of space. As I watched, a cargo capsule (almost invisibly small at this distance) slipped from beneath the edge of the main station and began to crawl down the beanstalk in its long descent to Beta's surface. Eventually, like the beanstalk it... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
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Since the first colonies were placed on Tirane in the mid-2100s, the human prsence in spac has expanded widly. With each new garden world discovered, the nations of Earth scramble to place their power base in the stellar civilization. Every one of Earth's 29 colony worlds is described in Colonial Atlas, wih information on wach of the following: System Data: The col... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
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This is Earth. This is home. Even after years spent wandering among the colony worlds, where every turn brings anew discovery a man's heart quicken as he returns to the planet that gave him life. And Earth's cities hold surprises to rival those found on alien worlds. The Earth/ Cybertech Sourcebook describes the Earth of the 24th century from Earth's... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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Humanity's exploration among the stars have brought it into contact with several alien species. All of these contacts have been peaceful, except for a shirt war against the Sung. Humanity had never met an alien species which presented a serious threat to its own species â€â€Å&ldqu... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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The first star oout from the Core on the French Arm is an unimpressive little red star like millions of others. But its location forces hundreds of ships to pass through the system, making it an oasis in a dearth of stars. The sun is the one the Azanians called "red star" â€â€&Ari... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign.
As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximiz... [click here for more] |
Game Designers' Workshop (GDW) |
$4.88
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There are many possible universes to TRAVELLER. As the world's first science-fiction role-playing game, it was originally designed with the entire spectrum of SF stories in mind-from hard science fiction, to social science fiction (both human and alien), to the speculative realms of psionic powers, to "space opera" and high adventure. Early in the game's development, ho... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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To Build the future… to Dare greatly… to take one's Place in the arena…
Life takes against a grander tableau in the New Era. Without an omnipotent Imperium that has already imposed order n everything, the act of every man, woman and child looms larger, has a greater impact. And when even seemingly small actions have large results, imagine the sort of effect a perso... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00 $10.50
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