Ever wonder what's worse than filling a dungeon with diabolical traps made to maim and kill the PCs? How about a dungeon filled with things that are meant to look like diabolical traps but are no more dangerous than a declawed house cat? In this third installement of our Diabolical Traps series, there are 15 of these non-traps that are detailed for use in any game system!&nbs... [click here for more]
This concept, designed to run with the Wellstone City setting for the Savage Worlds system, adds extra dimension to your games in Wellstone! It gives the GM a much needed tool to generate random encounters within the setting that can be slipped into any of the existing Chronicles, or any of the adventures that the GM has created. Capt... [click here for more]