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BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2013)
BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2013)
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#30 Firearms of Legacy (PFRPG)#30 Firearms of Legacy (PFRPG)

Rite Publishing
$4.99
Don’t your heroes deserve firearms that can advance with them?   The valiant are known by the weapons they wield—Excalibur, Mjolnir, Faule Grete, Tick Licker, The Mexican, Dead Man's Gun—all weapons that carry meaning and power into the hearts of foes simply by uttering their names. What weapon will your hero carry into legend?   With #30 Weapon

Nova Praxis GM Screen PDFNova Praxis GM Screen PDF

Void Star Games
$2.99
These screen inserts, formated to be arranged as three landscape panels, features art from Nova Praxis on one side and the following reference tables and rules on the other: Quick Reference Facts on the Houses Relative Distance Between Systems (a table not found in the core book) Skill Ranks and Difficulties Skill List Degree of Success chart Aspect Scopes Brief Synopsis o

BattleTech: Technical Readout: 3145 Federated SunsBattleTech: Technical Readout: 3145 Federated Suns

Catalyst Game Labs
$14.99
The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, o

Pulp Weird Encounters #1: The Tomb of Squonk and the Silent ArmyPulp Weird Encounters #1: The Tomb of Squonk and the Silent Army

Mystic Bull Games
$5.50
The Pulp Weird Encounter Series comprises DCC RPG Adventures inspired by the weird pulp fantasy of the 60's and 70's.  Issue #1 introduces you to the Tomb of the Squonk and The Silent Army.  Tomb of the Squonk: A hideous creature pleads for you to restore his human form in a weird twist on a fairy tale conceit. The Silent Army: Something in the woods has ensorcelled th

HARP Martial LawHARP Martial Law

Guild Companion Publications
$12.00
HARP Martial Law - the new road to High AdventureHow do monsters and magic affect weapons, armor, and fighting styles?Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals.Martial Law also includes a section on creating a

Wild Cards SCARE Sheet 5: The Amazing BubblesWild Cards SCARE Sheet 5: The Amazing Bubbles

Green Ronin
$0.99
SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild

Purple Mountain IV: The MagmadomePurple Mountain IV: The Magmadome

Purple Duck Games
$5.00
Purple Mountain IV: The Magmadome is a Pathfinder Roleplaying Game compatible module designed for four 4th-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel.  Purple Mountain IV: The Magmadome Things are about to get hotter for the players charact

Arcana Journal #49Arcana Journal #49

Avalon Game Company
$2.99
The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people of that area. Full color maps (also offered in print-easy black and white) are provided on the hex itself, plus all sites of worthwhile note, such as towns and major adventur

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