The premiere issue of Gygax magazine - the quarterly adventure gaming magazine.
Contents for issue #1:
The cosmology of role-playing games by James Carpio
Still playing after all these years by Tim Kask
Leomund's Secure Shelter by Len Lakofka
Use your favorite monsters but change the game!
Make your monster new again without changing its Challenge Rating. No templates to apply, just switch out the monsters existing abilities for the new ones. This saves you time while instilling a sense of dread and wonder of the unknown back into the game, even for those jaded players who have memorized the Bestiary. Do more than just
Deadlands Noir introduced you to the rain-soaked streets of the Big Easy and the heroes who battle from its shadows. TheDeadlands Noir Companion shines a light on the rest of Noir North America—including Chicago, Shan Fan, Lost Angels, and the incredible City of Gloom.
The Companion also introduces martial artists, and adds Sykers and the Blessed to the ranks of th
|Void Star Games|
These screen inserts, formated to be arranged as three landscape panels, features art from Nova Praxis on one side and the following reference tables and rules on the other:
Quick Reference Facts on the Houses
Relative Distance Between Systems (a table not found in the core book)
Skill Ranks and Difficulties
Degree of Success chart
Brief Synopsis o
Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of re
|Fantasy Flight Games|$19.95 $10.00
While the battle for Zverograd continues to rage, the Allies seek to gain a firmer foothold and strengthen their presence in the area by launching a daring series of raids upon Zverograd’s Axis-controlled airfield. Campaign Book: Icarus is a supplement for Dust Warfare that introduces a host of new aerial rules, plus much more. New special abilities like Air Sup
What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game?
Adventures Dark and Deep attempts to answer that question.
We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (a
|STRAYCOUCHES PRESS|$3.95 $2.95
Crawl! No.7: Tips, Tricks and Traps!Tips and Tricks for playing DCC RPG! And making Traps more brutal!
Creative Skill Checks!
A Chaotic Sword!
and Crit Tables for Traps!
About Crawl! fanzine
Crawl! fanzine is a