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Publisher |
Price |
This 17" by 22" map depicts the continent of Rhadamanthia, upon which the Wilderlands of High Fantasy are found. The Wilderlands is merely one of 15 large districts of Rhadamanthia, each District divided into 18 Campaign Regions.
The 15 Districts of Rhadamanthia are:
Northern: The Great Lakes, the Frozen Lands, Valonaria, Vanaraya, and the Tempest Lands.<>... [click here for more] |
Judges Guild |
$5.00
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Now for only $10.00! This is the 3rd City State from Judges Guild. Two big 96 books detail the City State of Tarantis and the surrounding campaign area with the history, government, customs, religions, and military of Tarantis. They also cover the shops and courts of Tarantis, The Tarantine Palace, Bard or Fighter Citadel, Ho Chi's Castle, The Azurerain Pirates and their stronghold. This scanne... [click here for more] |
Judges Guild |
$14.98 $6.00
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Wilderlands of High Adventure Rhadamanthia District Map 9: Western Karak is the first in a series of maps that expand the original Wilderlands. This 13" x 19" map details the lands directly east of the Wilderlands proper, lands dominated by the Kingdom of Karak, an empire whose history stretches back millennia.
The haunted, empty wilds of the Wilderlands con... [click here for more] |
Judges Guild |
$5.00
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A 48-page package of five versatile dungeon scenarios or "mini-dungeons". Each one is a complete adventure, including separate maps for Player and Judge, full Backgronds and accompanying Rumors. Dragonspate Geyser, Castle Potunda, Demon Temple of Thoth, Temple of the Lizardmen, and Circle of the Shifting Stones awaits the stalwart players.
JG 0320
Note: These Ju... [click here for more] |
Judges Guild |
$3.95 $2.75
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The Full 96 page Pegasus Volume IV (Oct-Nov 1981). Features Include: "A Trip to the Underworld No. 5" by Bill Paley, "Making the Most of a Fighter Character" by Mark Schumann, "Crime in D&D" by Adam Griffith, "Monotheism in Fantasy Games" by Joseph R. Ravitts, "Questing" by Aaron Arocho, two contributions from Michael S. Quisenberry, and "... [click here for more] |
Judges Guild |
$3.00 $2.75
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This is a set of ten mini-dungeons designed to be used to spice up an existing campaign, or to be run alone as short open dungeons. Most can be run in one to four hours, so they can fill a void in a normal overland campaign without converting it into a long dungeon adventure. When used like this, the Judge can either prelocate them on a map, or they can appear as encounters in the wildeness. Th... [click here for more] |
Judges Guild |
$3.00
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The classic Judges Guild dungeon module Dark Tower in its original form!
A 72-page scenario, including four detailed dungeon levels, a village, and other items: new monsters and artifacts, the history of the area, and more!
An ancient evil has overtaken a once holy shrine; thus, a sleepy mountain hamlet becomes the focal point for strange disappearances and even stranger legends... [click here for more] |
Judges Guild |
$5.50 $3.50
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The HellPits are a series of limestone "karst" sinkholes, and there are various inhabitants: one is the ancient tomb of a great hero, while another is the lair of a vampire, Nightfang, and his motley followers. NightFang has a taste for rats and player-characters. While intended for characters of fairly low expertise, experience as a player is called for. Inhabited by rock lizards and... [click here for more] |
Judges Guild |
$3.00
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A Collection of Castles!
A 64-page booklet with 50 pages of maps of various fortifications, every type from solitary spires and wooden stockades to massive fortress and walled cities. These are excellent for siege, intrigue, and other adventures by the players. Included are six pages of tables for generating wall thickness, height, composition and features, towers, moat creatures, garri... [click here for more] |
Judges Guild |
$3.00
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Witches Court Marshes
The fifth book in the "Wilderness Series". Danger awaits on all Hallow's Eve, Witches of the world are gathering en masse, the peasants of the area are going to leave, unless you can stop the wicked Black Mass. 26-pages of maps detail the area around the Witches Court Marshes and the village of Grita Heath. Complete description of the Witch character clas... [click here for more] |
Judges Guild |
$4.95 $3.00
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Idyllic Isles!
A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, damaged by storms, may drop anchor here for repairs or be breached on the rocks, marooning their crewman; or it may be the stronghold of pirates, the sanctuary of a secret religion, or a coven of witches. Included are three pages of charts for generating island terr... [click here for more] |
Judges Guild |
$3.00
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Ready Ref Sheets
The very first DM Aid ever produced is now available!
A 56-page treasure trove of reference charts and tables from data supplied in the first six Judges Guild installments of the Guildmember subscription. Includes tables for character social levels, street encounters in the City State, poison types, metal and gem types, civilization and technological levels, non... [click here for more] |
Judges Guild |
$3.25
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Fantastic Wilderlands Beyonde By Bob Bledsaw and Mark Holmer
This product is a 32-page booklet on the villages, populations, leaders, technological levels, citadels and castles, wilderness monster lairs, and resources of the area. The second of our wilderness series, this covers the settlements of Lenap, Tlan and the six Holy Cities of the Shifting Dunes. This playing aid extends the ar... [click here for more] |
Judges Guild |
$8.00 $4.00
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The Full 96 page Pegasus Volume XII (Feb-Mar 1983). Features Include: "Realm of Savagery Part II" by Jan Bee Landman, "Deathwatch" by Mike West, "Operation Psychopath" by Gary Watkins, "Mask of the Faceless Sorcerer" by Paul O'Connor, and "The Tower of Babel" by Graeme Davis. Also two features by Paul Andrew Denisowski. Contributions from JG ve... [click here for more] |
Judges Guild |
$3.00 $2.75
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Temple Book I
This 64-page booklet contains 48 pages of interior layouts of various Temples. These are excellent for use with scenarios where you have players encountering religious groups in their own Temples or for use as the main theme of you scenario. The Temples are mapped on light grey square grids, suitable for changes by the Judge with felt-tipped markers. A Judges Guild Campaig... [click here for more] |
Judges Guild |
$3.50 $3.00
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Modron
By Bob Bledsaw and Gary Adams.
A classic Judges Guild supplement featuring two Judges and two Players' maps, detailing the walled town of Modron, city of the River Goddess, on the perilous Estuary of the Roglaroon! Includes city maps and maps of the underwater region near the city. Set in the Judges Guild Wilderlands campaign setting near the City State of the Invincible ... [click here for more] |
Judges Guild |
$3.50 $3.00
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By Paul Jaquays
One of the best Judges Guild products of all time, by legendary author and artist Paul Jaquays is back!
A 48-page package of five small, versatile dungeon scenarios, or "mini-dungeons". All are set in the Judges Guild Wilderlans campaign setting, though they can easily be used in any campaign. Each one is a complete adventure and include separate maps f... [click here for more] |
Judges Guild |
$3.95 $3.00
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The First of the Wilderness Book Series
A 48-page booklet with full-color cover, the first of a new "Wilderness Series" of playing aids that maps in great detail the Judges Guild's City State wilderness area, using the Campaign Hexagon System. Twenty-two five-mile hexes, covering over 476 square miles of wilderness, are mapped out, as are the two villages in this area, Byrny and Trollsl... [click here for more] |
Judges Guild |
$3.95 $3.00
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A Compendium of Village Maps
A 64-page booklet with 48 village maps and nine pages of tables for generating village names, building sizes and types, government works, village shops and inns, population levels and technologies. Ideal for various "out-of-dungeon" activities by parties of adventurers, the villages are mapped on numbered hex grids in light gray so that Judges may ... [click here for more] |
Judges Guild |
$3.00
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Legendary Duck Tower and Other Tales by Paul Jaquays with Rudy Kraft is a classic Judges Guild product from 1980. The legends of the fallen citadel of Duck Tower have long haunted both Ducks and Humans. Recently, the location of the tower has been rediscovered and parties of brave adventurers have begun to seek it out in hopes of finding the great treasures rumored to be there. These treasure w... [click here for more] |
Judges Guild |
$5.98 $3.00
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Castle Book II
A 64-page booklet which includes 50 pages of maps on various fortifications: every type from solitary spires and wooden stockades to massive fortresses and walled cities. These are excellent for siege, intrigue and other adventures by the players. Also included are table for naming the castles. The castles are mapped on light grey hex grids, suitable for changes by the Ju... [click here for more] |
Judges Guild |
$3.00
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A 64-page booklet containing 50 pages of maps of various small settlements, villages, and hamlets, intended to fill the needs of any active campaign Judge to populate a large area for his fantasy role-players. The book includes nine pages of tables on the generation of various heraldry and coats of arms. The maps are printed on light gray hex fields to facilitate modifications by the Judge; col... [click here for more] |
Judges Guild |
$3.00
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Thunderhold Player's Map This map is the player's map for the dwarven citadel of Thunderhold, north of and allied with the City State of the Invincible Overlord. It contains no DM information and only an outline of streets and larger locations. Players may fill in the map as they explore! This download contains only the Player's Map. It accompanies the classic Judges ... [click here for more] |
Judges Guild |
$5.00 $2.00
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City State Player's Map This map is the player's map for the City State of the Invincible Overlord. It contains no DM information and only an outline of streets and larger locations. Players may fill in the map as they explore! This map is the original Player's Map and accompanies both the classic Judges Guild City State of the Invincible Overlord and is also usable f... [click here for more] |
Judges Guild |
$5.00 $1.95
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Map 4: Tarantis This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 4 contains the area around the City State of Tarantis. The map itself accompanies the Wilderlands of High Fantasy product. See that product for more details. The city of Tarantis itself is detailed in the prodcut Tarantis. See that product for more details.<>... [click here for more] |
Judges Guild |
$5.00 $1.95
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Wilderlands of High Adventure Judges Cartography: Campaign Map 18: Southern Reaches
This is the first map released for the Wilderlands of High Adventure. With full-color cartography by Peter Bradley, it is as much a piece of art as a utilitarian map. Each numbered five-mile hex is filled with adventure and mystery!
This map is designed to be used either alone to spur the ... [click here for more] |
Judges Guild |
$4.00
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Wilderlands of High Adventure Players Cartography: Campaign Map 18: Southern Reaches
This is the first map released for the Wilderlands of High Adventure. It is designed to be filled in by the players as they explore the Southern Reaches. Each numbered five-mile hex is filled with adventure and mystery!
This map is designed to be used either alone to spur the judge's imag... [click here for more] |
Judges Guild |
$1.00
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