| Product Name |
Publisher |
Price |
The Full 96 page Pegasus Volume VII (Apr-May 1982). Features Include: "Standardization in FRP" by Bob Bledsaw, "Notes on Henchmen" by Andrew Rutenberg, "Enemies of Justice" by Paul O' Connor, and "Old Dwarf Mine" by Roy Cram. Works by JG veteran writers Dave Sering and Bill Pixley. A City State Installment of Four Mini-Adventures by Charles Farnum, Bill ... [click here for more] |
Judges Guild |
$3.00 $2.75
|
The Full 96 page Pegasus Volume XII (Feb-Mar 1983). Features Include: "Realm of Savagery Part II" by Jan Bee Landman, "Deathwatch" by Mike West, "Operation Psychopath" by Gary Watkins, "Mask of the Faceless Sorcerer" by Paul O'Connor, and "The Tower of Babel" by Graeme Davis. Also two features by Paul Andrew Denisowski. Contributions from JG ve... [click here for more] |
Judges Guild |
$3.00 $2.75
|

Duck Pond was once the site of a small fishing and trading village inhabited by Humans. The village was later on destroyed by Mallia worshippers. Eventually, Frwack the Duck took up residence here and is about to fight Oassanai the Dragonewt to the death. This is a scanned copy of the original 1980 Runequest Judges Guild production. By veteran JG author Rudy Kraft, this 62 pages with illustraio... [click here for more] |
Judges Guild |
$5.98 $3.00
|
Pirates of Hagrost
The fourth book in the "Wilderness Series". This exciting, fun-packed module brings to life part of JG's Campaign Map 1. Numerous wilderness, village, and dungeon maps, complete with fascinating descriptions are crammed into this 48-page fantasy adventure! Beware the ancient sewers beneath the conflict-torn village; the Undead and their master lurk there! Wh... [click here for more] |
Judges Guild |
$4.95 $2.75
|
Temple Book I
This 64-page booklet contains 48 pages of interior layouts of various Temples. These are excellent for use with scenarios where you have players encountering religious groups in their own Temples or for use as the main theme of you scenario. The Temples are mapped on light grey square grids, suitable for changes by the Judge with felt-tipped markers. A Judges Guild Campaig... [click here for more] |
Judges Guild |
$3.50 $3.00
|

From our City State Guidelines Supplement K - the Haghill Map as designed by Bob Bledsaw. This is a black-and-white high-resolution scan from the in-house original.
Thank You for your Patronage, and Happy Gaming to you all. ... [click here for more] |
Judges Guild |
$1.00
|

The God Math needs you! Only the daring enter the ancient Tower to prove worthy to serve him. Maps of each level and what lies in each are furnished in this 30-page Guidebook, as well as a nasty surprise for unwary players. A good quality scan of the classic adventure from 1981. Cover by Ed Perry. ... [click here for more] |
Judges Guild |
$4.98 $3.00
|
Over time players become complacent, sure in the knowledge that they have encountered every creature in the book and catalogued all treasures to be found. They won’t be so certain when the judge pulls out a new book of 32 pages of monsters and treasures that they’ve never seen before!
Monsters & Treasures of the Wilderlands 1 includes 27 new monsters designed for ... [click here for more] |
Judges Guild |
$10.95
|
This 64-page booklet is the first expansion for the City State of the Invincible Overlord since the release of the Wraith Overlord: Terror Beneath the City State adventure in 1981. It includes 100 street vendors selling everything from rat-on-a-stick and pastries to used weapons and second-hand slaves. Each description includes the stats for the vendor, NPC details, descripton of ... [click here for more] |
Judges Guild |
$12.00
|
JG0003 - The first printed descriptions of what would become the City State of the Invincible Overlord. These are scans from Bob Bledsaw's personal in-house reference copy of the "white cover" first print run edition which was only sent to the subscibers at Gen-Con '76. It covers Social Levels, City Encounters, Background Guidelines, Streets, Taverns, Temples, Inns, and Crime & Punishment t... [click here for more] |
Judges Guild |
$3.00
|

The Judges Guild Journal (Installment M) as released in 1977. Eight pages of glorious game history. Jocular Judgements, Omniscient Opinions, Shrewd Slants from the Sagacious Sage, and contributions from the Makistakator, Demented Demography by Bob Bledsaw, the Quest of Klanker Wildfoot in Modron, and Tips from the Tower. ... [click here for more] |
Judges Guild |
$2.00
|
The Full 96 page Pegasus Volume XI (Dec-Jan 1983). Features Include: "Realm of Savagery" by Jon Bee Landman, "Kaissa the Game" by Jeffrey J. Shaffer, "Crypt of the Living Dead" by David Tibor, "Make Your Cities Come Alive!" by Daniel J. Henley, and "Kag's Joy" a Tunnels & Trolls mini-dungeon by Richard L. Staff. Contributions from JG vetera... [click here for more] |
Judges Guild |
$3.00 $2.75
|
Modron
By Bob Bledsaw and Gary Adams.
A classic Judges Guild supplement featuring two Judges and two Players' maps, detailing the walled town of Modron, city of the River Goddess, on the perilous Estuary of the Roglaroon! Includes city maps and maps of the underwater region near the city. Set in the Judges Guild Wilderlands campaign setting near the City State of the Invincible ... [click here for more] |
Judges Guild |
$3.50 $3.00
|
Enter the Stronghold of Yrammag!
This is a the ancient stronghold of Yrammag with six tower levels and five dungeon levels. A 32-page booklet of a very tough D&D scenario. It is designed for very advanced characters, and includes encounters with everything from giant rats to a minotaur and a demon. Tables have been provided for the random location and activity of the great Trammag, ... [click here for more] |
Judges Guild |
$3.00
|
Tegel Manor - Second Edition (Gamscience Version)
A huge haunted house with a 17"x22" Judges map and a 11"x17 Players map, printed on both sides, brown on high-quality tan stock. Each map has the manor printed on one side and the surrounding wildernes on the other. Enclosed in the product is a 32-page booklet with room and monster descriptions. Over 240 rooms and chambers... [click here for more] |
Judges Guild |
$4.00
|
By Paul Jaquays
One of the best Judges Guild products of all time, by legendary author and artist Paul Jaquays is back!
A 48-page package of five small, versatile dungeon scenarios, or "mini-dungeons". All are set in the Judges Guild Wilderlans campaign setting, though they can easily be used in any campaign. Each one is a complete adventure and include separate maps f... [click here for more] |
Judges Guild |
$3.95 $3.00
|
The First of the Wilderness Book Series
A 48-page booklet with full-color cover, the first of a new "Wilderness Series" of playing aids that maps in great detail the Judges Guild's City State wilderness area, using the Campaign Hexagon System. Twenty-two five-mile hexes, covering over 476 square miles of wilderness, are mapped out, as are the two villages in this area, Byrny and Trollsl... [click here for more] |
Judges Guild |
$3.95 $3.00
|
Wilderlands of the Magic Realm By Mark Holmer with Bob Bledsaw
Details the wilderness areas of Ament Tundra, Ghinor, Isles of the Blest, and the Ebony Coast. There are over 300 islands detailed in the accompanying 48-page booklet, which also covers the area's resources, wilderness monster lairs, villages and castles, technological levels, civilizations and more. The third of our wildern... [click here for more] |
Judges Guild |
$8.50 $3.50
|

The first peek at what would become the Legendary Sea-side City of Modron, as published in 1977. Authored by Bob Bledsaw with the help of Bill Owen, this is Guildmember Campaign Installment M, prior to the expansion made with Gary Adams. Contains descriptions for the various taverns, shops and open markets of the village, shark and sea monster tables... [click here for more] |
Judges Guild |
$3.00
|

Scanned copy of the Modron Players map, as included in the Guildmembers installment M of June, 1977. This is the players sheet only.
Thank you for your patronage! ... [click here for more] |
Judges Guild |
$1.00
|
A Compendium of Village Maps
A 64-page booklet with 48 village maps and nine pages of tables for generating village names, building sizes and types, government works, village shops and inns, population levels and technologies. Ideal for various "out-of-dungeon" activities by parties of adventurers, the villages are mapped on numbered hex grids in light gray so that Judges may ... [click here for more] |
Judges Guild |
$3.00
|
Legendary Duck Tower and Other Tales by Paul Jaquays with Rudy Kraft is a classic Judges Guild product from 1980. The legends of the fallen citadel of Duck Tower have long haunted both Ducks and Humans. Recently, the location of the tower has been rediscovered and parties of brave adventurers have begun to seek it out in hopes of finding the great treasures rumored to be there. These treasure w... [click here for more] |
Judges Guild |
$5.98 $3.00
|
Castle Book II
A 64-page booklet which includes 50 pages of maps on various fortifications: every type from solitary spires and wooden stockades to massive fortresses and walled cities. These are excellent for siege, intrigue and other adventures by the players. Also included are table for naming the castles. The castles are mapped on light grey hex grids, suitable for changes by the Ju... [click here for more] |
Judges Guild |
$3.00
|

An ancient prophet foretold of the resurrection, from the very pits of Hell, of the dead and buried Druid, F'dech Fo, and of the devastation he would bring on the descendants of his people. The time-worn prophecy is reaching for fulfillment; the curse must be reversed and destroyed. You must march to the Tomb, enter, and end the unholy evil residing there. This product contains multiple adve... [click here for more] |
Judges Guild |
$2.00
|
A 64-page booklet containing 50 pages of maps of various small settlements, villages, and hamlets, intended to fill the needs of any active campaign Judge to populate a large area for his fantasy role-players. The book includes nine pages of tables on the generation of various heraldry and coats of arms. The maps are printed on light gray hex fields to facilitate modifications by the Judge; col... [click here for more] |
Judges Guild |
$3.00
|

Map 8: Barbarian Altanis and the Pazidan Peninsula This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 16: Ament Tundra This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 5: City State of the Invincible Overlord and the Roglaroon This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 7: Desert Lands and the Holy Cities of Mycr This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 9: Ebony Coast This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|
Map 1: Elphand Lands, Damkina, and the Irminsul Forest This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 17: Ghinor Highlands This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 14: Ghinor This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 11: Isles of the Blest This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 12: Isles of the Dawn This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 10: Lenap and the Keys of Shadow This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 13: Sea of Five Winds and Tlan This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 15: Silver Skein Isles, Rallu, and Tula This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 18: Southern Reaches This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 6: Tarantis and the Jarmeer Plain This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Thunderhold Player's Map This map is the player's map for the dwarven citadel of Thunderhold, north of and allied with the City State of the Invincible Overlord. It contains no DM information and only an outline of streets and larger locations. Players may fill in the map as they explore! This download contains only the Player's Map. It accompanies the classic Judges ... [click here for more] |
Judges Guild |
$5.00 $2.00
|

Map 3: Valley of the Ancients and the Glow Worm Steppes This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 2: Valon and the Isles of Pokrantil This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|

Map 4: City State of the World Emperor and Trident Gulf This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ... [click here for more] |
Judges Guild |
$2.00
|
City State Player's Map This map is the player's map for the City State of the Invincible Overlord. It contains no DM information and only an outline of streets and larger locations. Players may fill in the map as they explore! This map is the original Player's Map and accompanies both the classic Judges Guild City State of the Invincible Overlord and is also usable f... [click here for more] |
Judges Guild |
$5.00 $1.95
|
Map 10: Lenap This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 10 contains the area near the city of Lenap. The map itself accompanies the Fantastic Wilderlands Beyonde product. See that product for more details. Map 10 of 18 Note: these pdfs are scans of 20-year old maps originally on brown paper. ... [click here for more] |
Judges Guild |
$5.00 $1.95
|
Map 11: Ghinor This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 11 contains the jungle-filled peninsula and the many islands in ocean near the city of Ghinor. The map itself accompanies the Wilderlands of the Magic Realm product. See that product for more details. Map 11 of 18 Note: these pdfs are s... [click here for more] |
Judges Guild |
$5.00 $1.95
|
Map 12: Isles of the Blest This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 12 contains the islands known as the Isles of the Blest, including the region known as Oricha. The map itself accompanies the Wilderlands of the Magic Realm product. See that product for more details. Map 12 of 18 Note: thes... [click here for more] |
Judges Guild |
$5.00 $1.95
|
Map 13: Ebony Coast This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 13 contains the area south of Tarantis which includes the city of Revelshire. The map itself accompanies the Wilderlands of the Magic Realm product. See that product for more details. Map 13 of 18 Note: these pdfs are scans of 20-y... [click here for more] |
Judges Guild |
$5.00 $1.95
|
Map 14: Ament Tundra This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 14 contains the remote south-western lands of the Ament Tundra. The map itself accompanies the Wilderlands of the Magic Realm product. See that product for more details. Map 14 of 18 Note: these pdfs are scans of 20-year old maps ... [click here for more] |
Judges Guild |
$5.00 $1.95
|