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| Newest Products in This Section |
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$22.80
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Products found in this section... |
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Interesting burial sites and tombs are a mainstay of any underground complex. But not every burial site can be a large, complex, crypt. Every dungeon needs some individual caskets and monuments that commemorate the fallen where they fell. Eighty Tombs is a game aid to help the Game Master create small, single burial sites that can be quickly investigated as an episode in a larger quest. ... [click here for more] |
Spellbook Games |
$4.00
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The first of our Inferno products, with background information for the upcoming Inferno: Journey through Malebolge! The 20-page Codicil gives details about the illnesses, maladies, and conditions Adventurers are subject to as they cross the Malebolge wilderness. The Codicil has rules for diagnosing maladies, acquiring medicinal plants, and for preparing curative poultices and tonics.... [click here for more] |
Spellbook Games |
$3.95
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Every fantastic town is enlivened by its fortune tellers, mystics, and fakirs. Encounters between Adventurers and fortune tellers are a great way to provide plot and setting information, or to set up a new twist in the Adventurer's stories. This guide provides a simple randomized system to generate answers to the questions most of interest to Adventurers, "Will we succeed on our quest?" "W... [click here for more] |
Spellbook Games |
$2.25 $1.95
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The well-hidden Wizard's Library is a location no dungeon should be without and every Adventurer should visit! This short encounter describes how to find the hidden Library, describes the Librarian NPC's, the two-story Library, and the Library's defenses. The encounter also describes doing research in the Library and how an Adventurer goes about finding spells and information. ... [click here for more] |
Spellbook Games |
$2.25
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Are your undead just another monster for adventuring Holy Men to turn their Holy Symbol against? With imagination they can be much more – a messenger, seer, guide, plot hook! Ghosts, Specters, Spirits, and other incorporeal creatures have a long and distinguished history in myth and legend filling these roles and more. Adventures... [click here for more] |
Spellbook Games |
$4.00
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Every self-respecting Mage needs a place to call their own. This product describes a generic Mage's work area that can be implemented in many different ways, including a scrying room, golem-building room, and general workroom. From the home of the powerful but reclusive Wizard who has knowledge the party needs, to the lair of the ... [click here for more] |
Spellbook Games |
$0.99
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The immense underground chasm is a staple of the Adventurer's world, separating dungeon levels, cutting off access, and just being a formidable barrier to underground travel. In this short dungeon encounter, a pair of enterprising Troll brothers operate a toll bridge across the chasm, giving easy access for a 'slight' fee. The module describes the bridge and its barriers, and the hidden cave ro... [click here for more] |
Spellbook Games |
$1.95
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The Fairbreeze Inn is located at the top of a low bluff near the edge of an arid desert, the only comfort found across a wide area, and the only source of water. The Fairbreeze beckons to Adventurers and seems a pleasant alternative to another night camping out in the parched, rocky, wilds. Travelers can get a meal, a room, a bath, a massage, sell some loot, buy some gear, stable and shoe their... [click here for more] |
Spellbook Games |
$2.99
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The Cave of Years is a large Adventuring site set in a multi-level natural cave that can be inserted into any campaign. The cave has one way in but multiple exits, each exit leads to another place and time. The module is non-linear, with multiple connections between its twelve areas and five elevations, and no clear path. It features underground rivers and a chasm. Adventurers leaving the... [click here for more] |
Spellbook Games |
$9.99
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A short nineteen page adventure suitable for a small group of Adventurers of Levels 3-5. This game aid has it all, damsels in distress, Giants, Orcs, magic, familiars, and unfamiliar enchanted items, all are found in the ruins of an old manor house. A local village girl, Cammidia, has gone missing, her fishing pole found hours ago by the river among large unfamiliar tracks. ... [click here for more] |
Spellbook Games |
$2.95
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Gehenna isn’t like here, regardless of where ‘here’ is on the Material Plane. The magic is different, healing is different, and eating the local food can cause big problems. This Primer provides Games Masters essential rules for how mortal Adventurers interact with Gehenna. The Inferno line of game products uses these rules in common, and they apply to Journey through Malebolg... [click here for more] |
Spellbook Games |
$0.99
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The classic returns! Available for the first time in many years is the original module, Inferno, published by Judges Guild in 1980. Now, with the cooperation of Judges Guild and Bob Bledsaw II, Spellbook games is proud to make this masterfully crafted classic module available to you. Inferno: 1980 features all of the original monsters, NPC's, and a... [click here for more] |
Spellbook Games |
$13.32
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Inferno Bestiary is the essential reference source for all creatures dire and Diabolical! It describes in detail eighty-five of the Devil types found in Inferno, several Demons, and more than one-hundred other nasty beasties. Memorable pictures are provided for each Devil and a selection of other monsters. Here you will find details about the eleven Orders of Angels, the Armorpecker, Fur... [click here for more] |
Spellbook Games |
$19.95
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The Master Items List is a huge compendium of the mundane and magical items available to Adventurers, with practical information including each item's price in CP/GP, their weights, rarity, and the type of merchant carrying the item. The List is more than one hundred pages long, with 4600 entries, including all items and components in the Third Edition System Reference Document. The L... [click here for more] |
Spellbook Games |
$4.25
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This is a very useful list of the valuable body parts that can be harvested from beasts both magical and mundane. This extensive list has practical information for the Adventurer and Merchant, including the value of body parts, their rarity, weight, and the primary buyers of such goods. ... [click here for more] |
Spellbook Games |
$0.99
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Spellbook Games is proud to announce the release of ‘Portal to Adventure,’ a classic style fantasy role-playing game system. ‘Portal to Adventure’ provides the essential rules and background material needed to run a fantasy campaign, and emphasizes playability, without overburdening either player or Games Master. The rules system hearkens back to... [click here for more] |
Spellbook Games |
$22.80
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A Games Master can't always plan out every location in their campaign, there are always nooks, corners, and cranies somewhere that lack detail. When your Players unexpectedly venture out into uncharted territory, you need to quickly fill it in, at least enough to support the Adventurers. Town Generator is a versatile game-aid designed to help a Games Master ge... [click here for more] |
Spellbook Games |
$4.95
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Our system neutral dungeon settings offer GMs the ability to quickly build large-scale dungeons filled with interesting locations and inhabitants. This product is ready to drop in as an extension or part of a large dungeon or for use by itself. It contains an underground river system complete with map and encounters.
... [click here for more] |
Spellbook Games |
$0.99
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