Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!

 What's New?
Fighting Fantazine #11
Fighting Fantazine #11
$0.00









Publisher
McFarland   Remove Search Term
Advanced Search >

Selected Products

 Newest Products in This Section

Mazes in Videogames: Meaning, Metaphor and Design

$35.00 $12.99
Add to Cart

Ctrl-Alt-Play: Essays on Control in Video Gaming

$35.00 $12.99
Add to Cart

Eurogames: The Design, Culture and Play of Modern European Board Games

$40.00 $12.99
Add to Cart

Game On, Hollywood!: Essays on the Intersection of Video Games and Cinema

$40.00 $12.99
Add to Cart

Game Design: How to Create Video and Tabletop Games, Start to Finish

$38.00 $12.99
Add to Cart

Classic Home Video Games, 1985–1988: A Complete Reference Guide

$55.00 $12.99
Add to Cart

The Evolution of Fantasy Role-Playing Games

$35.00 $12.99
Add to Cart

Horror Video Games: Essays on the Fusion of Fear and Play

$25.00 $12.99
Add to Cart

War, Politics and Superheroes: Ethics and Propaganda in Comics and Film

$45.00 $12.99
Add to Cart

Tolkien and the Study of His Sources: Critical Essays

$40.00 $12.99
Add to Cart
 More New Products 
Products found in this section... Sort by: 
 Product Name    Publisher    Price  
Classic Home Video Games, 1985–1988: A Complete Reference Guide

Classic Home Video Games, 1985–1988: A Complete Reference Guide


A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced.

Organized alphabetically by console brand, each chapter includes a description of the ga...   [click here for more]

McFarland  $55.00 $12.99

Add to RPGNow.com Order 
Ctrl-Alt-Play: Essays on Control in Video Gaming

Ctrl-Alt-Play: Essays on Control in Video Gaming


" The word ""control"" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world.

The sixteen essays in this collection offer critical examinations of the issue of contr...   [click here for more]

McFarland  $35.00 $12.99

Add to RPGNow.com Order 
Eurogames: The Design, Culture and Play of Modern European Board Games

Eurogames: The Design, Culture and Play of Modern European Board Games


While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict.

This book examines the form of eurogames, the hobbyist culture that surrounds them, and the wa...   [click here for more]

McFarland  $40.00 $12.99

Add to RPGNow.com Order 
Game Addiction: The Experience and the Effects

Game Addiction: The Experience and the Effects


An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he sa...   [click here for more]

McFarland  $35.00 $12.99

Add to RPGNow.com Order 
Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully.

In this indispensible guide, a published commercial game designer and longtime teacher offers...   [click here for more]

McFarland  $38.00 $12.99

Add to RPGNow.com Order 
Game On, Hollywood!: Essays on the Intersection of Video Games and Cinema

Game On, Hollywood!: Essays on the Intersection of Video Games and Cinema


The 14 essays in Game on, Hollywood! take on several points of game and film intersection.

They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and sim...   [click here for more]

McFarland  $40.00 $12.99

Add to RPGNow.com Order 
Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games


Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in ...   [click here for more]

McFarland  $35.00 $12.99

Add to RPGNow.com Order 
Horror Video Games: Essays on the Fusion of Fear and Play

Horror Video Games: Essays on the Fusion of Fear and Play


In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes.

The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

...   [click here for more]
McFarland  $25.00 $12.99

Add to RPGNow.com Order 
Mazes in Videogames: Meaning, Metaphor and Design

Mazes in Videogames: Meaning, Metaphor and Design


From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame.

By examining the change in the ma...   [click here for more]

McFarland  $35.00 $12.99

Add to RPGNow.com Order 
My Avatar, My Self: Identity in Video Role-Playing Games

My Avatar, My Self: Identity in Video Role-Playing Games


With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games.

Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows...   [click here for more]

McFarland  $35.00 $12.99

Add to RPGNow.com Order 
The Creation of Narrative in Tabletop Role-Playing Games

The Creation of Narrative in Tabletop Role-Playing Games


Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games.

The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game,...   [click here for more]

McFarland  $35.00 $12.99

Add to RPGNow.com Order 
The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games


Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves.

Other topics include:

How The Hobbit and The Lord of the Rings help...   [click here for more]
McFarland  $35.00 $12.99

Add to RPGNow.com Order 
The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity


This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions.

Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking.

The book also offers a detail...   [click here for more]

McFarland  $35.00 $12.99

Add to RPGNow.com Order 
The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics

The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics


This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices.

Apart from placing games within longer arcs of cultur...   [click here for more]

McFarland  $35.00 $12.99

Add to RPGNow.com Order 
Tolkien and the Study of His Sources: Critical Essays

Tolkien and the Study of His Sources: Critical Essays


Source criticism--analysis of a writer's source material--has emerged as one of the most popular approaches in exploring the work of J.R.R. Tolkien.

Since Tolkien drew from many disparate sources, an understanding of these sources, as well as how and why he incorporated them, can enhance readers' appreciation.

This set of new essays by leading Tolkien scholars describes the theo...   [click here for more]

McFarland  $40.00 $12.99

Add to RPGNow.com Order 
War, Politics and Superheroes: Ethics and Propaganda in Comics and Film

War, Politics and Superheroes: Ethics and Propaganda in Comics and Film


Superhero adventure comics have a long history of commenting upon American public opinion and government policy, and the surge in the popularity of comics since the events of September 11, 2001, ensures their continued relevance.

This critical text examines the seventy-year history of comic book superheroes on film and in comic books and their reflections of the politics of their time.<>...   [click here for more]

McFarland  $45.00 $12.99

Add to RPGNow.com Order 
Displaying 1 to 16 (of 16 items) Result Pages:  1 
Select Page Number

 Cart
0 items
 Publisher Info
McFarland
Publisher Average Rating

See All Reviews
Publisher Homepage
Other products (46)
 Hottest Items

Game Design: How to Create Video and Tabletop Games, Start to Finish

01.Game Design: How to Create Video and Tabletop Games, Start to Finish
02.The Creation of Narrative in Tabletop Role-Playing Games
03.The Evolution of Fantasy Role-Playing Games
04.The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity
05.Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games
06.Tolkien and the Study of His Sources: Critical Essays
 
Top 100 Items
 Gift Certificates
Get Your Favorite Gamers What They REALLY Want...
$10 Gift Certificate
Powered by DrivethruRPG