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Based in Swindon, UK, Mongoose Publishing was founded in 2001 and within 6 months became the UK’s largest publisher of roleplaying games. Initially concentrating on d20 based products, Mongoose Publishing's first book was the Slayers Guide to Hobgoblins, part of the Slayers Guide series of books. Subsequent product lines followed in rapid succession with the release of the Encyclopaedia Arcane, Travellers Tales, Quintessential and Cities of Fantasy series of books.

Mongoose has earned a reputation for producing quality licensed products to sit alongside their generic fantasy ranges and their first licensed book, the Judge Dredd roleplaying game, proved to be an instant hit. Further licensed products followed with roleplaying games based on Slaine, Babylon 5, Conan, Lone Wolf, Macho Women with Guns, Paranoia and Runequest. Mongoose's newest licenced roleplaying game, Traveller, brings back the classic science fiction roleplaying game.

In 2004 Mongoose Publishing launched it's first miniatures game, Mighty Armies, and this was quickly followed by the Origins award-winning Babylon 5 spaceship combat game, A Call to Arms. Mongoose’s first foray into plastic miniature games came in late 2004 with the innovative Gangs of Mega City One, a skirmish game based on the world of Judge Dredd. In the spring of 2005 Mongoose Publishing released the Starship Troopers miniatures game, a mass battle game in 28mm scale pitting humanity against a host of enemies in a battle for the species. Supported with a range of metal and plastic miniature releases, a year after its launch Starship Troopers had already won the Origins 'Best New Game' award and was supported by over 50 different releases. Our current miniatures games include Judge Dredd and A Call to Arms: Star Fleet.

Mongoose Publishing's miniatures games and roleplaying games continue to provide gamers with fantastic worlds in which to immerse themselves, and the company has become a recognised force in the world of hobby games.

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Power Class Alchemist

Power Class Alchemist


Alchemy is typically a perplexing art for common folk in a fantasy setting. In any world where the majority of people must toil to survive, the idea of someone’s life work being to stand around boiling liquids and talking about the ‘essense of rare matter’ is quite alien to them. Alchemists in a fantasy world are rarely considered anything other than strange folk with ways tha...   [pulse aquí para ver más]

Mongoose  $2.95 $1.99

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Power Class Artificer

Power Class Artificer


The artificer is a rare individual, able to blend science and magic, two disciplines often considered to be mutually exclusive, to create potent items of aid to scholar and warrior alike. With a mind capable of understanding the intricacies of arcane formulae and the reactions between various alchemical reagents he makes a welcome addition to many adventuring parties, albeit one accompanied by ...   [pulse aquí para ver más]

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Power Class Assassin

Power Class Assassin


The assassin is the master of dealing quick, lethal blows and excels at infiltration and disguise. Assassins often function as spies, informants, killers for hire or agents of vengeance. Their training in anatomy, stealth, poison and the dark arts allows them to carry out missions of death with shocking and terrorising precision. There are few who can hope to survive the assassin’s strike...   [pulse aquí para ver más]

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Power Class Cabalist

Power Class Cabalist


Both divine and arcane, the magic of a cabalist is bound into words and signs, crafted by the intricate weaving of rituals and ancient intonations. A cabalist can seek to explore the mysteries of the planes and beings of infinite power on his own or join with a circle of like-minded seekers to work even greater rites in the name of entities that were old when life first emerged from the seas an...   [pulse aquí para ver más]

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Power Class Exorcist

Power Class Exorcist


The exorcist is a protector and guardian against the influence of supernatural creatures upon mortals. He focuses the power of his faith towards rooting out the monsters that would prey on common folk, toying minds and bodies with their unholy powers of domination and possession. He is an expert on rituals that protect people and places from these creatures, and his faith and conviction allow h...   [pulse aquí para ver más]

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Power Class Explorer

Power Class Explorer


The explorer is a rare individual, who willingly leaves his home and all that he knows to seek out the unknown. Whether for their own sake, or for the fame and fortune they may bring, explorers travel the hidden places of the world on a quest for the new and unusual. Explorers live for the challenge of venturing into hitherto unseen places, overcoming myriad dangers and encountering strange men...   [pulse aquí para ver más]

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Power Class Fool

Power Class Fool


Fools share many traits with bards but their aims are often entirely at odds. Bards are the centre of attention, with their performances inspiring courage and admiration for the performer and his audiences. In contrast, the skilled displays of fools may entertain but the fool is never the point of the performance. Instead, the subject of a fool’s efforts is rarely grateful as all his faul...   [pulse aquí para ver más]

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Power Class Gladiator

Power Class Gladiator


The gladiator is the highly trained master of arena combat, capable of dispatching foes in the most spectacular manner imaginable. His highly specialised training in such forms of combat as net-fighting, blind-fighting and exotic weapons allows him to demonstrate the most unusual fighting techniques in the world to an eager audience. As important as winning his fight, he must win the crowd, the...   [pulse aquí para ver más]

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Power Class Hedge Wizard

Power Class Hedge Wizard


To some, the hedge wizard might seem to be a poor substitute for the wizard or sorcerer. Not as flashy as the latter, nor as recognised as the former. This is, however, a dangerous misconception. The hedge wizard is a rural, backwoods magician who relies as much on the superstition of his neighbours as on actual magic to make a living. He specialises in the use of cantrips; the minor incantatio...   [pulse aquí para ver más]

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Power Class Knight

Power Class Knight


The knight is one of the most highly trained combatants ever to enter the field of battle. Expert with a variety of weapons and particularly effective when astride his trusty charger, when under pressure he draws extra strength from his chivalric vows. He is perhaps the best protected of all character classes, typically wearing full plate armour but proficient with a variety of extra-heavy armo...   [pulse aquí para ver más]

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Power Class Pirate

Power Class Pirate


From a roleplaying standpoint, pirates are a wonderful addition to our games. They are fierce, self-reliant characters with a crew of men willing to do their bidding, a ship to call their home that grants them the ultimate mobility to travel as they wish and a licence to do as they please lest someone do it to them first. With pirates come the brotherhood and code of the sea, a form of unwritte...   [pulse aquí para ver más]

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Purgatorium

Purgatorium


Purgatorium – Seasons of the Soul. When a character dies, it is a monumental event. The sweep of a keenly honed blade or the fiery breath of a dragon can erase months or even years of playing and developing a character in an instant. Once the Games Master has made the prospect of death real to his player characters, it becomes a potent tool for creating fear, risk, terror, courage, motiv...   [pulse aquí para ver más]

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Quintessential Rogue

Quintessential Rogue


Cunning and agility are a rogue’s favored weapons. Whether in the depths of a dungeon or in the chaos of a town, a rogue is always ready for adventure. If you think all rogues look alike, just take a look at The Quintessential Rogue and think again!In this book you’ll find new origins, many additional powers, paragon paths, new feats, new weapons, and many mundane and magic items sp...   [pulse aquí para ver más]

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Quintessential Wizard

Quintessential Wizard


One of the best selling series from D20 is back – better than ever, fully re-written and updated for 4th edition. Designed by Italian studio Asterion Press, the all new Quintessential range begins explosively with the Quintessential Wizard. Each Quintessential book is a complete toolkit for players, dedicated to a single character class or race. Raw magic power: the essence of all true f...   [pulse aquí para ver más]
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Reft Sector

Reft Sector


Continuing the exploration of the Third Imperium, Reft Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Reft Sector is a true wilderness, with opportunities abounding for lucky or skilled Travellers - or those on the run from more civilised space. With a complete history and every subsector and planet covered, Reft Sector opens fresh groun...   [pulse aquí para ver más]

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Renegade Cleric's Tome

Renegade Cleric's Tome


Expert Player's Guide

Volume II

This tome is the perfect companion to other magic compendiums - after all, who wants to play a Cleric or Druid who only has access to "standard" spells that everyone else has. With spells and spellcasting rules drawn from the very best of Open Content sources, the Renegade Cleric's Tome is your one-stop shop for ultimate divine power!

...   [pulse aquí para ver más]
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Renegade Wizard's Spellbook

Renegade Wizard's Spellbook


 

 

 

Volume 1This tome is the perfect companion to other magic compendiums - after all, who wants to play an arcane spellcaster who only has access to standard spells that everyone else has. With spells and spellcasting rules drawn from the very best of Open Content sources, the Renegade Wizar...   [pulse aquí para ver más]

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Rogue Mistress

Rogue Mistress


Stormbringer: Rogue MistressAn Epic Campaign Across the Multiverse

The multiverse is a complex system of intertwined universes, each unique, with peculiar physical laws, varying influences of the gods of Law and Chaos, and differing in the degree to which the use of magic and technology are effective.

Heroes of sufficient cunning and ability traverse the physical barriers between these uni...   [pulse aquí para ver más]

Mongoose  $18.87 $11.32

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Roughnecks Army Book

Roughnecks Army Book


 

‘Welcome to the Roughnecks. I only have one rule. Everyone fights, no one quits. If you don’t do your job, I’ll kill you myself.’

 

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Mongoose  $14.95 $8.97

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Ruins of the Dragon Lord

Ruins of the Dragon Lord


This Box Holds a Terrible Secret…

The ancient Athan civilisation, which worshipped evil dragons and demonic entities, disappeared many centuries ago in the depths of the hollow peak known only as Mount Moru. For countless ages, the history of this ruined civilisation and their forgotten dragon cult remained untold, except for three old tomes of unknown origin...

The P...   [pulse aquí para ver más]

Mongoose  $44.95 $5.99

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Samurai of Legend

Samurai of Legend


Set in the Heian Period of Japanese history, when the Shinto faith was starting to give way to Buddhism, when the Samurai were making their climb to power, in a land of legends; Samurai of Legend is a complete setting, designed for those of you who enjoy a huge pile of reality mixed in with your fantasy. Included are new professions and backgrounds along with advice on creating exciting chara...   [pulse aquí para ver más]

Mongoose  $19.99 $11.99

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Seas of Blood

Seas of Blood


Mighty ships cresting waves in the midst of a great storm, Hobgoblin pirates pursuing slow merchantmen, Navigator-Wizards sailing their vessels far beyond the limits of the known world, awesome Battleships, loaded with weaponry, ploughing through the sea with their magically charged rams –these things are as much a part of fantasy as dragons, elves and wizards. Seas of Blood – Fanta...   [pulse aquí para ver más]

Mongoose  $19.95 $4.99

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Secrets of the Ancients

Secrets of the Ancients


A complete campaign of truly epic proportions, Secrets of the Ancients takes a core theme from the original Traveller, and fully updates it to reveal the powers behind the galaxy in a way you have never seen them before. Never has a Traveller book truly been loaded with such secrets.

Written by Gareth Hanrahan, Secrets of the Ancients will start the players off in a familiar setting wit...   [pulse aquí para ver más]

Mongoose  $39.99 $19.19

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Secrets of Tragic Europe

Secrets of Tragic Europe


Tragic Europe; a place of sorcerers, magic and unexplainable creatures. Your mission is to go in search of Joyeuse – the great scholar thief of the Second Dark Age. You are charged with this mission by the albino Count Tierkreis, to retrieve the very essence of Joyeuse herself… her soul. The reason for this you do not yet know but the events of your mission may lead yo...   [pulse aquí para ver más]

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Sector Fleet

Sector Fleet


Sector Fleet is a sourcebook for all versions of Traveller. Concentrating on the Imperial Navy of the Third Imperium, it presents data on naval operations, procedures and ships for many interstellar powers including the Solomani Confederation, the Julian Protectorate, and the Two Thousand Worlds.

Sector Fleet details the role and organization of an interstellar navy as well as the speci...   [pulse aquí para ver más]

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Service, Service

Service, Service


 

'Service, Service!' gives you new service firms, interesting personnel to torment players, new 'mandates' duties to make service groups more important and EIGHT Classic-style missions, one for each group. Send your Troubleshooters into a Power Services generator facility that accidentally duplicates them. Have them teach sensitivity therapy ...   [pulse aquí para ver más]

Mongoose  $21.95 $13.18

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Sex, Dice and Gamer Chicks

Sex, Dice and Gamer Chicks


The funniest gaming book of the year!

When Jonny Nexus (The Jonny Nexus Experience and Game Night) and James Desborough (The Munchkin's Guide to Power Gaming) come together to cast an irreverant eye on gamers, expect weirdness and much hilarity!

Sex, Dice and Gamer Chicks casts an introspective and irreverent eye onto gamers themselves. Just what drives a rules lawyer? What are ...   [pulse aquí para ver más]

Mongoose  $24.99 $14.99

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Sheoloth - City of the Drow

Sheoloth - City of the Drow


Crouched within a vast cavern complex, the city of Sheoloth is a skeleton of stone wrapped in tortured flesh and clad in robes of woven silk. From its first beginnings as a captured fortress, Sheoloth has slowly expanded over the decades. Expansion of the city eats away at the stone around it, leaving behind thick cores of marble and basalt to support the ceiling of the city. Glittering corpsel...   [pulse aquí para ver más]

Mongoose  $34.95 $5.99

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Ships of the Goblinoids

Ships of the Goblinoids


Feared across the ocean, a ship crewed by the goblinoid races is able to overcome any merchantman and many warships with a determined attack. These races live for war and battle, and their vessels are designed to fulfil this specific need on the high seas. Any adventurer taking to the sea should be very much aware of these ships, for goblinoid pirate and war fleets are a common feature of many ...   [pulse aquí para ver más]

Mongoose  $9.95 $3.99

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Ships of War

Ships of War


War is a great beast that bears no respect for anything or anyone. Wherever there is ambition or a desire for power, there will be war. The sea is not an exception; ever since the first sentient race used anything that floated to bring harm to enemies, the ocean became one of many battlefields, and its watery depths are the final resting place for those who fell in battle, sunken ships as their...   [pulse aquí para ver más]

Mongoose  $9.95 $3.99

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Signs & Portents - Issue 11

Signs & Portents - Issue 11


Issue 11 of Signs & Portents marks a new phase for Mongoose Publishing as we spread our wings into the tabletop wargaming field. S&P #11 contains the usual variety of interesting articles, including our first Macho Women With Guns adventure. Be advised – this is a cheeky piece of work and may offend those of a sensitive persuasion! States of Decay – Not every planet...   [pulse aquí para ver más]

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Signs & Portents - Issue 12

Signs & Portents - Issue 12


Issue 12 of Signs & Portents sees us mark our first full year, quite an accomplishment for ay new magazine! With the arrival of tabletop games S&P is becoming even more diverse, and always has something to appeal to any Mongoose fan. This is what we have coming in Issue 12… Branding Belle – Mongoose editor Richard Ford has penned a short tale of brutality and ruthlessness to accompa...   [pulse aquí para ver más]
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Signs & Portents - Issue 5

Signs & Portents - Issue 5


Christmas is coming and so is Issue 5 of Signs & Portents! Heaving with articles on how to wrap presents, what really goes best with roast turkey, a consumer’s guide to party lights… oh, fair enough, we made this bit up. This is what you really get: They Call Me Mister – The last in our current series on major Babylon 5 characters sees Lizard go to the dark side in the company ...   [pulse aquí para ver más]
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Signs & Portents 26 Roleplayer

Signs & Portents 26 Roleplayer


Issue 26 of Signs & Portents Roleplayer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great read...   [pulse aquí para ver más]

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Signs & Portents 26 Wargamer

Signs & Portents 26 Wargamer


Issue 26 of Signs & Portents Wargamer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Gangs of Mega-City One, A Call to Arms and Mighty Armies. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a ...   [pulse aquí para ver más]

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Signs & Portents 44 Roleplayer

Signs & Portents 44 Roleplayer


Tales From Mongoose Hall This month: how to write an adventure that will survive contact with the Player Characters. Conan: Noble Followers You’ve just got the Leadership feat - what sort of lackeys and minions should you get? Find the answers here. RuneQuest: Spirits Incorporeal creatures to confuse Player Characters with and broaden your options for immaterial encounters. OGL: Ailm...   [pulse aquí para ver más]
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Signs & Portents 44 Wargamer

Signs & Portents 44 Wargamer


In this month's issue; Lone Wolf Evolution Take the new Evolution ruleset to a new genre with stats for the complete range of Lone Wolf miniatures. The Coming of the Forth Expanding the Starship Troopers galaxy with another preview for what is in store for Evolution. . . Monty’s Modification Module Magnetising your Exosuits for maximum efficiency. Battlefield Warriors No sooner w...   [pulse aquí para ver más]
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Signs & Portents 45 Roleplayer

Signs & Portents 45 Roleplayer


In this month's issue; Spycraft: How To Wrestle Three Tigers Two of the masterminds behind Spycraft consider the genesis of the new game, and where it might go from here. Elric and Hawkmoon An overview of the Worst Kept Secret In Roleplaying - our new Eternal Champion licences. OGL: Books - The Other Treasure Because there’s more to valuable writing than the runic inscriptions on you...   [pulse aquí para ver más]
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Signs & Portents 45 Wargamer

Signs & Portents 45 Wargamer


In this month's issue; Soul Hunters New experimental stats for Soul Hunters in A Call to Arms, along with guidelines on how to scratch build your own. Mine! A new scenario for A Call to Arms. The Zapasnocan War Part Three The concluding part of our ongoing Battlefield Evolution campaign. Death in the Cursed Earth Part Two Continuing our mini-supplement for Gangs of Mega-City One. ...   [pulse aquí para ver más]
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Signs & Portents 46 Roleplayer

Signs & Portents 46 Roleplayer


In this month's issue; The World According To Roleplaying How the Titanic was sunk... if roleplayers did it. WARS: Ships, Part 1 Rules for ship maintenance and stats for capital ships should your players be foolish enough to steal one. Conan: Mount Yimsha A guide to Mount Yimsha, its surroundings and inhabitants. Watch out for those acolytes... RuneQuest: Living Magic When you want...   [pulse aquí para ver más]
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Signs & Portents 46 Wargamer

Signs & Portents 46 Wargamer


In this month's issue; Shadow Geometry One ship versus a fleet... but which side really has the disadvantage, when the one ship is piloted by a Technomage? Total War Has Arrived The first batch in a series of new unit cards for Battlefield Evolution, allowing you to use third-party models in your games. Basic Tactical Manual: Raiders This month sees the return of Alan Oliver’s column...   [pulse aquí para ver más]
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Signs & Portents 47 Roleplayer

Signs & Portents 47 Roleplayer


In this month's issue; B5: Aliens A quartet of alien races that were chopped from the book Heroes and Aliens due to lack of space. Slaine: Fomorian Lords A sneak preview of one of the big nasties from the forthcoming RuneQuest Sláine. Glorantha: Blood of Orlanth An overview of the awesome new Glorantha campaign by its author, Gareth Hanrahan. The World According to Roleplaying The...   [pulse aquí para ver más]
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Signs & Portents 47 Wargamer

Signs & Portents 47 Wargamer


In this month's issue; Answer A Call to Arms Matthew Sprange brings you the low-down on the new edition of everyone’s favourite space battle game. New Blood and Old Rivalries Old hand Nick and new guy Russell duke it out with CTA 2e in this month's Battle Report. The Coming of the Forth Continuing our look at this new race for Starship Troopers. Invasion Point: Florida Part two o...   [pulse aquí para ver más]
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Signs & Portents 48 Roleplayer

Signs & Portents 48 Roleplayer


In this month's issue; Tales From Mongoose Hall The tales that put the ‘feet’ in ‘feature’ and the ‘pie’ in ‘inspiring’ are back! How wrong can one campaign go? Welcome Home, Weary Traveller… An overview of the new version of Traveller by the man at the top of the heap, Matthew Sprange. Meet The Editors Ever wondered what sort of person edits roleplaying books for a l...   [pulse aquí para ver más]
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Signs & Portents 48 Wargamer

Signs & Portents 48 Wargamer


In this month's issue; Time Machine Tournament A Battlefield Evolution tournament from the US, featuring choppers, jets and big explosions! Tactical Manual: Update Just what does second edition CTA mean for you? Escalating Total War More unit cards for Battlefield Evolution, this time focussing on the USMC and including the Osprey! Terror at Bestine The first second edition battle ...   [pulse aquí para ver más]
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Signs & Portents 49 Roleplayer

Signs & Portents 49 Roleplayer


In this month's issue; Spycraft: Owning the Gear You Carry Agonising over the gear choices for your Spycraft character? No longer! Dredd: Call-Me-Robot Ways to use robots in your Judge Dredd games. A Job Well Done Rewards for RuneQuest. The Cult of Myrddin Working for the wizard in RuneQuest Slaine. Kizen, Part 1 The first part of an extended look at kizen powers, from the unre...   [pulse aquí para ver más]
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Signs & Portents 50 Roleplayer

Signs & Portents 50 Roleplayer


In this month's issue; The World According to Roleplaying The gunpowder plot, as enacted by a group of clueless roleplayers. RuneQuest: Wondrous Materials A selection of magical materials for crafting special items with. WARS: Kizen, Part 2 Two more kizen trees from the unpublished supplement, Soul and Steel. Glorantha: The Elder Wilds The second Aldryami Addendum, introducing a fo...   [pulse aquí para ver más]
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Signs & Portents 50 Wargamer

Signs & Portents 50 Wargamer


In this month's issue; Design Workshop In the first of a new semi-regular series, Matthew Sprange looks at the evolution of the rules for Shadow Fighters in the second edition of A Call to Arms. Give Me Ramming Speed! Matthew Sprange is your friendly tour guide as we take a look at the Order of Battle, new supplement for Victory at Sea. A Tale of Two Extremes Numerical superiority face...   [pulse aquí para ver más]
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Signs & Portents 51 Roleplayer

Signs & Portents 51 Roleplayer


In this month's issue; CthulhuTech: The Saga of CthulhuTech From concept to printing, the story behind The Product That Didn’t Want To Be. The State of the Mongoose Matthew Sprange looks at where we are and where we’re going. Also, there is a picture of a hat. Spycraft: I Didn’t Realise That Violin Was Loaded How to design gadgets in Spycraft: from the ever-popular bladed hat to ...   [pulse aquí para ver más]
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Signs & Portents 51 Wargamer

Signs & Portents 51 Wargamer


In this month's issue; Minority (Battle) Report Long time rivals Chris and Nick duke it out with new fleets from Order of Battle! Tactical Manual: Carriers This month, Alan Oliver looks at the role of the Carrier, and how to use them more efficiently. Assault on Santa’s Grotto Stage your own all-out assault on the North Pole with this very special festive scenario for Battlefield Evo...   [pulse aquí para ver más]
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