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Products found in this section... |
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| Product Name |
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Unlock the secrets of Car-Fu: The Ancient Art of the Car Chase! This 14-page PDF features guidelines for running impossibly acrobatic stunts, using cars in melee combat, and dogfighting flying cars in sci-fi settings. Includes many, many pages of inspirational Examples of Play.... [click here for more] |
Bayn.org |
$2.50
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Master the Ancient Art of the Sword Fight! Cut-Fu gives players and GMs a guided tour of bladed weapons in the Wushu role-playing system. This 14-page PDF covers all the basics, shows you how to run sword duels, in both eastern and western styles, and provides a laundry list of excuses to bring your knife to a gunfight. It concludes with Examples of Play in genres from swashbuckling to samurai.... [click here for more] |
Bayn.org |
$2.50
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From the wild west to Hong Kong, the Ancient Art of the Gun Fight is about turning tactical gun battles into kung-fu fighting ballets of bullets! This 14-page PDF shows you how to incorporate guns into hand-to-hand combat, recreate the flash and style of cinematic gunplay, and turn sniper characters into high-caliber guardian angels. Includes a whole slew of illustrative Examples of Play.... [click here for more] |
Bayn.org |
$2.50
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From Hermetic rituals to low magic, animism to numerology, Wyrd-Fu plumbs the depths of the dark arts. This 14-page PDF provides copious advice on creating your own mystical traditions and using Wushu's fluid mechanics to bring them to life. It also features three detailed disciplines (Hoodoo, Non-Euclidean Geomancy, and Virtual Animism) and two arcane Examples of Play.... [click here for more] |
Bayn.org |
$2.50
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Somewhere in the galaxy... the stars are always right!
This 19 page sourcebook shows you how to inject some horror into your favorite sci-fi game, or use your favorite horror game for a sci-fi one-shot. Drawing on source material from Aliens to Lovecraft, it details four archetypal Alien Threats, a trio of Outer Gods, and a ready-to-run scenario called "Project Carcosa."
Also featur... [click here for more] |
Bayn.org |
$2.50
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A World of Blazing Action & Dark Intrigue. Erebus is an eclectic mix of gaslight fantasy, pulp noir, and Hong Kong style action. Street Predators and gunslingers wage private wars in dark alleys, while silver-tongues and cage mages prey on the innocent. Cults and foreign conspiracies rule from the shadows, playing byzantine power games for control of the city's future. Thie 90+ page Erebus core bo... [click here for more] |
Bayn.org |
$7.50
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A Wushu Game of Noir Style & Pulp Action!
This 38-page .pdf takes cinematic gaming back to the time of bootleggers and tommyguns with a revised and expanded version of the Wushu core rules, advice for incorporating pulp and noir elements into your game, eleven anti-hero character templates, and many pages of illustrative examples of play. With Pulp-Fu, you can run anything f... [click here for more] |
Bayn.org |
$5.00
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Spellbound brings magic and danger back to modern occult role-playing. The core book includes a whole new vision of the magical world, where spirits lurk in every shadow and magic obeys no rules save its own. Every spell, monster, power, and talisman is potentially unique. The story-driven game mechanics make magic dangerous by making it unpredictable. It's role-playing in the style of "Witchblade... [click here for more] |
Bayn.org |
$5.00
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These mutant Nazis from the future have already tried to change history... and failed. Now, they rule a remote corner of the Peruvian jungle and support fascist movements around the world. Can your players stand up to their genetically-engineered might?
This 5 page booklet contains Chapter 13's bizarre origins, their present efforts to control the world stage, a trio of plot hooks, and a catal... [click here for more] |
Bayn.org |
$1.00
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 Once, they were the most ubiquitous technology on the planet. Then they were replaced by something even better, and for an artificial intelligence, obsolescence equals death. So, they escaped to the only place were they were still cutting-edge technology... the past.
This 5 page booklet contains a new form of future tech: dust-like microbots that can reconfigure themselves into virtually anyth... [click here for more] |
Bayn.org |
$1.00
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 They traveled back in time to colonize the ancient world and live like gods. Now, a few survivors and arcane relics are all that remain.
This 5 page booklet shows you how to add a classical twist to your modern games with a new set of sci-fi toys, characters, and plot hooks inspired by Greek mythology. It's perfect material for any relic-hunter or espionage game!
Like everything in the Tem... [click here for more] |
Bayn.org |
$1.00
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 A cabal of telepaths has come from the future to alter the course of history, to save mankind from itself. Are they friend or foe?
This 5 page booklet contains the Plexus' story, the nanotech secrets behind their telepathic powers, a trio of plot seeds, and a short guide to hacking the human brain!
Like everything in the Tempus line, the Plexus is a pure setting book that's designed to be ... [click here for more] |
Bayn.org |
$1.00
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This 28-page pdf is designed for a very specific game: one where reality-bending, paranoid schizophrenics fight the good fight against vampires, aliens, CIA spooks, and the infernal armies of Satan! It features a crash course in conspiracy theory, from the New World Order to the End Times. It also includes rules for on-the-fly character creation, a laundry list of Fortean scenario seeds, two insan... [click here for more] |
Bayn.org |
$4.00
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Popular culture has beaten the vampire myth like an undead horse. Everyone knows their powers, their weaknesses, even their methods of reproduction. It's just not possible to surprise or frighten your players with a good bloodsucker anymore! Well, that's not entirely true. This systemless sourcebook contains 13 brand, spankin' new kinds of vampire, plus all the tips and advice you need to slap the... [click here for more] |
Bayn.org |
$5.00
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Werewolves are freedom and violence incarnate. Their power lets them rebel against the civilization that keeps most people domesticated, but it is as dangerous to themselves as it is to their enemies. This 16 page PDF includes a discussion of werewolf abilities and culture, 6 world views to guide the application of violence, a rogue's gallery of antagonists, an add-on game mechanic for savage powe... [click here for more] |
Bayn.org |
$2.50
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A Wushu Game of High-Flying, Hong Kong Action!
At long last, Wushu gets the full-featured treatment it deserves! This 44-page pdf includes an expanded version of the core rules, plus a catalogue of essential Wire-Fu stunts and flourishes. Next, you get ten new character templates and a rogue's gallery of classic kung-fu villains from Evil Eunuchs to Kung-Fu Vampires. The book rou... [click here for more] |
Bayn.org |
$5.00
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