| Product Name |
Publisher |
Price |
True20 CyberneticsA popular technological feature in many near-future and sci-fi settings, cybernetic enhancements represent a method of improving a character's body through the addition of metal and plastic components that are implanted during complicated surgical procedures. This PDF details over 30 cybernetic enhancements and shows you how to quickly include cybernetics in your planned, or a... [click here for more] |
Green Ronin |
$4.95
|
The first in a series of three sourcebooks spotlighting the heroic roles of True20 Adventure Roleplaying, this handy sourcebook details the expert role, including new information on skills, feats, and diverse paths suited for a variety of adventure genres. The True20 Expert's Handbook also takes an expanded look at equipment and details suitable challenges for expert characters, ... [click here for more] |
Green Ronin |
$11.50
|
True20 Fantasy Paths offers ten paths showing you how to create the familiar d20 fantasy classes (barbarian, fighter, cleric, wizard, etc.) using the three True20 roles. Designed as a tool to smooth the transition to True20 for those familiar with d20, and to make the Narrator's life easier, this supplement includes a full example 1st to 20th level progression complet... [click here for more] |
Green Ronin |
$10.00
|
True Freeport Adventure!
Welcome to the True20 Freeport Companion! Freeport has long stood as one of fantasy gaming's most distinctive cities, offering a detailed gaming environment, the setting of several thrilling adventures, and a cast of scores of interesting and compelling characters. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host... [click here for more] |
Green Ronin |
$13.00
|

Freeport began with the classic adventure Death in
Freeport and now it returns to those roots with new
adventures for True20 Adventure Roleplaying. The
series kicks off with a bang with The Lost Island.
This adventure takes the heroes from the streets of
Freeport on a dangerous voyage through uncharted waters
to a mysterious island. What's there and who wants it... [click here for more] |
Green Ronin |
$10.00
|
The final sourcebook spotlighting the three heroic
roles of True20 Adventure Roleplaying, the
Warrior's Handbook is all about combat, from
brutal hand-to-hand fighting with primitive weapons to
shootouts with modern or futuristic armaments and mass
warfare with entire armies. This sourcebook provides
options and enhancements for the True20 combat
rules, new skil... [click here for more] |
Green Ronin |
$9.50
|
Saddle up, Pardner! It's time to hit the trail with True20 Wild West, the only tool you'll need to take True20 Adventure Roleplaying to the American Wild West of the late 1800s. In the pages of this 114-page PDF you will find:
New Paths. From the doctor to the lawman to the soldier, these paths provide you with suggestions and advice on building a character well-suited to t... [click here for more] |
Green Ronin |
$13.95
|
Fantastic worlds of adventure await you! The True20 Adventure Roleplaying game introduced players to four unique campaign settings, and now True 20 Worlds of Adventure opens up whole new vistas with new heroes to play, new battles to fight, and new stories to tell. The book features four more winners from the "True20 Setting Search," plus a new setting from Green Ron... [click here for more] |
Green Ronin |
$11.50
|
In this handy PDF are over 150 superhuman powers: coupled with dozens of power feats and modifiers, available in 20 or more levels, you get virtually unlimited powers for your Mutants & Masterminds game!
Ultimate Power is the sourcebook for super-powers in the Mutants & Masterminds RPG: from Absorption to Weather Control, from Prehensile Hair to Matter-Eater, this on... [click here for more] |
Green Ronin |
$18.50
|
With my last breath, I spit at thee..."
One week after the events of Madness in Freeport an fiery explosion rips through a tavern in Freeport, leaving piles of smoldering corpses, and setting the heroes hot on the trail of the perpetrator. Tracking down one lead after another, the player characters must race to prevent the postumous revenge of a madman. As additional explosions rock the ... [click here for more] |
Green Ronin |
$5.50
|
While some super-criminals make do with a flophouse, cheap
motel, or abandoned squat in the heart of the city, having a
true lair is a sign you have truly arrived in the world of
supervillainy. Master-criminals often have complexes to
rival powerful nations, hidden away in mysterious and
inaccessible parts of the world, or else hidden in plain
sight, right under the heroes' noses, p... [click here for more] |
Green Ronin |
$2.95
|
A Mutants & Masterminds Sword & Sorcery Sourcebook
Not all comic books are about costumed heroes fighting
crime; many classic comics have featured the fantastical
adventures of sword-wielding and spell-casting heroes. Now
Warriors & Warlocks takes the Mutants &
Masterminds RPG to the realm of fantasy. This
beautifully illustrated sourcebook includes information... [click here for more] |
Green Ronin |
$16.95
|
A wedding should be a time of happiness and celebration,
as two families come together in a union of love. That is,
of course, unless the two families in question are noble
houses of Westeros, and the wedding is supposed to end a
long and bitter feud between them.
Wedding Knight is an introductory tale for
A Song of Ice and Fire Roleplaying (SIFRP), built
aro... [click here for more] |
Green Ronin |
$4.95
|
Aces and Jokers Wild!
In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers.
In 1985, the first book in the... [click here for more] |
Green Ronin |
$39.95 $22.95
|

SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards boo... [click here for more] |
Green Ronin |
$0.99
|

SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards boo... [click here for more] |
Green Ronin |
$0.99
|

SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards boo... [click here for more] |
Green Ronin |
$0.99
|

SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards boo... [click here for more] |
Green Ronin |
$0.99
|

SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards boo... [click here for more] |
Green Ronin |
$0.99
|

With well over a dozen books and more on the way, the Wild Cards
fiction series has a cast of characters too large to be covered in just one
book. Aces & Jokers fills out the roster from the Wild Cards Campaign
Setting with biographical and game information on dozens of aces,
jokers, and nats from the series, everything you need to fill out the
ranks in your own Mut... [click here for more] |
Green Ronin |
$11.00
|
Kick off your new Wild Cards campaign with this
exciting collection of Mutants & Masterminds
adventures. All-In presents four ready-to-play
scenarios set in the fantastic world of Wild Cards.
Meet up with some of the most famous (and infamous)
characters of the novels, like Dr. Tachyon, Modular Man,
and the Great and Powerful Turtle, and give your aces ... [click here for more] |
Green Ronin |
$19.95 $11.00
|

In the tangled darkness of the woodlands, hidden dangers await. Whether they are ravenous super-predators, strange creatures whose existence is only hinted at in folklore, or unholy terrors of supernatural provenance, you'll find them here! Woodland Creatures is the first support PDF for the Chronicle System, the rules engine that powers our popular A Song of Ice & Fire Rolepla... [click here for more] |
Green Ronin |
$4.99
|
The World of Aldea
Blue Rose: The Roleplaying Game of Romantic Fantasy introduced readers to the magical world of Aldea. Now, this full-length sourcebook, by Blue Rose authors John Snead, Daire Elliot, and Jeremy Crawford, takes you on a comprehensive tour of that world, with endless opportunities for adventure.
Learn about the land of Aldis, the fabled Kingdom of the Blue Rose,... [click here for more] |
Green Ronin |
$12.00
|
Infinite worlds, infinite possibilities: Freedom City is
an eminently adaptable setting and this book proves it!
Worlds of Freedom presents many visions of Mutants
& Masterminds' most famous metropolis, from the
Revolutionary and Civil War eras to the distant future,
from parallel Earths where the Axis won World War II to a
world of funny cartoon animals, and more!... [click here for more] |
Green Ronin |
$14.50
|