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Mutants & Masterminds Threat Report #43: Dracula

Mutants & Masterminds Threat Report #43: Dracula


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald Ci...   [click here for more]

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Mutants & Masterminds Threat Report #44: Ku Tu the Eternal

Mutants & Masterminds Threat Report #44: Ku Tu the Eternal


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald Ci...   [click here for more]

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Mutants & Masterminds Threat Report #45: Jade Spider

Mutants & Masterminds Threat Report #45: Jade Spider


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald Ci...   [click here for more]

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Mutants & Masterminds Threat Report #46: Professor Zed

Mutants & Masterminds Threat Report #46: Professor Zed


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald Ci...   [click here for more]

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Mutants & Masterminds Threat Report #47: The Starbreed, Part One

Mutants & Masterminds Threat Report #47: The Starbreed, Part One


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald Ci...   [click here for more]

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Mutants & Masterminds Threat Report #48: The Starbreed, Part Two

Mutants & Masterminds Threat Report #48: The Starbreed, Part Two


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald Ci...   [click here for more]

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Mutants & Masterminds Threat Report #49: Dollface

Mutants & Masterminds Threat Report #49: Dollface


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald Ci...   [click here for more]

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Mutants & Masterminds Threat Report #4: Fallout

Mutants & Masterminds Threat Report #4: Fallout


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emera...   [click here for more]

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Mutants & Masterminds Threat Report #50: Doc Otaku

Mutants & Masterminds Threat Report #50: Doc Otaku


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald Ci...   [click here for more]

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Mutants & Masterminds Threat Report #51: The Atom Family

Mutants & Masterminds Threat Report #51: The Atom Family


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald Ci...   [click here for more]

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Mutants & Masterminds Threat Report #5: Anvil

Mutants & Masterminds Threat Report #5: Anvil


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emera...   [click here for more]

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Mutants & Masterminds Threat Report #6: King Babylon

Mutants & Masterminds Threat Report #6: King Babylon


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emera...   [click here for more]

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Mutants & Masterminds Threat Report #7: Mindfire

Mutants & Masterminds Threat Report #7: Mindfire


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emera...   [click here for more]

Green Ronin  $0.99

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Mutants & Masterminds Threat Report #8: Tribal

Mutants & Masterminds Threat Report #8: Tribal


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emera...   [click here for more]

Green Ronin  $0.99

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Mutants & Masterminds Threat Report #9: Motherboard

Mutants & Masterminds Threat Report #9: Motherboard


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emera...   [click here for more]

Green Ronin  $0.99

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Mutants & Masterminds Villainous Archetypes 1

Mutants & Masterminds Villainous Archetypes 1


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new villainous archetypes. Each features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain.

The archetypes inside are: Arrogant Paragon - destined to rule all "lesser beings." Cosmic Herald - the World Devourer's advance scout. Criminal Prankster ...   [click here for more]

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Mutants & Masterminds Villainous Archetypes 2

Mutants & Masterminds Villainous Archetypes 2


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new villainous archetypes. Each features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain.

The archetypes inside are: Alien Subjugator - coming to rule your world. Artificial Intelligence - coldly logical computer program. Cold War Relic - disill...   [click here for more]

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Mutants & Masterminds Villainous Archetypes 3

Mutants & Masterminds Villainous Archetypes 3


This Mutants & Masterminds supplement offers Gamemasters a total of ten new villainous archetypes to challenge the heroes with. Each villainous archetype features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain.

The archetypes inside are: Beast Lord - thinks humanity are the real animals Disdainful Psionic - capable of some very...   [click here for more]

Green Ronin  $4.95

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Mutants & Masterminds, Second Edition

Mutants & Masterminds, Second Edition


The World's Greatest Superhero Roleplaying Game Returns!

It has been called "the best, most exciting superhero RPG in years." It sets "new standards in design and presentation." It has won awards that include the Pen & Paper Fan Award for Best RPG, the ENWorld Award for Best d20 RPG, and the prestigious EN World Peer Award for 2003. Now the World's Greatest Superhero Roleplaying Game is even b...   [click here for more]

Green Ronin  $20.00 $9.99

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Night's Watch

Night's Watch


Though the Great Houses and their vassals play the eternal Game of Thrones, there are some who do not. The men of the Night's Watch guard the immense and icy Wall, built in the ancient days of Westeros to hold back the terrible things of the Long Night. Once a mighty cohort of brave knights and lords who gave up everything to protect the Seven Kingdoms from the predators of the Far North, the N...   [click here for more]

Green Ronin  $17.50

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Paragons

Paragons


Do the Impossible!

Welcome to a world where "reality" doesn't mean quite the same thing it used to, where the word "impossible" is used conditionally when it has any meaning at all, and where you will believe a man can fly, because there's a good chance of seeing it on the evening news. Welcome to a world of normal people with paranormal powers, the world of Paragons.

This...   [click here for more]

Green Ronin  $23.00

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Peril at King's Landing

Peril at King's Landing


Fight for the King's Favor!

King Robert I Baratheon, victorious conqueror of the Seven Kingdoms, has declared a tournament at King's Landing! All the great scions of the noble houses, the banner knights, and sworn swords come from across the land to answer the call. The gathering is a time of jousting, feasting, glory, and celebration, but for those who play the Game of Thrones, it is also...   [click here for more]

Green Ronin  $12.00

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Pirate's Guide to Freeport

Pirate's Guide to Freeport


Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates, and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure...   [click here for more]

Green Ronin  $19.00

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Pocket Grimoire: Arcane

Pocket Grimoire: Arcane


The Pocket Grimoires are your indispensable reference guides to the spells of the d20 System. Each volume collects spells from the core rules and over a dozen of the best d20 supplements, including Green Ronin's Freeport: The City of Adventure. These are arranged alphabetically for easy reference, with spell lists and divine domains provided. Pocket Grimoire Arcane includes...   [click here for more]

Green Ronin  $7.00

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Pocket Grimoire: Divine

Pocket Grimoire: Divine


The Pocket Grimoires are your indispensable reference guides to the spells of the d20 System. Each volume collects spells from the core rules and over a dozen of the best d20 supplements, including Green Ronin's Freeport: The City of Adventure. These are arranged alphabetically for easy reference, with spell lists and divine domains provided. Pocket Grimoire Arcane includes...   [click here for more]

Green Ronin  $7.00

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Savage Worlds Freeport Companion

Savage Worlds Freeport Companion


Freeport has long stood as one of fantasy gaming's most distinctive cities and now it's come to Savage Worlds! Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport offers a unique blend of high adventure and cosmic horror. The Savage Worlds Freeport Companion is your rules guide to the C...   [click here for more]

Green Ronin  $12.00

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Shadowspawn's Guide to Sanctuary

Shadowspawn's Guide to Sanctuary


Welcome to Sanctuary, Welcome to Thieves' World!

Sanctuary is one dangerous city. Thieves and murderers stalk its streets. Cutthroats and cultists lurk in the shadows and death is a constant companion. It is a city that has seen gods battle overhead, where the fate of the Rankan Empire once hung in balance. It is a hotbed of politics in the Known World, destination for bizarre people f...   [click here for more]

Green Ronin  $20.00

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Silver Age

Silver Age


Never were heroes more powerful than in the legendary Silver Age of comics. Now Mutants & Masterminds places that power—and responsibility—in your hands with the Silver Age sourcebook! Learn how to create M&M heroes with the kind of style and power of characters in the Silver Age, assisted by ready-made hero archetypes and character design advice. Use the villain...   [click here for more]

Green Ronin  $15.00

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Skull & Bones

Skull & Bones


Roll the Bones!

Pirates prey upon Spanish Galleons, adventurers search for buried treasure, and the dead walk the streets of Port-au-Prince--this is the world of Skull & Bones. If you are looking for swashbuckling pirate adventure, look no further. Skull & Bones brings the history and legends of the Golden Age of Piracy to life. Within these pages you'll find: New core classes...   [click here for more]

Green Ronin  $14.00

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Spaceship Zero: Slave Ship of Despair

Spaceship Zero: Slave Ship of Despair


WHAT is the twisted fate of an Earth teeming with space frogs bent on galactic conquest? WHY are these aliens stripping the planet of all its resources? WHO is the elusive Chosen One, and what part will he play in the destiny of Spaceship Zero? HOW can the crew keep the secrets of the apocalyptic Better-Than-Light Drive from their captors? WHERE is the final destination of the massive and dead...   [click here for more]
Green Ronin  $6.00

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Supernatural Handbook

Supernatural Handbook


There are Things That Go Bump in the Night...

The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night.

The Super...   [click here for more]

Green Ronin  $15.00

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Terror in Freeport Revised

Terror in Freeport Revised


Terror in Freeport is 46 pages of rollicking adventure, set in Chris Pramas's dynamic fantasy city. It works either as a stand-alone adventure, or as a sequel to the best-selling Death in Freeport Revised. The d20 System once again provides the framework for a story of heroism and villainy. This time the PCs learn that not all cultists lurk beneath the streets, and not all serpent...   [click here for more]

Green Ronin  $6.51

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Testament: Roleplaying in the Biblical Era

Testament: Roleplaying in the Biblical Era


You've Read The Book, Now Play The Game!

There were giants in the Earth in those days, and also after that, when the sons of God came in onto the daughters of men and they bare children to them, the same became mighty men which were of old, men of renown. --The Book of Genesis

The world of the Bible comes to life in this campaign setting for 3rd Era rules. Play a wanderin...   [click here for more]

Green Ronin  $15.00

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Testament: The Hittites

Testament: The Hittites


Behold the People of Hatti!

2003 saw the release of Green Ronin Publishing's Testament: Roleplaying in the Biblical Era, opening the doorway to exciting adventures in the world of the Old Testament. Now, two years later, Green Ronin is proud to present Testament: The Hittites, the long awaited expansion to this popular d20 game setting. Testament: The Hittites expands the ...   [click here for more]

Green Ronin  $6.50

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The Freeport Trilogy Five Year Anniversary Edition

The Freeport Trilogy Five Year Anniversary Edition


Return to the Adventures that Started It All!

In August 2000, Green Ronin released the adventure Death in Freeport and kicked off the 3rd Era phenomenon. But this ENnie and Origins Award winning adventure was just the start, continuing with Terror in Freeport and climaxing with Madness in Freeport. All three adventures have been out of print, but no longer! The Freepo...   [click here for more]

Green Ronin  $16.00

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The Psychic's Handbook

The Psychic's Handbook


Psychic powers may seem like magic, but there's no reason to treat them as such in your 3rd Era game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of cle...   [click here for more]

Green Ronin  $10.00

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The Sentinels

The Sentinels


The Sentinels are the heroes of Emerald City and they're also featured in a lot of the art in the new third edition's Mutants & Masterminds Hero's Handbook.

The team is made up of ten heroes, each created to be a playable power level 10 character. Grab them and start using them in your own games!

The Sentinels PDF includes ten heroes, they are: Dragoneye - Asian my...   [click here for more]

Green Ronin   FREE 

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Thieves' World Gazetteer

Thieves' World Gazetteer


Azehur, Firaqa, the Rankan Empire, the Kingdom of Ilsig and more have resonated in the stories and deeds of the famous heroes and villains of Sanctuary. The Thieves' World Gazetteer presents all new information on the world of Sanctuary, expanding the focus to reveal the peoples and places in the Known World. From the Cold Lands in the northeast to the Gate of the East, Mrsevada, the ...   [click here for more]

Green Ronin  $12.00

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Thieves' World Player's Manual

Thieves' World Player's Manual


Sharpen Your Blade and Watch Your Back!

Since 1979, Sanctuary has been the nastiest, ugliest, and grittiest city in fantasy fiction. It is a place appropriately nicknamed "Thieves' World." The fourteen anthologies of the Thieves' World series and the Sanctuary novel by Lynn Abbey have detailed this dark and dangerous city and the world in which it exists, through the literary voi...   [click here for more]

Green Ronin  $17.00

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Threat Report

Threat Report


The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils...   [click here for more]

Green Ronin  $16.00

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Time of Crisis, Second Edition

Time of Crisis, Second Edition


The End of the World is just the beginning...

Dozens of supervillains dream of destroying the world, but only Omega, Lord of the Terminus, has the means to destroy all Earths, parallel dimensions without end. Only four worlds remain, the lynchpins of the omniverse, and only the heroes can save them!

In this new, updated second edition of the first published Mutants & Mast...   [click here for more]

Green Ronin  $7.50

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Time of Vengeance

Time of Vengeance


Hell Hath No Fury Like a Woman Scorned...

... and Freedom City is the target of that fury! When terrible plagues, wielded by powerful new supervillains, strike Freedom City, can its heroes determine their source? More importantly, can they do so in time before the storm of vengeance reaches its terrifying and final crescendo?

Written by Christopher McGlothlin (Time of Cri...   [click here for more]

Green Ronin  $8.50

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Trojan War

Trojan War


Prepare for Battle!

Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left off, bringing Homer's Iliad to life. Fight under Achilles for the honor of Helen or stand up with Hector and defend Troy with your life. Trojan War gives you everything to bring Bronze Age Greece to...   [click here for more]

Green Ronin  $14.00

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True Sorcery

True Sorcery


Behold the Power of True Sorcery!

Introducing a flexible and innovative magic system, True Sorcery puts eldritch mastery into your hands. Forget slots and spells per day; True Sorcery gives you the power to build spells of your own design, letting you decide how fast, how far, and how potent your spells will be. Inside this book, you'll find:

The Spellcaster class that serv...   [click here for more]
Green Ronin  $12.00

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True20 Adept's Handbook

True20 Adept's Handbook


The second in the series of sourcebooks spotlighting the three primary roles of True20 Adventure Roleplaying, the Adept's Handbook expands on the role of supernatural powers in the game, looking at alternate ways of handling them and how to customize power-sets to suit different types of adepts, from fantasy sorcerers and priests to sci-fi psionics and modern day psychics ...   [click here for more]

Green Ronin  $12.00

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True20 Adventure Roleplaying

True20 Adventure Roleplaying


Worlds of imagination and adventure await you!

Important Edition Notes: This edition has been replaced by a Revised Edition. The new edition exchanges the settings from this edition with the entire contents of the True20 Companion and includes all known errata fixes and some rules clarifications.

With True20 Adventure Roleplaying you embark on journeys of th...   [click here for more]

Green Ronin  $17.50

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True20 Adventure Roleplaying, Revised Edition

True20 Adventure Roleplaying, Revised Edition


Worlds of Imagination & Adventure Await You!

Important Edition Notes: This edition replaces the settings from the original True20 Adventure Roleplaying with the entire contents of the True20 Companion, providing you with a one-stop True20 rules compendium. As well, True20 Revised Edition includes all known errata fixes and some rules clarifica...   [click here for more]

Green Ronin  $17.50 $9.99

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True20 Bestiary

True20 Bestiary


Fearsome Foes!

They say a hero is measured by the quality of his enemies, and the True20 Bestiary is chock full of fearsome foes to test your hero's mettle! In the pages of this book, you'll find hundreds of ready-to-use adversaries for your True20 Adventure Roleplaying games, ranging from goblins and zombies to undead, dragons, constructs, and more!

Monsters!<>...   [click here for more]

Green Ronin  $15.00

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True20 Campaign Planner

True20 Campaign Planner


Organize your game!

This 42-page PDF, designed for use with Green Ronin Publishing's True20 System, provides the narrator with 38-pages of forms that make planning and running a True20 campaign easier than ever! With forms for custom roles, backgrounds, feats, and more, and forms for city design, weather, and world design, the True20 Campaign Planner adapts Ronin Arts' popular Campaign ...   [click here for more]

Green Ronin  $6.50

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True20 Companion

True20 Companion


One System, Infinite Worlds

Important Edition Notes: This content has now been added to True20 Adventure Roleplaying, Revised Edition. The new edition exchanges the settings from the original edition with the entire contents of the True20 Companion and includes all known errata fixes and some rules clarifications.

The True20 Adventure Roleplaying rulebook pro...   [click here for more]

Green Ronin  $12.00

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