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Citadel of Pain

Citadel of Pain


Beware the Mad Baron's Legacy! Welcome to Rogthandor, a massive and crumbling fortress history has dubbed the Citadel of Pain. Years ago, Baronet Dumond imprisoned his citizens in the citadel, using them as test subjects for his twisted experiments. Dumond's ambition was to construct the ultimate torture device in the belief that by consuming the agony of others he could turn himself into a god....   [click here for more]
Gaming Paper  $19.99 $9.99

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Damage Cards: A True20 Gaming Aid

Damage Cards: A True20 Gaming Aid


For a game with so much detail, True20 is strikingly clean and efficient. The stacking modifiers and conditions in combat, however, can be tricky to keep track of, especially when shepherding new players. These handsomely illustrated cards will take the work out of managing player damage conditions. Instead of telling your players to mark off conditions on the track and reminding them over and over...   [click here for more]
Peryton Publishing  $0.99

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Echo of Mandala

Echo of Mandala


The inhabitants of the lost land never called it Mandala. The Shard Sages came up with that, peering into the past and finding a strange void where something wonderful should have been. Nor are the ruins at Qalidar the ruins of Mandala. They're shadows, shadows cast by light drawn inward, swirling in the Storm, raging around drifting islands of crumbling matter before plunging into the hole in space...   [click here for more]
Peryton Publishing  $15.00 $2.99

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New Khazan [Tunnels & Trolls]

New Khazan [Tunnels & Trolls]


More than elves and trolls in outer space, more than star warriors casting spells, New Khazan has its own unique flavor of space fantasy. This supplement begins with the assumed background of Tunnels & Trolls, then extends all those fantastic creatures and spells into a distant future where reptilian astro-gators guide ships through tunnelspace and police subdue criminals with Hold-That-Pose...   [click here for more]
Peryton Publishing  $19.99 $7.25

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Shadowrun: Deadly Waves

Shadowrun: Deadly Waves


Run on Water More than two-thirds of the Earth’s surface is covered by water. That means that two-thirds of the Earth is covered in escape routes, infiltration points, and hiding places that people stuck on land constantly overlook. If you want to know how to use all that blue to your advantage, you need to know the boats that are out there, what they can do, and how your competition...   [click here for more]
Catalyst Game Labs  $7.95

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