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Beyond the Crystal Cave (4e)

Beyond the Crystal Cave (4e)


Enter a Realm of Enchantment When Monsters threaten the village of Crystalbrook, it's up to adventurers to track down where they're coming from. The investigation leads them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control of...   [click here for more]
Wizards of the Coast  $4.99

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D&D Rules Compendium (4e)

D&D Rules Compendium (4e)


This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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Die Gottesmundketzerei (PDF) als Download kaufen

Die Gottesmundketzerei (PDF) als Download kaufen


Die Toten werden auferstehen Pathfinder-Modul Die Gottesmundketzerei Tief unter der gesetzlosen Stadt Kaer Maga hat jemand (oder etwas) damit begonnen, Leichen aus der angesehensten Begräbnisstätte der Stadt, dem Gottesmund-Beinhaus, zu stehlen. Pharasmas Kleriker hüten diese Grüfte und fürchten das Schlimmste. Sie bitten heimlich um Hilfe, wobei sie...   [click here for more]
Ulisses Spiele  $10.33

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Dragon #381 (4e)

Dragon #381 (4e)


Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight. Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest The Foundling...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #382 (4e)

Dragon #382 (4e)


Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers. Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent! Swordmage...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #383 (4e)

Dragon #383 (4e)


Roleplaying to the Max by Chris Youngs: Chris Youngs talks about stubborn players. Player's Handbook 3 Debut Content - Hybrid Characters by Andy Collins & Mike Mearls: Get the scoop on the post-playtest versions of hybrid characters, straight from PH3! Invoker Essentials: Secrets of Holy Might by Robert J. Schwalb: Learn the secrets to building...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #385 (4e)

Dragon #385 (4e)


Where Do They Come From by Chris Youngs Power of Dragons by Greg Tito: Learn how some dragonborn, as well as members of other races, have found immense power by tying themselves to Power of the Mind: The Kalashtar by Keith Baker: The Kalashtar are one of the least understood races in Eberron. Discover more about this unique race, as well as The...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #391 (4e)

Dragon #391 (4e)


Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected. Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers. Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #394 (4e)

Dragon #394 (4e)


Houston Rockets vs. the Transit Board by Steve Winter Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power. Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #402 (4e)

Dragon #402 (4e)


Table of contents: Editorial History Check: Kas and Vecna Character Theme: Neverwinter Redeemers Making Race Count, Part 1 Bazaar of Bizarre: Holy Relics Playtest: Tools of Two Trades D&D Alumni Dragomirth Nerathi Legends: Adretia, Citadel of Iron's Grasp Confessions of a Full-Time Wizard ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #404 (4e)

Dragon #404 (4e)


Table of contents: Editorial The Seven Styles Class Acts: The Assassin - Secrets of the Ninja Class Acts: The Runepriest - Runepriests of Kara-Tur Character Themes: Fringes of Kara-Tur Character Themes: Samurai and Yakuza Monk Basics The Ecology of the Hengeyokai Unearthed Arcana: A Matter of Honor D&D Alumni Confessions of a Full-Time Wizard Dragonmith ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #181 (4e)

Dungeon #181 (4e)


Treasure a Good DM by Steve Winter: Nothing is quite as important as a quality DM to the success of your campaign ... or to this hobby in The Vault of Darom Madar by Aeryn Rudel: House Madar was wiped out generations ago by its commercial rivals. It didn’t go down without a Campaign Workshop: Hero’s Battle: Elminster by Chris Sims:...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #192 (4e)

Dungeon #192 (4e)


Table of contents: Going Ape! Evard's Shadow Scarred for Life Creature Incarnations: Abyssal Plague Demons Save My Game Backdrop: Daggerdale Eye on the Realms: Masks of Living Flesh Eye on Dark Sun: The Eye of Ablach-Re Eye on Eberron: Kyrzin, the Prince of Slime Monster Manual Updates: Aberrants ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #193 (4e)

Dungeon #193 (4e)


Table of contents: The Gauntlgrym Gambit Shards of Selûne Rumble in the Valley Tavern Profile: The Beached Leviathan Save My Game Enemies and Allies: All That Glitters Eye on the Realms: The Winking Eyes of Rhauron Eye on Dark Sun: The Ravenous Eye on Eberron: Lost, the Shapeshifting City Monster Manual Updates: Kuo-Toa and Sahuagin ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #211 (4e)

Dungeon #211 (4e)


Contents 1 Beyond Expectations by Christopher Perkins Great adventures push the boundaries of the D&D® game by showing us things we’ve never seen before. 2 Glitterdust by Will Doyle King Sunfire, the lord of the pixies, has a most important quest for you. Watch out for hungry bats and screaming scarecrows! A D&D adventure for 1st-level pixie characters. 25 Fall of the Gray Veil...   [click here for more]
Wizards of the Coast  $4.99

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Guía de Criaturas

Guía de Criaturas


¿Qué peligros acechan en los rincones oscuros del Viejo Mundo? Las amenazas abundan dentro de las fronteras del poderoso Imperio, pero también en las demás regiones del Viejo Mundo. Bestias salvajes merodean en las profundidades de bosques ancestrales. Elfos oscuros corsarios y bárbaros del Caos asaltan las costas en busca de esclavos y botín. Los sectarios...   [click here for more]
Edge Entertainment (Espana)  $28.67 $14.88

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Guía del DJ

Guía del DJ


¡Vive aventuras legendarias en el sombrío mundo de Warhammer! La Guía del DJ es un recurso indispensable para todo jugador que participe como Director de Juego en una partida de Warhammer: El juego de rol. Además de reunir en un solo volumen las reglas y efectos más importantes (como heridas críticas, locuras y disfunciones mágicas),...   [click here for more]
Edge Entertainment (Espana)  $40.16 $18.33

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Halls of Undermountain (4e)

Halls of Undermountain (4e)


Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Warhammer Fantasy Roleplay: Game Master's Guide

Warhammer Fantasy Roleplay: Game Master's Guide


The Game Master’s Guide gathers all the Game Master information from the Warhammer Fantasy Roleplay Core Set, as well as the rules for Corruption, Mutation, and Disease from Winds of Magic and Signs of Faith, and presents them in an easy-to-reference hardcover book. Featuring clarified and expanded rules, this Guide contains nearly all the information from the Tome...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Warhammer Fantasy Roleplay: Signs of Faith

Warhammer Fantasy Roleplay: Signs of Faith


Please note that this is not a complete product. The full retail version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product. The Old World is a place of unending war and strife where the Four Ruinous Powers continue to gather worshippers among the nobles...   [click here for more]
Fantasy Flight Games  $4.95

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Warhammer Fantasy RolePlay: The Creatures Guide

Warhammer Fantasy RolePlay: The Creatures Guide


Within The Creature Guide lies an expanded bestiary for Warhammer Fantasy Roleplay and many new concepts that make building encounters easier than ever! With rules on building encounters and utilising the new components found in The Creature Vault, this Guide is an invaluable tool. Introducing dozens of new enemies and adversaries to your game, The Creature Guide gives...   [click here for more]
Fantasy Flight Games  $29.95 $14.95

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Warhammer Fantasy Roleplay: Winds Of Magic

Warhammer Fantasy Roleplay: Winds Of Magic


Please note that this is not a complete product. The full retail version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product   Magic pervades the Old World, coursing through the Eight Winds. Humans that learn to harness the energy...   [click here for more]
Fantasy Flight Games  $4.95

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