Enter a Realm of Enchantment
When Monsters threaten the village of Crystalbrook, it's up to adventurers to track down where they're coming from. The investigation leads them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control of... [click here for more]
This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,... [click here for more]
¿Qué peligros acechan en los rincones oscuros del Viejo Mundo? Las amenazas abundan dentro de las fronteras del poderoso Imperio, pero también en las demás regiones del Viejo Mundo. Bestias salvajes merodean en las profundidades de bosques ancestrales. Elfos oscuros corsarios y bárbaros del Caos asaltan las costas en busca de esclavos y botín. Los sectarios... [click here for more]
¡Vive aventuras legendarias en el sombrío mundo de Warhammer! La Guía del DJ es un recurso indispensable para todo jugador que participe como Director de Juego en una partida de Warhammer: El juego de rol. Además de reunir en un solo volumen las reglas y efectos más importantes (como heridas críticas, locuras y disfunciones mágicas),... [click here for more]
The Old World is a place of unending war and strife where the Four Ruinous Powers continue to gather worshippers among the nobles and commonfolk alike. Amidst this gathering darkness burns a light of hope that slowly gains strength, lit by those who follow the signs of faith... Signs of Faith is a supplement for Warhammer Fantasy Roleplay. Signs of Faith introduces valuable background information... [click here for more]
Within The Creature Guide lies an expanded bestiary for Warhammer Fantasy Roleplay and many new concepts that make building encounters easier than ever! With rules on building encounters and utilising the new components found in The Creature Vault, this Guide is an invaluable tool.
Introducing dozens of new enemies and adversaries to your game, The Creature Guide gives... [click here for more]
The Game Master’s Guide gathers all the Game Master information from the Warhammer Fantasy Roleplay Core Set, as well as the rules for Corruption, Mutation, and Disease from Winds of Magic and Signs of Faith, and presents them in an easy-to-reference hardcover book. Featuring clarified and expanded rules, this Guide contains nearly all the information from the Tome... [click here for more]
Magic pervades the Old World, coursing through the Eight Winds. Humans that learn to harness the energy found in the Winds of Magic can become powerful wizards. Or they may succumb to Tzeentch, the Changer of Ways, tempted by his offer of power, knowledge, and mastery of the dark arts. The Winds of Magic is a valuable resource for Warhammer Fantasy Roleplay. It provides all players with... [click here for more]