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A World of Rage

A World of Rage


A World Burns The Amazon is burning. The dragons stir beneath Russia's soil. Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe.

Visit New Places, Make En...   [click here for more]

White Wolf  $11.99

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Ananasi

Ananasi


Kiss of the Spider Folk

Out of the shadows they come, scrabbling on eight million tiny legs. They have no friends, only food. They have no enemies, only the dead. They are the children of Weaver, Wyrm and Wyld all in one, the predators among predators. They are without mercy or compassion, but they are never without style. They are the Ananasi, the children of Grandmother Spider and theyre...   [click here for more]

White Wolf  $10.99

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Apocalypse

Apocalypse


The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die...   [click here for more]

White Wolf  $17.99 $17.99

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Ascension

Ascension


The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has re...   [click here for more]

White Wolf  $17.99

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Bastet

Bastet


The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever rid...   [click here for more]

White Wolf  $10.99

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Book of Madness (Revised)

Book of Madness (Revised)


In Madness Lies Magic

It's not for teh weak-willed, magic. It'll blast the sanity right out of you, tear the innocence from your soul, devour the shreds of humanity from your heart. The cogs of the universe spin on axes too vast for humans to grasp, and once you open the door to magic, you open yourself to the baggage that com...   [click here for more]

White Wolf  $11.99

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Convention Book: N.W.O

Convention Book: N.W.O


Heroes of RealityThe proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves.The Order oversees the Technocratic Union th...   [click here for more]

White Wolf  $13.99

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Convention Book: N.W.O [Redacted] Preview

Convention Book: N.W.O [Redacted] Preview


Heroes of RealityThe proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves.The Order oversees the Technocratic Union th...   [click here for more]

White Wolf   FREE 

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Convention Book: Progenitors

Convention Book: Progenitors


Heart of the Union

The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic e...   [click here for more]

White Wolf  $11.99

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Dark Ages: Mage

Dark Ages: Mage


An Age of Terrifying Mysteries

It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosoph...   [click here for more]

White Wolf  $16.98

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Dead Magic II Secrets and Survivors

Dead Magic II Secrets and Survivors


Hidden in Obscurity...

Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts, but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again - and their ways grow. The rebelling Traditions can draw from their strength if they can learn fro...   [click here for more]

White Wolf  $13.99

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Destiny's Price

Destiny's Price


The Test

The wet street mirrored the neon and the dark equally, impassively. At my feet, another life. I swallowed, knelt, felt her faltering pulse. I caressed her cheek. A caress like the angel of death. My throat tightened: Why do I stay? As if in response, the dying girl whispered, "Hold me."

"At what price such power?" asked Siehchang. And again: "At wh...   [click here for more]

White Wolf  $9.99

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Erciyes Fragments

Erciyes Fragments


 

The Complete Book of Nod Has Been Found

A young Cappadocian receives a mysterious invitation to a fear-shrouded monastery. There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?

...   [click here for more]
White Wolf  $8.99

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Fading Suns Player's Guide (Revised Edition)

Fading Suns Player's Guide (Revised Edition)


Nobles... Priests... Aliens... Knights

It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation — and then squandered it, fought over it, and finally lost it.

Fading Suns is a saga of humanity&...   [click here for more]

FASA  $34.99 $19.99

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Fading Suns Shards Collection Volume One

Fading Suns Shards Collection Volume One


A ROAD SO DARKIn this adventure, the characters research a previously unknown night road between Leagueheim and Grail, following a trail of evidence to an artifact invaluable to their employer...

KRAKEN'S LOOMIn this adventure, the characters search for a Hawkwood Count, a prominent diplomat whose ship was lost in the outer reaches of the Leminkainen sy...   [click here for more]

FASA  $24.99 $14.99

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Fallen Tower: Las Vegas

Fallen Tower: Las Vegas


 Against the Odds

The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status ...   [click here for more]

White Wolf  $11.99

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Forged by Dragon's Fire

Forged by Dragon's Fire


Relics of Legendry and Infamy

From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now th...   [click here for more]

White Wolf  $10.99

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Giovanni Chronicles II: Blood and Fire

Giovanni Chronicles II: Blood and Fire


Continuing the saga begun in The Last Supper, Blood and Fire embroils the characters in a deadly struggle against the nascent Giovanni clan.

Its members, foul necromancers all, seek nothing less than apotheosis.

Only the characters have a chance to thwart the Giovanni's schemes and prevent the clan from ascending to ruleship over all existence.

Note: The...   [click here for more]

White Wolf  $10.99

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Infinite Tapestry

Infinite Tapestry


 The Place of Dead Roads

Once, mages boldly trod the many paths to the Otherworlds, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Ev...   [click here for more]

White Wolf  $14.99

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Initiates of the Art

Initiates of the Art


A New World Awaits

All around, a new world blossoms. One moment, you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Be careful, though: with incredible power comes incalculable danger. The Traditions, the Technocracy, even vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'...   [click here for more]

White Wolf  $8.99

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Le Livre des secrets du Conteur

Le Livre des secrets du Conteur


Explorez les nuits étranges et merveilleuses de l’Europe du Haut Moyen-Âge. Parcourez les solitaires routes nocturnes au service des princes vampires... ou devenez-en un vous-même. Traquez une licorne afin di lui voler son sang, ou plongez-vous dans les intrigues des villes marchandes d’Italie. Luttez contre les tueurs assamites en Terre Sainte ou venez en aide au...   [click here for more]

Hexagonal  $24.64 $10.26

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Loup-Garou: l’Âge des Ténèbres

Loup-Garou: l’Âge des Ténèbres


Les Loups sur le SeuilLes seigneurs vampiriques de la Longue Nuit ont la prétention de régner sur l’Europe médiévale... Pourtant ils restent dans leurs châteaux et leurs cathédrales, séparés de leurs congénères par des forêts qu’ils scrutent avec inquiétude. Car des grands lou...   [click here for more]

Hexagonal  $35.22 $16.67

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Mage Storytellers Handbook

Mage Storytellers Handbook


Fold, Spindle and Mutilate

Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.

The Power to Change Mage is Yours

More than just Storytelling adv...   [click here for more]

White Wolf  $15.99

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Masters of the Art

Masters of the Art


 Infinite Power

You have survived countless centuries. Your knowledge of magick is unparalleled. The very primal forces of the universe quiver at your merest beckoning. What secrets await the mage who possesses such masterful knowledge? Death, Beginnings, the wisdom of the Oracles these are your quests now. Let none stand between you and...   [click here for more]

White Wolf  $8.99

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Mouse Guard: Legends of the Guard #1

Mouse Guard: Legends of the Guard #1


Inside the June Alley Inn, located in the western mouse city of Barkstone, mice gather to tell tales, each trying to outdo the other. A competition, of sorts, begins. The rules: Every story must contain one truth, one lie, and have never been told in that tavern before.

Legends of the Guard is a new Mouse Guard anthology series featuring the work of artists and storyt...   [click here for more]

Archaia Entertainment LLC  $1.99

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Mutants & Masterminds Gadget Guide: Archaic Weapons

Mutants & Masterminds Gadget Guide: Archaic Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Nagah

Nagah


Snakes in the Garden

Theirs is the sacred duty of delivering justice. Theirs are the tools of venom and stealth. Theirs is the burden of silence. They are the Nagah, the sinister serpent-folk of the World of Darkness. For millenia, they have carried out their duties in perfect secrecy, bringing death to those that have earned it without leaving a single scrap of evidence of their existence...   [click here for more]

White Wolf  $11.99

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Players Guide to Garou

Players Guide to Garou


 

A Nation of Wolves

They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or ...   [click here for more]

White Wolf  $17.99 $17.99

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Rage Across Egypt

Rage Across Egypt


THE CURSE OF THE AGES

For thousands of years, the Silent Striders have been forced to wander far from their homeland. Exiled by the curse of an ancient vampire, they have been uanble to return to their territory of Egypt, instead roaming the roads and byways of the rest of the world. Now as the world urns toward Apocalypse, things may be poised to change. The Silent Striders just...   [click here for more]

White Wolf  $10.99

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Tradition Book: Cult of Ecstasy (rev)

Tradition Book: Cult of Ecstasy (rev)


Hedonists and Sensualists

Alternately shunned and courted, derided and admired, the Cult embodies the pioneering spirit of the Traditions, but also the dark underbelly of intemperance. In their quest to break through old preconceptions, cultists reach for tomorrow by dancing on the razors edge of excess. But will this vision open new futures or trap them in sybaritic futility? The Cults se...   [click here for more]

White Wolf  $8.99

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Tradition Book: Dreamspeakers (rev)

Tradition Book: Dreamspeakers (rev)


The Drumbeat of the World

As spirit-talkers and shamans around the world, the Dreamspeakers have the keenest insight into the nature of the Umbra - and with their ties to the primordial pulse, they understand why they are more than mundane flesh. Even when marginalized or thrust into categories of convenience, the Dreamspeakers recognize the trials of the modern age as simply one more test...   [click here for more]

White Wolf  $8.99

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Tradition Book: Hollow Ones (Rev.)

Tradition Book: Hollow Ones (Rev.)


Narcissism and Absinthe?

Somewhere in the limbo between Tradition and Craft, the Hollow Ones walk their own way. They don't need anyone else's acceptance, and they sure as hell don't need anyone telling them how to go about their business. Other mages dismiss them as juviniles and junkies. And yet, even Traditionalists can be wrong... and the Hollow Ones have a very wide network indeed. Undere...   [click here for more]

White Wolf  $9.99

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Tradition Book: Order of Hermes (rev)

Tradition Book: Order of Hermes (rev)


Since the fall of Rome, the wizards of the Order of Hermes have imposed their potent will on the Tapestry of reality, discovering, shaping and ordering the secret forces of the cosmos. Much of the modern world’s image of magic itself comes from the Order’s lore, filtered through sensationalistic minds. But the truth is even more sensational, for Hermetics don’t merely cast spe...   [click here for more]

White Wolf  $8.99

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Tradition Book: Sons of Ether (rev)

Tradition Book: Sons of Ether (rev)


Archeologists of the Unknown

Defectors from the monumental halls of the Technocracy, the Sons of Ether are the avante garde of true Enlightened Science, decoding the ciphers of nature and supernature through direct observation and experimentation. Unlike their former brethren, they don't shut out the weird or the strange, anomalous sightings or alien visitations. They seek them out to prov...   [click here for more]

White Wolf  $9.99

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Tradition Book: Virtual Adepts (rev)

Tradition Book: Virtual Adepts (rev)


The Space-Mind Continuum

The youngest magical Tradition is the most vibrant and the most irreverent. Virtual Adepts dont waste time delving into ancient grimoires or contemplating their navels. Theyre too busy surfing the razors edge of the next zeitgeist. They dont follow trends, they make them. By the time the mainstream catches up to their latest idea, theyve moved on to new frontiers o...   [click here for more]

White Wolf  $8.99

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Tribebook: Shadow Lords (Revised)

Tribebook: Shadow Lords (Revised)


The Gathering Storm For countless centuries, they have endured the rule of weaker Garou. They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach. Now they are ready to come into their own. The balance of power is about...   [click here for more]

White Wolf  $8.99

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Tribebook: Silent Striders (Revised)

Tribebook: Silent Striders (Revised)


The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children o...   [click here for more]

White Wolf  $10.99

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Tribebook: Wendigo (Revised Edition)

Tribebook: Wendigo (Revised Edition)


Hearts of Ice

Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warriors' path.

The Wolves of Winter

The Revised Tribebook ...   [click here for more]

White Wolf  $8.99

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World of Darkness: Blood-Dimmed Tides

World of Darkness: Blood-Dimmed Tides


 

The Blood-Dimmed Tide Is Loosed

Not all of the World of Darkness fearsome denizens haunt the cities or stalk the woods. At the bottom of wine-dark seas lurk ancient horrors unknowable to humanity, creatures that prowl the fringes of a world wholly unlike our own. And sometimes hunger drives these creatures to swim upward in search of prey.

And Everywhere the Ceremony ...   [click here for more]
White Wolf  $9.99

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World of Darkness: Mummy (2nd edition)

World of Darkness: Mummy (2nd edition)


"Mummy Second Edition" reintroduces mummies into the World of Darkness. The book consists of:

Setting: History and background for mummies, their beliefs, deeds and world-view. Character: Everything a player needs to create a mummy character. Storytelling: Advice and information for storytellers on running mummy chronicles or integrating them into other chronicles. ...   [click here for more]
White Wolf  $10.99

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