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21 Plots: Planetside

21 Plots: Planetside


The newest in our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents 21 planet based situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated...   [click here for more]
Gypsy Knights Games  $4.99

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Advanced Options: Slayer Talents & Lethalities

Advanced Options: Slayer Talents & Lethalities


There are many reasons to kill ... The slayer is a new hybrid class, combining elements of the ranger and rogue. Slayers can be assassins, executioners, soldiers, or just skilled murderers. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing slayers through archetypes, but space restrictions preclude delving into all the possible ways a slayer...   [click here for more]
Rogue Genius Games  $3.99

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Clement Sector

Clement Sector


Welcome to Clement Sector! In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the...   [click here for more]
Gypsy Knights Games  $15.99

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Dade Colonies

Dade Colonies


Five colonies on the edge of civilized space! The Dade Colonies are located on the far frontier of the Clement Sector. The last stops before heading into the unknown! Arnemuiden - The refuge of a disgraced politician and his followers from The Hub Federation. Have they established a political utopia or simply become a haven for pirates? Dade - An underground corporate colony used to bridge...   [click here for more]
Gypsy Knights Games  $6.99

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Dawn Colonies

Dawn Colonies


Four colonies on the edge of the frontier! The Dawn Colonies are the only settled worlds in Tranquility Sector. Located to trailing of Clement Sector, Dawn Subsector is the spearhead of colonization into this new sector. The last stops before heading into the unknown! Dawn - A world ruled by a self-declared royal family. Are they being aided from another world with designs...   [click here for more]
Gypsy Knights Games  $6.99

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Dungeon Crawl - Blackthorn Forest

Dungeon Crawl - Blackthorn Forest


Blackthorn Forest is the first of a series of expansions for Epic Adventure Dungeon Crawl. The game principles remain the same: you must search the dungeon for the random finale card, the big difference is that now you must explore Blackthorn Forest and FIND the dungeon. This expansion introduces a new character class as well as the new Special Encounter Cards. ...   [click here for more]
Greywood Publishing  $5.00

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Mythic Options: Mythic Base Class Features

Mythic Options: Mythic Base Class Features


Mythic Class Features?! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. In addition to the core classes, new base and “alternate” classes were introduced in Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Combat,...   [click here for more]
Rogue Genius Games  $3.99

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QUERP - Bestiary

QUERP - Bestiary


This Bestiary is the first supplement for QUERP - The game of Quick Easy Role Playing - this tome contains nearly 100 monsters and enemies that vicious and devious Gamesmasters can use to distract and attack their players. Ranging from low power to extremely dangerous, the QUERP Bestiary provides monsters for every occasion, every environment and every group of characters. The QUERP Bestiary requires...   [click here for more]
Greywood Publishing  $7.50

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QUERP - Player's Companion

QUERP - Player's Companion


Dwarfs, elves, knights and necromancers... The QUERP Player's Companion offers you the rules and guidelines for playing not only the above character types, but also much, much more. With twenty new character types, as well as finally providing the rules for playing as a non-human character, this book contains much to make your character unique. But that's not all! Rules for advanced characters...   [click here for more]
Greywood Publishing  $7.50

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Quick Worlds 12: Megara

Quick Worlds 12: Megara


Come and visit Megara! A world on the edge of rebellion. See the ice fields! Drink the blood of the fearsome Beta! Quick Worlds 12: Megara has been designed with the busy Referee in mind. Megara is meant to be an interesting and exciting place that can be easily added into any existing Traveller campaign. And short of ideas? We've added several adventure hooks to get your creative juices flowing...   [click here for more]
Gypsy Knights Games  $3.99

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Quick Worlds 25: Sophronius

Quick Worlds 25: Sophronius


Welcome to Sophronius! Sophronius is a wartorn world with multiple factions vying for power. Government crackdowns. Terror attacks. Opportunities await for those brave enough to chance it. Sophronius comes with detailed descriptions of the rebel factions combating the repressive government. Includes characters for each of the faction leaders. Visit Africa Bay! Race on the salt flats! See...   [click here for more]
Gypsy Knights Games  $3.99

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Subsector Sourcebook 1: Cascadia

Subsector Sourcebook 1: Cascadia


An entire subsector at your fingertips! Subsector Sourcebook 1: Cascadia covers subsector H of our Clement Sector setting and compiles our first 12 Quick Worlds sourcebooks in print AND adds 8 more unpublished worlds to challenge and entertain your characters. Made with the busy Referee in mind, this book can provide the spark for multiple adventures. Use Cascadia as a whole subsector to expand...   [click here for more]
Gypsy Knights Games  $19.99

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Subsector Sourcebook 2: Franklin

Subsector Sourcebook 2: Franklin


An entire subsector at your fingertips! Subsector Sourcebook 2: Franklin details Subsector C of our Clement Sector setting. This book compiles Quick Worlds 13-22 AND adds 11 more unpublished worlds to challenge and entertain your characters. Franklin is a recently settled frontier area of scattered independent worlds. Each world comes complete with detailed information concerning the system and...   [click here for more]
Gypsy Knights Games  $19.99

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Subsector Sourcebook 3: Hub

Subsector Sourcebook 3: Hub


An entire subsector at your fingertips! Subsector Sourcebook 3: Hub is meant to be a companion volume to The Hub Federation. Subsector Sourcebook 3: Hub compiles Quick Worlds 23-25 AND adds 10 more unpublished worlds to challenge and entertain your characters. The Hub subsector is a group of independent worlds which surround The Hub Federation. Each world comes complete with detailed information...   [click here for more]
Gypsy Knights Games  $12.99

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Subsector Sourcebook 4: Sequoyah

Subsector Sourcebook 4: Sequoyah


An entire subsector at your fingertips! Subsector Sourcebook 4: Sequoyah brings you 19 more previously unpublished worlds to challenge and entertain your characters. Sequoyah is the most recently settled frontier in the Clement Sector, an area of scattered independent worlds. Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Referee...   [click here for more]
Gypsy Knights Games  $19.99

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Superior Colonies

Superior Colonies


Three colonies on the vanguard of civilization! The Superior Colonies are the most recently settled worlds of the Clement Sector. In a sector already separated from the cradle of human civilization, the inhabitants of these worlds felt the need to divest themselves from the new status quo. Superior - Home to an outcast genetic scientist and his followers. A colony dedicated to creating better...   [click here for more]
Gypsy Knights Games  $5.99

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The Clement Sector Colonies

The Clement Sector Colonies


Welcome to the Clement Sector Colonies! The Clement Sector Colonies are located on the cutting edge of civilization in Clement Sector. These worlds are the most recently settled systems and offer a wealth of adventuring possibilities for your characters. The Colonies compiles all the action and excitement of our Colonies PDF series including Dade Colonies, Peel Colonies, Superior Colonies and Dawn...   [click here for more]
Gypsy Knights Games  $26.96 $19.99

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The ShadowPunk GM's Cyber Hand

The ShadowPunk GM's Cyber Hand


Inside You Will Find 20 Tables to Aid GM's with their Dark Future Settings Corporation Names, Urban Gangs, Custom Cyberwarez, Fixer Names and Personalities, Synthetic Drugs, Lo-Level Gigs, Safe Houses and Much More. Includes the Award-Winning Short Story “Piece of Cake” written by Sheril Cookman WARNING -- The text of this supplement describes scenes of an extreme...   [click here for more]
Black Shark Enterprises  $2.99

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