For this Savage realm of Suzerain take all the classic fey folk and dunk them in a mix of steampunk shenanigans.
Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away on floating islands; begoggled goblins run amok in steam-powered brass-and steel; brownie alchemists seek formulae for new ways to harness the pulse beyond... [click here for more]
The Duke Of Crossed Gears, obsessed with the dreams of scientists and visionaries, is dead - but he left something behind. On his deathbed, the duke dreamed of a place, and such was the power of his spirit that these visions became manifest upon his dying breath.
Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away... [click here for more]
This is a supplement for Do: Pilgrims of the Flying Temple.
The Pilgrimage continues! (That's a good thing, right?)
Do: The Book of Letters expands the slapstick fantasy universe of Do: Pilgrims of the Flying Temple with new letters for your pilgrims to answer. Each letter describes a new world with weird problems:
"Oops! I summoned a giant monster." "My... [click here for more]
Neutral Grounds: Come for the hot, fresh coffee. Stay for the cold-blooded murder. Two dead barristas ... a missing proprietor ... ghoul attacks ... poser vampires ... boy trouble. And it's your case, whether you like it or not. Better make that a double espresso.
The Neutral Grounds casefile is a one-shot mystery-adventure for the... [click here for more]
The Narrative Game System has a rules-light engine that allows you to collaborate and create without limit. Any world or character imaginable can be developed quickly and easily. NGS offers a toolset of simple guidelines you and your friends can use to build your perfect game together; from creation of the world, through the exploration of the narrative and even the awarding of experience, everything... [click here for more]