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Apoc Toys: Issue 01 - The last Refuge

Apoc Toys: Issue 01 - The last Refuge


In the world since the peak there are only a few places where you can find refuge from the wild. Gramp Fellows’ place is like that. Welcome to The Last Refuge. The Last Refuge is a secure safe house. In the time before the fall it was a church but now it is a farm, a trading post, a bar, and a hotel. The refuge is just that - a refuge - there are no gang wars here. There are only two ways to...   [click here for more]
Occult Moon  $1.99

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Apoc Toys: Issue 02 - The Slave Wagon

Apoc Toys: Issue 02 - The Slave Wagon


As society has crumbled and all the convenience of the modern age were lost the need for cheap labor grew and with that the slave markets. One of the most effective and feared slavers out there is known as the Black Sparrow. Her slave carts deliver their cargo to the towns, the tech cultists and the cannibals that make the wastes their home. Despite her hard heart there are still those who love her...   [click here for more]
Occult Moon  $1.99

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Apoc Toys: Issue 03 - The Junkyard

Apoc Toys: Issue 03 - The Junkyard


From above a mound of scrap Nani looks down over the Junkyard, D.A.W.G her loyal mechanical companion by her side, the letters don’t stand for anything but Nani know that in the time before all military hardware had dots between after every letter in their name. From where she stands she can not see the wars the Tyrants son’s are fighting in his absence, the people starving or the machine...   [click here for more]
Occult Moon  $1.99

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Apoc Toys: Issue 04 - The Poison Jungle

Apoc Toys: Issue 04 - The Poison Jungle


The poison jungles along the shore of the glass sea are home to secrets and peaceful tribe men. Some of those secrets may be coming to the surface soon and the cannibal cults of the Shimer Drift are starting to see the tribes of the poison jungle as a delicacy, or maybe even an addiction. Can your team of wasters keep the secrets or uncover them, save the tribes or help feed the cannibals? Or will...   [click here for more]
Occult Moon  $1.99

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Apoc Toys: Issue 05 - The Oasis

Apoc Toys: Issue 05 - The Oasis


In the Red Hills people tell a lot of stories, the talk of a pleasant valley where everything is green and growing, where people have enough water and nobody fights. They all tell stories of a great fiery star crashing to earth during the fall. Some of these stories are true and the people of the Greenvale do seem to have everything they need but lately some of them are learning the secret of the...   [click here for more]
Occult Moon  $1.99

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Apoc Toys: Issue 06 - The Glass Sea

Apoc Toys: Issue 06 - The Glass Sea


Cutting through the wastes like a glistening frozen ocean is the glass sea. This vast stretch of glass is filled with sparks and plied by ships which float above the smooth surface on magnetic rails. It is a place where electricity is harvested and cathode city, the biggest port on the glass sea has electric lights all night long. ...   [click here for more]
Occult Moon  $1.99

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Apoc Toys: Issue 07 - The Cannibal Stronghold

Apoc Toys: Issue 07 - The Cannibal Stronghold


The burn is a dark and ashy place where few people feel comfortable traveling. The discomfort is caused by more than just the dreary ash covered landscape and the occasional charred skeleton, the burn is stronghold of the cannibal cults. This group of leaderless fanatics roam the burn and surrounding wastes looking for either converts or lunch. ...   [click here for more]
Occult Moon  $1.99

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Apoc Toys: Issue 08 - The Vault

Apoc Toys: Issue 08 - The Vault


The Vault was built to keep humanity safe but it may just have become a prison. The overseer watches every move and makes sure that everyone does what is best for the future of humanity. There are those that think the future may be now from ambitious free traders to repair technicians that have seen the outside world an survived. ...   [click here for more]
Occult Moon  $1.99

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Apoc Toys: Issue 09 - The Psi Village

Apoc Toys: Issue 09 - The Psi Village


In the days before the world came apart a small group of psychics field a research facility with a special crop of plants. These plants had given them their powers and those powers had shown them what the scientist had in mind for them. Then the world ended but these psychic refuges found a little place to call their own, today the village still grows there special crops and tries to hide away...   [click here for more]
Occult Moon  $1.99

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Apoc Toys: Issue 10 - Tradertown

Apoc Toys: Issue 10 - Tradertown


No matter how bad thing get there will always be those things people need, and more importantly the things they want, when they cannot get those things anywhere else they always find themselves coming to Tradertown. It is a rolling city of thieves and merchants, pleasure and wonder, pain and debt. If you need something bad enough chance are someone in Tradertown has it, and chances are the...   [click here for more]
Occult Moon  $1.99

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Apoc Toys: Issue 11 - The Island

Apoc Toys: Issue 11 - The Island


Out in the middle of the great Glass Sea there is an island that is home to the old Flint Hills Research Laboratory. This lab survived the events that brought on the fall of civilization and has continued to experiment and research ways to make the world that remained better. Perhaps you have already seen their handiwork over in the psychic village. But not everything is going well on the island....   [click here for more]
Occult Moon  $1.99

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Captain's Logs from the Sandbox 02: The Broken Omnicrys

Captain's Logs from the Sandbox 02: The Broken Omnicrys


The Omnicryses store psionic teachings and wisdom of the ancient Forerunner race. Most puzzling is the incredibly powerful Broken Omnicrys. It holds the peaceful teachings of one Forerunner faction, combined with the aggressive teachings of the faction that caused their downfall. Now, an insane Nova Templar stole the Broken Omnicrys, and used it to amplify his psionic powers drastically. Escaping...   [click here for more]
Occult Moon  Pay What You Want

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Demi-Options: Halflings

Demi-Options: Halflings


Ever want to do an all Halfling party, but 6 Halfling thieves just wasn't going to be to your, or your players', satisfaction? Are you tired of ALWAYS having to play a fighter when you want to be the Dwarf? Ever want something more than playing a human based class in Elvish body? If you answered yes to any of the above questions, Demi-Options was written with you in mind. With Demi-Options,...   [click here for more]
Occult Moon  $2.49

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Races of Karexus, Volume I

Races of Karexus, Volume I


Races of Karexus, Volume I is the first in a brand new line of supplements for the bestselling Numenera RPG. Set on a colony of the Ninth Age, Karexus and its inhabitants bring more of the mystery, excitement and weird that you love in your Numenera games. Inside you will find: 2 New Descriptors, Mercurial and Selfless 2 New Foci, Swarms Forth and Takes Root 2 New Species and new complementary...   [click here for more]
Thunderegg Productions  $6.99 $4.99

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Sci-Fi Sandbox 06: The People of Anamere II

Sci-Fi Sandbox 06: The People of Anamere II


A recently discovered system, Anamere, holds a primitive race on a beautiful, tropical water world - that also happens to be well endowed with minerals and biological treasures. Will a simple anthropological survey mission to find out more about the water-loving Anamians remain simple, or will it turn into something quite different? They might even not be as primitive as they appear. This Sci-Fi...   [click here for more]
Occult Moon  $2.65

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Toys for the Sandbox 19: The Abandoned Mine

Toys for the Sandbox 19: The Abandoned Mine


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 24: The Lost Colony

Toys for the Sandbox 24: The Lost Colony


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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