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A10: Icecrag Monastery

A10: Icecrag Monastery


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 5-7 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for...   [click here for more]
AAW Games  $5.99 $4.49

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B02: Happiness in Slavery

B02: Happiness in Slavery


A Pathfinder/3.5 Compatible Adventure for 6-8 PCs of levels 4-6 The PCs are just bedding down for the night when the village is attacked by raiders. What at first appear to be simple bandits turns out to be more frightening when they discover the ‘raiders’ are not mere brigands, but foul Orcs. Worse, they have taken captives. With the help of several locals, the PCs must...   [click here for more]
AAW Games  $5.99 $4.49

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Combat Advantage #14

Combat Advantage #14


The nights are getting longer and a chill seeps through the window. Winter looms in the sky, instilling a sense of dread in your heart. Dark times call for dark characters and Combat Advantage delivers. CA14 brings you the darker side of 4E. Try your hand as a merc and work for the highest bidder (but leave your morals at the door), tap into your inner beast with the Beast Warrior multiclass barbarian/druid...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #15: Video Games and Amethyst

Combat Advantage #15: Video Games and Amethyst


2010 starts with a bang from a flash grenade as we offer our BIGGEST ISSUE EVER!! 55 pages of completely free 4e goodies to suit more than just your fantasy D&D campaign. For starters, we are embracing the comparison of 4e to video games by giving you MORE ways to incorporate those pixilated elements into your campaign. Fend off an invasion by the demon lord Bh'ouser or sample...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #17

Combat Advantage #17


Combat Advantage #17 offers up more 4e goodness than ever before with 60 pages of new material. Teach your characters with Traits & Talents, explore the secretive dominion of Endera, expand your abilities with the Relic Guard specialist class, read about the 2010 PAX Expo, and peruse through the complete first chapter of The Key of the Fey. And it's FREE!! ...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #18

Combat Advantage #18


It's that time again! Combat Advantage #18 comes to you just as free as ever with over 60 pages of original 4e material, including three new class builds and two adventures. Psecrets of the Psorcerer By Michael Evans. The first of three new class builds, imagine the power of a sorcerer tapping into the energies of the Far Realm. It's chaos meets chaos! Will of the Taskmaster...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #19: The Book of 200 Feats

Combat Advantage #19: The Book of 200 Feats


Legend tells of a collection rich with knowledge of magic, prayer, and the sword. Its secrets could unlock unlimited potential in a hero and yet it bore a terrible price. For with this power, those who look upon the Book would desire more. Their cravings would be bottomless and a hunger would swell, leaving them always on the hunt for more power. Never would there be enough as each reader of the...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #21: Power Surges

Combat Advantage #21: Power Surges


They say with great power comes great responsibility. We say with great power comes the need for MORE POWER!! Combat Advantage #21 digs deeper into the rules of 4e and offers up the opportunity to bend, twist, and assume control of your campaign. Power Surges by Robert van der Meer. Learn to master your powers with surge feats; enhance your focus and redirect your energies - be...   [click here for more]
Emerald Press   FREE 

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EONS #1: The Endless Vault

EONS #1: The Endless Vault


Jobs. Nobody wants ‘em, but you need ‘em if you want to eat. And it never hurts when there’s a bonus to be had. The town of Seddleton seems an alright place to make a coin or three, if you can just find the right sort of people looking for ‘workers’ of your ilk. Plus there are the whispers of that creepy Nevermore Manor and its odd inhabitant. Make contact, make a...   [click here for more]
Emerald Press  $4.00 $3.00

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EONS #1: The Endless Vault (Mobile)

EONS #1: The Endless Vault (Mobile)


This product contains the Mobile Edition of EONS #1: The Endless Vault, designed specifically for use with mobile devices such as iPads and smartphones. Jobs. Nobody wants ‘em, but you need ‘em if you want to eat. And it never hurts when there’s a bonus to be had. The town of Seddleton seems an alright place to make a coin or three, if you can just...   [click here for more]
Emerald Press  $4.00 $3.00

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FGB01: Under His Skin for Fantasy Grounds II

FGB01: Under His Skin for Fantasy Grounds II


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 1-2 Saben Behi is lauded amongst his peers for his study of the very nature of magic has touched lives across the world. But he remains secluded, and has suddenly fallen silent after suggesting he was studying the art of necromancy to extend one’s life forever. The PCs arrive at the wizard’s tower to find it in disarray,...   [click here for more]
AAW Games  $5.99 $4.49

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FGB02: Happiness in Slavery for Fantasy Grounds II

FGB02: Happiness in Slavery for Fantasy Grounds II


NOTE: THIS ADVENTURE IS FOR FANTASY GROUNDS. A Pathfinder/3.5 Compatible Adventure for 6-8 PCs of levels 4-6 The PCs are just bedding down for the night when the village is attacked by raiders. What at first appear to be simple bandits turns out to be more frightening when they discover the ‘raiders’ are not mere brigands, but foul Orcs. Worse,...   [click here for more]
AAW Games  $5.99 $4.49

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Guild of Coin: Coinshares

Guild of Coin: Coinshares


GUILD OF COIN COINSHARES Realistic fantasy currency designed specifically for use with original Knights Crimson Publishing games currently in production; Also useful with many other board and role-playing games as attractive props, handouts, and tally aides. Print in full color for maximum visual effect or in monochrome on different colors of paper to represent various coin types. ...   [click here for more]
Knights Crimson   FREE 

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Marée Rouge

Marée Rouge


La Marée Rouge approche La Marée Rouge a consumé le monde, n'épargnant qu'un petit chapelet d'îles où les derniers vestiges de l'humanité ont trouvé refuge. Pendant trois cent ans, les humains pensaient avoir assuré leur survie, mais aujourd'hui ils sont de plus en plus nombreux à succomber aux songes délétères...   [click here for more]
Sine Nomine Publishing  $8.11 $6.09

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Old-School Psionics

Old-School Psionics


Old-School Psionics takes a "what if" approach to psionics, presenting an alternate set of rules to those found in the original core rules. If you'd like to bring psionics into your game without the need for complicated charts and attack matrices, Old-School Psionics presents the Mentalist, a new character class dedicated to psionic abilities, which are detailed similarly to spells and broken...   [click here for more]
Vigilance Press  $1.99 $1.49

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Pangenre RPG Core Rules - Second Edition

Pangenre RPG Core Rules - Second Edition


Pangenre RPG Core Rules - 2nd Edition Current Version: 2.00 RELEASE (Updated 15 July 2014) To learn more about Pangenre, check out our Web site and this Designer's Diary article from Roleplayers Chronicle: http://roleplayerschronicle.com/?p=36748 What is the Pangenre RPG? No classes. No levels. No hit points.The Pangenre RPG System is a multi-genre RPG system focused on giving GMs a rule set that...   [click here for more]
Pangenre, LLC  $4.95 $3.71

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Random Acts of... Horror

Random Acts of... Horror


Night is fast approaching, and the PCs have been told that nighttime is when “it” comes out to feed. No one seems to know what exactly “it” is... Random Acts of…Horror, fourth in the line, presents the GM with 100 randomly generated acts of horror suitable for a variety of RPGs, from fantasy-themed to modern day. In no case are stats...   [click here for more]
4 Winds Fantasy Gaming  $1.99 $1.49

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Red Tide: Campaign Sourcebook and Sandbox Toolkit

Red Tide: Campaign Sourcebook and Sandbox Toolkit


A Red Tide is Rising For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who...   [click here for more]
Sine Nomine Publishing  $7.99 $5.99

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Road of the Dead

Road of the Dead


A Pathfinder Roleplaying Game GO PLAY adventure for four 3rd-level PCs by Creighton Broadhurst Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath's civilisation was thrown down. Their settlements were sacked, their places of strength broken open and their...   [click here for more]
Raging Swan Press  $6.99 $5.24

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Uncommon Commoners #2: The Dour Temple

Uncommon Commoners #2: The Dour Temple


The Dour Temple is the second book (of seven) in The Uncommon Commoners campaign series. In this semi-epic campaign, the uncommon commoners will fulfill their destiny. Or die trying. Or both—if their destiny is to die trying. Bandits of wildly varying competence have begun accosting even old men and their old horses. Dour dwarf followers of the much-too-serious god Unjoi have taken over...   [click here for more]
Michael LaBossiere  $1.95

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Uncommon Commoners #4: Wizard Valley

Uncommon Commoners #4: Wizard Valley


Wizard Valley is the fourth book (of seven) in The Uncommon Commoners campaign series. In this semi-epic campaign, the uncommon commoners will fulfill their destiny. Or die trying. Or both—if their destiny is to die trying. Many decades ago several families of humans grew weary of the endless wars plaguing their homelands and decided to create a new home far from the whims of kings and...   [click here for more]
Michael LaBossiere  $1.95

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[4e] The Forgotten Tomb of Felgar the Goblin King

[4e] The Forgotten Tomb of Felgar the Goblin King


Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived a warrior unlike any seen before or since. Felgar—King of the Goblins! He did not cower before the pink-skinned humans. He did not flee from the hammers of the dwarves. He never bent his knee to the elf lords in their treetop kingdoms.  ...   [click here for more]
Rogue Genius Games  $8.00

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[PFRPG] Player’s Options: Aasimars, Tieflings, and Elemental Templates

[PFRPG] Player’s Options: Aasimars, Tieflings, and Elemental Templates


Have you ever wanted to play an aasimar, tiefling or elemental-kin, but you also wanted to play a halfling or an elf? Or maybe you've just always wondered why, if outsiders regularly mate with humans to produce aasimars, tieflings and elemental-kin, why don't they do the same with dwarves, gnomes or even minotaurs? The answers to those questions are, you can and they do! Player's Options: Aasimars,...   [click here for more]
4 Winds Fantasy Gaming  $1.99 $1.49

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