| Product Name ▲ |
Publisher |
Price |
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are ... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that'... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are ... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that'... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that'... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Witches in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey and the dragon-form of the wicked queen in Sleeping Beauty to the flying monkeys of the Wicked Witch of the West, witches in fantasy fiction have a broad range ... [click here for more] |
Super Genius Games |
$4.00 $2.99
|
Autorun is a D20 based mini-game that overlays virtual reality-based cyberhacking into any D20 Modern or Pathfinder Roleplaying Game adventure. Autorun is a fast-play mini-game that is based on the Computer Use skill but which can stand apart from it. If you want ultra-competent, Gibson-style hackers who plug into a virtual environment to manipulate data and steal file... [click here for more] |
Skortched Urf' Studios |
$2.99
|
Fear the Shadows
Standing on a hill overlooking the lands of the Kirsvald is an ancient mansion, the seat of power of the Staufen family. After years of decline and creeping corruption, the once noble house has become a den of wickedness and the center of a twisted plot orchestrated by an ancient evil. Now the locals fear the Staufen name and hate the oppression that has become their lot. It i... [click here for more] |
Green Ronin |
$6.50
|
What Lies Beyond the Towers?
Stretching north of the imposing mountain range known as the Towers is a vast and primordial swamp. Countless tales and legends hint at its deadly horrors, ancient evils, and lost treasures. It is said that incredible riches lie submerged beneath the swamp's fetid waters, just waiting for bold explorers to uncover them. Indeed, many have tried, but bands of bandits... [click here for more] |
Green Ronin |
$6.50
|
Revenge, Murder, Mayhem!
The newest in Green Ronin's Bleeding Edge line of 3rd Era adventures, Dirge of
the Damned finds the heroes involved in a twisted plot involving intrigue,
investigation, and murder most foul. What begins with a chance encounter in
the woods draws the player characters into a quagmire of corruption that
shows itself with the attempted murder of the Magis... [click here for more] |
Green Ronin |
$6.50
|
 Twisted Plots, Limitless Evil
The Laughing Badger has long been a popular stop for travelers, merchants, and adventurers bound for distant lands. The last stop on the fringes of civilization, this inn offers a warm bed, fine meal, and the company of a friendly and welcoming staff. People from miles around all agree that the Laughing Badger is without peer. No one would think of harming the f... [click here for more] |
Green Ronin |
$6.50
|
Darkness Falls on Ceranir!
For centuries, the academy and fortress of Ceranir has kept the lands safe, but when no help emerged in the face of a terrible undead attack on the village of Erburg, the locals have become frightened and disturbed by the apparent silence from their protectors. Those messengers who have returned bring stories of an eerie silence, and no means to enter. It falls to ... [click here for more] |
Green Ronin |
$6.50
|
The is the first sourcebook for Tombs & Terrors Old School Role Playing Game. It is traditional amongst class-and-level rpgs to add some new classes for spice and player options. TnT is no different - with this class book you get 8 new classes (Dervish, Gallowglass, Goliard, Knave, Marksman, Lore Warden, Spellsword and Witch/Warlock). ... [click here for more] |
Beyond Belief Games |
FREE
|

Welcome to Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the fifth volume of our line, we present options and alternatives for a dozen white dragons, covering every age category of the pale hunters of artic mountains, frozen deserts, and chilled tundra. Each age category also has thre... [click here for more] |
Super Genius Games |
$6.00 $2.98
|
There are amazing dangers and remarkable discoveries all around us each and every day and in gaming that is no exception. For the first time ever Dangers & Discoveries: The Hazards and Revelations Sourcebook for The Pathfinder Roleplaying Game collect the best selling PDF line, Two Dozen Danders and Two Dozen Discoveries into one PDF. This sourcebook contains:
24 new... [click here for more] |
LPJ Design |
$5.99
|

Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Role... [click here for more] |
Super Genius Games |
$9.99 $7.99
|
 Are you ready for the ultimate challenge?
A thousand years ago, a red dragon attacked a dwarven stronghold and murdered the inhabitants. Since then, the dragon has terrorized the Aegean Sea. As his power grew, so did the size of his treasure pile. Now worshiped by a tribe of fire giants, this dragon's lair provides a thrilling challenge for a party of 20t... [click here for more] |
Interaction Point Games |
$12.99 $3.00
|
Rivers run across 3 the multiverse.
Rivers of life, of fire, of light. Rivers of pure magic.
These rivers are called Ley Lines. Ley Lines are an intriguing concept that can easily be incorporated into your Pathfinder Roleplaying Game home campaigns, adding a new depth and dimension to magic without invalidating anything that’s come before. And the inherent assumptions of d... [click here for more] |
Skortched Urf' Studios |
$5.99
|
 La Marée Rouge approche
La Marée Rouge a consumé le monde, n'épargnant qu'un petit chapelet d'îles où les derniers vestiges de l'humanité ont trouvé refuge. Pendant trois cent ans, les humains pensaient avoir assuré leur survie, mais aujourd'hui ils sont de plus en plus nombreux à succomber aux songes délét&egra... [click here for more] |
Sine Nomine Publishing |
$28.39 $7.73
|
Tricks, Not Treats...
The Autumnal Costume Fete fills sleepy Five Lanterns, RI with outlandish garb sewn by the country's best costumers. This year, some of the outfits seem a little too real... and their designer will go to any length to keep his identity secret. A rash of missing children, the discovery of unholy texts, and gibbering lunatics wandering the streets, hide the tru... [click here for more] |
Super Genius Games |
$13.00 $3.99
|
A Red Tide is Rising
For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders... [click here for more] |
Sine Nomine Publishing |
$7.99
|
Please note that Mission Interleumab-3 and the Head-to-Head-to-Head article included in Roleplayers Chronicle Issue #2 were previously released as standalone products. Except for minor changes to layout, they are the same, but offered as a single product instead of standalone publications.
Roleplayers Chronicle is a premium offering from the Roleplayer... [click here for more] |
Roleplayers Chronicle |
$4.95
|
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Scions of Evil presents scores of foes to bedevil your PCs and five sinister bands of black-hearted individuals.
As well as over 20 pages of new material including new villains and minions, Scions... [click here for more] |
Raging Swan Press |
$13.99
|
Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a majo... [click here for more] |
Super Genius Games |
$8.99 $6.98
|

***Note: The Burning Crow first appeared in Savage Insider Premium Issue #2 and is now presented as a standalone offering. No changes have been made other than for layout purposes.***
Deep within the norther highlands of Wisconsin prowls the Burning Crow cult. Dedicated to the proliferation of supernatural beasts, they are said to be the creators of new spe... [click here for more] |
Mystical Throne Entertainment |
$1.95
|
SteamPunk meets fantasy in this new Omni System gamek. Adventure in the fantastic age of steam as one of several fantasy races or take on the role of a "furnace-man"... often more machine than man. The Empire has collapsed, can you survive among the ashes? This E-book requires the use of the Omni System core rulebook, also available through DrivethruRPG. ... [click here for more] |
Morrigan Press |
$8.00
|

While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that t... [click here for more] |
Super Genius Games |
$5.00 $2.98
|
Chaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of contr... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
Haunts, first introduced in the GameMastery Guide, are a fascinating option for GMs to keep in their toolboxes. Mechanically they are very similar to traps, but in flavor they are more similar to undead. Haunts allow a GM to add significant spookiness to an area, and give that atmosphere important in-game effects. It’s one thing to tell players the walls of an old c... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
Welcome to the ninth book in the Loot 4 Less line, in which we deal exclusively with items that have a cost to consumer of 2,500 gp or less. And to increase the level of difficulty in terms of providing you with low-cost items, we also don't deal in one-shot (or even two- or three-shot) magic items. Here in Volume IX: Bell, Book, & Candle, we're looking at a narrow... [click here for more] |
Super Genius Games |
$4.99 $2.98
|
Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them.
To assist in such efforts, this second volume of The Genius Guide to What’s in M... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Gui... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
Threat Record Magazine is growing! Still a standard bearer for the amazing 4C System, Threat Record is now expanding its coverage to include great game information from other open gaming systems including OpenD6, Mutant Future, Labyrinth Lord, and many, many more!
This issue of Threat Record has a focus of cyber-ware, and spy tech at its core. You are introduced to special Team 37, a gr... [click here for more] |
Keck Publishing |
$2.00 $0.50
|
Based on the rules first found in Go Fer Yer Gun! and seen later in Medieval Mysteries, Tombs & Terrors is an unashamedly familiar role playing game of delving into subterranean crypts and looting the treasure. Including 4 traditional character classes (Cleric, Fighter Mage and Thief) plus 2 "exotic" ones (Barbarian and Troubadour), and 5 races (Dwarf, Elf, Giant-kin, Half-elf and... [click here for more] |
Beyond Belief Games |
$1.00
|
Curses are vengeance itself, a cruel and ironic punishment placed by an especially clever and cruel adversary. Curses rarely kill, unlike poisons. Killing would be too easy, too quick, and would not give the curse’s victim a chance to truly appreciate their fate…. And the cleverness of whatever nemesis en... [click here for more] |
LPJ Design |
$1.99
|
Smart adventurers boil their drinking water, splash alcohol on their battle wounds and check their potential romantic conquests for boils and sores because of hard-taught lessons. No matter how mighty or experienced the character, an illness can lay him low. Diseases can’t be fought and often can’t be avoided, considering the risks that come with the adventuring li... [click here for more] |
LPJ Design |
$1.99
|
From wealthy merchants and kings to lowly street urchins, people from all walks of life have become addicted to drugs both potent and mild. In some cities, entire gangs and even guilds are devoted to the creation and distribution of certain drugs, becoming ever more powerful as the masses become addicted. Other drugs ... [click here for more] |
LPJ Design |
$2.99
|
When a soul fouled by anger and fear leaves its broken corpse, if it is strong enough, that soul may return as a ghost, a wraith or some worse form of undead. If it is strong enough…..Souls lacking the metaphysical vigor to retain their own identity after death may also return… as something else, something lesser, a ghostly presence that blurs the line between a magical trap and a... [click here for more] |
LPJ Design |
$2.99
|
The worlds that most heroes explore are hyper-toxic, with every ecological and mythological niche filled with toxic predators and dangers. The sting of the scorpion, the cobra’s bite, the brown recluse’s bite that goes unnoticed until it’s too late, a concealed hypodermic filled with hemlock and nightshade, the impact of a crossbow bolt painted with numbing black ichors&hellip... [click here for more] |
LPJ Design |
$1.99
|
Traps have been a part of fantasy role playing since the beginning of the hobby, and all veteran players can tell stories of characters killed by ingenious and sadistic machines. Here are two dozen new death-dealers for the Pathfinder Roleplaying Game, all intended to kill adventurers in the most interesting and spectacular ways ... [click here for more] |
LPJ Design |
$1.99
|
Fantasy worlds are filled with horrors beyond reality and imagination, but not every mystery an adventurer encounters is a dangerous one. In a world where magic exists and permeates the ecosystem, even the ordinary life of the world can do amazing things. Savvy rangers and druids have always known that eating certain ... [click here for more] |
LPJ Design |
$1.99
|
Welcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenera... [click here for more] |
Super Genius Games |
$5.99 $2.98
|
![[PFRPG] Codex Draconis: Blue Satraps of the Deserts](images/97/91478-thumb100.jpg)
Welcome to the second Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the second volume of our line, we present options and alternatives for a dozen blue dragons, covering every age category of the azure lords of the steppes and deserts. Each age category also has three pregenerat... [click here for more] |
Super Genius Games |
$5.99 $2.98
|
Welcome to Kith of the Harpy Queen, the fifth in our line of monster books called Mythic Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Kith of the Harpy Queen that theme is variants of the classic winged female monster. As an added bonus, author Sam Hing has put together an awesome set... [click here for more] |
Super Genius Games |
$4.00 $2.98
|