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A Darkness Comes to Stormwall

A Darkness Comes to Stormwall


A Darkness Comes to Stormwall A Savage Worlds One Sheet by Rob Davis An Epic High Fantasy Shaintar adventure, using the Castle Ruins map set by DramaScape. The ruins of Stormwall Keep have sat silent for over two hundred years. Its crumbling walls no longer shelter anyone from danger. But on this night, darkness has come to the ruins and it is up to a group of unsuspecting Rangers...   [click here for more]
Savage Mojo  $1.00

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A Quiet Drink With Enemies

A Quiet Drink With Enemies


A Quiet Drink with Enemies A Savage Worlds One Sheet by Eddy Webb An Epic High Fantasy Shaintar adventure, using the Hillside Tavern map set by DramaScape. Ah, the Flickering Flame Tavern, a pub carved into the side of a mountain. It’s a nice, quiet place to unwind after a long adventure, until a heated argument leads to a surprising revelation. Note...   [click here for more]
Savage Mojo  $1.00

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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character. This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Bestiary of Krynn, Revised (3.5)

Bestiary of Krynn, Revised (3.5)


The Bestiary of Krynn returns by popular demand! The sourcebook for the creatures of the Dragonlance game world is being reprinted in an expanded, revised edition. All errata from the previous edition has been incorporated into a book that has been re-organized for easier reference. The original artwork that won awards is back, along with creatures useful for Dragonlance campaigns but could...   [click here for more]
Wizards of the Coast  $39.99 $19.99

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Beyond the Crystal Cave (4e)

Beyond the Crystal Cave (4e)


Enter a Realm of Enchantment When Monsters threaten the village of Crystalbrook, it's up to adventurers to track down where they're coming from. The investigation leads them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control of...   [click here for more]
Wizards of the Coast  $4.99

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Book of Lairs for 5th Edition

Book of Lairs for 5th Edition


Fight the Monster in its Den … If You Dare! Book of Lairs brings you 24 great one-shot, monster lairs for 5th edition! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures, and many use monsters from the Tome of Beasts. Stage your 5th Edition fights in unforgettable locations like: Alchemist’s...   [click here for more]
Kobold Press  $19.99

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Brainradio Illustrated Fiction: Portal Jumper

Brainradio Illustrated Fiction: Portal Jumper


Portals. Interstellar gateways across time and space that lead to other worlds. For Captain Lance Wilkins, jumping through time and space is just another day on the job. For his Telesma however, this job isn't like every other. This time, fate has something else in store for Captain Lance Wilkins, she can feel it..... Join Lance and Telesma in this whirlwind tale of interstellar proportions set...   [click here for more]
Savage Mojo  $1.99

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Caladon Falls (Savage Worlds)

Caladon Falls (Savage Worlds)


They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, godlike leaders of the Wild army, are rampaging on Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers - soldiers whose side is losing...   [click here for more]
Savage Mojo  $24.99

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Caladon Falls Player’s Guide (Savage Worlds)

Caladon Falls Player’s Guide (Savage Worlds)


They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, god-like leaders of the Wild army, are rampaging across Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers - soldiers whose side is...   [click here for more]
Savage Mojo  $9.99

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Caladon Falls: Play Ball

Caladon Falls: Play Ball


You can't fight a war without supplies. You just can't. That is why Lord Balrin has sent the Milltown Irregulars to Bandytown to gather much needed supplies. What are the stakes for the Milltown Irregulars? Play Ball is a Veteran rank adventure for Savage World and Savage Suzerain set in the Realm of Relic, which is where Caladon Falls is set. Product Contains: A 8-page high resolution pdf adventure....   [click here for more]
Savage Mojo   FREE 

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Caladon Falls: The Travelogue of Tavish Thorne

Caladon Falls: The Travelogue of Tavish Thorne


Immerse yourself in Suzerain's fantasy Realm of Relic! The Travelogue Of Tavish Thorne is a wanderer's tale set in the High Kingdom of Caladon, where enchanters and druids rub shoulders with nobles, knights, mercenaries, and holy crusaders. This isn't just a stroll through the many lands. It's a look through the eyes of someone walking through a land beset by war started by unknown, god-like enemies....   [click here for more]
Savage Mojo  $3.99

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Comicworld Germany

Comicworld Germany


See the world. Visit different countries. Meet foreign superheroes! Punch foreign bad guys until they explode! Comicworld Germany is a short and quick introduction on how to use Federal Republic of Germany in superhero games. This short guide contains: introduction to culture and history of Germany condensed history of the country and tips on how to use it in your games a selection...   [click here for more]
GRAmel  $3.39

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Comicworld Ukraine

Comicworld Ukraine


See the world. Punch foreign bad guys until they explode. Comicworld Ukraine is a short and quick introduction on how to use the republic of Ukraine in superhero games. This short guide contains: introduction to culture and history of Ukraine condensed history of the country and tips on how to use it in your games a selection of interesting places for your adventures 5 new characters, from...   [click here for more]
GRAmel  $3.39

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Criaturas de Rokugán

Criaturas de Rokugán


"¿Acaso crees que esta tierra os pertenece? Antes siquiera de que nacieran vuestros ancestros, este era nuestro imperio. ¿Qué os hace pensar que el vuestro durará para siempre?" -Dashmar Rokugán nunca ha pertenecido exclusivamente a los humanos. Eras antes de la formación del Imperio, grandes civilizaciones no humanas, como...   [click here for more]
Edge Entertainment (Espana)  $37.09 $19.05

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CypherCaster Issues 001-004 [BUNDLE]

CypherCaster Issues 001-004 [BUNDLE]


This special bundle product contains the following titles. CypherCaster Magazine - Issue 001 (May 2015) Regular price: $4.00 Bundle price: $2.49 Format: Watermarked PDF The first issue of the CypherCaster Magazine includes: MCG Spring/Summer product preview Shotguns & Sorcery interview with Matt Forbeck & Robert Schwalb...   [click here for more]
CypherCast Network  $16.00 $9.96

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CypherCaster Magazine - Issue 004 (January 2016)

CypherCaster Magazine - Issue 004 (January 2016)


The fourth issue of the CypherCaster Magazine includes: MCG Product Preview of No Thank You, Evil! with Shanna Germain By David Wilson Brown & Andrew Cady Torment: Tides of Numenera, An Interview with Colin McComb and Adam Heine of InXile Entertainment By Andrew Cady Leaning on Influences, an article about a strong influence on Numenera Gene Wolfe's Book of the New Sun By Jim Ryan Breaking...   [click here for more]
CypherCast Network  $4.00

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DD3 Fortress of the Yuan-Ti (3.5)

DD3 Fortress of the Yuan-Ti (3.5)


Storm the Nest of Vipers Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world. This Dungeons & Dragons adventure is designed for 6th-level characters....   [click here for more]
Wizards of the Coast  $19.95 $9.99

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Deadlands - Città Fantasma

Deadlands - Città Fantasma


Edizione Italiana - Italian Edition Città Fantasma vi darà tutto quello che serve per giocare sette diverse location urbane del selvaggio Weird West di Deadlands, da introdurre in qualsiasi avventura o campagna stiate giocando o utilizzare in maniera indipendente. ...   [click here for more]
GGstudio  $21.17 $10.56

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Deadlands - Gli Uomini

Deadlands - Gli Uomini


Edizione Italiana - Italian Edition La Guida del Giocatore di Deadlands Reloaded vi darà tutti gli strumenti per affrontare le mille insidie dei Territori, dalla sommersa California agli Stati Confederati, dagli Altopiani in mano ai Coyote al Dakota riconquistato dai Sioux. Allacciate il cinturone e saltate in sella, amigos. Da queste parti è sempre tempo di riempire...   [click here for more]
GGstudio  $21.17 $10.56

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Deadlands - La Legge

Deadlands - La Legge


Edizione Italiana - Italian Edition Pistoleri solitari, fuorilegge disperati e predicatori infervorati che minacciano fuoco e fiamme. Folli visionari, sciamani indiani e astuti bagatti che non hanno il buon senso di rimanere morti. Il Manuale del Marshal vi offre i segreti del Weird West. E non è roba per deboli di cuore. ...   [click here for more]
GGstudio  $21.17 $10.56

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Deadlands: Reloaded Edycja Polska

Deadlands: Reloaded Edycja Polska


Deadlands Reloaded Witaj na Dziwnym Zachodzie! Przypnij rewolwery i wloz kapelusz, amigo. Pora podziurawic kogos rozgrzanym olowiem! Tombstone Epitaph zawsze opisywal wyczyny nieustraszonych desperados i honorowych strozow prawa. Ostatnio jednak najbardziej powazany szmatlawiec Zachodu zaczal upierac sie, ze na preriach spotkac mozna nie tylko kowbojow i Indian. Ze zalegly sie tam potwory....   [click here for more]
GRAmel  $17.07

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Demon Hunters Role Playing Game

Demon Hunters Role Playing Game


Do you want to add meaning or purpose to your life? Would you like to travel the world, or even to other planes of existence? How about extensive training along with a chance for paid college tuition? How does a really cool tattoo sound? You just might be the kind of person we’re looking for. Join the ranks of the Brotherhood of the Celestial Torch—better known as Demon Hunters!...   [click here for more]
Dead Gentlemen Productions, LLC  Pay What You Want

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Demon Hunters: A Comedy of Terrors

Demon Hunters: A Comedy of Terrors


Vampires infesting the mayoral office. Lycanthropes prowling the suburbs. Another kraken making its way upstate along the river. Crazed cultists masquerading as door-to-door religious nuts. Every one of them edging the world one more step toward the next demonic apocalypse. In your line of work, that’s called Tuesday. You are an agent of the Brotherhood of the Celestial Torch, hand-picked to...   [click here for more]
Dead Gentlemen Productions, LLC  $15.00

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Demon Hunters: A Comedy of Terrors Gen Con Beta

Demon Hunters: A Comedy of Terrors Gen Con Beta


It's all true. Every religion, every urban legend, all the folklore. The monsters are real. The gods are real. And you're on the menu. That's why there's The Brotherhood of the Celestial Torch, better known as Demon Hunters! A secret organization that has existed for thousands of years, fighting back the forces of evil from consuming us all. Kind of an Agents of Shield meets Supernatural, with the...   [click here for more]
Dead Gentlemen Productions, LLC  Pay What You Want

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Dogs of War Combined Issues 1 through 3

Dogs of War Combined Issues 1 through 3


Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular supplements from the past like the Dogs of War issues 1 through 3! Want to add something exciting to your game? These products spend a combined 68 pages detailing NPCs, prestige classes, weapons, and more. All of which are still fun to use as inspiration for any d20 system. Want to fill out your collection...   [click here for more]
Samurai Sheepdog  $9.99 $1.99

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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #367 (4e)

Dragon #367 (4e)


Sideshow by Chris Youngs: Chris Youngs talks about humor in D&D. Epic Faerun by Richard Baker: Heroes of the Realms find new options at epic levels with these new epic destinies. Ecology of the Genasi by Rodney Thompson: Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign. Intelligent...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #369 (4e)

Dragon #369 (4e)


Thank You, Dungeons & Dragons by Chris Youngs: Chris talks about D&D being the perfect recession time hobby. Playing Minotaurs by Robert J. Schwalb: Roll up your next D&D character—as a minotaur! Bazaar of the Bizarre - A Motley Assortment of Magic Items by Kolja Raven Liquette: One of the authors of Adventurer’s...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #372 (4e)

Dragon #372 (4e)


Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races. Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #373 (4e)

Dragon #373 (4e)


Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill. Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations. Confessions...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #375 (4e)

Dragon #375 (4e)


Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine. Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order Game Transparency by Andy Collins: This article will help all DMs learn when and...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #380 (4e)

Dragon #380 (4e)


What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule. Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider! Abyssal Genasi by Peter Schaefer: While most genasi are...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #420 (4e)

Dragon #420 (4e)


Contents: 3 Fey Gone Wild by Christopher Perkins There's more to the Feywild than meets the eye. 4 Fey of Wood and Wind by Steve Townshend Introducing four monsters of fey origin -- the brownie, the grig, the pixie, and the sylph. 12 The Carrion King by Jeff LaSala The dank middens of the Feydark provide a haunting backdrop for this monstrous myconid archfey and its madcap schemes. 18 Thrumbolg,...   [click here for more]
Wizards of the Coast  $2.99

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Dragon #423 (4e)

Dragon #423 (4e)


Table of Contents: 3 Editorial: Dungeon Allure by Steve Winter Dungeons have a primal allure to the inveterate adventurer in all of us. 4 Assassin Poisons of the Underdark by Aeryn “Blackdirge” Rudel Gibbering grind, grell bile, and aboleth slime concentrate are just three of the delightful poisons manufactured exclusively in the Underdark. 8 Ecology of the Gargoyle by Jeff LaSala...   [click here for more]
Wizards of the Coast  $2.99

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Dragons of Winter (3.5)

Dragons of Winter (3.5)


War of the Lance Campaign, Volume Two Winter chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of all colors seem all but unstoppable, and legend of the dragonlance seems little more than a child’s bedtime tale. The heroes must continue their journey to unite the nations in a war against the armies of the Dark Queen...   [click here for more]
Wizards of the Coast  $29.99 $14.99

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99

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Dungeon #156 (4e)

Dungeon #156 (4e)


Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs. The Haunting of Kincep Mansion By Skip Williams: Long rumored...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #160 (4e)

Dungeon #160 (4e)


BEYOND THE TROLLHAUNT By Logan Bonner: If you’re looking for more from King of the Trollhaunt Warrens, check out these extra encounters. Alternatively, use any of them to spice up any adventure of a similar level, or use them as presented as a self-contained Side Trek. A Side Trek for 11th-level PCs. DEN OF THE DESTROYER By Rodney Thompson: A Scales of War...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #165 (4e)

Dungeon #165 (4e)


Alliance at Nefelus By Chris Tulach: The Scales of War Adventure Path continues. The characters are dispatched with their deva ally Amyria to the island nation of Nefelus, home of sages and masters of the arcane. The nation is a vital potential ally in the war against the githyanki, but none of the emissaries from the defending nations have returned. As the PCs soon discover, a new...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #166 (4e)

Dungeon #166 (4e)


Throne of the Stone-Skinned King By Logan Bonner: The Scales of War Adventure Path continues. The characters travel to the Feywild with the Seed of Winter, a powerful artifact recovered from a powerful foe. There, they discover a plot among the retinue of a mad fomorian king, as more alliances to the githyanki invaders reveal themselves. An adventure for 15th-level PCs. Storm...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #174 (4e)

Dungeon #174 (4e)


Chaos Scar: A Chance Encounter by Robert J. Schwalb: (D&D 1) While near the Chaos Scar, the PCs encounter a strange wagon stuck in a hole, and the strange cultists Sliver's Call by Stephen Radney-MacFarland: (D&D 2) A voice from the Scar has summoned a wizard of great power for many years Test of Fire by Scott Fitzgerald Gray: (D&D...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #178 (4e)

Dungeon #178 (4e)


Love of the Kill by Chris Youngs: Chris dons his DM’s hat to describe his favorite monsters to run during adventures. The Tyrant's Oath by Kolja Raven Liquette: "The Tyrant's Oath" places the heroes between two warlords struggling for dominance Elves of the Valley by Robert J. Schwalb: "Elves of the Valley" pits the adventurers...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #179 (4e)

Dungeon #179 (4e)


Introductions, again by Steve Winter: There’s a new sheriff in town, and he’s not entirely sane. Faarlung’s Algorithm by Syd Thurston: Kelphin Green suffers from a life-threatening condition arising from his experiments in arcane The Hammer Falls by Corwin Riddle: In "The Hammer Falls," characters enter an abandoned...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #180 (4e)

Dungeon #180 (4e)


The Psurlon Cometh by Steve Winter: Looking forward to Dark Sun, looking backward to Empire of the Petal Throne. The Spiral Gate by Scott Fitzgerald Gray: The separatist faction of Bedine desert tribesfolk known as the Sand Kings have long opposed the iron The Pillar of Eyes by Robert J. Schwalb: Not far from the wall bounding the Chaos Scar’s...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #183 (4e)

Dungeon #183 (4e)


Adventures Wanted by Steve Winter: It seems that a lot of people want to write adventures for Dungeon Magazine. Here’s what we’re looking Revenge of the Marauders by Bruce R. Cordell: The raider lord Yarnath prowls the wastelands in his crawling, undead citadel called Slither Temple of the Radiant Morn by Daniel Marthaler: The Temple...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #184 (4e)

Dungeon #184 (4e)


What’s Your Flavor? by Steve Winter: Adventures come in many flavors. What’s yours? Lord of the White Field by Daniel Marthaler: Seemingly overnight, the peaceful town of Hampstead was turned into a ghoul-haunted ruin. Head in the Clouds by Matthew Sernett: The wizard Bolios Whittish commands a flying citadel in the shape of an enormous,...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #185 (4e)

Dungeon #185 (4e)


Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking The Whispering Glade by Steve Winter: A peaceful glade in the...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #186 (4e)

Dungeon #186 (4e)


Editorial: When in Rome... by Steve Winter: No matter how solid your game's rules are, there's always room for customization. The Sunken Tower of the Marsh Mystic by Ray Franklin: The halflings of the Great Swamp have fished that bayou for generations. Chaos Scar: The Runecutter's Ruin by Logan Bonner: Rune magic is older than mankind; older even...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #187 (4e)

Dungeon #187 (4e)


Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning, February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the Beneath the Dust by Jared Espley: An adventure...   [click here for more]
Wizards of the Coast  $4.99

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