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BattleTech: A Time of War Companion

BattleTech: A Time of War Companion


THE UNIVERSE AWAITS Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular,...   [click here for more]
Catalyst Game Labs  $44.99 $15.00

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BattleTech: Campaign Operations

BattleTech: Campaign Operations


Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play. Campaign...   [click here for more]
Catalyst Game Labs  $39.99 $15.00

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BattleTech: Combat Manual: Mercenaries

BattleTech: Combat Manual: Mercenaries


Have 'Mech, Will Travel. Some soldiers fight for king and country, some for honor and glory, others for liberty or loved ones. We’ll fight for that too, whatever your cause, as long as the check clears. For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the...   [click here for more]
Catalyst Game Labs  $14.99

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BattleTech: Era Report: 2750

BattleTech: Era Report: 2750


Humanity’s Golden Age
 Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined...   [click here for more]
Catalyst Game Labs  $29.99 $18.00

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BattleTech: Era Report: 3145

BattleTech: Era Report: 3145


As Darkness Descends… In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded for...   [click here for more]
Catalyst Game Labs  $34.99 $25.00

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BattleTech: Field Manual: 3145

BattleTech: Field Manual: 3145


ENEMIES AT THE GATES It is the year 3145. Only thirteen years have passed since Gray Monday—the day that most of humanity’s interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of invaders, others seeking...   [click here for more]
Catalyst Game Labs  $25.00

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BattleTech: Interstellar Operations

BattleTech: Interstellar Operations


Forces Across the Stars! Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement...   [click here for more]
Catalyst Game Labs  $24.99

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BattleTech: Liberation of Terra, Vol. 1

BattleTech: Liberation of Terra, Vol. 1


The Beginning of the End In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Aleksandr Kerensky immediately attacked Amaris’ Rim Worlds Republic, before turning his full fury against the Usurper’s “Empire,” launching...   [click here for more]
Catalyst Game Labs  $34.99 $25.00

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BattleTech: Liberation of Terra, Vol. 2

BattleTech: Liberation of Terra, Vol. 2


The End Times In 2777—after ten years of savage fighting in the Periphery—General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimately...   [click here for more]
Catalyst Game Labs  $34.99 $25.00

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Cosmic Patrol: Beyond the Gravastar

Cosmic Patrol: Beyond the Gravastar


A Hole in Space! A Dimension of Terror! Every alien race that the Patrol has encountered tells stories—tales of evil, legends of destruction. Each race tells a slightly different story, but the core is the same: there is a great race of alien intent on controlling the cosmos—and destroying what they can't control. These are the mythic Metatherions and now it's humanity's turn to take...   [click here for more]
Catalyst Game Labs  $24.99 $4.99

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Hideous Creatures: Dark Young of Shub-Niggurath

Hideous Creatures: Dark Young of Shub-Niggurath


Hideous Creatures: Dark Young of Shub-NiggurathWorlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Shoggoth

Hideous Creatures: Shoggoth


Hideous Creatures: Shoggoth Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li! Abdul Alhazred attempted...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Star Vampires

Hideous Creatures: Star Vampires


Hideous Creatures: Star Vampires “The human blood on which it had fed revealed the hitherto invisible outlines of the feaster.” Invisible outlines that shall be expanded upon, extended even, into all sorts of dimensions. Are they summoned demons or feral predators? Are they kindred or competitors to Colin Wilson’s Space Vampires? Herein we trace the Shambler From the Stars,...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Tcho-Tcho

Hideous Creatures: Tcho-Tcho


Hideous Creatures: Tcho-Tcho “The nastiest people who ever lived … and whatever it is they were doing, they weren’t going to let a stranger in on it.” Do you really want to know what the Tcho-Tcho know? Too late. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations...   [click here for more]
Pelgrane Press  $2.95

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this...   [click here for more]
Pelgrane Press  $2.95

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95

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MKoM Fast Play Quick Reference Sheets (Pathfinder)

MKoM Fast Play Quick Reference Sheets (Pathfinder)


This product is primarily for Pathfinder. Have a younger player? New to Pathfinder or Dungeons & Dragons as a whole? With the Fast Play rules from Mystical: Kingdom of Monsters, you can jump right into the game. Better yet, with these Quick Reference Sheets, you'll have a visual que for what your monsters can do at a glance. Quick Reference Sheets can be used by anybody with a basic understanding...   [click here for more]
Northwinter Press  $8.00 $4.00

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MKoM: Haunted Eve Monsters Only Pack (Pathfinder)

MKoM: Haunted Eve Monsters Only Pack (Pathfinder)


(This product is for Pathfinder). Celebrate Halloween all year long with this latest installment for Mystical: Kingdom of Monsters! Each year, the people of the Kingdom of Monsters hold a seven day celebration known as Haunted Eve. During this holiday, children in every city and town dress up as heroes, villains, and monsters as they travel to the homes of friends and family seeking candy and small...   [click here for more]
Northwinter Press  $8.00 $4.00

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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
Pelgrane Press  $2.95

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Mutant Chronicles 3rd Edition Core Book Savage Worlds Edition

Mutant Chronicles 3rd Edition Core Book Savage Worlds Edition


THE SOLAR SYSTEM IS A ROARING MAELSTROM OF WAR AND DEATH! THE INNER PLANETS HAVE BEEN SWEPT CLEAN BY THE VIOLENT ONSLAUGHT OF THE DARK LEGION’S MONSTROUS HORDES AND UNDEAD SOLDIERS. IN THE ENORMOUS CITIES OF THE DISTANT FUTURE, HERETICS DEVOTED TO THE DESTRUCTION OF MANKIND STALK THE DARK BACKSTREETS AND GLOOMY ALLEYS, SPREADING THEIR TEACHINGS...   [click here for more]
Modiphius  $16.99

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Mutant Chronicles 3rd Edition FREE Quickstart

Mutant Chronicles 3rd Edition FREE Quickstart


The Solar System is a roaring maelstrom of death and war... The Inner planets have been swept away clean by the violent onslaught of the Dark Legion's monstrous hordes and undead soldiers. In the enormous cities of the distant future, heretics devoted to the destruction of mankind stalk the dark backstreets and gloomy alleyways, spreading their teachings of greed, jealousy and war. Mutant Chronicles...   [click here for more]
Modiphius   FREE 

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Mutant Chronicles 3rd Edition Roleplaying Game

Mutant Chronicles 3rd Edition Roleplaying Game


THE SOLAR SYSTEM IS A ROARING MAELSTROM OF DEATH AND WAR THE INNER PLANETS HAVE BEEN SWEPT AWAY BY THE VIOLENT ONSLAUGHT OF THE DARK LEGION’S MONSTROUS HORDES AND UNDEAD SOLDIERS IN THE ENORMOUS CITIES OF THE DISTANT FUTURE, HERETICS DEVOTED TO THE DESTRUCTION OF MANKIND STALK THE DARK BACKSTREETS AND GLOOMY ALLEYS, SPREADING THEIR TEACHINGS OF GREED, JEALOUSY, AND WAR. *** NOW...   [click here for more]
Modiphius  $19.95

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Mutant Chronicles 3rd Edition Roleplaying Game Character Sheets

Mutant Chronicles 3rd Edition Roleplaying Game Character Sheets


This is the free character sheet and lifepath worksheet for the Mutant Chronicles 3rd Edition Roleplaying Game THE SOLAR SYSTEM IS A ROARING MAELSTROM OF DEATH AND WAR THE INNER PLANETS HAVE BEEN SWEPT AWAY BY THE VIOLENT ONSLAUGHT OF THE DARK LEGION’S MONSTROUS HORDES AND UNDEAD SOLDIERS IN THE ENORMOUS CITIES OF THE DISTANT FUTURE, HERETICS DEVOTED TO THE DESTRUCTION...   [click here for more]
Modiphius   FREE 

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Mutant Chronicles Players' Guide

Mutant Chronicles Players' Guide


The Mutant Chronicles Players' Guide is an essential companion for Mutant Chronicles players and uses content drawn from the 3rd Edition Core Rulebook. It contains everything players need to create characters in the Mutant Chronicles universe, beautiful full color illustrations which bring the dark game world to life, as well as an introduction to the 2d20 game system. Inside...   [click here for more]
Modiphius  $9.99

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Mystical: Kingdom of Monsters

Mystical: Kingdom of Monsters


A World of great heroes and villainous thieves... A world of mad kings and young adventurers... A world of monsters. Mystical: Kingdom of Monsters brings the joys of capturing and raising companions to a new realm. Pick up and play as one of 154 basic monster characters. Roll up one of 7 new standard trainer classes. Even play as a monstorin and walk your own path. New powers, enemies, feats,...   [click here for more]
Northwinter Press  Pay What You Want

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Mystical: Kingdom of Monsters (Pathfinder)

Mystical: Kingdom of Monsters (Pathfinder)


(This product is for Pathfinder). A World of great heroes and villainous thieves... A world of mad kings and young adventurers... A world of monsters. In Mystical, you can play as a Monster Trainer or one of 6 archetypes for that class. Utilizing your unique talents, you and your party will travel through a realm known only as The Kingdom in search of monsters to capture and raise. Along the...   [click here for more]
Northwinter Press  $12.00

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NGS: The Narrative Game System

NGS: The Narrative Game System


The Narrative Game System has a rules-light engine that allows you to collaborate and create without limit. Any world or character imaginable can be developed quickly and easily. NGS offers a toolset of simple guidelines you and your friends can use to build your perfect game together; from creation of the world, through the exploration of the narrative and even the awarding of experience, everything...   [click here for more]
Venture Land Games  $29.99 $9.99

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Savage Thunderscape: the World of Aden

Savage Thunderscape: the World of Aden


An Epic World of Steam and Darkness In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gunpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed that there would be no limit to the industry and ingenuity...   [click here for more]
Kyoudai Games  $19.99

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The Esoterror Summoning Guide

The Esoterror Summoning Guide


The Esoterror threat is growing. The membrane is thinning. Eradicating the threat did not work. Surpressing the threat is failing. The next step is Containment. We will have to create quarantine zones of areas of high supernatural presence and designate safe zones for habitation. Using force against the Esoterrorists has not worked. We must understand them and their methods in order to defeat them....   [click here for more]
Pelgrane Press  $9.95

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The School of Night

The School of Night


The School of Night “Black is the badge of Hell; the hue of dungeons and the School of Night.” Queen Elizabeth’s realm lies vulnerable, not just to the Spanish or the plague, but to occult forces perhaps more dangerous than either. You study those forces at the risk of torture — at the risk of your soul — but you must hold them at bay or see England destroyed....   [click here for more]
Pelgrane Press  $4.45

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The Spear of Destiny

The Spear of Destiny


Is it the Spear that pierced Christ’s side, or the Spear of Odin? Does it grant true kingship or invincibility? Who has borne it through the millennia, and who seeks its true whereabouts now? This issue pierces the legend to reach the truth — and then makes the legend invincible. Plus, a look at the Spear for Night’s Black Agents, The Esoterrorists, Trail of Cthulhu, and TimeWatch....   [click here for more]
Pelgrane Press  $2.95

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Thunderscape: Aden Wildlife Journal, Vol. 1

Thunderscape: Aden Wildlife Journal, Vol. 1


The Aden Wildlife Journal is the definitive guide to the wonders and horrors of the Known Lands! Written in character by Professor Danderfall Malcolm of Mekanus, this inaugural installment details seven different creatures found in the region of Urbana, the most controversial nation in Aden! The first Wildlife Journal includes the following: * Seven different creatures ranging from CR 2 to CR 10!...   [click here for more]
Kyoudai Games  $4.99

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Thunderscape: Guilds of Aden

Thunderscape: Guilds of Aden


United we stand! The world of Aden is a dark and dangerous place, and there are many who lack the strength and the skill to survive on their own. Fortunately for them, there are still organizations that have survived in the years since the Darkfall and can provide the strength that others lack, although such a thing always comes at a price. Every guild, every society, every clique has its own agenda,...   [click here for more]
Kyoudai Games  $3.99

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Thunderscape: Iron Guard Field Guide

Thunderscape: Iron Guard Field Guide


Push the Limits of Flesh & Explore in Style! Since the Darkfall, the wilderness of Aden has become a deadly place, where only hardiest and most cunning warriors dare to tread. Golemoids, men and women who have replaced portions of their bodies with mechamagical weaponry by choice or necessity, are among the hardiest of Aden's people, and the intrepid Thunder Scouts, riding their wondrous vehicles...   [click here for more]
Kyoudai Games  $11.99

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Thunderscape: Lost Lexicon, Part 1: Heart of the Machine

Thunderscape: Lost Lexicon, Part 1: Heart of the Machine


The first Thunderscape adventure path begins here! Times are tough for adventurers in Aden, and the high-paying bounties offered by the Cogswheel Irregulars in Mekanus are a great place to save up a few crests for traveling. As representatives of the Urbanan government, however, the player characters soon find themselves in the crosshairs of a group eager to retrieve forgotten secrets from the most...   [click here for more]
Kyoudai Games  $14.99

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Thunderscape: Lost Lexicon, Part 2: Radiant Demise

Thunderscape: Lost Lexicon, Part 2: Radiant Demise


The first Thunderscape adventure path continues here! The sleepy little village of Murdoch's Cove has a secret. Foul monsters stalk the swamp, haunting ancient ruins and preying upon the villagers. The Knights of the Radiant Order are sworn to protect the cove, but they can barely protect themselves from this mysterious new threat. A strange journal holds the key to the truth, but its contents are...   [click here for more]
Kyoudai Games  $14.99

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Thunderscape: Lost Lexicon, Part 3: Through Plague & Fire

Thunderscape: Lost Lexicon, Part 3: Through Plague & Fire


A hero's work is never done. Fresh from their victory at Murdoch's Cove, the party is called upon to seek a cure for a devastating plague. Their search takes them deep into the bleak nation of Aramyst, once a land of magical wonders, the Darkfall has twisted this country into a ruined shadow of itself. But amid the ashes of this scorched land, two embers of hope survive: Refuge and Mossburg. To find...   [click here for more]
Kyoudai Games  $14.99

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Thunderscape: Saints & Sinners

Thunderscape: Saints & Sinners


Cloak Yourself in Faith & Darkness! The Known Lands of Aden are a dangerous and often dark place. Among the braves and most faithful of Aden’s people, the Thaumaturges walk boldly into the shadows, the brilliant light of legend and myth steeling their will and protecting them from harm even in the most sinister of circumstances. The Fallen, on the other hand, have been touched by the darkness...   [click here for more]
Kyoudai Games  $11.99

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Trail of Cthulhu: Dreamhounds of Paris

Trail of Cthulhu: Dreamhounds of Paris


Follow the Trail of Cthulhu into the Dreamlands From the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries—and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound...   [click here for more]
Pelgrane Press  $20.95

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Trail of Cthulhu: Dreamhounds of Paris and The Book of Ants bundle

Trail of Cthulhu: Dreamhounds of Paris and The Book of Ants bundle


Follow the Trail of Cthulhu into the Dreamlands From the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries—and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound...   [click here for more]
Pelgrane Press  $28.95

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Vendetta Run

Vendetta Run


Vendetta Run You’ve done worse things, but you’ve never done anything as dangerous as angering the Earps. Because now they’re coming to kill you. And they can’t be killed. Not permanent, anyhow. A survival-horror frame for Fear Itself and Owl Hoot Trail set in the worst and weirdest West. In December 1881, after the...   [click here for more]
Pelgrane Press  $2.95

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