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B3 Palace of the Silver Princess (Basic)

B3 Palace of the Silver Princess (Basic)


Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends t...   [click here for more]

Wizards of the Coast  $4.99

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B4 The Lost City (Basic)

B4 The Lost City (Basic)


Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to co...   [click here for more]

Wizards of the Coast  $4.99

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B5 Horror on the Hill (Basic)

B5 Horror on the Hill (Basic)


The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. T...   [click here for more]

Wizards of the Coast  $6.00 $4.99

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Bar Wars

Bar Wars


...   [click here for more]
Reality Cheque  $13.95 $6.98

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Barrowmaze II

Barrowmaze II


Here it is! At last! The sequel to the immensely popular Barrowmaze!

Featuring art by former TSR artist Jim Holloway, alongside new old school artists Cory Hamel, Stefan Poag, Stephen Thompson, and others, Barrowmaze II is full of old-timey dungeon crawling for mid and high level characters. Barrowmaze II can be played as part of Barrowmaze I or used independently.

Bar...   [click here for more]

Greg Gillespie  $19.99 $19.99

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Barrowmaze Special Collection Package

Barrowmaze Special Collection Package


This "special collection" product is intended for distribution to Indiegogo backers; it contains in one package - for the same price - the following products (and nothing more), all now available individually on RPGnow:

Barrowmaze II

Barrowmaze I Illustration Booklet

Barrowmaze II Illustration Booklet

Barrowmaze I and II (combined) Maps

...   [click here for more]
Greg Gillespie  $73.30

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Bartender's Screen

Bartender's Screen


The long out-of-print Bar Wars Screen is available once more! The second printing of Bar Wars didn't even include the screen, and it is next to impossible to find.

In addition to just about every chart and table you will ever need to run the game on one side, it also has a gorgeous and hilarious painting by Jim Holloway on the other side.

These pages are designed to be printed o...   [click here for more]

Reality Cheque  $5.00 $1.00

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BattleTech: House Steiner: The Lyran Commonwealth

BattleTech: House Steiner: The Lyran Commonwealth


HOUSE STEINER: THE LYRAN COMMONWEALTH (PDF) [FAS1621p] Print Price (1987): $15.00 File Size: 55.3 MB Who was Claudius the Cruel? What is the hottest rock group in the Inner Sphere? Which mercenary leader has a crush on Melissa Steiner? Precariously poised between the fierce eagle of House Marik and the voracious dragon of House Kurita, House Ste...   [click here for more]
Catalyst Game Labs  $15.00 $7.50

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BattleTech: Rhonda's Irregulars

BattleTech: Rhonda's Irregulars


RHONDA'S IRREGULARS (PDF) [FAS1643p] Print Price (1991): $8.00 File Size: 18.7 MB In 3007, Cranston Snord's Irregulars emerged from the winnings of a poker game. Under the command of Cranston Snord, an officer disgraced and discharged from Wolf's Dragoons, the Irregulars gained a reputation for unorthodox tactics and a fetish for collecting lost artifacts and treasures. Now, 43 year...   [click here for more]
Catalyst Game Labs  $8.00 $5.00

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Castles & Crusades Of Gods & Monsters

Castles & Crusades Of Gods & Monsters


Mythic epics are the driving force behind fantasy role playing games! Castles & Crusades is no exception. Here for the first time C&C branches out into the ether and brings you OF Gods & Monsters a book we guarantee you’ll want and use. Written by James M. Ward this book stands along side the Monsters & Treasure as a tremendous resource for adventure and fun.

<>...   [click here for more]
Troll Lord Games  $24.99 $13.99

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Dungeon Crawl Classics #67: Sailors on the Starless Sea

Dungeon Crawl Classics #67: Sailors on the Starless Sea


Dungeon Crawl Classics #67: Sailors on the Starless Sea

A 0-Level Adventure

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbl...   [click here for more]

Goodman Games  $6.99

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Dungeon Crawl Classics #68: People of the Pit

Dungeon Crawl Classics #68: People of the Pit


A Level 1 Adventure

It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligenc...   [click here for more]

Goodman Games  $6.99

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Greyhawk Adventures (1e/2e)

Greyhawk Adventures (1e/2e)


Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends?.

This book is for experienced roleplayers looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your s...   [click here for more]

Wizards of the Coast  $15.00 $9.99

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Harvesters

Harvesters


Begin an epic journey in the rugged boots of the most unlikely heroes. Enter the world of the Harvesters where badgers, rabbits, squirrels, and otters launch into adventures of epic wonder. Here the smallest of creatures take on the roles of the greatest heroes: knights, druids, clerics, rogues, wizards, and fighters. Together they tackle the greatest of adventures, from rescuing the princess t...   [click here for more]

Troll Lord Games  $17.99 $12.59

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HHQ1 Fighter's Challenge (2e)

HHQ1 Fighter's Challenge (2e)


Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore.

You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the g...   [click here for more]

Wizards of the Coast  $6.95 $4.99

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Hypercad 54, Where Are You?

Hypercad 54, Where Are You?


 

This classic Tales From The Floating Vagabond adventure supplement includes rules for Time Police characters as well as 5 (count 'em) Time Police adventures that can be run individually or as part of an extended campaign.

This one has it all: Elvis! Space Nazis! British Sci-Fi References! Incredibly Dated Jokes!

...   [click here for more]

Reality Cheque  $13.95 $6.98

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Metamorphosis Alpha 4th Edition

Metamorphosis Alpha 4th Edition


MA4e is the 4th edition of the world’s first Sci-Fi RPG. It is designed to be playable, and not to get bogged down in rules. It is flexible, and values fun over mechanics.   The game has been developed by a small team of dedicated Metamorphosis Alphaenthusiasts, supervised by James M. Ward himself. This game has been a long time coming.   The game has evolved a lot since 1976. The ...   [click here for more]
WardCo.  $12.99

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Metamorphosis Alpha 4th Edition GM's Screen

Metamorphosis Alpha 4th Edition GM's Screen


This is an 8-page GM screen for the 4th edition of Metamorphosis Alpha. The print version of this product will include a mini-module.

...   [click here for more]
WardCo.  $3.00

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Monster Manual II (1e)

Monster Manual II (1e)


An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage ...   [click here for more]

Wizards of the Coast  $9.99

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PARANOIA S1 Reality Optional

PARANOIA S1 Reality Optional


ATTENTION, CITIZEN JEROME-G. THIS IS YOUR FRIEND THE COMPUTER.Jerome-G had a good job at the Threat Obfuscation Department in The Computer's underground city of Alpha Complex. He invented false threats to cover up true dangers. It made perfect sense, once he understood The Computer's idea of "true" is entirely false.INTERNAL S...   [click here for more]

Ultraviolet Books  $2.99

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PARANOIA T1 Stay Alert

PARANOIA T1 Stay Alert


EVERYONE SHOULD BE HAPPY. IMMEDIATELY.In the underground city of Alpha Complex, The Computer wants every citizen to have fun. If you're not having fun, The Computer will turn you into reactor shielding.ATTENTION, TROUBLESHOOTERS. PLEASE RETURN THIS STOLEN HELPBOT TO ITS OWNER. THIS MISSION INVOLVES NO DEADLY WARFARE BETWEEN RIV...   [click here for more]

Ultraviolet Books  $2.99

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PARANOIA Y1 Traitor Hangout

PARANOIA Y1 Traitor Hangout


FOLLOW ALL MANDATES SO ALPHA COMPLEX WILL WORK PECFERTLY.In Alpha Complex, The Computer's underground city of the future, happy citizens follow all mandates. If they don't, The Computer will be unhappy. This will make the happy citizens unhappy too. Quickly.THE COMPUTER DID NOT SAY "PECFERTLY." THE COMPUTER ALWAYS SPEAKS FERPE...   [click here for more]

Ultraviolet Books  $2.99

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The Adventure With No Name - Remastered

The Adventure With No Name - Remastered


Forward, Into the Past

When the Patrons wake up one afternoon, they find their noses buried in light beer and pretzels. Wait a minute! Light beer?! At The Floating Vagabond?! Someome's been skinny-dipping in the timestream and now things are way out of whack. What cruel, demented intelligence could conceive such a reprehensible act?

Adventure With No N...   [click here for more]

Reality Cheque  $13.95 $6.98

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The Cosmic Paternity Suit

The Cosmic Paternity Suit


An adventure out of its time! Perils from the deepest Abyss of Hell! A plotline dredged from the bottoms of a series of shot glasses!

Demon Babes! Vikings! Frat Guys! Nudity!

This adventure has most of that!

...   [click here for more]
Reality Cheque  $13.95 $6.98

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The Reich Stuff

The Reich Stuff


At long last! The classic Tales From The Floating Vagabond adventure The Reich Stuff is available for download!

Can your patrons stop the Space Nazis from giving Hitler the space program in 1936, thereby creating a twisted time-line that even Harry Turtledove couldn't unravel?

 Engage in derring-do! Hob-nob with historical figures! Shoot lots and lots of space nazis!

<>...   [click here for more]
Reality Cheque  $13.95 $6.98

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Timemaster

Timemaster


NOTE: This is the reprint version, with all new interior art by Mark Allen. This book combines the two books from the original boxed set. The introductory adventure is now provided separately as a free download.

Lurching into action, your battered chronoscooter crosses the void of time and space. Another lurch, and the vertigo fades. The countryside comes into view. Knights in ar...   [click here for more]

Goblinoid Games  $5.95

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U1 The Sinister Secret of Saltmarsh (1e)

U1 The Sinister Secret of Saltmarsh (1e)


Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the Un...   [click here for more]

Wizards of the Coast  $4.99

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U2 Danger at Dunwater (1e)

U2 Danger at Dunwater (1e)


The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace! "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom fo...   [click here for more]

Wizards of the Coast  $5.50 $4.99

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WG7 Castle Greyhawk (1e)

WG7 Castle Greyhawk (1e)


Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burge...   [click here for more]

Wizards of the Coast  $9.99

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Wilderness Survival Guide (1e)

Wilderness Survival Guide (1e)


"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wi...   [click here for more]

Wizards of the Coast  $15.00 $9.99

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