Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?... [click here for more]
Barbarous hyena-men who raid villages and kidnap girl-children? Bah! Unremarkable in our world! But when these raiders retreat safely past ancient sculptures that vaporize intruders, into heretofore unopened vaults believed to hold a weapon of primal terror, and past the gates that guard ancient treasures never beheld by man? Aye! Now these are rumors worthy of adventure! What bold souls will dare... [click here for more]
Starter Adventures is where you learn to fight, steal, cast spells and heal. You'll have to use your wits to figure out puzzles. Use a sword to murderize goblins. And crumble the undead beneath the power of your god.
It's time to grab a weapon, memorize a spell and strap on some armor. This is going to be fun.
Starter Adventures is targeted toward introduing a new player into RPGs. Inside... [click here for more]
What is the Dragon's Formerly Secret Weakness?Why is there an Underworld?Who is the puppet-master behind the man-ape insurgency?What are the uncanny effects of blunt force trauma to the head?What's up with the weird guy in the tavern?What's in the giant's lunchbox?ROLL d12!... [click here for more]
This issue is filled with kick-ass stuff. Douglas Cole and Peter V. Dell'Orto wrote a fantastic piece, Old School Grappling. They present a set of rules that will make all those tavern brawls a blast.
Trey Causey gives us a sneak peek at his incredible Strange Stars.
And I have added my own spin on Hirelings. A simple... [click here for more]