Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?... [click here for more]
Here it is! At last! The sequel to the immensely popular Barrowmaze!
Featuring art by former TSR artist Jim Holloway, alongside new old school artists Cory Hamel, Stefan Poag, Stephen Thompson, and others, Barrowmaze II is full of old-timey dungeon crawling for mid and high level characters. Barrowmaze II can be played as part of Barrowmaze I or used independently.
Barrowmaze II features an expanded... [click here for more]
Barbarous hyena-men who raid villages and kidnap girl-children? Bah! Unremarkable in our world! But when these raiders retreat safely past ancient sculptures that vaporize intruders, into heretofore unopened vaults believed to hold a weapon of primal terror, and past the gates that guard ancient treasures never beheld by man? Aye! Now these are rumors worthy of adventure! What bold souls will dare... [click here for more]
BEHOLD the Underworld in all its bewildering majesty as titanic Chaos Godlings and their unsavory cults make genocidal war upon each other!
SEIZE eldritch artifacts and treasures far above your lowly station!
THRILL as you throw the gauntlet of your life into the smug face of the unknowable and embark upon OPERATION UNFATHOMABLE!... [click here for more]
Starter Adventures is where you learn to fight, steal, cast spells and heal. You'll have to use your wits to figure out puzzles. Use a sword to murderize goblins. And crumble the undead beneath the power of your god.
It's time to grab a weapon, memorize a spell and strap on some armor. This is going to be fun.
Starter Adventures is targeted toward introduing a new player into RPGs. Inside... [click here for more]
What is the Dragon's Formerly Secret Weakness?Why is there an Underworld?Who is the puppet-master behind the man-ape insurgency?What are the uncanny effects of blunt force trauma to the head?What's up with the weird guy in the tavern?What's in the giant's lunchbox?ROLL d12!... [click here for more]
This issue is filled with kick-ass stuff. Douglas Cole and Peter V. Dell'Orto wrote a fantastic piece, Old School Grappling. They present a set of rules that will make all those tavern brawls a blast.
Trey Causey gives us a sneak peek at his incredible Strange Stars.
And I have added my own spin on Hirelings. A simple... [click here for more]