Inside, you'll find a full treatment of Los Angeles as a city. This includes a handful of sample Rings with which your players' characters can backstab, love, suffer, or otherwise interact. We touch on various neighborhoods and bits of Los Angeles history, all flavored with a bit of style, and a bit of immortality. We've included a story ready to play with minimal preparation. Lastly, you'll find the... [click here for more]
God save the queen, because we’re too busy saving ourselves. The status quo is never the answer; it is always the problem. History is written by the victors. Since the past has been taken from us, we’re going to write the future.
Afflict the comfortable. Comfort the afflicted. Always demand better. Complacency is humankind’s greatest enemy. Do not suffer the fate of the elves.... [click here for more]
In Order to 0vercome... You're Going to need Obstacles Flatpack: Fix the Future! is a roleplaying game with low prep time. A brighter future is just a few page fl ips away! The Book of Obstacles can give you ideas on the sorts of Obstacles your WRENCHs can encounter. Build on what’s within, or use these fl eshed out adventure seeds as written for a no-prep game. You’ll fi nd: • Ready... [click here for more]
This is Farewell to Fear, powered by Apocalypse World's engine.
It's not an exact copy; we're trying to do different things here. Whereas Farewell to Fear primarily deals with revolutions, Professor Anderssen's Revelation is more about uncovering secrets and changing minds and hearts. You can look to Farewell to Fear's description for a bit more about it.
We advise you to check out Farewell to... [click here for more]
Have you heard anyone say that the future's not so bright, and thought, "But I have lightbulbs?" If so, Flatpack is the game for you! Until someone tells us otherwise, we're saying that Flatpack: Fix the Future is the first game in the smash Hyperoptimistic Postapocalyptic genre of gaming. Flatpack is a game about building a new society using pre-apocalypse technology that you don't always... [click here for more]