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Beasts & Barbarians Golden Edition

Beasts & Barbarians Golden Edition


++++Important information about PoD - books are still black and white, but color books have better paper, that`s why we are printing them as color++++ Welcome to the dangerous Dread Sea Dominions, a place where mighty barbarians do battle with hideous monsters, dark warlocks whisper terrible sorceries in forgotten temples and noble amazons duel in the sun-scorched arenas of...   [click here for more]
GRAmel  $9.99 $8.29

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Bestie i Barbarzyńcy

Bestie i Barbarzyńcy


Bestie i Barbarzyncy przeniosa was do fantastycznego settingu Krain Morza Grozy, swiata, w ktorym potezni wojownicy mierza swe sily z groznymi monstrami, by zdobyc skarby i serca ukochanych, gdzie mroczni czarnoksieznicy szepcza tajemne zaklecia w czelusciach swityn zapomnianych bogow, gdzie krew przelewa sie na arenach ku uciesze ludu dekadenckich imperiow! Bestie i Barbarzyncy to setting...   [click here for more]
GRAmel  $8.00 $6.64

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Daring Tales of Chivalry #03: The Danbury Curse

Daring Tales of Chivalry #03: The Danbury Curse


In an ancient land lie dark secrets! Our heroic retinue has arrived in the marshy land of East Anglia. It seems to be gripped by a permanent winter that has made the local marsh people turn to the pagan gods hoping they can return the true order of the seasons.

All is not what it seems as our...   [click here for more]
Triple Ace Games  $4.89 $4.06

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GM's Miscellany: Places of Power

GM's Miscellany: Places of Power


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful...   [click here for more]
Raging Swan Press  $11.99 $9.95

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Hellfrost City Book 1: Cities of the Freelands

Hellfrost City Book 1: Cities of the Freelands


TWO CITIES, UNLIMITED ADVENTURES! The of the Freelands settlements bow to no master but their own. Inhabited by hardy folk used to solving problems without outside assistance, they are bastions of civility are places of sanctuary in a wilderness populated by terrible monsters. This book details two of the Freelands’ major settlements - the troubled market town of Aslov, rife with crime and...   [click here for more]
Triple Ace Games  $8.99 $7.46

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Hellfrost City Book 2: Cities of Magic

Hellfrost City Book 2: Cities of Magic


TWO CITIES BONDED BY MAGIC! Although located many hundreds of miles apart, the great cities of Imperial City and Kinghsall are bonded by their shared interest in magic. Home to the Convocation of Elementalists and once heart of the mighty Anari Empire, Imperial City has risen from the ashes and restored itself as a city of trade, arcane study, and political ambition. Kingshall, meanwhile, is...   [click here for more]
Triple Ace Games  $8.99 $7.46

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Hellfrost City Book 3: Cities of the Crystalflow

Hellfrost City Book 3: Cities of the Crystalflow


ONE RIVER, TWO MIGHTY CITIES! Trade is the lifeblood of the majestic Crystalfl ow. Along its banks are countless small communities, each trading with the barges that move up and down the waterway. As prosperous as these communities might be, both are humbled before the mercantile might of Bridgewater and Drakeport. Allied and yet also rivals, these two proud cities are trading powerhouses, handling...   [click here for more]
Triple Ace Games  $8.99 $7.46

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Hellfrost City Book 4: Cities of Royalty

Hellfrost City Book 4: Cities of Royalty


TWO CITIES, BOTH HOME TO GREAT LORDS! New Asper, risen from the devastation of the Golem Uprising, is a bustling modern yet one well aware of its past. It is also a city ruled by an incompetent master. While he dines and hunts, political enemies sharpen their tongues, and their blades. A visit to Ravensburg is to step back in time. Home to the Heah Cyning of the Marklands, Ravensburg is a city...   [click here for more]
Triple Ace Games  $8.99 $7.46

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Hellfrost City Book 5: Freetown, City of Crime

Hellfrost City Book 5: Freetown, City of Crime


A DEN OF SCUM AND VILLAINY! A canker. A blight. A plague. A city of thieves and murderers. Freetown has been called many names and they are well-deserved. Home to countless pirates, smugglers, murderers, and worse, Freetown is ruled by the tyrannical Lord Blackhand. Within its winding streets visitors can find anything they desire, so long as they have the funds to pay for it. But be wary, for the...   [click here for more]
Triple Ace Games  $8.99 $7.46

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Hellfrost Encounters Book 1

Hellfrost Encounters Book 1


Title: Hellfrost Encounters Book 1 Game Line: Hellfrost/Savage Worlds Category: Setting Supplement Size: 100 pages Interior Art: Black & White Author: Paul 'Wiggy' Wade-Williams BEWARE THE ROAD LESS TRAVELLED! Designed with the busy GM in mind, this book contains 50 detailed encounters covering a variety of situations and locales. Whether you’re after a random encounter...   [click here for more]
Triple Ace Games  $14.99 $12.44

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Hellfrost Land of Fire: Heroes & Villains 3

Hellfrost Land of Fire: Heroes & Villains 3


Will your character’s deeds be counted among those of the heroes of old? To outsiders, the population of Al-Shirkuh appears to fall into a small range of lifestyles and occupations. Appearances can be deceiving, as every desert-dweller knows, and the inhabitants are as varied as the parched landscapes they call home. Al-Shirkuh has its share of warriors and wise men, clerics and sorcerers,...   [click here for more]
Triple Ace Games  $15.67

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Hellfrost: Heroes & Villains

Hellfrost: Heroes & Villains


The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. Most have mundane dreams. They want to feed their families, earn enough money to pay their taxes, avoid being killed by some horrible beast, serve their...   [click here for more]
Triple Ace Games  $4.19 $3.48

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Hellfrost: Heroes & Villains 2: Spellcasters

Hellfrost: Heroes & Villains 2: Spellcasters


The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. But those the Norns have touched have greater goals. Some crave base things such as wealth and power, others desire revenge for actual or perceived wrongs,...   [click here for more]
Triple Ace Games  $4.19 $3.48

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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
Triple Ace Games  $19.99 $16.59

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Leagues of Gothic Horror: Guide to Shapeshifters

Leagues of Gothic Horror: Guide to Shapeshifters


Even a man who is pure of heart may become a wolf when the wolfbane blooms and the autumn moon is bright! Mankind has come far since his ascendancy from apes, but behind the facade of reasoning and civilization he projects he is still an animal. Deep inside every man lurks a ferocious beast, a terrible creature that can develop a life of its own. This book details those beasts. The contents of...   [click here for more]
Triple Ace Games  $9.99 $8.29

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Leagues of Gothic Horror: Guide to Vampires

Leagues of Gothic Horror: Guide to Vampires


The blood is the life... and it shall be mine!” The Count is having guests for dinner... and you are invited to join him. Count Dracula may be the most well known vampire, but he is far from the only bloodsucker to set his appetite on mankind. Learn now of the dark brood that haunts the darkness of night! This sourcebook is a detailed guide to vampires and other bloodsuckers...   [click here for more]
Triple Ace Games  $9.99 $8.29

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Places of Power: Visionary's Perch

Places of Power: Visionary's Perch


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels Far from the nearest shore, an ancient tower rises from the cold sea. Visitors who brave storm-lashed and pirate-filled waters to reach this remote island can gain a glimpse into the future or answers to their questions…for a price. The ancient cyclops seeress who dwells here, still watched over by the elves who conquered...   [click here for more]
Raging Swan Press  $2.45 $2.03

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Places of Power: Visionary's Perch (5e)

Places of Power: Visionary's Perch (5e)


A 5e Compatible GM's Resource by Jacob W. Russell Far from the nearest shore, an ancient tower rises from the cold sea. Visitors who brave storm-lashed and pirate-filled waters to reach this remote island can gain a glimpse into the future or answers to their questions…for a price. The ancient cyclops seeress who dwells here, still watched over by the elves who conquered her people, requires...   [click here for more]
Raging Swan Press  $2.45 $2.03

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Places of Power: Visionary's Perch System Neutral Edition

Places of Power: Visionary's Perch System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham Far from the nearest shore, an ancient tower rises from the cold sea. Visitors who brave storm-lashed and pirate-filled waters to reach this remote island can gain a glimpse into the future or answers to their questions…for a price. The ancient cyclops seeress who dwells here, still watched over by the elves who conquered her people, requires...   [click here for more]
Raging Swan Press  $2.45 $2.03

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Savage Insider Issue #2: How the Dice Roll

Savage Insider Issue #2: How the Dice Roll


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling. How the Dice Roll is a cross-genre issue with content covering...   [click here for more]
Mystical Throne Entertainment   FREE 

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