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InfestAsia: A Savage Worlds mission set in the jungles of Evil
InfestAsia: A Savage Worlds mission set in the jungles of Evil
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Ascension

Ascension


The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has re...   [pulse aquí para ver más]

White Wolf  $17.99

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Blood Treachery

Blood Treachery


Awash in Blood

Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginni...   [pulse aquí para ver más]

White Wolf  $8.99

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Book of the City

Book of the City


The Urban Jungle

The cities of the World of Darkness are a dangerous place to be. Rampant crime and widespread corruption are only the tip of the iceberg - the cities are also the homes of the vampires, and breeding grounds for the spirits of the Wyrm and Weaver. But there's also life in the cities, and where there's life, there's hope. The modern-day city is an urban b...   [pulse aquí para ver más]

White Wolf  $11.99

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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE?

Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that wo...   [pulse aquí para ver más]

White Wolf  $8.99

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Fallen Tower: Las Vegas

Fallen Tower: Las Vegas


 Against the Odds

The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status ...   [pulse aquí para ver más]

White Wolf  $11.99

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind

We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone ...   [pulse aquí para ver más]

White Wolf  $15.99

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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive

We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. As...   [pulse aquí para ver más]

White Wolf  $15.99

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Hunter Book: Hermit

Hunter Book: Hermit


Amid the Horrors of the World. . .

Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does th...   [pulse aquí para ver más]

White Wolf  $8.99

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Hunter Book: Innocent

Hunter Book: Innocent


Let He Without Sin. . .

"Monsters exist. What's so hard to understand? The hard part is helping them. If we don't, we're no better." Innocents: the unabashed, direct and accepting among hunters. The Innocent recognize that monsters were once people; that there's a fine line between human and inhumane, and that even hunters can cross it. Innocents naive? No. As...   [pulse aquí para ver más]

White Wolf  $8.99

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Hunter Book: Judge

Hunter Book: Judge


Justice Is Blind

For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Pruden...   [pulse aquí para ver más]

White Wolf  $8.99

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Hunter Book: Redeemer

Hunter Book: Redeemer


The Hand of Salvation

I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the e...   [pulse aquí para ver más]

White Wolf  $8.99

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Infinite Tapestry

Infinite Tapestry


 The Place of Dead Roads

Once, mages boldly trod the many paths to the Otherworlds, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Ev...   [pulse aquí para ver más]

White Wolf  $14.99

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Initiates of the Art

Initiates of the Art


A New World Awaits

All around, a new world blossoms. One moment, you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Be careful, though: with incredible power comes incalculable danger. The Traditions, the Technocracy, even vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'...   [pulse aquí para ver más]

White Wolf  $8.99

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Mage Storytellers Handbook

Mage Storytellers Handbook


Fold, Spindle and Mutilate

Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.

The Power to Change Mage is Yours

More than just Storytelling adv...   [pulse aquí para ver más]

White Wolf  $15.99

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Mage: Le Guide du Conteur

Mage: Le Guide du Conteur


Certains secrets ne doivent pas tomber entre toutes les mainsLes Traditions livrent une guerre perdue d’avance contre la Technocratie et un monde de plus en plus hostile, mais elles ne sont pas les seules détentrices de la magie. Des Corporations Disparates, des talents inhabituels, des légendes inconnues ou des pouvoirs des esprits et des prodiges ...   [pulse aquí para ver más]

Hexagonal  $19.37 $7.69

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Mage: The Ascension (Revised)

Mage: The Ascension (Revised)


 Reality Overthrown!

Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, t...   [pulse aquí para ver más]

White Wolf  $17.99

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Possessed

Possessed


Spirits Made Flesh

The fomori: luckless hosts taken over by the evil spirits of the Wyrm. The Drones: humans rebuilt by the Weaver into a more "perfect" form of life. The gorgons: creatures of the wild places, infused with Wyld energy. The Kami: spirit servants of Gaia given flesh. They are the hands of the greatest powers set to "walk the Earth. They are the Posse...   [pulse aquí para ver más]

White Wolf  $11.99

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REIGN Enchiridion

REIGN Enchiridion


The REIGN Enchiridion contains the essential rules for Greg Stolze’s fantasy roleplaying game “REIGN: A Game of Lords and Leaders.”

REIGN expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs, mercenaries and merchant princes gamble armies and fortunes to win nations in a rich and vibrant fantasy setting. REIGN&rsq...   [pulse aquí para ver más]

Arc Dream Publishing  $9.99

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Sorcerer Revised Edition

Sorcerer Revised Edition


Small Miracles

Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whethe...   [pulse aquí para ver más]

White Wolf  $10.99

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Tradition Book: Akashic Brotherhood (rev)

Tradition Book: Akashic Brotherhood (rev)


 

Enlightenment is a Jewel Reflecting Everything

 Warriors and sages, the mages of the Akashic Brotherhood bring thousands of years of martial prowess and philosophy to the Traditions. The Warring Fists discipline their minds and hone their bodies to perfection. As the Akashic Record tells, however, one must fight for true virtue without being consumed by violence. How ca...   [pulse aquí para ver más]

White Wolf  $8.99

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Tradition Book: Sons of Ether (rev)

Tradition Book: Sons of Ether (rev)


Archeologists of the Unknown

Defectors from the monumental halls of the Technocracy, the Sons of Ether are the avante garde of true Enlightened Science, decoding the ciphers of nature and supernature through direct observation and experimentation. Unlike their former brethren, they don't shut out the weird or the strange, anomalous sightings or alien visitations. They seek them out to prov...   [pulse aquí para ver más]

White Wolf  $9.99

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Tribebook: Glass Walkers (Revised)

Tribebook: Glass Walkers (Revised)


Fang, Claw and Bullet Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers. Skating the Weaver's Webs The fif...   [pulse aquí para ver más]

White Wolf  $8.99

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Werewolf Storytellers Handbook Revised

Werewolf Storytellers Handbook Revised


Song of the End Times

From the secrets of the highest-ranking elders to the cryptic lore of the Triat; from the blasphemous libraries of the Black Spiral Dancers to the hidden wisdom of animals - the world of Werewolf is full of concealed lore. Now this lore is about to be revealed - but only to one person with the responsibility to use it wisely.

Tales of the L...   [pulse aquí para ver más]

White Wolf  $15.99

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