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 Title ▲   Publisher    Price  
Beyond All Worlds

Beyond All Worlds


You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates. A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon...   [click here for more]
Monte Cook Games  $3.99

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Black Bag Jobs

Black Bag Jobs


The Laundry – protecting the United Kingdom from the scum of the multiverse. Most of the time, saving the world is a 9 to 5 job. Clock in every morning. Feel your life tick away with each meeting and each pointless bit of paperwork. Stare at a screen and feel your brain leaking out through your ears. Try to keep the boredom from killing you. Clock out in the evening and slouch home. It's...   [click here for more]
Cubicle 7 Entertainment Ltd.  $24.99 $14.99

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Classic Spycraft: 1960s Decade Book

Classic Spycraft: 1960s Decade Book


The war might have been Cold, but the intrigue is red hot.   Return to the golden age of espionage in this brand new Spycraft setting. Thoroughly researched and highly detailed, this worldbook delves into the knuckle-biting tension of the Cold War. Fight back the tide of nuclear paranoia and take a stand in one of the most unconventional wars the world has ever known. High-Stakes...   [click here for more]
Crafty Games  $26.95 $10.00

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Cypher Deck

Cypher Deck


Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more. This deck of 120 full-color cards allows GMs and players to randomly...   [click here for more]
Monte Cook Games  $7.99

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Into the Violet Vale

Into the Violet Vale


Deep in the savage wilderness of the Ninth World lies a lonely valley, unexplored and pristine. But something stirs in this strange locale, and it could be a threat to the entire region. Do you have the courage to discover what it is? Do you have the insight to understand its true nature? Do you have the mettle to overcome it? This 13-page adventure was run in official GenCon 2014 Numenera...   [click here for more]
Monte Cook Games  $3.99

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Marvels of Science and Steampunk - Victoriana

Marvels of Science and Steampunk - Victoriana


Science: The great marvel of the Age! Whereas magic is the domain of the aristocracy, maintaining their lives of luxury and social prominence, it is an expensive and unpredictable affair, and available only to a select few. The wonders of Steam and the new Science, however, extend their promise to everyone. From ironclad steamships to personal ornithopters—from electric telegraphs to Babbage...   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99 $17.99

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Metamorphosis Alpha: The House On The Hill

Metamorphosis Alpha: The House On The Hill


Since 1976, GMs have run adventures in the Round House Modular Dwelling Unit (RHMDU) found on page 27 of the Metamorphosis Alpha rule book. This booklet now provides GMs with additional advice for designing challenging and unique encounters in their own RHMDUs as well as providing a sample adventure which demonstrates how much fun (and how dangerous!), even the most familiar of places can be on...   [click here for more]
WardCo.  $15.99 $8.99

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Ravaged Earth: Revised Second Edition

Ravaged Earth: Revised Second Edition


From now through September 30th, this title has been marked down 15% for Savage September. For more Fast! Furious! Fun! values, visit our Savage September sale page. About the Setting In 1898, the Martians tried to take over, but we got lucky and they left, died off, or whatever. Now, over thirty years later, they’re back. Persistent buggers, ain’t they? We’re not...   [click here for more]
Reality Blurs  $20.00 $17.00

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RuneQuest 6th Edition

RuneQuest 6th Edition


RuneQuest – Sixth Edition of the Iconic Roleplaying Game Created in 1978 by Steve Perrin, Ray Turney and friends, RuneQuest is the classic roleplaying game of fantastic adventure with heroes and magic. Now in a brand new edition, RuneQuest is updated and expanded by Pete Nash and Lawrence Whitaker. Everything you need for fabulous roleplaying adventure...   [click here for more]
Design Mechanism  $25.00

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RuneQuest Essentials

RuneQuest Essentials


This special, 'Pay What You Want' version of RuneQuest 6th Edition is designed to introduce players and Games Masters to the essentials of the game. In this book you will find the core of the RuneQuest engine, in a stripped-down format, but still complete enough to create characters and begin adventuring with one of roleplaying’s most enduring and respected systems. The intention is that this...   [click here for more]
Design Mechanism  Pay What You Want

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Sariniya's Curse

Sariniya's Curse


Sariniya's Curse is an introductory module for the RuneQuest 6 roleplaying game - both the full rules and the RuneQuest Essentials edition. It is complete with pre-generated characters to get you straight into the action. In the city-state of Meeros, Trimostones the Gold needs the characters' help. He must travel to the island of Iaxos, infamous for its...   [click here for more]
Design Mechanism  Pay What You Want

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Shores of Korantia

Shores of Korantia


Explore a Whole New World of Intrigue and Adventure in Shores Of Korantia Korantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes. The Enemies and Rivals: To the south are the Jekkarenes, the ancient enemy with cause to fear a Korantine revival; in the...   [click here for more]
Design Mechanism  $30.00 $15.00

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table. The Technology...   [click here for more]
Monte Cook Games  $14.99

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Technology Compendium: Sir Arthour’s Guide to the Numenera FREE PREVIEW

Technology Compendium: Sir Arthour’s Guide to the Numenera FREE PREVIEW


The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table. The Technology...   [click here for more]
Monte Cook Games   FREE 

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The Dark Spiral FREE PREVIEW

The Dark Spiral FREE PREVIEW


Spiral dust is an incredible high. Wonderful. Transcendent. Orgasmic. That’s what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise. But why? Who is the Dustman who deals this strange substance from the shadows? And why do heavy spiral dust users tend to disappear without a trace? The Dark Spiral is a multi-part adventure for...   [click here for more]
Monte Cook Games   FREE 

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The Darkest Hour

The Darkest Hour


The pleasant mountain valley of Fels Cut is about to learn a valuable lesson - nothing stays buried forever.   A crossroads in the Realm, Fels Cut is no stranger to adventure, though it's rarely seen any of its own. Visitors pass through from far and wide, bringing tales of the fantastic and bizarre, yet all is quiet here. Until now. This night, the valley falls to nightmare and...   [click here for more]
Crafty Games  $6.00

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The Devil's Spine

The Devil's Spine


It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? And once such a discovery is made, can it be undone? The Devil’s Spine wraps three distinct adventures in a thrilling, hard-driving frame story. The terrifying...   [click here for more]
Monte Cook Games  $24.99 $9.99

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The Ninth World Bestiary

The Ninth World Bestiary


The Ninth World Bestiary is lavishly illustrated and wildly imaginative, featuring more than 130 creatures and characters. Offering GM advice on using pre-made creatures as well as creating your own, this collection also includes lots of additional details about the Ninth World’s complex far-future, post apocalyptic ecology. Ninth World parasites, transdimensional...   [click here for more]
Monte Cook Games  $39.99 $14.99

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Time of High Adventure

Time of High Adventure


Three full-size adventures bring the excitement of Fantasy Craft to your gaming table: protect the crossroads of Fels Cut from a new undead menace in The Darkest Hour; put to rest ancient horrors in The Cleansing of Black Spur; and face the ultimate dungeon challenge in The Vault. Sliding DCs and adversaries scale to challenge any level, allowing you to run all three adventures...   [click here for more]
Crafty Games  $24.99 $14.99

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